XiaoLong Qin

2papers

2 Papers

54.4AIMay 4
CBV: Clean-label Backdoor Attacks on Vision Language Models via Diffusion Models

Ji Guo, Xiaolong Qin, Cencen Liu et al.

Vision-Language Models (VLMs) have achieved remarkable success in tasks such as image captioning and visual question answering (VQA). However, as their applications become increasingly widespread, recent studies have revealed that VLMs are vulnerable to backdoor attacks. Existing backdoor attacks on VLMs primarily rely on data poisoning by adding visual triggers and modifying text labels, where the induced image-text mismatch makes poisoned samples easy to detect. To address this limitation, we propose the Clean-Label Backdoor Attack on VLMs via Diffusion Models (CBV), which leverages diffusion models to generate natural poisoned examples via score matching. Specifically, CBV modifies the score during the reverse generation process of the diffusion model to guide the generation of poisoned samples that contain triggered image features. To further enhance the effectiveness of the attack, we incorporate the textual information of the triggered images as multimodal guidance during generation. Moreover, to enhance stealthiness, we introduce a GradCAM-guided Mask (GM) that restricts modifications to only the most semantically important regions, rather than the entire image. We evaluate our method on MSCOCO and VQA v2 with four representative VLMs, achieving over 80% ASR while preserving normal functionality.

LGJan 1, 2020
Reinforcement Learning with Goal-Distance Gradient

Kai Jiang, XiaoLong Qin

Reinforcement learning usually uses the feedback rewards of environmental to train agents. But the rewards in the actual environment are sparse, and even some environments will not rewards. Most of the current methods are difficult to get good performance in sparse reward or non-reward environments. Although using shaped rewards is effective when solving sparse reward tasks, it is limited to specific problems and learning is also susceptible to local optima. We propose a model-free method that does not rely on environmental rewards to solve the problem of sparse rewards in the general environment. Our method use the minimum number of transitions between states as the distance to replace the rewards of environmental, and proposes a goal-distance gradient to achieve policy improvement. We also introduce a bridge point planning method based on the characteristics of our method to improve exploration efficiency, thereby solving more complex tasks. Experiments show that our method performs better on sparse reward and local optimal problems in complex environments than previous work.