Baptiste Chopin

CV
h-index30
10papers
103citations
Novelty63%
AI Score54

10 Papers

CVJul 4, 2022Code
Interaction Transformer for Human Reaction Generation

Baptiste Chopin, Hao Tang, Naima Otberdout et al.

We address the challenging task of human reaction generation, which aims to generate a corresponding reaction based on an input action. Most of the existing works do not focus on generating and predicting the reaction and cannot generate the motion when only the action is given as input. To address this limitation, we propose a novel interaction Transformer (InterFormer) consisting of a Transformer network with both temporal and spatial attention. Specifically, temporal attention captures the temporal dependencies of the motion of both characters and of their interaction, while spatial attention learns the dependencies between the different body parts of each character and those which are part of the interaction. Moreover, we propose using graphs to increase the performance of spatial attention via an interaction distance module that helps focus on nearby joints from both characters. Extensive experiments on the SBU interaction, K3HI, and DuetDance datasets demonstrate the effectiveness of InterFormer. Our method is general and can be used to generate more complex and long-term interactions. We also provide videos of generated reactions and the code with pre-trained models at https://github.com/CRISTAL-3DSAM/InterFormer

CVJan 24, 2023
Bipartite Graph Diffusion Model for Human Interaction Generation

Baptiste Chopin, Hao Tang, Mohamed Daoudi

The generation of natural human motion interactions is a hot topic in computer vision and computer animation. It is a challenging task due to the diversity of possible human motion interactions. Diffusion models, which have already shown remarkable generative capabilities in other domains, are a good candidate for this task. In this paper, we introduce a novel bipartite graph diffusion method (BiGraphDiff) to generate human motion interactions between two persons. Specifically, bipartite node sets are constructed to model the inherent geometric constraints between skeleton nodes during interactions. The interaction graph diffusion model is transformer-based, combining some state-of-the-art motion methods. We show that the proposed achieves new state-of-the-art results on leading benchmarks for the human interaction generation task.

CVMar 1, 2022
3D Skeleton-based Human Motion Prediction with Manifold-Aware GAN

Baptiste Chopin, Naima Otberdout, Mohamed Daoudi et al.

In this work we propose a novel solution for 3D skeleton-based human motion prediction. The objective of this task consists in forecasting future human poses based on a prior skeleton pose sequence. This involves solving two main challenges still present in recent literature; (1) discontinuity of the predicted motion which results in unrealistic motions and (2) performance deterioration in long-term horizons resulting from error accumulation across time. We tackle these issues by using a compact manifold-valued representation of 3D human skeleton motion. Specifically, we model the temporal evolution of the 3D poses as trajectory, what allows us to map human motions to single points on a sphere manifold. Using such a compact representation avoids error accumulation and provides robust representation for long-term prediction while ensuring the smoothness and the coherence of the whole motion. To learn these non-Euclidean representations, we build a manifold-aware Wasserstein generative adversarial model that captures the temporal and spatial dependencies of human motion through different losses. Experiments have been conducted on CMU MoCap and Human 3.6M datasets and demonstrate the superiority of our approach over the state-of-the-art both in short and long term horizons. The smoothness of the generated motion is highlighted in the qualitative results.

CVNov 6, 2025
THEval. Evaluation Framework for Talking Head Video Generation

Nabyl Quignon, Baptiste Chopin, Yaohui Wang et al.

Video generation has achieved remarkable progress, with generated videos increasingly resembling real ones. However, the rapid advance in generation has outpaced the development of adequate evaluation metrics. Currently, the assessment of talking head generation primarily relies on limited metrics, evaluating general video quality, lip synchronization, and on conducting user studies. Motivated by this, we propose a new evaluation framework comprising 8 metrics related to three dimensions (i) quality, (ii) naturalness, and (iii) synchronization. In selecting the metrics, we place emphasis on efficiency, as well as alignment with human preferences. Based on this considerations, we streamline to analyze fine-grained dynamics of head, mouth, and eyebrows, as well as face quality. Our extensive experiments on 85,000 videos generated by 17 state-of-the-art models suggest that while many algorithms excel in lip synchronization, they face challenges with generating expressiveness and artifact-free details. These videos were generated based on a novel real dataset, that we have curated, in order to mitigate bias of training data. Our proposed benchmark framework is aimed at evaluating the improvement of generative methods. Original code, dataset and leaderboards will be publicly released and regularly updated with new methods, in order to reflect progress in the field.

CVFeb 24, 2025
Dimitra: Audio-driven Diffusion model for Expressive Talking Head Generation

Baptiste Chopin, Tashvik Dhamija, Pranav Balaji et al.

We propose Dimitra, a novel framework for audio-driven talking head generation, streamlined to learn lip motion, facial expression, as well as head pose motion. Specifically, we train a conditional Motion Diffusion Transformer (cMDT) by modeling facial motion sequences with 3D representation. We condition the cMDT with only two input signals, an audio-sequence, as well as a reference facial image. By extracting additional features directly from audio, Dimitra is able to increase quality and realism of generated videos. In particular, phoneme sequences contribute to the realism of lip motion, whereas text transcript to facial expression and head pose realism. Quantitative and qualitative experiments on two widely employed datasets, VoxCeleb2 and HDTF, showcase that Dimitra is able to outperform existing approaches for generating realistic talking heads imparting lip motion, facial expression, and head pose.

CVNov 28, 2025
ReactionMamba: Generating Short & Long Human Reaction Sequences

Hajra Anwar Beg, Baptiste Chopin, Hao Tang et al.

We present ReactionMamba, a novel framework for generating long 3D human reaction motions. Reaction-Mamba integrates a motion VAE for efficient motion encoding with Mamba-based state-space models to decode temporally consistent reactions. This design enables ReactionMamba to generate both short sequences of simple motions and long sequences of complex motions, such as dance and martial arts. We evaluate ReactionMamba on three datasets--NTU120-AS, Lindy Hop, and InterX--and demonstrate competitive performance in terms of realism, diversity, and long-sequence generation compared to previous methods, including InterFormer, ReMoS, and Ready-to-React, while achieving substantial improvements in inference speed.

CVNov 27, 2025
AI killed the video star. Audio-driven diffusion model for expressive talking head generation

Baptiste Chopin, Tashvik Dhamija, Pranav Balaji et al.

We propose Dimitra++, a novel framework for audio-driven talking head generation, streamlined to learn lip motion, facial expression, as well as head pose motion. Specifically, we propose a conditional Motion Diffusion Transformer (cMDT) to model facial motion sequences, employing a 3D representation. The cMDT is conditioned on two inputs: a reference facial image, which determines appearance, as well as an audio sequence, which drives the motion. Quantitative and qualitative experiments, as well as a user study on two widely employed datasets, i.e., VoxCeleb2 and CelebV-HQ, suggest that Dimitra++ is able to outperform existing approaches in generating realistic talking heads imparting lip motion, facial expression, and head pose.

CVNov 27, 2025
Beyond Real versus Fake Towards Intent-Aware Video Analysis

Saurabh Atreya, Nabyl Quignon, Baptiste Chopin et al.

The rapid advancement of generative models has led to increasingly realistic deepfake videos, posing significant societal and security risks. While existing detection methods focus on distinguishing real from fake videos, such approaches fail to address a fundamental question: What is the intent behind a manipulated video? Towards addressing this question, we introduce IntentHQ: a new benchmark for human-centered intent analysis, shifting the paradigm from authenticity verification to contextual understanding of videos. IntentHQ consists of 5168 videos that have been meticulously collected and annotated with 23 fine-grained intent-categories, including "Financial fraud", "Indirect marketing", "Political propaganda", as well as "Fear mongering". We perform intent recognition with supervised and self-supervised multi-modality models that integrate spatio-temporal video features, audio processing, and text analysis to infer underlying motivations and goals behind videos. Our proposed model is streamlined to differentiate between a wide range of intent-categories.

CVNov 27, 2025
Do You See What I Say? Generalizable Deepfake Detection based on Visual Speech Recognition

Maheswar Bora, Tashvik Dhamija, Shukesh Reddy et al.

Deepfake generation has witnessed remarkable progress, contributing to highly realistic generated images, videos, and audio. While technically intriguing, such progress has raised serious concerns related to the misuse of manipulated media. To mitigate such misuse, robust and reliable deepfake detection is urgently needed. Towards this, we propose a novel network FauxNet, which is based on pre-trained Visual Speech Recognition (VSR) features. By extracting temporal VSR features from videos, we identify and segregate real videos from manipulated ones. The holy grail in this context has to do with zero-shot detection, i.e., generalizable detection, which we focus on in this work. FauxNet consistently outperforms the state-of-the-art in this setting. In addition, FauxNet is able to attribute - distinguish between generation techniques from which the videos stem. Finally, we propose new datasets, referred to as Authentica-Vox and Authentica-HDTF, comprising about 38,000 real and fake videos in total, the latter created with six recent deepfake generation techniques. We provide extensive analysis and results on the Authentica datasets and FaceForensics++, demonstrating the superiority of FauxNet. The Authentica datasets will be made publicly available.

CVMay 18, 2021
Human Motion Prediction Using Manifold-Aware Wasserstein GAN

Baptiste Chopin, Naima Otberdout, Mohamed Daoudi et al.

Human motion prediction aims to forecast future human poses given a prior pose sequence. The discontinuity of the predicted motion and the performance deterioration in long-term horizons are still the main challenges encountered in current literature. In this work, we tackle these issues by using a compact manifold-valued representation of human motion. Specifically, we model the temporal evolution of the 3D human poses as trajectory, what allows us to map human motions to single points on a sphere manifold. To learn these non-Euclidean representations, we build a manifold-aware Wasserstein generative adversarial model that captures the temporal and spatial dependencies of human motion through different losses. Extensive experiments show that our approach outperforms the state-of-the-art on CMU MoCap and Human 3.6M datasets. Our qualitative results show the smoothness of the predicted motions.