Yonggang Jin

AI
h-index28
6papers
253citations
Novelty46%
AI Score40

6 Papers

AINov 10, 2023
JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models

Zihao Wang, Shaofei Cai, Anji Liu et al. · pku

Achieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world. However, they still struggle when the number of open-world tasks could potentially be infinite and lack the capability to progressively enhance task completion as game time progresses. We introduce JARVIS-1, an open-world agent that can perceive multimodal input (visual observations and human instructions), generate sophisticated plans, and perform embodied control, all within the popular yet challenging open-world Minecraft universe. Specifically, we develop JARVIS-1 on top of pre-trained multimodal language models, which map visual observations and textual instructions to plans. The plans will be ultimately dispatched to the goal-conditioned controllers. We outfit JARVIS-1 with a multimodal memory, which facilitates planning using both pre-trained knowledge and its actual game survival experiences. JARVIS-1 is the existing most general agent in Minecraft, capable of completing over 200 different tasks using control and observation space similar to humans. These tasks range from short-horizon tasks, e.g., "chopping trees" to long-horizon tasks, e.g., "obtaining a diamond pickaxe". JARVIS-1 performs exceptionally well in short-horizon tasks, achieving nearly perfect performance. In the classic long-term task of $\texttt{ObtainDiamondPickaxe}$, JARVIS-1 surpasses the reliability of current state-of-the-art agents by 5 times and can successfully complete longer-horizon and more challenging tasks. The project page is available at https://craftjarvis.org/JARVIS-1

CLMar 26, 2024Code
COIG-CQIA: Quality is All You Need for Chinese Instruction Fine-tuning

Yuelin Bai, Xinrun Du, Yiming Liang et al.

Remarkable progress on English instruction tuning has facilitated the efficacy and reliability of large language models (LLMs). However, there remains a noticeable gap in instruction tuning for Chinese, where the complex linguistic features pose significant challenges. Existing datasets, generally distilled from English-centric LLMs, are not well-aligned with Chinese users' interaction patterns. To bridge this gap, we introduce COIG-CQIA, a new Chinese instruction tuning dataset derived from various real-world resources and undergoing rigorous human verification. We conduct extensive experiments on COIG-CQIA, and compare them with strong baseline models and datasets. The experimental results show that models trained on COIG-CQIA achieve highly competitive performance in diverse benchmarks. Additionally, our findings offer several insights for designing effective Chinese instruction-tuning datasets and data-mixing strategies. Our dataset are available at https://huggingface.co/datasets/m-a-p/COIG-CQIA.

LGJun 19, 2023
Deep Reinforcement Learning with Task-Adaptive Retrieval via Hypernetwork

Yonggang Jin, Chenxu Wang, Tianyu Zheng et al.

Deep reinforcement learning algorithms are usually impeded by sampling inefficiency, heavily depending on multiple interactions with the environment to acquire accurate decision-making capabilities. In contrast, humans rely on their hippocampus to retrieve relevant information from past experiences of relevant tasks, which guides their decision-making when learning a new task, rather than exclusively depending on environmental interactions. Nevertheless, designing a hippocampus-like module for an agent to incorporate past experiences into established reinforcement learning algorithms presents two challenges. The first challenge involves selecting the most relevant past experiences for the current task, and the second challenge is integrating such experiences into the decision network. To address these challenges, we propose a novel method that utilizes a retrieval network based on task-conditioned hypernetwork, which adapts the retrieval network's parameters depending on the task. At the same time, a dynamic modification mechanism enhances the collaborative efforts between the retrieval and decision networks. We evaluate the proposed method across various tasks within a multitask scenario in the Minigrid environment. The experimental results demonstrate that our proposed method significantly outperforms strong baselines.

MAJun 20, 2025Code
Generalizable Agent Modeling for Agent Collaboration-Competition Adaptation with Multi-Retrieval and Dynamic Generation

Chenxu Wang, Yonggang Jin, Cheng Hu et al.

Adapting a single agent to a new multi-agent system brings challenges, necessitating adjustments across various tasks, environments, and interactions with unknown teammates and opponents. Addressing this challenge is highly complex, and researchers have proposed two simplified scenarios, Multi-agent reinforcement learning for zero-shot learning and Ad-Hoc Teamwork. Building on these foundations, we propose a more comprehensive setting, Agent Collaborative-Competitive Adaptation (ACCA), which evaluates an agent to generalize across diverse scenarios, tasks, and interactions with both unfamiliar opponents and teammates. In ACCA, agents adjust to task and environmental changes, collaborate with unseen teammates, and compete against unknown opponents. We introduce a new modeling approach, Multi-Retrieval and Dynamic Generation (MRDG), that effectively models both teammates and opponents using their behavioral trajectories. This method incorporates a positional encoder for varying team sizes and a hypernetwork module to boost agents' learning and adaptive capabilities. Additionally, a viewpoint alignment module harmonizes the observational perspectives of retrieved teammates and opponents with the learning agent. Extensive tests in benchmark scenarios like SMAC, Overcooked-AI, and Melting Pot show that MRDG significantly improves robust collaboration and competition with unseen teammates and opponents, surpassing established baselines. Our code is available at: https://github.com/vcis-wangchenxu/MRDG.git

AIJun 21, 2024Code
GIEBench: Towards Holistic Evaluation of Group Identity-based Empathy for Large Language Models

Leyan Wang, Yonggang Jin, Tianhao Shen et al.

As large language models (LLMs) continue to develop and gain widespread application, the ability of LLMs to exhibit empathy towards diverse group identities and understand their perspectives is increasingly recognized as critical. Most existing benchmarks for empathy evaluation of LLMs focus primarily on universal human emotions, such as sadness and pain, often overlooking the context of individuals' group identities. To address this gap, we introduce GIEBench, a comprehensive benchmark that includes 11 identity dimensions, covering 97 group identities with a total of 999 single-choice questions related to specific group identities. GIEBench is designed to evaluate the empathy of LLMs when presented with specific group identities such as gender, age, occupation, and race, emphasizing their ability to respond from the standpoint of the identified group. This supports the ongoing development of empathetic LLM applications tailored to users with different identities. Our evaluation of 23 LLMs revealed that while these LLMs understand different identity standpoints, they fail to consistently exhibit equal empathy across these identities without explicit instructions to adopt those perspectives. This highlights the need for improved alignment of LLMs with diverse values to better accommodate the multifaceted nature of human identities. Our datasets are available at https://github.com/GIEBench/GIEBench.

AIFeb 6, 2024
Read to Play (R2-Play): Decision Transformer with Multimodal Game Instruction

Yonggang Jin, Ge Zhang, Hao Zhao et al.

Developing a generalist agent is a longstanding objective in artificial intelligence. Previous efforts utilizing extensive offline datasets from various tasks demonstrate remarkable performance in multitasking scenarios within Reinforcement Learning. However, these works encounter challenges in extending their capabilities to new tasks. Recent approaches integrate textual guidance or visual trajectory into decision networks to provide task-specific contextual cues, representing a promising direction. However, it is observed that relying solely on textual guidance or visual trajectory is insufficient for accurately conveying the contextual information of tasks. This paper explores enhanced forms of task guidance for agents, enabling them to comprehend gameplay instructions, thereby facilitating a "read-to-play" capability. Drawing inspiration from the success of multimodal instruction tuning in visual tasks, we treat the visual-based RL task as a long-horizon vision task and construct a set of multimodal game instructions to incorporate instruction tuning into a decision transformer. Experimental results demonstrate that incorporating multimodal game instructions significantly enhances the decision transformer's multitasking and generalization capabilities.