CVJan 2, 2022
V-LinkNet: Learning Contextual Inpainting Across Latent Space of Generative Adversarial NetworkJireh Jam, Connah Kendrick, Vincent Drouard et al.
Image inpainting is a key technique in image processing task to predict the missing regions and generate realistic images. Given the advancement of existing generative inpainting models with feature extraction, propagation and reconstruction capabilities, there is lack of high-quality feature extraction and transfer mechanisms in deeper layers to tackle persistent aberrations on the generated inpainted regions. Our method, V-LinkNet, develops high-level feature transference to deep level textural context of inpainted regions our work, proposes a novel technique of combining encoders learning through a recursive residual transition layer (RSTL). The RSTL layer easily adapts dual encoders by increasing the unique semantic information through direct communication. By collaborating the dual encoders structure with contextualised feature representation loss function, our system gains the ability to inpaint with high-level features. To reduce biases from random mask-image pairing, we introduce a standard protocol with paired mask-image on the testing set of CelebA-HQ, Paris Street View and Places2 datasets. Our results show V-LinkNet performed better on CelebA-HQ and Paris Street View using this standard protocol. We will share the standard protocol and our codes with the research community upon acceptance of this paper.
CVMay 7, 2021
Foreground-guided Facial Inpainting with Fidelity PreservationJireh Jam, Connah Kendrick, Vincent Drouard et al.
Facial image inpainting, with high-fidelity preservation for image realism, is a very challenging task. This is due to the subtle texture in key facial features (component) that are not easily transferable. Many image inpainting techniques have been proposed with outstanding capabilities and high quantitative performances recorded. However, with facial inpainting, the features are more conspicuous and the visual quality of the blended inpainted regions are more important qualitatively. Based on these facts, we design a foreground-guided facial inpainting framework that can extract and generate facial features using convolutional neural network layers. It introduces the use of foreground segmentation masks to preserve the fidelity. Specifically, we propose a new loss function with semantic capability reasoning of facial expressions, natural and unnatural features (make-up). We conduct our experiments using the CelebA-HQ dataset, segmentation masks from CelebAMask-HQ (for foreground guidance) and Quick Draw Mask (for missing regions). Our proposed method achieved comparable quantitative results when compare to the state of the art but qualitatively, it demonstrated high-fidelity preservation of facial components.
CVAug 11, 2020
R-MNet: A Perceptual Adversarial Network for Image InpaintingJireh Jam, Connah Kendrick, Vincent Drouard et al.
Facial image inpainting is a problem that is widely studied, and in recent years the introduction of Generative Adversarial Networks, has led to improvements in the field. Unfortunately some issues persists, in particular when blending the missing pixels with the visible ones. We address the problem by proposing a Wasserstein GAN combined with a new reverse mask operator, namely Reverse Masking Network (R-MNet), a perceptual adversarial network for image inpainting. The reverse mask operator transfers the reverse masked image to the end of the encoder-decoder network leaving only valid pixels to be inpainted. Additionally, we propose a new loss function computed in feature space to target only valid pixels combined with adversarial training. These then capture data distributions and generate images similar to those in the training data with achieved realism (realistic and coherent) on the output images. We evaluate our method on publicly available dataset, and compare with state-of-the-art methods. We show that our method is able to generalize to high-resolution inpainting task, and further show more realistic outputs that are plausible to the human visual system when compared with the state-of-the-art methods.
LGJun 2, 2020
Variational Inference and Learning of Piecewise-linear Dynamical SystemsXavier Alameda-Pineda, Vincent Drouard, Radu Horaud
Modeling the temporal behavior of data is of primordial importance in many scientific and engineering fields. Baseline methods assume that both the dynamic and observation equations follow linear-Gaussian models. However, there are many real-world processes that cannot be characterized by a single linear behavior. Alternatively, it is possible to consider a piecewise-linear model which, combined with a switching mechanism, is well suited when several modes of behavior are needed. Nevertheless, switching dynamical systems are intractable because of their computational complexity increases exponentially with time. In this paper, we propose a variational approximation of piecewise linear dynamical systems. We provide full details of the derivation of two variational expectation-maximization algorithms, a filter and a smoother. We show that the model parameters can be split into two sets, static and dynamic parameters, and that the former parameters can be estimated off-line together with the number of linear modes, or the number of states of the switching variable. We apply the proposed method to a visual tracking problem, namely head-pose tracking, and we thoroughly compare our algorithm with several state of the art trackers.
CVJan 11, 2020
Symmetric Skip Connection Wasserstein GAN for High-Resolution Facial Image InpaintingJireh Jam, Connah Kendrick, Vincent Drouard et al.
The state-of-the-art facial image inpainting methods achieved promising results but face realism preservation remains a challenge. This is due to limitations such as; failures in preserving edges and blurry artefacts. To overcome these limitations, we propose a Symmetric Skip Connection Wasserstein Generative Adversarial Network (S-WGAN) for high-resolution facial image inpainting. The architecture is an encoder-decoder with convolutional blocks, linked by skip connections. The encoder is a feature extractor that captures data abstractions of an input image to learn an end-to-end mapping from an input (binary masked image) to the ground-truth. The decoder uses learned abstractions to reconstruct the image. With skip connections, S-WGAN transfers image details to the decoder. Additionally, we propose a Wasserstein-Perceptual loss function to preserve colour and maintain realism on a reconstructed image. We evaluate our method and the state-of-the-art methods on CelebA-HQ dataset. Our results show S-WGAN produces sharper and more realistic images when visually compared with other methods. The quantitative measures show our proposed S-WGAN achieves the best Structure Similarity Index Measure (SSIM) of 0.94.
CVMar 31, 2016
Robust Head-Pose Estimation Based on Partially-Latent Mixture of Linear RegressionsVincent Drouard, Radu Horaud, Antoine Deleforge et al.
Head-pose estimation has many applications, such as social event analysis, human-robot and human-computer interaction, driving assistance, and so forth. Head-pose estimation is challenging because it must cope with changing illumination conditions, variabilities in face orientation and in appearance, partial occlusions of facial landmarks, as well as bounding-box-to-face alignment errors. We propose tu use a mixture of linear regressions with partially-latent output. This regression method learns to map high-dimensional feature vectors (extracted from bounding boxes of faces) onto the joint space of head-pose angles and bounding-box shifts, such that they are robustly predicted in the presence of unobservable phenomena. We describe in detail the mapping method that combines the merits of unsupervised manifold learning techniques and of mixtures of regressions. We validate our method with three publicly available datasets and we thoroughly benchmark four variants of the proposed algorithm with several state-of-the-art head-pose estimation methods.