Ziqi Pan

HC
4papers
62citations
Novelty45%
AI Score42

4 Papers

48.0HCApr 7
Designing AI-Infused Interactive Systems for Online Communities: A Systematic Literature Review

Yuanhao Zhang, Xiaoyu Wang, Jiaxiong Hu et al.

AI-infused systems have demonstrated remarkable capabilities in addressing diverse human needs within online communities. Their widespread adoption has shaped user experiences and community dynamics at scale. However, designing such systems requires a clear understanding of user needs, careful design decisions, and robust evaluation. While research on AI-infused systems for online communities has flourished in recent years, a comprehensive synthesis of this space remains absent. In this work, we present a systematic review of 77 studies, analyzing the systems they propose through three lenses: the challenges they aim to address, their design functionalities, and the evaluation strategies employed. The first two dimensions are organized around four core aspects of community participation: contribution, consumption, mediation, and moderation. Our analysis identifies common design and evaluation patterns, distills key design considerations, and highlights opportunities for future research on AI-infused systems in online communities.

57.8HCMar 11
Moving Phones, Active Peers: Exploring the Effect of Animated Phones as Facilitators in In-Person Group Discussion

Ziqi Pan, Ziqi Liu, Jinhan Zhang et al.

In today's in-person group discussions, smartphones are integrated as intelligent workstations; yet given their co-presence in such face-to-face interactions, whether and how they may enhance people's behavioral engagement with others remains underexplored. This work investigates how animating personal smartphones to move expressively, without compromising regular functions, can transform them into active embodied facilitators for co-located group interaction. In the four-stranger small-group discussion setting, guided by Tuckman's group-development theory, we conducted a design workshop (n=12) to identify problematic group-work circumstances and design expressive, attention-efficient animated phone facilitations. Subsequently, we developed AnimaStand, a movement-enabled phone stand that animates phones to deliver group facilitation cues according to conversation dynamics. In a between-subjects Wizard-of-Oz study (n=56) with four-stranger group discussions, where everyone's phone was on an AnimaStand, the facilitations re-engaged inactive members, enhancing group dynamics, task operation performance, and relationships. We finally discuss prospects for more adaptive and generalizable animated device personal facilitation.

LGDec 14, 2020
Disentangled Information Bottleneck

Ziqi Pan, Li Niu, Jianfu Zhang et al.

The information bottleneck (IB) method is a technique for extracting information that is relevant for predicting the target random variable from the source random variable, which is typically implemented by optimizing the IB Lagrangian that balances the compression and prediction terms. However, the IB Lagrangian is hard to optimize, and multiple trials for tuning values of Lagrangian multiplier are required. Moreover, we show that the prediction performance strictly decreases as the compression gets stronger during optimizing the IB Lagrangian. In this paper, we implement the IB method from the perspective of supervised disentangling. Specifically, we introduce Disentangled Information Bottleneck (DisenIB) that is consistent on compressing source maximally without target prediction performance loss (maximum compression). Theoretical and experimental results demonstrate that our method is consistent on maximum compression, and performs well in terms of generalization, robustness to adversarial attack, out-of-distribution detection, and supervised disentangling.

CVDec 1, 2019
Exploiting Motion Information from Unlabeled Videos for Static Image Action Recognition

Yiyi Zhang, Li Niu, Ziqi Pan et al.

Static image action recognition, which aims to recognize action based on a single image, usually relies on expensive human labeling effort such as adequate labeled action images and large-scale labeled image dataset. In contrast, abundant unlabeled videos can be economically obtained. Therefore, several works have explored using unlabeled videos to facilitate image action recognition, which can be categorized into the following two groups: (a) enhance visual representations of action images with a designed proxy task on unlabeled videos, which falls into the scope of self-supervised learning; (b) generate auxiliary representations for action images with the generator learned from unlabeled videos. In this paper, we integrate the above two strategies in a unified framework, which consists of Visual Representation Enhancement (VRE) module and Motion Representation Augmentation (MRA) module. Specifically, the VRE module includes a proxy task which imposes pseudo motion label constraint and temporal coherence constraint on unlabeled videos, while the MRA module could predict the motion information of a static action image by exploiting unlabeled videos. We demonstrate the superiority of our framework based on four benchmark human action datasets with limited labeled data.