CVFeb 9Code
MOVA: Towards Scalable and Synchronized Video-Audio GenerationSII-OpenMOSS Team, Donghua Yu, Mingshu Chen et al.
Audio is indispensable for real-world video, yet generation models have largely overlooked audio components. Current approaches to producing audio-visual content often rely on cascaded pipelines, which increase cost, accumulate errors, and degrade overall quality. While systems such as Veo 3 and Sora 2 emphasize the value of simultaneous generation, joint multimodal modeling introduces unique challenges in architecture, data, and training. Moreover, the closed-source nature of existing systems limits progress in the field. In this work, we introduce MOVA (MOSS Video and Audio), an open-source model capable of generating high-quality, synchronized audio-visual content, including realistic lip-synced speech, environment-aware sound effects, and content-aligned music. MOVA employs a Mixture-of-Experts (MoE) architecture, with a total of 32B parameters, of which 18B are active during inference. It supports IT2VA (Image-Text to Video-Audio) generation task. By releasing the model weights and code, we aim to advance research and foster a vibrant community of creators. The released codebase features comprehensive support for efficient inference, LoRA fine-tuning, and prompt enhancement.
15.7IVApr 24
Selective Depthwise Separable Convolution for Lightweight Joint Source-Channel Coding in Wireless Image TransmissionMing Ye, Kui Cai, Cunhua Pan et al.
Depthwise separable convolutional (DSConv) layers have been successfully applied to deep learning (DL)-based joint source-channel coding (JSCC) schemes to reduce computational complexity. However, a systematic investigation of the layerwise and ratio-wise replacement of standard convolutional (Conv) layers with DSConv layers in JSCC systems for wireless image transmission remains largely unexplored. In this letter, we propose a configurable lightweight JSCC framework that incorporates a selective replacement strategy, enabling flexible substitution of standard Conv layers with DSConv layers at various layer positions and replacement ratios. By adjusting the proportion of layers replaced, we achieve different model compression levels and analyze their impact on reconstruction performance. Furthermore, we investigate how replacements at different encoder and decoder depths influence reconstruction quality under a fixed replacement ratio. Our results show that Conv-to-DSConv replacement at intermediate layers achieves a favorable complexity-performance trade-off, revealing layer-wise redundancy in DL-based JSCC systems. Extensive experiments further demonstrate that the proposed framework achieves substantial parameter reduction with only slight performance degradation, enabling flexible complexity-performance trade-offs for resource-constrained edge devices.
ETJun 23, 2025
Efficient Beam Selection for ISAC in Cell-Free Massive MIMO via Digital Twin-Assisted Deep Reinforcement LearningJiexin Zhang, Shu Xu, Chunguo Li et al.
Beamforming enhances signal strength and quality by focusing energy in specific directions. This capability is particularly crucial in cell-free integrated sensing and communication (ISAC) systems, where multiple distributed access points (APs) collaborate to provide both communication and sensing services. In this work, we first derive the distribution of joint target detection probabilities across multiple receiving APs under false alarm rate constraints, and then formulate the beam selection procedure as a Markov decision process (MDP). We establish a deep reinforcement learning (DRL) framework, in which reward shaping and sinusoidal embedding are introduced to facilitate agent learning. To eliminate the high costs and associated risks of real-time agent-environment interactions, we further propose a novel digital twin (DT)-assisted offline DRL approach. Different from traditional online DRL, a conditional generative adversarial network (cGAN)-based DT module, operating as a replica of the real world, is meticulously designed to generate virtual state-action transition pairs and enrich data diversity, enabling offline adjustment of the agent's policy. Additionally, we address the out-of-distribution issue by incorporating an extra penalty term into the loss function design. The convergency of agent-DT interaction and the upper bound of the Q-error function are theoretically derived. Numerical results demonstrate the remarkable performance of our proposed approach, which significantly reduces online interaction overhead while maintaining effective beam selection across diverse conditions including strict false alarm control, low signal-to-noise ratios, and high target velocities.
CVNov 20, 2020
ConvTransformer: A Convolutional Transformer Network for Video Frame SynthesisZhouyong Liu, Shun Luo, Wubin Li et al.
Deep Convolutional Neural Networks (CNNs) are powerful models that have achieved excellent performance on difficult computer vision tasks. Although CNNs perform well whenever large labeled training samples are available, they work badly on video frame synthesis due to objects deforming and moving, scene lighting changes, and cameras moving in video sequence. In this paper, we present a novel and general end-to-end architecture, called convolutional Transformer or ConvTransformer, for video frame sequence learning and video frame synthesis. The core ingredient of ConvTransformer is the proposed attention layer, i.e., multi-head convolutional self-attention layer, that learns the sequential dependence of video sequence. ConvTransformer uses an encoder, built upon multi-head convolutional self-attention layer, to encode the sequential dependence between the input frames, and then a decoder decodes the long-term dependence between the target synthesized frames and the input frames. Experiments on video future frame extrapolation task show ConvTransformer to be superior in quality while being more parallelizable to recent approaches built upon convolutional LSTM (ConvLSTM). To the best of our knowledge, this is the first time that ConvTransformer architecture is proposed and applied to video frame synthesis.