Cindy Trinh

LG
4papers
89citations
Novelty53%
AI Score27

4 Papers

LGDec 3, 2020Code
MLPerf Mobile Inference Benchmark

Vijay Janapa Reddi, David Kanter, Peter Mattson et al.

This paper presents the first industry-standard open-source machine learning (ML) benchmark to allow perfor mance and accuracy evaluation of mobile devices with different AI chips and software stacks. The benchmark draws from the expertise of leading mobile-SoC vendors, ML-framework providers, and model producers. It comprises a suite of models that operate with standard data sets, quality metrics and run rules. We describe the design and implementation of this domain-specific ML benchmark. The current benchmark version comes as a mobile app for different computer vision and natural language processing tasks. The benchmark also supports non-smartphone devices, such as laptops and mobile PCs. Benchmark results from the first two rounds reveal the overwhelming complexity of the underlying mobile ML system stack, emphasizing the need for transparency in mobile ML performance analysis. The results also show that the strides being made all through the ML stack improve performance. Within six months, offline throughput improved by 3x, while latency reduced by as much as 12x. ML is an evolving field with changing use cases, models, data sets and quality targets. MLPerf Mobile will evolve and serve as an open-source community framework to guide research and innovation for mobile AI.

MLMar 24, 2021
Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Information

Wei Huang, Richard Combes, Cindy Trinh

We propose a novel algorithm for multi-player multi-armed bandits without collision sensing information. Our algorithm circumvents two problems shared by all state-of-the-art algorithms: it does not need as an input a lower bound on the minimal expected reward of an arm, and its performance does not scale inversely proportionally to the minimal expected reward. We prove a theoretical regret upper bound to justify these claims. We complement our theoretical results with numerical experiments, showing that the proposed algorithm outperforms state-of-the-art in practice as well.

LGFeb 19, 2021
A High Performance, Low Complexity Algorithm for Multi-Player Bandits Without Collision Sensing Information

Cindy Trinh, Richard Combes

Motivated by applications in cognitive radio networks, we consider the decentralized multi-player multi-armed bandit problem, without collision nor sensing information. We propose Randomized Selfish KL-UCB, an algorithm with very low computational complexity, inspired by the Selfish KL-UCB algorithm, which has been abandoned as it provably performs sub-optimally in some cases. We subject Randomized Selfish KL-UCB to extensive numerical experiments showing that it far outperforms state-of-the-art algorithms in almost all environments, sometimes by several orders of magnitude, and without the additional knowledge required by state-of-the-art algorithms. We also emphasize the potential of this algorithm for the more realistic dynamic setting, and support our claims with further experiments. We believe that the low complexity and high performance of Randomized Selfish KL-UCB makes it the most suitable for implementation in practical systems amongst known algorithms.

MLDec 6, 2019
Solving Bernoulli Rank-One Bandits with Unimodal Thompson Sampling

Cindy Trinh, Emilie Kaufmann, Claire Vernade et al.

Stochastic Rank-One Bandits (Katarya et al, (2017a,b)) are a simple framework for regret minimization problems over rank-one matrices of arms. The initially proposed algorithms are proved to have logarithmic regret, but do not match the existing lower bound for this problem. We close this gap by first proving that rank-one bandits are a particular instance of unimodal bandits, and then providing a new analysis of Unimodal Thompson Sampling (UTS), initially proposed by Paladino et al (2017). We prove an asymptotically optimal regret bound on the frequentist regret of UTS and we support our claims with simulations showing the significant improvement of our method compared to the state-of-the-art.