Numair Khan

CV
h-index30
14papers
1,022citations
Novelty52%
AI Score55

14 Papers

CVApr 15, 2023
Temporally Consistent Online Depth Estimation Using Point-Based Fusion

Numair Khan, Eric Penner, Douglas Lanman et al.

Depth estimation is an important step in many computer vision problems such as 3D reconstruction, novel view synthesis, and computational photography. Most existing work focuses on depth estimation from single frames. When applied to videos, the result lacks temporal consistency, showing flickering and swimming artifacts. In this paper we aim to estimate temporally consistent depth maps of video streams in an online setting. This is a difficult problem as future frames are not available and the method must choose between enforcing consistency and correcting errors from previous estimations. The presence of dynamic objects further complicates the problem. We propose to address these challenges by using a global point cloud that is dynamically updated each frame, along with a learned fusion approach in image space. Our approach encourages consistency while simultaneously allowing updates to handle errors and dynamic objects. Qualitative and quantitative results show that our method achieves state-of-the-art quality for consistent video depth estimation.

CVSep 25, 2023
Tiled Multiplane Images for Practical 3D Photography

Numair Khan, Douglas Lanman, Lei Xiao

The task of synthesizing novel views from a single image has useful applications in virtual reality and mobile computing, and a number of approaches to the problem have been proposed in recent years. A Multiplane Image (MPI) estimates the scene as a stack of RGBA layers, and can model complex appearance effects, anti-alias depth errors and synthesize soft edges better than methods that use textured meshes or layered depth images. And unlike neural radiance fields, an MPI can be efficiently rendered on graphics hardware. However, MPIs are highly redundant and require a large number of depth layers to achieve plausible results. Based on the observation that the depth complexity in local image regions is lower than that over the entire image, we split an MPI into many small, tiled regions, each with only a few depth planes. We call this representation a Tiled Multiplane Image (TMPI). We propose a method for generating a TMPI with adaptive depth planes for single-view 3D photography in the wild. Our synthesized results are comparable to state-of-the-art single-view MPI methods while having lower computational overhead.

CVJan 21
LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction Models

Mingyang Xie, Numair Khan, Tianfu Wang et al.

Given a monocular video, the goal of video re-rendering is to generate views of the scene from a novel camera trajectory. Existing methods face two distinct challenges. Geometrically unconditioned models lack spatial awareness, leading to drift and deformation under viewpoint changes. On the other hand, geometrically-conditioned models depend on estimated depth and explicit reconstruction, making them susceptible to depth inaccuracies and calibration errors. We propose to address these challenges by using the implicit geometric knowledge embedded in the latent space of a large 4D reconstruction model to condition the video generation process. These latents capture scene structure in a continuous space without explicit reconstruction. Therefore, they provide a flexible representation that allows the pretrained diffusion prior to regularize errors more effectively. By jointly conditioning on these latents and source camera poses, we demonstrate that our model achieves state-of-the-art results on the video re-rendering task. Project webpage is https://lavr-4d-scene-rerender.github.io/

CVDec 18, 2023
GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis

Yiqing Liang, Numair Khan, Zhengqin Li et al.

We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable representations commonly model motion with a canonical space and time-dependent backward-warping deformation field. Our method, GauFRe, uses a forward-warping deformation to explicitly model non-rigid transformations of scene geometry. Specifically, we propose a template set of 3D Gaussians residing in a canonical space, and a time-dependent forward-warping deformation field to model dynamic objects. Additionally, we tailor a 3D Gaussian-specific static component supported by an inductive bias-aware initialization approach which allows the deformation field to focus on moving scene regions, improving the rendering of complex real-world motion. The differentiable pipeline is optimized end-to-end with a self-supervised rendering loss. Experiments show our method achieves competitive results and higher efficiency than both previous state-of-the-art NeRF and Gaussian-based methods. For real-world scenes, GauFRe can train in ~20 mins and offer 96 FPS real-time rendering on an RTX 3090 GPU. Project website: https://lynl7130.github.io/gaufre/index.html

CVJan 17, 2024
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion

Yu-Ying Yeh, Jia-Bin Huang, Changil Kim et al.

We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge in vision and graphics. Industrial companies hire experienced artists to manually craft textures for 3D assets. Classical methods require densely sampled views and accurately aligned geometry, while learning-based methods are confined to category-specific shapes within the dataset. In contrast, TextureDreamer can transfer highly detailed, intricate textures from real-world environments to arbitrary objects with only a few casually captured images, potentially significantly democratizing texture creation. Our core idea, personalized geometry-aware score distillation (PGSD), draws inspiration from recent advancements in diffuse models, including personalized modeling for texture information extraction, variational score distillation for detailed appearance synthesis, and explicit geometry guidance with ControlNet. Our integration and several essential modifications substantially improve the texture quality. Experiments on real images spanning different categories show that TextureDreamer can successfully transfer highly realistic, semantic meaningful texture to arbitrary objects, surpassing the visual quality of previous state-of-the-art.

CVJan 31, 2024
ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields

Edward Bartrum, Thu Nguyen-Phuoc, Chris Xie et al.

We introduce ReplaceAnything3D model (RAM3D), a novel text-guided 3D scene editing method that enables the replacement of specific objects within a scene. Given multi-view images of a scene, a text prompt describing the object to replace, and a text prompt describing the new object, our Erase-and-Replace approach can effectively swap objects in the scene with newly generated content while maintaining 3D consistency across multiple viewpoints. We demonstrate the versatility of ReplaceAnything3D by applying it to various realistic 3D scenes, showcasing results of modified foreground objects that are well-integrated with the rest of the scene without affecting its overall integrity.

CVApr 6
Free-Range Gaussians: Non-Grid-Aligned Generative 3D Gaussian Reconstruction

Ahan Shabanov, Peter Hedman, Ethan Weber et al.

We present Free-Range Gaussians, a multi-view reconstruction method that predicts non-pixel, non-voxel-aligned 3D Gaussians from as few as four images. This is done through flow matching over Gaussian parameters. Our generative formulation of reconstruction allows the model to be supervised with non-grid-aligned 3D data, and enables it to synthesize plausible content in unobserved regions. Thus, it improves on prior methods that produce highly redundant grid-aligned Gaussians, and suffer from holes or blurry conditional means in unobserved regions. To handle the number of Gaussians needed for high-quality results, we introduce a hierarchical patching scheme to group spatially related Gaussians into joint transformer tokens, halving the sequence length while preserving structure. We further propose a timestep-weighted rendering loss during training, and photometric gradient guidance and classifier-free guidance at inference to improve fidelity. Experiments on Objaverse and Google Scanned Objects show consistent improvements over pixel and voxel-aligned methods while using significantly fewer Gaussians, with large gains when input views leave parts of the object unobserved.

GRJun 11, 2025
DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

Chieh Hubert Lin, Zhaoyang Lv, Songyin Wu et al.

We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed video of any dynamic scene. Feed-forward scene reconstruction has gained significant attention for its ability to rapidly create digital replicas of real-world environments. However, most existing models are limited to static scenes and fail to reconstruct the motion of moving objects. Developing a feed-forward model for dynamic scene reconstruction poses significant challenges, including the scarcity of training data and the need for appropriate 3D representations and training paradigms. To address these challenges, we introduce several key technical contributions: an enhanced large-scale synthetic dataset with ground-truth multi-view videos and dense 3D scene flow supervision; a per-pixel deformable 3D Gaussian representation that is easy to learn, supports high-quality dynamic view synthesis, and enables long-range 3D tracking; and a large transformer network that achieves real-time, generalizable dynamic scene reconstruction. Extensive qualitative and quantitative experiments demonstrate that DGS-LRM achieves dynamic scene reconstruction quality comparable to optimization-based methods, while significantly outperforming the state-of-the-art predictive dynamic reconstruction method on real-world examples. Its predicted physically grounded 3D deformation is accurate and can readily adapt for long-range 3D tracking tasks, achieving performance on par with state-of-the-art monocular video 3D tracking methods.

GRJun 23, 2025
BulletGen: Improving 4D Reconstruction with Bullet-Time Generation

Denys Rozumnyi, Jonathon Luiten, Numair Khan et al.

Transforming casually captured, monocular videos into fully immersive dynamic experiences is a highly ill-posed task, and comes with significant challenges, e.g., reconstructing unseen regions, and dealing with the ambiguity in monocular depth estimation. In this work we introduce BulletGen, an approach that takes advantage of generative models to correct errors and complete missing information in a Gaussian-based dynamic scene representation. This is done by aligning the output of a diffusion-based video generation model with the 4D reconstruction at a single frozen "bullet-time" step. The generated frames are then used to supervise the optimization of the 4D Gaussian model. Our method seamlessly blends generative content with both static and dynamic scene components, achieving state-of-the-art results on both novel-view synthesis, and 2D/3D tracking tasks.

CVMay 25, 2025
Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency

Hyunho Ha, Lei Xiao, Christian Richardt et al.

We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant computational resources. In contrast, selective-input methods reduce this cost but often compromise quality, leading to multi-view and temporal inconsistencies such as flickering artifacts. Our method addresses this challenge to deliver efficient, high-quality novel-view synthesis with view and temporal consistency. The key innovation of our approach lies in using global geometry to guide an image-based rendering pipeline. To accomplish this, we progressively refine depth maps using color difference masks across time. These depth maps are then accumulated through truncated signed distance fields in the synthesized view's image space. This depth representation is view and temporally consistent, and is used to guide a pre-trained blending network that fuses multiple forward-rendered input-view images. Thus, the network is encouraged to output geometrically consistent synthesis results across multiple views and time. Our approach achieves consistent, high-quality video synthesis, while running efficiently in an online manner.

CVNov 22, 2021
Neural Fields in Visual Computing and Beyond

Yiheng Xie, Towaki Takikawa, Shunsuke Saito et al.

Recent advances in machine learning have created increasing interest in solving visual computing problems using a class of coordinate-based neural networks that parametrize physical properties of scenes or objects across space and time. These methods, which we call neural fields, have seen successful application in the synthesis of 3D shapes and image, animation of human bodies, 3D reconstruction, and pose estimation. However, due to rapid progress in a short time, many papers exist but a comprehensive review and formulation of the problem has not yet emerged. In this report, we address this limitation by providing context, mathematical grounding, and an extensive review of literature on neural fields. This report covers research along two dimensions. In Part I, we focus on techniques in neural fields by identifying common components of neural field methods, including different representations, architectures, forward mapping, and generalization methods. In Part II, we focus on applications of neural fields to different problems in visual computing, and beyond (e.g., robotics, audio). Our review shows the breadth of topics already covered in visual computing, both historically and in current incarnations, demonstrating the improved quality, flexibility, and capability brought by neural fields methods. Finally, we present a companion website that contributes a living version of this review that can be continually updated by the community.

CVJul 7, 2021
Edge-aware Bidirectional Diffusion for Dense Depth Estimation from Light Fields

Numair Khan, Min H. Kim, James Tompkin

We present an algorithm to estimate fast and accurate depth maps from light fields via a sparse set of depth edges and gradients. Our proposed approach is based around the idea that true depth edges are more sensitive than texture edges to local constraints, and so they can be reliably disambiguated through a bidirectional diffusion process. First, we use epipolar-plane images to estimate sub-pixel disparity at a sparse set of pixels. To find sparse points efficiently, we propose an entropy-based refinement approach to a line estimate from a limited set of oriented filter banks. Next, to estimate the diffusion direction away from sparse points, we optimize constraints at these points via our bidirectional diffusion method. This resolves the ambiguity of which surface the edge belongs to and reliably separates depth from texture edges, allowing us to diffuse the sparse set in a depth-edge and occlusion-aware manner to obtain accurate dense depth maps.

CVJun 16, 2021
Differentiable Diffusion for Dense Depth Estimation from Multi-view Images

Numair Khan, Min H. Kim, James Tompkin

We present a method to estimate dense depth by optimizing a sparse set of points such that their diffusion into a depth map minimizes a multi-view reprojection error from RGB supervision. We optimize point positions, depths, and weights with respect to the loss by differential splatting that models points as Gaussians with analytic transmittance. Further, we develop an efficient optimization routine that can simultaneously optimize the 50k+ points required for complex scene reconstruction. We validate our routine using ground truth data and show high reconstruction quality. Then, we apply this to light field and wider baseline images via self supervision, and show improvements in both average and outlier error for depth maps diffused from inaccurate sparse points. Finally, we compare qualitative and quantitative results to image processing and deep learning methods. http://visual.cs.brown.edu/diffdiffdepth

CVSep 9, 2020
View-consistent 4D Light Field Depth Estimation

Numair Khan, Min H. Kim, James Tompkin

We propose a method to compute depth maps for every sub-aperture image in a light field in a view consistent way. Previous light field depth estimation methods typically estimate a depth map only for the central sub-aperture view, and struggle with view consistent estimation. Our method precisely defines depth edges via EPIs, then we diffuse these edges spatially within the central view. These depth estimates are then propagated to all other views in an occlusion-aware way. Finally, disoccluded regions are completed by diffusion in EPI space. Our method runs efficiently with respect to both other classical and deep learning-based approaches, and achieves competitive quantitative metrics and qualitative performance on both synthetic and real-world light fields