Chi-Hui Lin

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2papers

2 Papers

MAApr 5, 2024
ROMA-iQSS: An Objective Alignment Approach via State-Based Value Learning and ROund-Robin Multi-Agent Scheduling

Chi-Hui Lin, Joewie J. Koh, Alessandro Roncone et al.

Effective multi-agent collaboration is imperative for solving complex, distributed problems. In this context, two key challenges must be addressed: first, autonomously identifying optimal objectives for collective outcomes; second, aligning these objectives among agents. Traditional frameworks, often reliant on centralized learning, struggle with scalability and efficiency in large multi-agent systems. To overcome these issues, we introduce a decentralized state-based value learning algorithm that enables agents to independently discover optimal states. Furthermore, we introduce a novel mechanism for multi-agent interaction, wherein less proficient agents follow and adopt policies from more experienced ones, thereby indirectly guiding their learning process. Our theoretical analysis shows that our approach leads decentralized agents to an optimal collective policy. Empirical experiments further demonstrate that our method outperforms existing decentralized state-based and action-based value learning strategies by effectively identifying and aligning optimal objectives.

MAJun 21, 2025Code
Towards Zero-Shot Coordination between Teams of Agents: The N-XPlay Framework

Ava Abderezaei, Chi-Hui Lin, Joseph Miceli et al.

Zero-shot coordination (ZSC) -- the ability to collaborate with unfamiliar partners -- is essential to making autonomous agents effective teammates. Existing ZSC methods evaluate coordination capabilities between two agents who have not previously interacted. However, these scenarios do not reflect the complexity of real-world multi-agent systems, where coordination often involves a hierarchy of sub-groups and interactions between teams of agents, known as Multi-Team Systems (MTS). To address this gap, we first introduce N-player Overcooked, an N-agent extension of the popular two-agent ZSC benchmark, enabling evaluation of ZSC in N-agent scenarios. We then propose N-XPlay for ZSC in N-agent, multi-team settings. Comparison against Self-Play across two-, three- and five-player Overcooked scenarios, where agents are split between an ``ego-team'' and a group of unseen collaborators shows that agents trained with N-XPlay are better able to simultaneously balance ``intra-team'' and ``inter-team'' coordination than agents trained with SP.