HCApr 16, 2022
Persua: A Visual Interactive System to Enhance the Persuasiveness of Arguments in Online DiscussionMeng Xia, Qian Zhu, Xingbo Wang et al.
Persuading people to change their opinions is a common practice in online discussion forums on topics ranging from political campaigns to relationship consultation. Enhancing people's ability to write persuasive arguments could not only practice their critical thinking and reasoning but also contribute to the effectiveness and civility in online communication. It is, however, not an easy task in online discussion settings where written words are the primary communication channel. In this paper, we derived four design goals for a tool that helps users improve the persuasiveness of arguments in online discussions through a survey with 123 online forum users and interviews with five debating experts. To satisfy these design goals, we analyzed and built a labeled dataset of fine-grained persuasive strategies (i.e., logos, pathos, ethos, and evidence) in 164 arguments with high ratings on persuasiveness from ChangeMyView, a popular online discussion forum. We then designed an interactive visual system, Persua, which provides example-based guidance on persuasive strategies to enhance the persuasiveness of arguments. In particular, the system constructs portfolios of arguments based on different persuasive strategies applied to a given discussion topic. It then presents concrete examples based on the difference between the portfolios of user input and high-quality arguments in the dataset. A between-subjects study shows suggestive evidence that Persua encourages users to submit more times for feedback and helps users improve more on the persuasiveness of their arguments than a baseline system. Finally, a set of design considerations was summarized to guide future intelligent systems that improve the persuasiveness in text.
SYMar 24, 2017
A Passivity-Based Design for Stability and Robustness in Event-Triggered Networked Control Systems with Communication Delays, Signal Quantizations and Packet DropoutsArash Rahnama, Meng Xia, Panos J. Antsaklis
In this report, we introduce a comprehensive design framework for Event-Triggered Networked Control Systems based on the passivity-based concept of Input Feed-Forward Output Feedback Passive (IF-OFP) systems. Our approach is comprehensive in the sense that we show finite-gain $L_2$-stability and robustness for the networked control system by considering the effects of time-varying or constant network induced delays, signal quantizations, and data losses in communication links from the plant to controller and the controller to plant. Our design is based on the need for a more efficient utilization of band-limited shared communication networks which is a necessity for the design of Large-Scale Cyber-Physical systems. To achieve this, we introduce simple triggering conditions that do not require the exact knowledge of the sub-systems and are located on both sides of the communication network: the plant's output and the controller's output. This specifically leads to a great decrease in the communication rate between the controller and plant. Additionally, we show lower-bounds on inter-event time intervals for the triggering conditions and show the design's robustness against external noise and disturbance. We illustrate the relationship amongst stability, robustness and passivity levels for the plant and controller. We analyze our design's robustness against packet dropouts and loss of communication. Our results are design-oriented in the sense that based on our proposed framework, the designer can easily observe the trade-offs amongst different components of the networked control system, time-varying delays, effects of signal quantizations and triggering conditions, stability, robustness and performance of networked control system and make design decisions accordingly.
CLSep 26, 2023
Ruffle&Riley: Towards the Automated Induction of Conversational Tutoring SystemsRobin Schmucker, Meng Xia, Amos Azaria et al.
Conversational tutoring systems (CTSs) offer learning experiences driven by natural language interaction. They are known to promote high levels of cognitive engagement and benefit learning outcomes, particularly in reasoning tasks. Nonetheless, the time and cost required to author CTS content is a major obstacle to widespread adoption. In this paper, we introduce a novel type of CTS that leverages the recent advances in large language models (LLMs) in two ways: First, the system induces a tutoring script automatically from a lesson text. Second, the system automates the script orchestration via two LLM-based agents (Ruffle&Riley) with the roles of a student and a professor in a learning-by-teaching format. The system allows a free-form conversation that follows the ITS-typical inner and outer loop structure. In an initial between-subject online user study (N = 100) comparing Ruffle&Riley to simpler QA chatbots and reading activity, we found no significant differences in post-test scores. Nonetheless, in the learning experience survey, Ruffle&Riley users expressed higher ratings of understanding and remembering and further perceived the offered support as more helpful and the conversation as coherent. Our study provides insights for a new generation of scalable CTS technologies.
HCJul 17, 2024
StuGPTViz: A Visual Analytics Approach to Understand Student-ChatGPT InteractionsZixin Chen, Jiachen Wang, Meng Xia et al.
The integration of Large Language Models (LLMs), especially ChatGPT, into education is poised to revolutionize students' learning experiences by introducing innovative conversational learning methodologies. To empower students to fully leverage the capabilities of ChatGPT in educational scenarios, understanding students' interaction patterns with ChatGPT is crucial for instructors. However, this endeavor is challenging due to the absence of datasets focused on student-ChatGPT conversations and the complexities in identifying and analyzing the evolutional interaction patterns within conversations. To address these challenges, we collected conversational data from 48 students interacting with ChatGPT in a master's level data visualization course over one semester. We then developed a coding scheme, grounded in the literature on cognitive levels and thematic analysis, to categorize students' interaction patterns with ChatGPT. Furthermore, we present a visual analytics system, StuGPTViz, that tracks and compares temporal patterns in student prompts and the quality of ChatGPT's responses at multiple scales, revealing significant pedagogical insights for instructors. We validated the system's effectiveness through expert interviews with six data visualization instructors and three case studies. The results confirmed StuGPTViz's capacity to enhance educators' insights into the pedagogical value of ChatGPT. We also discussed the potential research opportunities of applying visual analytics in education and developing AI-driven personalized learning solutions.
CLApr 26, 2024Code
Ruffle&Riley: Insights from Designing and Evaluating a Large Language Model-Based Conversational Tutoring SystemRobin Schmucker, Meng Xia, Amos Azaria et al.
Conversational tutoring systems (CTSs) offer learning experiences through interactions based on natural language. They are recognized for promoting cognitive engagement and improving learning outcomes, especially in reasoning tasks. Nonetheless, the cost associated with authoring CTS content is a major obstacle to widespread adoption and to research on effective instructional design. In this paper, we discuss and evaluate a novel type of CTS that leverages recent advances in large language models (LLMs) in two ways: First, the system enables AI-assisted content authoring by inducing an easily editable tutoring script automatically from a lesson text. Second, the system automates the script orchestration in a learning-by-teaching format via two LLM-based agents (Ruffle&Riley) acting as a student and a professor. The system allows for free-form conversations that follow the ITS-typical inner and outer loop structure. We evaluate Ruffle&Riley's ability to support biology lessons in two between-subject online user studies (N = 200) comparing the system to simpler QA chatbots and reading activity. Analyzing system usage patterns, pre/post-test scores and user experience surveys, we find that Ruffle&Riley users report high levels of engagement, understanding and perceive the offered support as helpful. Even though Ruffle&Riley users require more time to complete the activity, we did not find significant differences in short-term learning gains over the reading activity. Our system architecture and user study provide various insights for designers of future CTSs. We further open-source our system to support ongoing research on effective instructional design of LLM-based learning technologies.
ROJan 29
4D-CAAL: 4D Radar-Camera Calibration and Auto-Labeling for Autonomous DrivingShanliang Yao, Zhuoxiao Li, Runwei Guan et al.
4D radar has emerged as a critical sensor for autonomous driving, primarily due to its enhanced capabilities in elevation measurement and higher resolution compared to traditional 3D radar. Effective integration of 4D radar with cameras requires accurate extrinsic calibration, and the development of radar-based perception algorithms demands large-scale annotated datasets. However, existing calibration methods often employ separate targets optimized for either visual or radar modalities, complicating correspondence establishment. Furthermore, manually labeling sparse radar data is labor-intensive and unreliable. To address these challenges, we propose 4D-CAAL, a unified framework for 4D radar-camera calibration and auto-labeling. Our approach introduces a novel dual-purpose calibration target design, integrating a checkerboard pattern on the front surface for camera detection and a corner reflector at the center of the back surface for radar detection. We develop a robust correspondence matching algorithm that aligns the checkerboard center with the strongest radar reflection point, enabling accurate extrinsic calibration. Subsequently, we present an auto-labeling pipeline that leverages the calibrated sensor relationship to transfer annotations from camera-based segmentations to radar point clouds through geometric projection and multi-feature optimization. Extensive experiments demonstrate that our method achieves high calibration accuracy while significantly reducing manual annotation effort, thereby accelerating the development of robust multi-modal perception systems for autonomous driving.
HCApr 24
ArguMath: AI-Simulated Environment for Pre-Service Teacher Training in Orchestrating Classroom Mathematics ArgumentationJiwon Chun, Yuling Zhuang, Armanto Sutedjo et al.
Facilitating productive mathematical argumentation, especially asking rational questions, is essential yet remains challenging for pre-service mathematics teachers (PMTs), who often have limited opportunities to apply abstract theoretical knowledge in authentic practice. At the same time, recent advances in large language models (LLMs) have expanded the potential for simulating students in educational settings, enabling low-risk environments for instructional practice. To inform the design of a system that supports PMTs in orchestrating classroom argumentation, we conducted a formative study with eight experienced mathematics teachers to identify key design requirements, including personalization, realistic simulations, structured reflection, and ease of use. Building on these requirements, we developed ArguMath, an AI-simulated classroom environment that supports PMTs in practicing the orchestration of mathematical argumentation. ArguMath comprises three core components: (1) customization of classroom settings; (2) simulation of classroom discussions with AI-based students grounded in authentic transcripts and augmented with real-time instructional suggestions; and (3) structured reflection through discourse annotation and overall feedback. Results from an exploratory user study with seven PMTs, complemented by interviews with four experienced teachers, indicate that ArguMath has the potential to support PMTs' classroom orchestration skills, particularly theory-aligned questioning strategies.
HCMar 31
Evaluating a Data-Driven Redesign Process for Intelligent Tutoring SystemsQianru Lyu, Conrad Borchers, Meng Xia et al.
Past research has defined a general process for the data-driven redesign of educational technologies and has shown that in carefully-selected instances, this process can help make systems more effective. In the current work, we test the generality of the approach by applying it to four units of a middle-school mathematics intelligent tutoring system that were selected not based on suitability for redesign, as in previous work, but on topic. We tested whether the redesigned system was more effective than the original in a classroom study with 123 students. Although the learning gains did not differ between the conditions, students who used the Redesigned Tutor had more productive time-on-task, a larger number of skills practiced, and greater total knowledge mastery. The findings highlight the promise of data-driven redesign even when applied to instructional units *not* selected as likely to yield improvement, as evidence of the generality and wide applicability of the method.
HCApr 28
Designing and Evaluating Next-Generation Learning Interfaces: Linking AI, HCI, and the Learning SciencesMeng Xia, Yan Chen, Qiao Jin et al.
This workshop addresses this gap by bringing together researchers and practitioners from AI, HCI, and the learning sciences to explore how interactive systems can better support learning. We focus on the design and evaluation of human-AI collaborative learning interfaces that are technically robust, human-centered, and pedagogically grounded. By fostering interdisciplinary dialogue, the workshop aims to identify shared challenges, design principles, and research directions for next-generation learning technologies.
CYJun 21, 2025
Optimizing Mastery Learning by Fast-Forwarding Over-Practice StepsMeng Xia, Robin Schmucker, Conrad Borchers et al.
Mastery learning improves learning proficiency and efficiency. However, the overpractice of skills--students spending time on skills they have already mastered--remains a fundamental challenge for tutoring systems. Previous research has reduced overpractice through the development of better problem selection algorithms and the authoring of focused practice tasks. However, few efforts have concentrated on reducing overpractice through step-level adaptivity, which can avoid resource-intensive curriculum redesign. We propose and evaluate Fast-Forwarding as a technique that enhances existing problem selection algorithms. Based on simulation studies informed by learner models and problem-solving pathways derived from real student data, Fast-Forwarding can reduce overpractice by up to one-third, as it does not require students to complete problem-solving steps if all remaining pathways are fully mastered. Fast-Forwarding is a flexible method that enhances any problem selection algorithm, though its effectiveness is highest for algorithms that preferentially select difficult problems. Therefore, our findings suggest that while Fast-Forwarding may improve student practice efficiency, the size of its practical impact may also depend on students' ability to stay motivated and engaged at higher levels of difficulty.
HCDec 7, 2021
Understanding Distributed Tutorship in Online Language TutoringMeng Xia, Yankun Zhao, Mehmet Hamza Erol et al.
With the rise of the gig economy, online language tutoring platforms are becoming increasingly popular. They provide temporary and flexible jobs for native speakers as tutors and allow language learners to have one-on-one speaking practices on demand. However, the lack of stable relationships hinders tutors and learners from building long-term trust. "Distributed tutorship" -- temporally discontinuous learning experience with different tutors -- has been underexplored yet has many implications for modern learning platforms. In this paper, we analyzed tutorship sequences of 15,959 learners and found that around 40% of learners change to new tutors every session; 44% learners change to new tutors while reverting to previous tutors sometimes; only 16% learners change to new tutors and then fix on one tutor. We also found suggestive evidence that higher distributedness -- higher diversity and lower continuity in tutorship -- is correlated to slower improvements in speaking performance scores with a similar number of sessions. We further surveyed 519 and interviewed 40 learners and found that more learners preferred fixed tutorship while some do not have it due to various reasons. Finally, we conducted semi-structured interviews with three tutors and one product manager to discuss the implications for improving the continuity in learning under distributed tutorship.
CVApr 2, 2021
Malignancy Prediction and Lesion Identification from Clinical Dermatological ImagesMeng Xia, Meenal K. Kheterpal, Samantha C. Wong et al.
We consider machine-learning-based malignancy prediction and lesion identification from clinical dermatological images, which can be indistinctly acquired via smartphone or dermoscopy capture. Additionally, we do not assume that images contain single lesions, thus the framework supports both focal or wide-field images. Specifically, we propose a two-stage approach in which we first identify all lesions present in the image regardless of sub-type or likelihood of malignancy, then it estimates their likelihood of malignancy, and through aggregation, it also generates an image-level likelihood of malignancy that can be used for high-level screening processes. Further, we consider augmenting the proposed approach with clinical covariates (from electronic health records) and publicly available data (the ISIC dataset). Comprehensive experiments validated on an independent test dataset demonstrate that i) the proposed approach outperforms alternative model architectures; ii) the model based on images outperforms a pure clinical model by a large margin, and the combination of images and clinical data does not significantly improves over the image-only model; and iii) the proposed framework offers comparable performance in terms of malignancy classification relative to three board certified dermatologists with different levels of experience.
HCSep 27, 2020
QLens: Visual Analytics of Multi-step Problem-solving Behaviors for Improving Question DesignMeng Xia, Reshika Palaniyappan Velumani, Yong Wang et al.
With the rapid development of online education in recent years, there has been an increasing number of learning platforms that provide students with multi-step questions to cultivate their problem-solving skills. To guarantee the high quality of such learning materials, question designers need to inspect how students' problem-solving processes unfold step by step to infer whether students' problem-solving logic matches their design intent. They also need to compare the behaviors of different groups (e.g., students from different grades) to distribute questions to students with the right level of knowledge. The availability of fine-grained interaction data, such as mouse movement trajectories from the online platforms, provides the opportunity to analyze problem-solving behaviors. However, it is still challenging to interpret, summarize, and compare the high dimensional problem-solving sequence data. In this paper, we present a visual analytics system, QLens, to help question designers inspect detailed problem-solving trajectories, compare different student groups, distill insights for design improvements. In particular, QLens models problem-solving behavior as a hybrid state transition graph and visualizes it through a novel glyph-embedded Sankey diagram, which reflects students' problem-solving logic, engagement, and encountered difficulties. We conduct three case studies and three expert interviews to demonstrate the usefulness of QLens on real-world datasets that consist of thousands of problem-solving traces.
HCMay 3, 2020
Investigating the Effects of Robot Engagement Communication on Learning from DemonstrationMingfei Sun, Zhenhui Peng, Meng Xia et al.
Robot Learning from Demonstration (RLfD) is a technique for robots to derive policies from instructors' examples. Although the reciprocal effects of student engagement on teacher behavior are widely recognized in the educational community, it is unclear whether the same phenomenon holds true for RLfD. To fill this gap, we first design three types of robot engagement behavior (attention, imitation, and a hybrid of the two) based on the learning literature. We then conduct, in a simulation environment, a within-subject user study to investigate the impact of different robot engagement cues on humans compared to a "without-engagement" condition. Results suggest that engagement communication significantly changes the human's estimation of the robots' capability and significantly raises their expectation towards the learning outcomes, even though we do not run actual learning algorithms in the experiments. Moreover, imitation behavior affects humans more than attention does in all metrics, while their combination has the most profound influences on humans. We also find that communicating engagement via imitation or the combined behavior significantly improve humans' perception towards the quality of demonstrations, even if all demonstrations are of the same quality.
HCJan 9, 2020
Predicting Student Performance in Interactive Online Question Pools Using Mouse Interaction FeaturesHuan Wei, Haotian Li, Meng Xia et al.
Modeling student learning and further predicting the performance is a well-established task in online learning and is crucial to personalized education by recommending different learning resources to different students based on their needs. Interactive online question pools (e.g., educational game platforms), an important component of online education, have become increasingly popular in recent years. However, most existing work on student performance prediction targets at online learning platforms with a well-structured curriculum, predefined question order and accurate knowledge tags provided by domain experts. It remains unclear how to conduct student performance prediction in interactive online question pools without such well-organized question orders or knowledge tags by experts. In this paper, we propose a novel approach to boost student performance prediction in interactive online question pools by further considering student interaction features and the similarity between questions. Specifically, we introduce new features (e.g., think time, first attempt, and first drag-and-drop) based on student mouse movement trajectories to delineate students' problem-solving details. In addition, heterogeneous information network is applied to integrating students' historical problem-solving information on similar questions, enhancing student performance predictions on a new question. We evaluate the proposed approach on the dataset from a real-world interactive question pool using four typical machine learning models.
HCSep 7, 2019
Visual Analytics of Student Learning Behaviors on K-12 Mathematics E-learning PlatformsMeng Xia, Huan Wei, Min Xu et al.
With increasing popularity in online learning, a surge of E-learning platforms have emerged to facilitate education opportunities for k-12 (from kindergarten to 12th grade) students and with this, a wealth of information on their learning logs are getting recorded. However, it remains unclear how to make use of these detailed learning behavior data to improve the design of learning materials and gain deeper insight into students' thinking and learning styles. In this work, we propose a visual analytics system to analyze student learning behaviors on a K-12 mathematics E-learning platform. It supports both correlation analysis between different attributes and a detailed visualization of user mouse-movement logs. Our case studies on a real dataset show that our system can better guide the design of learning resources (e.g., math questions) and facilitate quick interpretation of students' problem-solving and learning styles.
HCApr 20, 2019
Estimating Emotional Intensity from Body Poses for Human-Robot InteractionMingfei Sun, Yiqing Mou, Hongwen Xie et al.
Equipping social and service robots with the ability to perceive human emotional intensities during an interaction is in increasing demand. Most of existing work focuses on determining which emotion(s) participants are expressing from facial expressions but largely overlooks the emotional intensities spontaneously revealed by other social cues, especially body languages. In this paper, we present a real-time method for robots to capture fluctuations of participants' emotional intensities from their body poses. Unlike conventional joint-position-based approaches, our method adopts local joint transformations as pose descriptors which are invariant to subject body differences as well as the pose sensor positions. In addition, we use a Long Short-Term Memory Recurrent Neural Network (LSTM-RNN) architecture to take the specific emotion context into account when estimating emotional intensities from body poses. The dataset evaluation suggests that the proposed method is effective and performs better than baseline method on the test dataset. Also, a series of succeeding field tests on a physical robot demonstrates that the proposed method effectively estimates subjects emotional intensities in real-time. Furthermore, the robot equipped with our method is perceived to be more emotion-sensitive and more emotionally intelligent.