CVJul 21, 2023
OxfordTVG-HIC: Can Machine Make Humorous Captions from Images?Runjia Li, Shuyang Sun, Mohamed Elhoseiny et al. · oxford
This paper presents OxfordTVG-HIC (Humorous Image Captions), a large-scale dataset for humour generation and understanding. Humour is an abstract, subjective, and context-dependent cognitive construct involving several cognitive factors, making it a challenging task to generate and interpret. Hence, humour generation and understanding can serve as a new task for evaluating the ability of deep-learning methods to process abstract and subjective information. Due to the scarcity of data, humour-related generation tasks such as captioning remain under-explored. To address this gap, OxfordTVG-HIC offers approximately 2.9M image-text pairs with humour scores to train a generalizable humour captioning model. Contrary to existing captioning datasets, OxfordTVG-HIC features a wide range of emotional and semantic diversity resulting in out-of-context examples that are particularly conducive to generating humour. Moreover, OxfordTVG-HIC is curated devoid of offensive content. We also show how OxfordTVG-HIC can be leveraged for evaluating the humour of a generated text. Through explainability analysis of the trained models, we identify the visual and linguistic cues influential for evoking humour prediction (and generation). We observe qualitatively that these cues are aligned with the benign violation theory of humour in cognitive psychology.
LGNov 27, 2022
Label Alignment Regularization for Distribution ShiftEhsan Imani, Guojun Zhang, Runjia Li et al. · oxford
Recent work has highlighted the label alignment property (LAP) in supervised learning, where the vector of all labels in the dataset is mostly in the span of the top few singular vectors of the data matrix. Drawing inspiration from this observation, we propose a regularization method for unsupervised domain adaptation that encourages alignment between the predictions in the target domain and its top singular vectors. Unlike conventional domain adaptation approaches that focus on regularizing representations, we instead regularize the classifier to align with the unsupervised target data, guided by the LAP in both the source and target domains. Theoretical analysis demonstrates that, under certain assumptions, our solution resides within the span of the top right singular vectors of the target domain data and aligns with the optimal solution. By removing the reliance on the commonly used optimal joint risk assumption found in classic domain adaptation theory, we showcase the effectiveness of our method on addressing problems where traditional domain adaptation methods often fall short due to high joint error. Additionally, we report improved performance over domain adaptation baselines in well-known tasks such as MNIST-USPS domain adaptation and cross-lingual sentiment analysis.
CVSep 12, 2024
DreamBeast: Distilling 3D Fantastical Animals with Part-Aware Knowledge TransferRunjia Li, Junlin Han, Luke Melas-Kyriazi et al. · oxford
We present DreamBeast, a novel method based on score distillation sampling (SDS) for generating fantastical 3D animal assets composed of distinct parts. Existing SDS methods often struggle with this generation task due to a limited understanding of part-level semantics in text-to-image diffusion models. While recent diffusion models, such as Stable Diffusion 3, demonstrate a better part-level understanding, they are prohibitively slow and exhibit other common problems associated with single-view diffusion models. DreamBeast overcomes this limitation through a novel part-aware knowledge transfer mechanism. For each generated asset, we efficiently extract part-level knowledge from the Stable Diffusion 3 model into a 3D Part-Affinity implicit representation. This enables us to instantly generate Part-Affinity maps from arbitrary camera views, which we then use to modulate the guidance of a multi-view diffusion model during SDS to create 3D assets of fantastical animals. DreamBeast significantly enhances the quality of generated 3D creatures with user-specified part compositions while reducing computational overhead, as demonstrated by extensive quantitative and qualitative evaluations.
CVNov 29, 2022
Real-time Blind Deblurring Based on Lightweight Deep-Wiener-NetworkRunjia Li, Yang Yu, Charlie Haywood
In this paper, we address the problem of blind deblurring with high efficiency. We propose a set of lightweight deep-wiener-network to finish the task with real-time speed. The Network contains a deep neural network for estimating parameters of wiener networks and a wiener network for deblurring. Experimental evaluations show that our approaches have an edge on State of the Art in terms of inference times and numbers of parameters. Two of our models can reach a speed of 100 images per second, which is qualified for real-time deblurring. Further research may focus on some real-world applications of deblurring with our models.
CVOct 29, 2024Code
Multimodality Helps Few-shot 3D Point Cloud Semantic SegmentationZhaochong An, Guolei Sun, Yun Liu et al. · oxford
Few-shot 3D point cloud segmentation (FS-PCS) aims at generalizing models to segment novel categories with minimal annotated support samples. While existing FS-PCS methods have shown promise, they primarily focus on unimodal point cloud inputs, overlooking the potential benefits of leveraging multimodal information. In this paper, we address this gap by introducing a multimodal FS-PCS setup, utilizing textual labels and the potentially available 2D image modality. Under this easy-to-achieve setup, we present the MultiModal Few-Shot SegNet (MM-FSS), a model effectively harnessing complementary information from multiple modalities. MM-FSS employs a shared backbone with two heads to extract intermodal and unimodal visual features, and a pretrained text encoder to generate text embeddings. To fully exploit the multimodal information, we propose a Multimodal Correlation Fusion (MCF) module to generate multimodal correlations, and a Multimodal Semantic Fusion (MSF) module to refine the correlations using text-aware semantic guidance. Additionally, we propose a simple yet effective Test-time Adaptive Cross-modal Calibration (TACC) technique to mitigate training bias, further improving generalization. Experimental results on S3DIS and ScanNet datasets demonstrate significant performance improvements achieved by our method. The efficacy of our approach indicates the benefits of leveraging commonly-ignored free modalities for FS-PCS, providing valuable insights for future research. The code is available at https://github.com/ZhaochongAn/Multimodality-3D-Few-Shot
CVOct 11, 2024Code
Semantic Score Distillation Sampling for Compositional Text-to-3D GenerationLing Yang, Zixiang Zhang, Junlin Han et al. · oxford
Generating high-quality 3D assets from textual descriptions remains a pivotal challenge in computer graphics and vision research. Due to the scarcity of 3D data, state-of-the-art approaches utilize pre-trained 2D diffusion priors, optimized through Score Distillation Sampling (SDS). Despite progress, crafting complex 3D scenes featuring multiple objects or intricate interactions is still difficult. To tackle this, recent methods have incorporated box or layout guidance. However, these layout-guided compositional methods often struggle to provide fine-grained control, as they are generally coarse and lack expressiveness. To overcome these challenges, we introduce a novel SDS approach, Semantic Score Distillation Sampling (SemanticSDS), designed to effectively improve the expressiveness and accuracy of compositional text-to-3D generation. Our approach integrates new semantic embeddings that maintain consistency across different rendering views and clearly differentiate between various objects and parts. These embeddings are transformed into a semantic map, which directs a region-specific SDS process, enabling precise optimization and compositional generation. By leveraging explicit semantic guidance, our method unlocks the compositional capabilities of existing pre-trained diffusion models, thereby achieving superior quality in 3D content generation, particularly for complex objects and scenes. Experimental results demonstrate that our SemanticSDS framework is highly effective for generating state-of-the-art complex 3D content. Code: https://github.com/YangLing0818/SemanticSDS-3D
CVMar 20, 2025Code
Generalized Few-shot 3D Point Cloud Segmentation with Vision-Language ModelZhaochong An, Guolei Sun, Yun Liu et al. · oxford
Generalized few-shot 3D point cloud segmentation (GFS-PCS) adapts models to new classes with few support samples while retaining base class segmentation. Existing GFS-PCS methods enhance prototypes via interacting with support or query features but remain limited by sparse knowledge from few-shot samples. Meanwhile, 3D vision-language models (3D VLMs), generalizing across open-world novel classes, contain rich but noisy novel class knowledge. In this work, we introduce a GFS-PCS framework that synergizes dense but noisy pseudo-labels from 3D VLMs with precise yet sparse few-shot samples to maximize the strengths of both, named GFS-VL. Specifically, we present a prototype-guided pseudo-label selection to filter low-quality regions, followed by an adaptive infilling strategy that combines knowledge from pseudo-label contexts and few-shot samples to adaptively label the filtered, unlabeled areas. Additionally, we design a novel-base mix strategy to embed few-shot samples into training scenes, preserving essential context for improved novel class learning. Moreover, recognizing the limited diversity in current GFS-PCS benchmarks, we introduce two challenging benchmarks with diverse novel classes for comprehensive generalization evaluation. Experiments validate the effectiveness of our framework across models and datasets. Our approach and benchmarks provide a solid foundation for advancing GFS-PCS in the real world. The code is at https://github.com/ZhaochongAn/GFS-VL
LGJan 24, 2025
Humanity's Last ExamLong Phan, Alice Gatti, Ziwen Han et al. · amazon-science, apple-ml
Benchmarks are important tools for tracking the rapid advancements in large language model (LLM) capabilities. However, benchmarks are not keeping pace in difficulty: LLMs now achieve over 90\% accuracy on popular benchmarks like MMLU, limiting informed measurement of state-of-the-art LLM capabilities. In response, we introduce Humanity's Last Exam (HLE), a multi-modal benchmark at the frontier of human knowledge, designed to be the final closed-ended academic benchmark of its kind with broad subject coverage. HLE consists of 2,500 questions across dozens of subjects, including mathematics, humanities, and the natural sciences. HLE is developed globally by subject-matter experts and consists of multiple-choice and short-answer questions suitable for automated grading. Each question has a known solution that is unambiguous and easily verifiable, but cannot be quickly answered via internet retrieval. State-of-the-art LLMs demonstrate low accuracy and calibration on HLE, highlighting a significant gap between current LLM capabilities and the expert human frontier on closed-ended academic questions. To inform research and policymaking upon a clear understanding of model capabilities, we publicly release HLE at https://lastexam.ai.
CVDec 12, 2023
CLIP as RNN: Segment Countless Visual Concepts without Training EndeavorShuyang Sun, Runjia Li, Philip Torr et al. · oxford
Existing open-vocabulary image segmentation methods require a fine-tuning step on mask labels and/or image-text datasets. Mask labels are labor-intensive, which limits the number of categories in segmentation datasets. Consequently, the vocabulary capacity of pre-trained VLMs is severely reduced after fine-tuning. However, without fine-tuning, VLMs trained under weak image-text supervision tend to make suboptimal mask predictions. To alleviate these issues, we introduce a novel recurrent framework that progressively filters out irrelevant texts and enhances mask quality without training efforts. The recurrent unit is a two-stage segmenter built upon a frozen VLM. Thus, our model retains the VLM's broad vocabulary space and equips it with segmentation ability. Experiments show that our method outperforms not only the training-free counterparts, but also those fine-tuned with millions of data samples, and sets the new state-of-the-art records for both zero-shot semantic and referring segmentation. Concretely, we improve the current record by 28.8, 16.0, and 6.9 mIoU on Pascal VOC, COCO Object, and Pascal Context.
CVApr 15, 2024
kNN-CLIP: Retrieval Enables Training-Free Segmentation on Continually Expanding Large VocabulariesZhongrui Gui, Shuyang Sun, Runjia Li et al. · oxford
Continual segmentation has not yet tackled the challenge of improving open-vocabulary segmentation models with training data for accurate segmentation across large, continually expanding vocabularies. We discover that traditional continual training results in severe catastrophic forgetting, failing to outperform a zero-shot segmentation baseline. We introduce a novel training-free strategy, kNN-CLIP, which augments the model with a database of instance embeddings for semantic and panoptic segmentation that achieves zero forgetting. We demonstrate that kNN-CLIP can adapt to continually growing vocabularies without the need for retraining or large memory costs. kNN-CLIP enables open-vocabulary segmentation methods to expand their vocabularies on any domain with a single pass through the data, while only storing compact embeddings. This approach minimizes both compute and memory costs. kNN-CLIP achieves state-of-the-art performance across large-vocabulary semantic and panoptic segmentation datasets. We hope kNN-CLIP represents a significant step forward in enabling more efficient and adaptable continual segmentation, paving the way for advances in real-world large-vocabulary continual segmentation methods.
CLNov 6, 2024
No Culture Left Behind: ArtELingo-28, a Benchmark of WikiArt with Captions in 28 LanguagesYoussef Mohamed, Runjia Li, Ibrahim Said Ahmad et al. · oxford
Research in vision and language has made considerable progress thanks to benchmarks such as COCO. COCO captions focused on unambiguous facts in English; ArtEmis introduced subjective emotions and ArtELingo introduced some multilinguality (Chinese and Arabic). However we believe there should be more multilinguality. Hence, we present ArtELingo-28, a vision-language benchmark that spans $\textbf{28}$ languages and encompasses approximately $\textbf{200,000}$ annotations ($\textbf{140}$ annotations per image). Traditionally, vision research focused on unambiguous class labels, whereas ArtELingo-28 emphasizes diversity of opinions over languages and cultures. The challenge is to build machine learning systems that assign emotional captions to images. Baseline results will be presented for three novel conditions: Zero-Shot, Few-Shot and One-vs-All Zero-Shot. We find that cross-lingual transfer is more successful for culturally-related languages. Data and code are provided at www.artelingo.org.
LGOct 18, 2024
Unified Convergence Analysis for Score-Based Diffusion Models with Deterministic SamplersRunjia Li, Qiwei Di, Quanquan Gu
Score-based diffusion models have emerged as powerful techniques for generating samples from high-dimensional data distributions. These models involve a two-phase process: first, injecting noise to transform the data distribution into a known prior distribution, and second, sampling to recover the original data distribution from noise. Among the various sampling methods, deterministic samplers stand out for their enhanced efficiency. However, analyzing these deterministic samplers presents unique challenges, as they preclude the use of established techniques such as Girsanov's theorem, which are only applicable to stochastic samplers. Furthermore, existing analysis for deterministic samplers usually focuses on specific examples, lacking a generalized approach for general forward processes and various deterministic samplers. Our paper addresses these limitations by introducing a unified convergence analysis framework. To demonstrate the power of our framework, we analyze the variance-preserving (VP) forward process with the exponential integrator (EI) scheme, achieving iteration complexity of $\tilde O(d^2/ε)$. Additionally, we provide a detailed analysis of Denoising Diffusion Implicit Models (DDIM)-type samplers, which have been underexplored in previous research, achieving polynomial iteration complexity.
CVJun 23, 2025
VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View MemoryRunjia Li, Philip Torr, Andrea Vedaldi et al. · oxford
We propose a novel memory module for building video generators capable of interactively exploring environments. Previous approaches have achieved similar results either by out-painting 2D views of a scene while incrementally reconstructing its 3D geometry-which quickly accumulates errors-or by using video generators with a short context window, which struggle to maintain scene coherence over the long term. To address these limitations, we introduce Surfel-Indexed View Memory (VMem), a memory module that remembers past views by indexing them geometrically based on the 3D surface elements (surfels) they have observed. VMem enables efficient retrieval of the most relevant past views when generating new ones. By focusing only on these relevant views, our method produces consistent explorations of imagined environments at a fraction of the computational cost required to use all past views as context. We evaluate our approach on challenging long-term scene synthesis benchmarks and demonstrate superior performance compared to existing methods in maintaining scene coherence and camera control.
CVDec 5, 2025
EgoEdit: Dataset, Real-Time Streaming Model, and Benchmark for Egocentric Video EditingRunjia Li, Moayed Haji-Ali, Ashkan Mirzaei et al.
We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges - including rapid egomotion and frequent hand-object interactions - that create a significant domain gap. Moreover, existing offline editing pipelines suffer from high latency, limiting real-time interaction. To address these issues, we present a complete ecosystem for egocentric video editing. First, we construct EgoEditData, a carefully designed and manually curated dataset specifically designed for egocentric editing scenarios, featuring rich hand-object interactions, while explicitly preserving hands. Second, we develop EgoEdit, an instruction-following egocentric video editor that supports real-time streaming inference on a single GPU. Finally, we introduce EgoEditBench, an evaluation suite targeting instruction faithfulness, hand and interaction preservation, and temporal stability under egomotion. Across both egocentric and general editing tasks, EgoEdit produces temporally stable, instruction-faithful results with interactive latency. It achieves clear gains on egocentric editing benchmarks-where existing methods struggle-while maintaining performance comparable to the strongest baselines on general editing tasks. EgoEditData and EgoEditBench will be made public for the research community. See our website at https://snap-research.github.io/EgoEdit