24.4HCMar 14
Is Seeing Believing? Evaluating Human Sensitivity to Synthetic VideoDavid Wegmann, Emil Stevnsborg, Søren Knudsen et al.
Advances in machine learning have enabled the creation of realistic synthetic videos known as deepfakes. As deepfakes proliferate, concerns about rapid spread of disinformation and manipulation of public perception are mounting. Despite the alarming implications, our understanding of how individuals perceive synthetic media remains limited, obstructing the development of effective mitigation strategies. This paper aims to narrow this gap by investigating human responses to visual and auditory distortions of videos and deepfake-generated visuals and narration. In two between-subjects experiments, we study whether audio-visual distortions affect cognitive processing, such as subjective credibility assessment and objective learning outcomes. A third study reveals that artifacts from deepfakes influence credibility. The three studies show that video distortions and deepfake artifacts can reduce credibility. Our research contributes to the ongoing exploration of the cognitive processes involved in the evaluation and perception of synthetic videos, and underscores the need for further theory development concerning deepfake exposure.
SEJan 25
Results-Actionability Gap: Understanding How Practitioners Evaluate LLM Products in the WildWillem van der Maden, Malak Sadek, Ziang Xiao et al.
How do product teams evaluate LLM-powered products? As organizations integrate large language models (LLMs) into digital products, their unpredictable nature makes traditional evaluation approaches inadequate, yet little is known about how practitioners navigate this challenge. Through interviews with nineteen practitioners across diverse sectors, we identify ten evaluation practices spanning informal 'vibe checks' to organizational meta-work. Beyond confirming four documented challenges, we introduce a novel fifth we call the results-actionability gap, in which practitioners gather evaluation data but cannot translate findings into concrete improvements. Drawing on patterns from successful teams, we contribute strategies to bridge this gap, supporting practitioners' formalization journey from ad-hoc interpretive practices (e.g., vibe checks) toward systematic evaluation. Our analysis suggests these interpretive practices are necessary adaptations to LLM characteristics rather than methodological failures. For HCI researchers, this presents a research opportunity to support practitioners in systematizing emerging practices rather than developing new evaluation frameworks.
HCOct 7, 2021
Hafnia Hands: A Multi-Skin Hand Texture Resource for Virtual Reality ResearchHenning Pohl, Aske Mottelson
We created a hand texture resource (with different skin tone versions as well as non-human hands) for use in virtual reality studies. This makes it easier to run lab and remote studies where the hand representation is matched to the participant's own skin tone. We validate that the virtual hands with our textures align with participants view of their own real hands and allow to create VR applications where participants have an increased sense of body ownership. These properties are critical for a range of VR studies, such as of immersion.
HCJan 16, 2020
Emotional Avatars: The Interplay between Affect and Ownership of a Virtual BodyAske Mottelson, Kasper Hornbæk
Human bodies influence the owners' affect through posture, facial expressions, and movement. It remains unclear whether similar links between virtual bodies and affect exist. Such links could present design opportunities for virtual environments and advance our understanding of fundamental concepts of embodied VR. An initial outside-the-lab between-subjects study using commodity equipment presented 207 participants with seven avatar manipulations, related to posture, facial expression, and speed. We conducted a lab-based between-subjects study using high-end VR equipment with 41 subjects to clarify affect's impact on body ownership. The results show that some avatar manipulations can subtly influence affect. Study I found that facial manipulations emerged as most effective in this regard, particularly for positive affect. Also, body ownership showed a moderating influence on affect: in Study I body ownership varied with valence but not with arousal, and Study II showed body ownership to vary with positive but not with negative affect.