9.1ITJun 4
Robust Repair of Reed-Solomon CodesWilton Kim, Stanislav Kruglik, Gaojun Luo et al.
We study the problem of robust repair of a single erasure in Reed--Solomon codes under low communication bandwidth. Focusing on the Guruswami--Wootters trace repair framework, we investigate whether a failed node can be correctly repaired in the presence of erroneous responses from helper nodes. Equivalently, we view the collection of downloaded traces as a code, which we call the repair-trace code. By characterizing the zero coefficients of the associated polynomial in terms of cyclotomic cosets, we derive upper bounds on the dimension $k$ that allow correction of a given number of erroneous traces $e$, as well as lower bounds on the minimum distance as a function of $k$. For the case $q=2$, we exploit explicit formulas for cyclotomic coset representatives to obtain the exact optimal dimension bound for single-error correction. We also propose two efficient robust repair schemes. Our first scheme achieves the error-correction capability guaranteed by the BCH bound. To approach a stronger bound based on character sums, we develop a second scheme that tolerates more errors at the cost of an additional factor $n$ in computational complexity.
CRDec 25, 2019
Efficient Algorithm for the Linear Complexity of Sequences and Some Related ConsequencesYeow Meng Chee, Johan Chrisnata, Tuvi Etzion et al.
The linear complexity of a sequence $s$ is one of the measures of its predictability. It represents the smallest degree of a linear recursion which the sequence satisfies. There are several algorithms to find the linear complexity of a periodic sequence $s$ of length $N$ (where $N$ is of some given form) over a finite field $F_q$ in $O(N)$ symbol field operations. The first such algorithm is The Games-Chan Algorithm which considers binary sequences of period $2^n$, and is known for its extreme simplicity. We generalize this algorithm and apply it efficiently for several families of binary sequences. Our algorithm is very simple, it requires $βN$ bit operations for a small constant $β$, where $N$ is the period of the sequence. We make an analysis on the number of bit operations required by the algorithm and compare it with previous algorithms. In the process, the algorithm also finds the recursion for the shortest linear feedback shift-register which generates the sequence. Some other interesting properties related to shift-register sequences, which might not be too surprising but generally unnoted, are also consequences of our exposition.