Kailing Li

CV
h-index7
3papers
12citations
Novelty53%
AI Score56

3 Papers

27.4CVMay 25Code
Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation

Kailing Li, Tianwen Qian, Lijin Yang et al.

Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions. Despite recent progress with vision-language models (VLMs), a critical semantic-geometric gap remains: while VLMs excel at language and 2D visual understanding, they struggle with 3D spatial reasoning and fail to capture the causal dynamics between actions and spatial transitions, resulting in unreliable navigation, particularly in zero-shot settings. To bridge this gap, we propose a Hierarchical Semantic-Geometric Map (HSGM) that transforms 3D geometric information into a structured representation compatible with VLMs, effectively linking them to the physical world. Specifically, HSGM is represented as a multi-channel top-down map organized into three levels: (1) geometric level that records navigable regions and obstacles, (2) semantic level that represents objects and their relations, and (3) decision level that supports high-level task reasoning and goal selection. During navigation, the VLM acts as a high-level semantic planner, interpreting the spatial layout encoded in the HSGM to select geometrically valid waypoints, while low-level, collision-free movements between waypoints are executed by a classical path-planning algorithm, fully decoupling semantic reasoning from action execution. Additionally, complex instructions are decomposed into subtasks to alleviate the problem of progress forgetting or hallucinating in long-horizon navigation. Extensive experiments on R2R-CE and RxR-CE benchmarks demonstrate that our zero-shot framework achieves state-of-the-art performance and even outperforms several supervised methods. Code is available at https://github.com/Teacher-Tom/HSGM_public.

CVDec 3, 2025Code
ToG-Bench: Task-Oriented Spatio-Temporal Grounding in Egocentric Videos

Qi'ao Xu, Tianwen Qian, Yuqian Fu et al.

A core capability towards general embodied intelligence lies in localizing task-relevant objects from an egocentric perspective, formulated as Spatio-Temporal Video Grounding (STVG). Despite recent progress, existing STVG studies remain largely confined to object-centric and descriptive instructions, neglecting the task-oriented reasoning that is crucial for embodied agents to accomplish goal-directed interactions. To bridge this gap, we introduce \textbf{ToG-Bench}, the first task-oriented spatio-temporal video grounding benchmark for egocentric videos. ToG-Bench is characterized by three key features: (1) \textbf{Task-oriented Grounding}, which requires identifying and localizing objects based on intended tasks rather than straightforward descriptions; (2) \textbf{Explicit-Implicit Dual Grounding}, where target objects can be either explicitly mentioned or implicitly inferred by contextual reasoning; (3) \textbf{One-to-Many Grounding}, where a single instruction may correspond to multiple objects involved in task execution. Built upon videos sourced from ScanNet, ToG-Bench comprises 100 annotated clips with 2,704 task-oriented grounding instructions, constructed via a semi-automated pipeline that combines foundation model annotation and human refinement. In addition, we introduce a set of task-level evaluation metrics tailored for multi-object and explicit-implicit object grounding, and systematically benchmark seven state-of-the-art MLLMs. Extensive experiments reveal the intrinsic challenges of task-oriented STVG and substantial performance gaps across explicit-implicit and multi-object grounding, highlighting the difficulty of bridging perception and interaction in embodied scenarios. Data and code will be released at: \href{https://github.com/qaxuDev/ToG-Bench}{https://github.com/qaxuDev/ToG-Bench}..

CVJun 21, 2025Code
CLiViS: Unleashing Cognitive Map through Linguistic-Visual Synergy for Embodied Visual Reasoning

Kailing Li, Qi'ao Xu, Tianwen Qian et al.

Embodied Visual Reasoning (EVR) seeks to follow complex, free-form instructions based on egocentric video, enabling semantic understanding and spatiotemporal reasoning in dynamic environments. Despite its promising potential, EVR encounters significant challenges stemming from the diversity of complex instructions and the intricate spatiotemporal dynamics in long-term egocentric videos. Prior solutions either employ Large Language Models (LLMs) over static video captions, which often omit critical visual details, or rely on end-to-end Vision-Language Models (VLMs) that struggle with stepwise compositional reasoning. Consider the complementary strengths of LLMs in reasoning and VLMs in perception, we propose CLiViS. It is a novel training-free framework that leverages LLMs for high-level task planning and orchestrates VLM-driven open-world visual perception to iteratively update the scene context. Building on this synergy, the core of CLiViS is a dynamic Cognitive Map that evolves throughout the reasoning process. This map constructs a structured representation of the embodied scene, bridging low-level perception and high-level reasoning. Extensive experiments across multiple benchmarks demonstrate the effectiveness and generality of CLiViS, especially in handling long-term visual dependencies. Code is available at https://github.com/Teacher-Tom/CLiViS.