LGJun 6, 2022
Efficient entity-based reinforcement learningVince Jankovics, Michael Garcia Ortiz, Eduardo Alonso
Recent deep reinforcement learning (DRL) successes rely on end-to-end learning from fixed-size observational inputs (e.g. image, state-variables). However, many challenging and interesting problems in decision making involve observations or intermediary representations which are best described as a set of entities: either the image-based approach would miss small but important details in the observations (e.g. ojects on a radar, vehicles on satellite images, etc.), the number of sensed objects is not fixed (e.g. robotic manipulation), or the problem simply cannot be represented in a meaningful way as an image (e.g. power grid control, or logistics). This type of structured representations is not directly compatible with current DRL architectures, however, there has been an increase in machine learning techniques directly targeting structured information, potentially addressing this issue. We propose to combine recent advances in set representations with slot attention and graph neural networks to process structured data, broadening the range of applications of DRL algorithms. This approach allows to address entity-based problems in an efficient and scalable way. We show that it can improve training time and robustness significantly, and demonstrate their potential to handle structured as well as purely visual domains, on multiple environments from the Atari Learning Environment and Simple Playgrounds.
AIMay 19, 2022
AIGenC: An AI generalisation model via creativityCorina Catarau-Cotutiu, Esther Mondragon, Eduardo Alonso
Inspired by cognitive theories of creativity, this paper introduces a computational model (AIGenC) that lays down the necessary components to enable artificial agents to learn, use and generate transferable representations. Unlike machine representation learning, which relies exclusively on raw sensory data, biological representations incorporate relational and associative information that embeds rich and structured concept spaces. The AIGenC model poses a hierarchical graph architecture with various levels and types of representations procured by different components. The first component, Concept Processing, extracts objects and affordances from sensory input and encodes them into a concept space. The resulting representations are stored in a dual memory system and enriched with goal-directed and temporal information acquired through reinforcement learning, creating a higher-level of abstraction. Two additional components work in parallel to detect and recover relevant concepts and create new ones, respectively, in a process akin to cognitive Reflective Reasoning and Blending. The Reflective Reasoning unit detects and recovers from memory concepts relevant to the task by means of a matching process that calculates a similarity value between the current state and memory graph structures. Once the matching interaction ends, rewards and temporal information are added to the graph, building further abstractions. If the reflective reasoning processing fails to offer a suitable solution, a blending operation comes into place, creating new concepts by combining past information. We discuss the model's capability to yield better out-of-distribution generalisation in artificial agents, thus advancing toward Artificial General Intelligence.
AIOct 2, 2023
Algebras of actions in an agent's representations of the worldAlexander Dean, Eduardo Alonso, Esther Mondragon
In this paper, we propose a framework to extract the algebra of the transformations of worlds from the perspective of an agent. As a starting point, we use our framework to reproduce the symmetry-based representations from the symmetry-based disentangled representation learning (SBDRL) formalism proposed by [1]; only the algebra of transformations of worlds that form groups can be described using symmetry-based representations. We then study the algebras of the transformations of worlds with features that occur in simple reinforcement learning scenarios. Using computational methods, that we developed, we extract the algebras of the transformations of these worlds and classify them according to their properties. Finally, we generalise two important results of SBDRL - the equivariance condition and the disentangling definition - from only working with symmetry-based representations to working with representations capturing the transformation properties of worlds with transformations for any algebra. Finally, we combine our generalised equivariance condition and our generalised disentangling definition to show that disentangled sub-algebras can each have their own individual equivariance conditions, which can be treated independently.
CLNov 9, 2023
Cognitively Inspired Components for Social Conversational AgentsAlex Clay, Eduardo Alonso, Esther Mondragón
Current conversational agents (CA) have seen improvement in conversational quality in recent years due to the influence of large language models (LLMs) like GPT3. However, two key categories of problem remain. Firstly there are the unique technical problems resulting from the approach taken in creating the CA, such as scope with retrieval agents and the often nonsensical answers of former generative agents. Secondly, humans perceive CAs as social actors, and as a result expect the CA to adhere to social convention. Failure on the part of the CA in this respect can lead to a poor interaction and even the perception of threat by the user. As such, this paper presents a survey highlighting a potential solution to both categories of problem through the introduction of cognitively inspired additions to the CA. Through computational facsimiles of semantic and episodic memory, emotion, working memory, and the ability to learn, it is possible to address both the technical and social problems encountered by CAs.
AIDec 11, 2023
DiT-Head: High-Resolution Talking Head Synthesis using Diffusion TransformersAaron Mir, Eduardo Alonso, Esther Mondragón
We propose a novel talking head synthesis pipeline called "DiT-Head", which is based on diffusion transformers and uses audio as a condition to drive the denoising process of a diffusion model. Our method is scalable and can generalise to multiple identities while producing high-quality results. We train and evaluate our proposed approach and compare it against existing methods of talking head synthesis. We show that our model can compete with these methods in terms of visual quality and lip-sync accuracy. Our results highlight the potential of our proposed approach to be used for a wide range of applications, including virtual assistants, entertainment, and education. For a video demonstration of the results and our user study, please refer to our supplementary material.
LGJun 23, 2025
Transformer World Model for Sample Efficient Multi-Agent Reinforcement LearningAzad Deihim, Eduardo Alonso, Dimitra Apostolopoulou
We present the Multi-Agent Transformer World Model (MATWM), a novel transformer-based world model designed for multi-agent reinforcement learning in both vector- and image-based environments. MATWM combines a decentralized imagination framework with a semi-centralized critic and a teammate prediction module, enabling agents to model and anticipate the behavior of others under partial observability. To address non-stationarity, we incorporate a prioritized replay mechanism that trains the world model on recent experiences, allowing it to adapt to agents' evolving policies. We evaluated MATWM on a broad suite of benchmarks, including the StarCraft Multi-Agent Challenge, PettingZoo, and MeltingPot. MATWM achieves state-of-the-art performance, outperforming both model-free and prior world model approaches, while demonstrating strong sample efficiency, achieving near-optimal performance in as few as 50K environment interactions. Ablation studies confirm the impact of each component, with substantial gains in coordination-heavy tasks.
AIMar 17, 2025
A representational framework for learning and encoding structurally enriched trajectories in complex agent environmentsCorina Catarau-Cotutiu, Esther Mondragon, Eduardo Alonso
The ability of artificial intelligence agents to make optimal decisions and generalise them to different domains and tasks is compromised in complex scenarios. One way to address this issue has focused on learning efficient representations of the world and on how the actions of agents affect them in state-action transitions. Whereas such representations are procedurally efficient, they lack structural richness. To address this problem, we propose to enhance the agent's ontology and extend the traditional conceptualisation of trajectories to provide a more nuanced view of task execution. Structurally Enriched Trajectories (SETs) extend the encoding of sequences of states and their transitions by incorporating hierarchical relations between objects, interactions, and affordances. SETs are built as multi-level graphs, providing a detailed representation of the agent dynamics and a transferable functional abstraction of the task. SETs are integrated into an architecture, Structurally Enriched Trajectory Learning and Encoding (SETLE), that employs a heterogeneous graph-based memory structure of multi-level relational dependencies essential for generalisation. We demonstrate that SETLE can support downstream tasks, enabling agents to recognise task relevant structural patterns across CREATE and MiniGrid environments. Finally, we integrate SETLE with reinforcement learning and show measurable improvements in downstream performance, including breakthrough success rates in complex, sparse-reward tasks.
LGJan 11, 2023
Switchable Lightweight Anti-symmetric Processing (SLAP) with CNN Outspeeds Data Augmentation by Smaller Sample -- Application in Gomoku Reinforcement LearningChi-Hang Suen, Eduardo Alonso
To replace data augmentation, this paper proposed a method called SLAP to intensify experience to speed up machine learning and reduce the sample size. SLAP is a model-independent protocol/function to produce the same output given different transformation variants. SLAP improved the convergence speed of convolutional neural network learning by 83% in the experiments with Gomoku game states, with only one eighth of the sample size compared with data augmentation. In reinforcement learning for Gomoku, using AlphaGo Zero/AlphaZero algorithm with data augmentation as baseline, SLAP reduced the number of training samples by a factor of 8 and achieved similar winning rate against the same evaluator, but it was not yet evident that it could speed up reinforcement learning. The benefits should at least apply to domains that are invariant to symmetry or certain transformations. As future work, SLAP may aid more explainable learning and transfer learning for domains that are not invariant to symmetry, as a small step towards artificial general intelligence.
CVSep 26, 2021
Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial NetworksAram Ter-Sarkisov, Eduardo Alonso
In this paper we introduce Local Logo Generative Adversarial Network (LL-GAN) that uses regional features extracted from Faster R-CNN for logo generation. We demonstrate the strength of this approach by training the framework on a small style-rich dataset of real heavy metal logos to generate new ones. LL-GAN achieves Inception Score of 5.29 and Frechet Inception Distance of 223.94, improving on state-of-the-art models StyleGAN2 and Self-Attention GAN.
APFeb 23, 2020
Gaussian Process Regression for Probabilistic Short-term Solar Output ForecastFatemeh Najibi, Dimitra Apostolopoulou, Eduardo Alonso
With increasing concerns of climate change, renewable resources such as photovoltaic (PV) have gained popularity as a means of energy generation. The smooth integration of such resources in power system operations is enabled by accurate forecasting mechanisms that address their inherent intermittency and variability. This paper proposes a probabilistic framework to predict short-term PV output taking into account the uncertainty of weather. To this end, we make use of datasets that comprise of power output and meteorological data such as irradiance, temperature, zenith, and azimuth. First, we categorise the data into four groups based on solar output and time by using k-means clustering. Next, a correlation study is performed to choose the weather features which affect solar output to a greater extent. Finally, we determine a function that relates the aforementioned selected features with solar output by using Gaussian Process Regression and Matern 5/2 as a kernel function. We validate our method with five solar generation plants in different locations and compare the results with existing methodologies. More specifically, in order to test the proposed model, two different methods are used: (i) 5-fold cross-validation; and (ii) holding out 30 random days as test data. To confirm the model accuracy, we apply our framework 30 independent times on each of the four clusters. The average error follows a normal distribution, and with 95% confidence level, it takes values between -1.6% to 1.4%.
CVAug 23, 2018
Generating Magnetic Resonance Spectroscopy Imaging Data of Brain Tumours from Linear, Non-Linear and Deep Learning ModelsNathan J Olliverre, Guang Yang, Gregory Slabaugh et al.
Magnetic Resonance Spectroscopy (MRS) provides valuable information to help with the identification and understanding of brain tumors, yet MRS is not a widely available medical imaging modality. Aiming to counter this issue, this research draws on the advancements in machine learning techniques in other fields for the generation of artificial data. The generated methods were tested through the evaluation of their output against that of a real-world labelled MRS brain tumor data-set. Furthermore the resultant output from the generative techniques were each used to train separate traditional classifiers which were tested on a subset of the real MRS brain tumor dataset. The results suggest that there exist methods capable of producing accurate, ground truth based MRS voxels. These findings indicate that through generative techniques, large datasets can be made available for training deep, learning models for the use in brain tumor diagnosis.
LGApr 23, 2018
Towards Symbolic Reinforcement Learning with Common SenseArtur d'Avila Garcez, Aimore Resende Riquetti Dutra, Eduardo Alonso
Deep Reinforcement Learning (deep RL) has made several breakthroughs in recent years in applications ranging from complex control tasks in unmanned vehicles to game playing. Despite their success, deep RL still lacks several important capacities of human intelligence, such as transfer learning, abstraction and interpretability. Deep Symbolic Reinforcement Learning (DSRL) seeks to incorporate such capacities to deep Q-networks (DQN) by learning a relevant symbolic representation prior to using Q-learning. In this paper, we propose a novel extension of DSRL, which we call Symbolic Reinforcement Learning with Common Sense (SRL+CS), offering a better balance between generalization and specialization, inspired by principles of common sense when assigning rewards and aggregating Q-values. Experiments reported in this paper show that SRL+CS learns consistently faster than Q-learning and DSRL, achieving also a higher accuracy. In the hardest case, where agents were trained in a deterministic environment and tested in a random environment, SRL+CS achieves nearly 100% average accuracy compared to DSRL's 70% and DQN's 50% accuracy. To the best of our knowledge, this is the first case of near perfect zero-shot transfer learning using Reinforcement Learning.