ROApr 19
Novel Algorithms for Smoothly Differentiable and Efficiently Vectorizable Contact Manifold ConstructionOnur Beker, Andreas René Geist, Anselm Paulus et al.
Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. Developing methods that make use of first/second order information about the dynamics holds great promise in terms of increasing the solution speed and computational efficiency. The main bottleneck in this research direction is the difficulty in obtaining useful gradients and Hessians, due to pathologies in all three steps of a common simulation pipeline: i) collision detection, ii) contact dynamics, iii) time integration. This abstract proposes a method that can address the collision detection part of the puzzle in a manner that is smoothly differentiable and massively vectorizable. This is achieved via two contributions: i) a highly expressive class of analytical SDF primitives that can efficiently represent complex 3D surfaces, ii) a novel contact manifold generation routine that makes use of this geometry representation.
GRMar 31, 2025
Learning 3D-Gaussian Simulators from RGB VideosMikel Zhobro, Andreas René Geist, Georg Martius
Realistic simulation is critical for applications ranging from robotics to animation. Learned simulators have emerged as a possibility to capture real world physics directly from video data, but very often require privileged information such as depth information, particle tracks and hand-engineered features to maintain spatial and temporal consistency. These strong inductive biases or ground truth 3D information help in domains where data is sparse but limit scalability and generalization in data rich regimes. To overcome the key limitations, we propose 3DGSim, a learned 3D simulator that directly learns physical interactions from multi-view RGB videos. 3DGSim unifies 3D scene reconstruction, particle dynamics prediction and video synthesis into an end-to-end trained framework. It adopts MVSplat to learn a latent particle-based representation of 3D scenes, a Point Transformer for particle dynamics, a Temporal Merging module for consistent temporal aggregation and Gaussian Splatting to produce novel view renderings. By jointly training inverse rendering and dynamics forecasting, 3DGSim embeds the physical properties into point-wise latent features. This enables the model to capture diverse physical behaviors, from rigid to elastic, cloth-like dynamics, and boundary conditions (e.g. fixed cloth corner), along with realistic lighting effects that also generalize to unseen multibody interactions and novel scene edits.
ROJun 22, 2025
Newtonian and Lagrangian Neural Networks: A Comparison Towards Efficient Inverse Dynamics IdentificationMinh Trinh, Andreas René Geist, Josefine Monnet et al.
Accurate inverse dynamics models are essential tools for controlling industrial robots. Recent research combines neural network regression with inverse dynamics formulations of the Newton-Euler and the Euler-Lagrange equations of motion, resulting in so-called Newtonian neural networks and Lagrangian neural networks, respectively. These physics-informed models seek to identify unknowns in the analytical equations from data. Despite their potential, current literature lacks guidance on choosing between Lagrangian and Newtonian networks. In this study, we show that when motor torques are estimated instead of directly measuring joint torques, Lagrangian networks prove less effective compared to Newtonian networks as they do not explicitly model dissipative torques. The performance of these models is compared to neural network regression on data of a MABI MAX 100 industrial robot.