ROAug 29, 2023
Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained ModelsLei Han, Qingxu Zhu, Jiapeng Sheng et al.
Knowledge from animals and humans inspires robotic innovations. Numerous efforts have been made to achieve agile locomotion in quadrupedal robots through classical controllers or reinforcement learning approaches. These methods usually rely on physical models or handcrafted rewards to accurately describe the specific system, rather than on a generalized understanding like animals do. Here we propose a hierarchical framework to construct primitive-, environmental- and strategic-level knowledge that are all pre-trainable, reusable and enrichable for legged robots. The primitive module summarizes knowledge from animal motion data, where, inspired by large pre-trained models in language and image understanding, we introduce deep generative models to produce motor control signals stimulating legged robots to act like real animals. Then, we shape various traversing capabilities at a higher level to align with the environment by reusing the primitive module. Finally, a strategic module is trained focusing on complex downstream tasks by reusing the knowledge from previous levels. We apply the trained hierarchical controllers to the MAX robot, a quadrupedal robot developed in-house, to mimic animals, traverse complex obstacles and play in a designed challenging multi-agent chase tag game, where lifelike agility and strategy emerge in the robots.
CVSep 23, 2022
Descriptor Distillation: a Teacher-Student-Regularized Framework for Learning Local DescriptorsYuzhen Liu, Qiulei Dong
Learning a fast and discriminative patch descriptor is a challenging topic in computer vision. Recently, many existing works focus on training various descriptor learning networks by minimizing a triplet loss (or its variants), which is expected to decrease the distance between each positive pair and increase the distance between each negative pair. However, such an expectation has to be lowered due to the non-perfect convergence of network optimizer to a local solution. Addressing this problem and the open computational speed problem, we propose a Descriptor Distillation framework for local descriptor learning, called DesDis, where a student model gains knowledge from a pre-trained teacher model, and it is further enhanced via a designed teacher-student regularizer. This teacher-student regularizer is to constrain the difference between the positive (also negative) pair similarity from the teacher model and that from the student model, and we theoretically prove that a more effective student model could be trained by minimizing a weighted combination of the triplet loss and this regularizer, than its teacher which is trained by minimizing the triplet loss singly. Under the proposed DesDis, many existing descriptor networks could be embedded as the teacher model, and accordingly, both equal-weight and light-weight student models could be derived, which outperform their teacher in either accuracy or speed. Experimental results on 3 public datasets demonstrate that the equal-weight student models, derived from the proposed DesDis framework by utilizing three typical descriptor learning networks as teacher models, could achieve significantly better performances than their teachers and several other comparative methods. In addition, the derived light-weight models could achieve 8 times or even faster speeds than the comparative methods under similar patch verification performances
ROFeb 24
Cooperative-Competitive Team Play of Real-World Craft RobotsRui Zhao, Xihui Li, Yizheng Zhang et al.
Multi-agent deep Reinforcement Learning (RL) has made significant progress in developing intelligent game-playing agents in recent years. However, the efficient training of collective robots using multi-agent RL and the transfer of learned policies to real-world applications remain open research questions. In this work, we first develop a comprehensive robotic system, including simulation, distributed learning framework, and physical robot components. We then propose and evaluate reinforcement learning techniques designed for efficient training of cooperative and competitive policies on this platform. To address the challenges of multi-agent sim-to-real transfer, we introduce Out of Distribution State Initialization (OODSI) to mitigate the impact of the sim-to-real gap. In the experiments, OODSI improves the Sim2Real performance by 20%. We demonstrate the effectiveness of our approach through experiments with a multi-robot car competitive game and a cooperative task in real-world settings.
CVOct 16, 2023
EAR-Net: Pursuing End-to-End Absolute Rotations from Multi-View ImagesYuzhen Liu, Qiulei Dong
Absolute rotation estimation is an important topic in 3D computer vision. Existing works in literature generally employ a multi-stage (at least two-stage) estimation strategy where multiple independent operations (feature matching, two-view rotation estimation, and rotation averaging) are implemented sequentially. However, such a multi-stage strategy inevitably leads to the accumulation of the errors caused by each involved operation, and degrades its final estimation on global rotations accordingly. To address this problem, we propose an End-to-end method for estimating Absolution Rotations from multi-view images based on deep neural Networks, called EAR-Net. The proposed EAR-Net consists of an epipolar confidence graph construction module and a confidence-aware rotation averaging module. The epipolar confidence graph construction module is explored to simultaneously predict pairwise relative rotations among the input images and their corresponding confidences, resulting in a weighted graph (called epipolar confidence graph). Based on this graph, the confidence-aware rotation averaging module, which is differentiable, is explored to predict the absolute rotations. Thanks to the introduced confidences of the relative rotations, the proposed EAR-Net could effectively handle outlier cases. Experimental results on three public datasets demonstrate that EAR-Net outperforms the state-of-the-art methods by a large margin in terms of accuracy and speed.
ROJun 23, 2025
MinD: Learning A Dual-System World Model for Real-Time Planning and Implicit Risk AnalysisXiaowei Chi, Kuangzhi Ge, Jiaming Liu et al.
Video Generation Models (VGMs) have become powerful backbones for Vision-Language-Action (VLA) models, leveraging large-scale pretraining for robust dynamics modeling. However, current methods underutilize their distribution modeling capabilities for predicting future states. Two challenges hinder progress: integrating generative processes into feature learning is both technically and conceptually underdeveloped, and naive frame-by-frame video diffusion is computationally inefficient for real-time robotics. To address these, we propose Manipulate in Dream (MinD), a dual-system world model for real-time, risk-aware planning. MinD uses two asynchronous diffusion processes: a low-frequency visual generator (LoDiff) that predicts future scenes and a high-frequency diffusion policy (HiDiff) that outputs actions. Our key insight is that robotic policies do not require fully denoised frames but can rely on low-resolution latents generated in a single denoising step. To connect early predictions to actions, we introduce DiffMatcher, a video-action alignment module with a novel co-training strategy that synchronizes the two diffusion models. MinD achieves a 63% success rate on RL-Bench, 60% on real-world Franka tasks, and operates at 11.3 FPS, demonstrating the efficiency of single-step latent features for control signals. Furthermore, MinD identifies 74% of potential task failures in advance, providing real-time safety signals for monitoring and intervention. This work establishes a new paradigm for efficient and reliable robotic manipulation using generative world models.
ROJun 16, 2025
A Novel ViDAR Device With Visual Inertial Encoder Odometry and Reinforcement Learning-Based Active SLAM MethodZhanhua Xin, Zhihao Wang, Shenghao Zhang et al.
In the field of multi-sensor fusion for simultaneous localization and mapping (SLAM), monocular cameras and IMUs are widely used to build simple and effective visual-inertial systems. However, limited research has explored the integration of motor-encoder devices to enhance SLAM performance. By incorporating such devices, it is possible to significantly improve active capability and field of view (FOV) with minimal additional cost and structural complexity. This paper proposes a novel visual-inertial-encoder tightly coupled odometry (VIEO) based on a ViDAR (Video Detection and Ranging) device. A ViDAR calibration method is introduced to ensure accurate initialization for VIEO. In addition, a platform motion decoupled active SLAM method based on deep reinforcement learning (DRL) is proposed. Experimental data demonstrate that the proposed ViDAR and the VIEO algorithm significantly increase cross-frame co-visibility relationships compared to its corresponding visual-inertial odometry (VIO) algorithm, improving state estimation accuracy. Additionally, the DRL-based active SLAM algorithm, with the ability to decouple from platform motion, can increase the diversity weight of the feature points and further enhance the VIEO algorithm's performance. The proposed methodology sheds fresh insights into both the updated platform design and decoupled approach of active SLAM systems in complex environments.
IRAug 22, 2020
NCS4CVR: Neuron-Connection Sharing for Multi-Task Learning in Video Conversion Rate PredictionXuanji Xiao, Huabin Chen, Yuzhen Liu et al.
Click-through rate (CTR) and post-click conversion rate (CVR) predictions are two fundamental modules in industrial ranking systems such as recommender systems, advertising, and search engines. Since CVR involves much fewer samples than CTR (known as the CVR data sparsity problem), most of the existing works try to leverage CTR&CVR multi-task learning to improve CVR performance. However, typical coarse-grained sub-network/layer sharing methods may introduce conflicts and lead to performance degradation, since not every neuron or neuron connection in one layer should be shared between CVR and CTR tasks. This is because users may have different fine-grained content feature preferences between deep consumption and click behavior, represented by CVR and CTR, respectively. To address this sharing&conflict problem, we propose a novel multi-task CVR modeling scheme with neuron-connection level sharing named NCS4CVR, which can automatically and flexibly learn which neuron weights are shared or not shared without artificial experience. Compared with previous layer-level sharing methods, this is the first time that a fine-grained CTR&CVR sharing method at the neuron connection level is proposed, which is a research paradigm shift in the sharing level. Both offline and online experiments demonstrate that our method outperforms both the single-task model and the layer-level sharing model. Our proposed method has now been successfully deployed in an industry video recommender system serving major traffic.