Anatole Lécuyer

HC
3papers
108citations
Novelty52%
AI Score25

3 Papers

HCAug 23, 2021
The "Kinesthetic HMD": Enhancing Self-Motion Sensations in VR with Head-Based Force Feedback

Antoine Costes, Anatole Lécuyer

The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome systems, multisensory integration can also be leveraged to get rich effects from lightweight solutions. In this short paper, we introduce a novel approach called the "Kinesthetic HMD": actuating a head-mounted display with force feedback in order to provide sensations of self-motion. We discuss its design considerations and demonstrate an augmented flight simulator use case with a proof-of-concept prototype. We conducted a user study assessing our approach's ability to enhance self-motion sensations. Taken together, our results show that our Kinesthetic HMD provides significantly stronger and more egocentric sensations than a visual-only self-motion experience. Thus, by providing congruent vestibular and proprioceptive cues related to balance and self-motion, the Kinesthetic HMD represents a promising approach for a variety of virtual reality applications in which motion sensations are prominent.

HCNov 8, 2019
Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals

Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet et al.

In this paper, we introduce a concept called ''virtual co-embodiment'', which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two users can be immersed from a first-person perspective in a virtual environment and can have complementary levels of control (total, partial, or none) over a shared avatar. In addition, we conducted an experiment to investigate the influence of users' level of control over the shared avatar and prior knowledge of their actions on the users' sense of agency and motor actions. The results showed that participants are good at estimating their real level of control but significantly overestimate their sense of agency when they can anticipate the motion of the avatar. Moreover, participants performed similar body motions regardless of their real control over the avatar. The results also revealed that the internal dimension of the locus of control, which is a personality trait, is negatively correlated with the user's perceived level of control. The combined results unfold a new range of applications in the fields of virtual-reality-based training and collaborative teleoperation, where users would be able to share their virtual body.

GRJul 13, 2012
Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance

Laurent George, Maud Marchal, Loeïz Glondu et al.

In this paper we introduce the combined use of Brain-Computer Interfaces (BCI) and Haptic interfaces. We propose to adapt haptic guides based on the mental activity measured by a BCI system. This novel approach is illustrated within a proof-of-concept system: haptic guides are toggled during a path-following task thanks to a mental workload index provided by a BCI. The aim of this system is to provide haptic assistance only when the user's brain activity reflects a high mental workload. A user study conducted with 8 participants shows that our proof-of-concept is operational and exploitable. Results show that activation of haptic guides occurs in the most difficult part of the path-following task. Moreover it allows to increase task performance by 53% by activating assistance only 59% of the time. Taken together, these results suggest that BCI could be used to determine when the user needs assistance during haptic interaction and to enable haptic guides accordingly.