CVDec 19, 2022Code
MM-Diffusion: Learning Multi-Modal Diffusion Models for Joint Audio and Video GenerationLudan Ruan, Yiyang Ma, Huan Yang et al. · microsoft-research
We propose the first joint audio-video generation framework that brings engaging watching and listening experiences simultaneously, towards high-quality realistic videos. To generate joint audio-video pairs, we propose a novel Multi-Modal Diffusion model (i.e., MM-Diffusion), with two-coupled denoising autoencoders. In contrast to existing single-modal diffusion models, MM-Diffusion consists of a sequential multi-modal U-Net for a joint denoising process by design. Two subnets for audio and video learn to gradually generate aligned audio-video pairs from Gaussian noises. To ensure semantic consistency across modalities, we propose a novel random-shift based attention block bridging over the two subnets, which enables efficient cross-modal alignment, and thus reinforces the audio-video fidelity for each other. Extensive experiments show superior results in unconditional audio-video generation, and zero-shot conditional tasks (e.g., video-to-audio). In particular, we achieve the best FVD and FAD on Landscape and AIST++ dancing datasets. Turing tests of 10k votes further demonstrate dominant preferences for our model. The code and pre-trained models can be downloaded at https://github.com/researchmm/MM-Diffusion.
CVApr 21, 2023Code
Rethinking Benchmarks for Cross-modal Image-text RetrievalWeijing Chen, Linli Yao, Qin Jin
Image-text retrieval, as a fundamental and important branch of information retrieval, has attracted extensive research attentions. The main challenge of this task is cross-modal semantic understanding and matching. Some recent works focus more on fine-grained cross-modal semantic matching. With the prevalence of large scale multimodal pretraining models, several state-of-the-art models (e.g. X-VLM) have achieved near-perfect performance on widely-used image-text retrieval benchmarks, i.e. MSCOCO-Test-5K and Flickr30K-Test-1K. In this paper, we review the two common benchmarks and observe that they are insufficient to assess the true capability of models on fine-grained cross-modal semantic matching. The reason is that a large amount of images and texts in the benchmarks are coarse-grained. Based on the observation, we renovate the coarse-grained images and texts in the old benchmarks and establish the improved benchmarks called MSCOCO-FG and Flickr30K-FG. Specifically, on the image side, we enlarge the original image pool by adopting more similar images. On the text side, we propose a novel semi-automatic renovation approach to refine coarse-grained sentences into finer-grained ones with little human effort. Furthermore, we evaluate representative image-text retrieval models on our new benchmarks to demonstrate the effectiveness of our method. We also analyze the capability of models on fine-grained semantic comprehension through extensive experiments. The results show that even the state-of-the-art models have much room for improvement in fine-grained semantic understanding, especially in distinguishing attributes of close objects in images. Our code and improved benchmark datasets are publicly available at: https://github.com/cwj1412/MSCOCO-Flikcr30K_FG, which we hope will inspire further in-depth research on cross-modal retrieval.
CVSep 5, 2024Code
mPLUG-DocOwl2: High-resolution Compressing for OCR-free Multi-page Document UnderstandingAnwen Hu, Haiyang Xu, Liang Zhang et al.
Multimodel Large Language Models(MLLMs) have achieved promising OCR-free Document Understanding performance by increasing the supported resolution of document images. However, this comes at the cost of generating thousands of visual tokens for a single document image, leading to excessive GPU memory and slower inference times, particularly in multi-page document comprehension. In this work, to address these challenges, we propose a High-resolution DocCompressor module to compress each high-resolution document image into 324 tokens, guided by low-resolution global visual features. With this compression module, to strengthen multi-page document comprehension ability and balance both token efficiency and question-answering performance, we develop the DocOwl2 under a three-stage training framework: Single-image Pretraining, Multi-image Continue-pretraining, and Multi-task Finetuning. DocOwl2 sets a new state-of-the-art across multi-page document understanding benchmarks and reduces first token latency by more than 50%, demonstrating advanced capabilities in multi-page questioning answering, explanation with evidence pages, and cross-page structure understanding. Additionally, compared to single-image MLLMs trained on similar data, our DocOwl2 achieves comparable single-page understanding performance with less than 20% of the visual tokens. Our codes, models, and data are publicly available at https://github.com/X-PLUG/mPLUG-DocOwl/tree/main/DocOwl2.
LGMar 26, 2022
A Roadmap for Big ModelSha Yuan, Hanyu Zhao, Shuai Zhao et al. · bytedance, pku
With the rapid development of deep learning, training Big Models (BMs) for multiple downstream tasks becomes a popular paradigm. Researchers have achieved various outcomes in the construction of BMs and the BM application in many fields. At present, there is a lack of research work that sorts out the overall progress of BMs and guides the follow-up research. In this paper, we cover not only the BM technologies themselves but also the prerequisites for BM training and applications with BMs, dividing the BM review into four parts: Resource, Models, Key Technologies and Application. We introduce 16 specific BM-related topics in those four parts, they are Data, Knowledge, Computing System, Parallel Training System, Language Model, Vision Model, Multi-modal Model, Theory&Interpretability, Commonsense Reasoning, Reliability&Security, Governance, Evaluation, Machine Translation, Text Generation, Dialogue and Protein Research. In each topic, we summarize clearly the current studies and propose some future research directions. At the end of this paper, we conclude the further development of BMs in a more general view.
CVNov 17, 2022Code
CapEnrich: Enriching Caption Semantics for Web Images via Cross-modal Pre-trained KnowledgeLinli Yao, Weijing Chen, Qin Jin
Automatically generating textual descriptions for massive unlabeled images on the web can greatly benefit realistic web applications, e.g. multimodal retrieval and recommendation. However, existing models suffer from the problem of generating ``over-generic'' descriptions, such as their tendency to generate repetitive sentences with common concepts for different images. These generic descriptions fail to provide sufficient textual semantics for ever-changing web images. Inspired by the recent success of Vision-Language Pre-training (VLP) models that learn diverse image-text concept alignment during pretraining, we explore leveraging their cross-modal pre-trained knowledge to automatically enrich the textual semantics of image descriptions. With no need for additional human annotations, we propose a plug-and-play framework, i.e CapEnrich, to complement the generic image descriptions with more semantic details. Specifically, we first propose an automatic data-building strategy to get desired training sentences, based on which we then adopt prompting strategies, i.e. learnable and template prompts, to incentivize VLP models to generate more textual details. For learnable templates, we fix the whole VLP model and only tune the prompt vectors, which leads to two advantages: 1) the pre-training knowledge of VLP models can be reserved as much as possible to describe diverse visual concepts; 2) only lightweight trainable parameters are required, so it is friendly to low data resources. Extensive experiments show that our method significantly improves the descriptiveness and diversity of generated sentences for web images. The code is available at https://github.com/yaolinli/CapEnrich.
CVJul 18, 2022Code
Unifying Event Detection and Captioning as Sequence Generation via Pre-TrainingQi Zhang, Yuqing Song, Qin Jin
Dense video captioning aims to generate corresponding text descriptions for a series of events in the untrimmed video, which can be divided into two sub-tasks, event detection and event captioning. Unlike previous works that tackle the two sub-tasks separately, recent works have focused on enhancing the inter-task association between the two sub-tasks. However, designing inter-task interactions for event detection and captioning is not trivial due to the large differences in their task specific solutions. Besides, previous event detection methods normally ignore temporal dependencies between events, leading to event redundancy or inconsistency problems. To tackle above the two defects, in this paper, we define event detection as a sequence generation task and propose a unified pre-training and fine-tuning framework to naturally enhance the inter-task association between event detection and captioning. Since the model predicts each event with previous events as context, the inter-dependency between events is fully exploited and thus our model can detect more diverse and consistent events in the video. Experiments on the ActivityNet dataset show that our model outperforms the state-of-the-art methods, and can be further boosted when pre-trained on extra large-scale video-text data. Code is available at \url{https://github.com/QiQAng/UEDVC}.
CVJul 19, 2022Code
Multi-Task Learning Framework for Emotion Recognition in-the-wildTenggan Zhang, Chuanhe Liu, Xiaolong Liu et al.
This paper presents our system for the Multi-Task Learning (MTL) Challenge in the 4th Affective Behavior Analysis in-the-wild (ABAW) competition. We explore the research problems of this challenge from three aspects: 1) For obtaining efficient and robust visual feature representations, we propose MAE-based unsupervised representation learning and IResNet/DenseNet-based supervised representation learning methods; 2) Considering the importance of temporal information in videos, we explore three types of sequential encoders to capture the temporal information, including the encoder based on transformer, the encoder based on LSTM, and the encoder based on GRU; 3) For modeling the correlation between these different tasks (i.e., valence, arousal, expression, and AU) for multi-task affective analysis, we first explore the dependency between these different tasks and propose three multi-task learning frameworks to model the correlations effectively. Our system achieves the performance of $1.7607$ on the validation dataset and $1.4361$ on the test dataset, ranking first in the MTL Challenge. The code is available at https://github.com/AIM3-RUC/ABAW4.
CLMay 9, 2022
M3ED: Multi-modal Multi-scene Multi-label Emotional Dialogue DatabaseJinming Zhao, Tenggan Zhang, Jingwen Hu et al.
The emotional state of a speaker can be influenced by many different factors in dialogues, such as dialogue scene, dialogue topic, and interlocutor stimulus. The currently available data resources to support such multimodal affective analysis in dialogues are however limited in scale and diversity. In this work, we propose a Multi-modal Multi-scene Multi-label Emotional Dialogue dataset, M3ED, which contains 990 dyadic emotional dialogues from 56 different TV series, a total of 9,082 turns and 24,449 utterances. M3 ED is annotated with 7 emotion categories (happy, surprise, sad, disgust, anger, fear, and neutral) at utterance level, and encompasses acoustic, visual, and textual modalities. To the best of our knowledge, M3ED is the first multimodal emotional dialogue dataset in Chinese. It is valuable for cross-culture emotion analysis and recognition. We apply several state-of-the-art methods on the M3ED dataset to verify the validity and quality of the dataset. We also propose a general Multimodal Dialogue-aware Interaction framework, MDI, to model the dialogue context for emotion recognition, which achieves comparable performance to the state-of-the-art methods on the M3ED. The full dataset and codes are available.
CLApr 19, 2023Code
MPMQA: Multimodal Question Answering on Product ManualsLiang Zhang, Anwen Hu, Jing Zhang et al.
Visual contents, such as illustrations and images, play a big role in product manual understanding. Existing Product Manual Question Answering (PMQA) datasets tend to ignore visual contents and only retain textual parts. In this work, to emphasize the importance of multimodal contents, we propose a Multimodal Product Manual Question Answering (MPMQA) task. For each question, MPMQA requires the model not only to process multimodal contents but also to provide multimodal answers. To support MPMQA, a large-scale dataset PM209 is constructed with human annotations, which contains 209 product manuals from 27 well-known consumer electronic brands. Human annotations include 6 types of semantic regions for manual contents and 22,021 pairs of question and answer. Especially, each answer consists of a textual sentence and related visual regions from manuals. Taking into account the length of product manuals and the fact that a question is always related to a small number of pages, MPMQA can be naturally split into two subtasks: retrieving most related pages and then generating multimodal answers. We further propose a unified model that can perform these two subtasks all together and achieve comparable performance with multiple task-specific models. The PM209 dataset is available at https://github.com/AIM3-RUC/MPMQA.
CLMay 27
StoryLens: Preference-Aligned Story Rewriting via Context-Aware Narrative EnrichmentHanwen Cui, Yuting Mei, Yuhang Fu et al.
Story rewriting aims to adapt existing narratives to diverse reader preferences while preserving plot consistency and narrative coherence. Unlike conventional work on style transfer, we argue that effective story rewriting demands context-aware narrative enrichment beyond surface-level stylistic adaptation. Our pilot human study shows that style adaptation alone provides only marginal gains in reader satisfaction (2.3%), while context-enhanced rewriting substantially improves user preference alignment (24.5%). Motivated by this, we introduce STORYLENSBENCH, a large-scale benchmark for preference-aligned story rewriting, comprising structured story books, multi-dimensional reader preference profiles, and ranked context-aware rewritten stories. Building on this benchmark, we propose STORYLENSEVAL, a reward model for estimating reader satisfaction over rewritten stories, and STORYLENSWRITER, a two-stage rewriting model combining supervised fine-tuning with GRPO-based reinforcement learning. We further establish a comprehensive evaluation framework covering fidelity, coherence, and reader satisfaction. Experimental results demonstrate that STORYLENSWRITER consistently outperforms strong generation and personalization baselines, highlighting the importance of context-aware narrative enrichment for personalized story rewriting.
CVOct 8, 2023
UReader: Universal OCR-free Visually-situated Language Understanding with Multimodal Large Language ModelJiabo Ye, Anwen Hu, Haiyang Xu et al.
Text is ubiquitous in our visual world, conveying crucial information, such as in documents, websites, and everyday photographs. In this work, we propose UReader, a first exploration of universal OCR-free visually-situated language understanding based on the Multimodal Large Language Model (MLLM). By leveraging the shallow text recognition ability of the MLLM, we only finetuned 1.2% parameters and the training cost is much lower than previous work following domain-specific pretraining and finetuning paradigms. Concretely, UReader is jointly finetuned on a wide range of Visually-situated Language Understanding tasks via a unified instruction format. To enhance the visual text and semantic understanding, we further apply two auxiliary tasks with the same format, namely text reading and key points generation tasks. We design a shape-adaptive cropping module before the encoder-decoder architecture of MLLM to leverage the frozen low-resolution vision encoder for processing high-resolution images. Without downstream finetuning, our single model achieves state-of-the-art ocr-free performance in 8 out of 10 visually-situated language understanding tasks, across 5 domains: documents, tables, charts, natural images, and webpage screenshots. Codes and instruction-tuning datasets will be released.
CLSep 29, 2024Code
Revealing Personality Traits: A New Benchmark Dataset for Explainable Personality Recognition on DialoguesLei Sun, Jinming Zhao, Qin Jin
Personality recognition aims to identify the personality traits implied in user data such as dialogues and social media posts. Current research predominantly treats personality recognition as a classification task, failing to reveal the supporting evidence for the recognized personality. In this paper, we propose a novel task named Explainable Personality Recognition, aiming to reveal the reasoning process as supporting evidence of the personality trait. Inspired by personality theories, personality traits are made up of stable patterns of personality state, where the states are short-term characteristic patterns of thoughts, feelings, and behaviors in a concrete situation at a specific moment in time. We propose an explainable personality recognition framework called Chain-of-Personality-Evidence (CoPE), which involves a reasoning process from specific contexts to short-term personality states to long-term personality traits. Furthermore, based on the CoPE framework, we construct an explainable personality recognition dataset from dialogues, PersonalityEvd. We introduce two explainable personality state recognition and explainable personality trait recognition tasks, which require models to recognize the personality state and trait labels and their corresponding support evidence. Our extensive experiments based on Large Language Models on the two tasks show that revealing personality traits is very challenging and we present some insights for future research. Our data and code are available at https://github.com/Lei-Sun-RUC/PersonalityEvd.
CLJan 14, 2023
TikTalk: A Video-Based Dialogue Dataset for Multi-Modal Chitchat in Real WorldHongpeng Lin, Ludan Ruan, Wenke Xia et al.
To facilitate the research on intelligent and human-like chatbots with multi-modal context, we introduce a new video-based multi-modal dialogue dataset, called TikTalk. We collect 38K videos from a popular video-sharing platform, along with 367K conversations posted by users beneath them. Users engage in spontaneous conversations based on their multi-modal experiences from watching videos, which helps recreate real-world chitchat context. Compared to previous multi-modal dialogue datasets, the richer context types in TikTalk lead to more diverse conversations, but also increase the difficulty in capturing human interests from intricate multi-modal information to generate personalized responses. Moreover, external knowledge is more frequently evoked in our dataset. These facts reveal new challenges for multi-modal dialogue models. We quantitatively demonstrate the characteristics of TikTalk, propose a video-based multi-modal chitchat task, and evaluate several dialogue baselines. Experimental results indicate that the models incorporating large language models (LLM) can generate more diverse responses, while the model utilizing knowledge graphs to introduce external knowledge performs the best overall. Furthermore, no existing model can solve all the above challenges well. There is still a large room for future improvements, even for LLM with visual extensions. Our dataset is available at \url{https://ruc-aimind.github.io/projects/TikTalk/}.
CVApr 24, 2022
Progressive Learning for Image Retrieval with Hybrid-Modality QueriesYida Zhao, Yuqing Song, Qin Jin
Image retrieval with hybrid-modality queries, also known as composing text and image for image retrieval (CTI-IR), is a retrieval task where the search intention is expressed in a more complex query format, involving both vision and text modalities. For example, a target product image is searched using a reference product image along with text about changing certain attributes of the reference image as the query. It is a more challenging image retrieval task that requires both semantic space learning and cross-modal fusion. Previous approaches that attempt to deal with both aspects achieve unsatisfactory performance. In this paper, we decompose the CTI-IR task into a three-stage learning problem to progressively learn the complex knowledge for image retrieval with hybrid-modality queries. We first leverage the semantic embedding space for open-domain image-text retrieval, and then transfer the learned knowledge to the fashion-domain with fashion-related pre-training tasks. Finally, we enhance the pre-trained model from single-query to hybrid-modality query for the CTI-IR task. Furthermore, as the contribution of individual modality in the hybrid-modality query varies for different retrieval scenarios, we propose a self-supervised adaptive weighting strategy to dynamically determine the importance of image and text in the hybrid-modality query for better retrieval. Extensive experiments show that our proposed model significantly outperforms state-of-the-art methods in the mean of Recall@K by 24.9% and 9.5% on the Fashion-IQ and Shoes benchmark datasets respectively.
CVJul 16, 2022
TS2-Net: Token Shift and Selection Transformer for Text-Video RetrievalYuqi Liu, Pengfei Xiong, Luhui Xu et al.
Text-Video retrieval is a task of great practical value and has received increasing attention, among which learning spatial-temporal video representation is one of the research hotspots. The video encoders in the state-of-the-art video retrieval models usually directly adopt the pre-trained vision backbones with the network structure fixed, they therefore can not be further improved to produce the fine-grained spatial-temporal video representation. In this paper, we propose Token Shift and Selection Network (TS2-Net), a novel token shift and selection transformer architecture, which dynamically adjusts the token sequence and selects informative tokens in both temporal and spatial dimensions from input video samples. The token shift module temporally shifts the whole token features back-and-forth across adjacent frames, to preserve the complete token representation and capture subtle movements. Then the token selection module selects tokens that contribute most to local spatial semantics. Based on thorough experiments, the proposed TS2-Net achieves state-of-the-art performance on major text-video retrieval benchmarks, including new records on MSRVTT, VATEX, LSMDC, ActivityNet, and DiDeMo.
CVMar 24, 2022
Multi-modal Emotion Estimation for in-the-wild VideosLiyu Meng, Yuchen Liu, Xiaolong Liu et al.
In this paper, we briefly introduce our submission to the Valence-Arousal Estimation Challenge of the 3rd Affective Behavior Analysis in-the-wild (ABAW) competition. Our method utilizes the multi-modal information, i.e., the visual and audio information, and employs a temporal encoder to model the temporal context in the videos. Besides, a smooth processor is applied to get more reasonable predictions, and a model ensemble strategy is used to improve the performance of our proposed method. The experiment results show that our method achieves 65.55% ccc for valence and 70.88% ccc for arousal on the validation set of the Aff-Wild2 dataset, which prove the effectiveness of our proposed method.
CVAug 10, 2022
Exploring Anchor-based Detection for Ego4D Natural Language QuerySipeng Zheng, Qi Zhang, Bei Liu et al.
In this paper we provide the technique report of Ego4D natural language query challenge in CVPR 2022. Natural language query task is challenging due to the requirement of comprehensive understanding of video contents. Most previous works address this task based on third-person view datasets while few research interest has been placed in the ego-centric view by far. Great progress has been made though, we notice that previous works can not adapt well to ego-centric view datasets e.g., Ego4D mainly because of two reasons: 1) most queries in Ego4D have a excessively small temporal duration (e.g., less than 5 seconds); 2) queries in Ego4D are faced with much more complex video understanding of long-term temporal orders. Considering these, we propose our solution of this challenge to solve the above issues.
CVJul 20, 2023
No-frills Temporal Video Grounding: Multi-Scale Neighboring Attention and Zoom-in Boundary DetectionQi Zhang, Sipeng Zheng, Qin Jin
Temporal video grounding (TVG) aims to retrieve the time interval of a language query from an untrimmed video. A significant challenge in TVG is the low "Semantic Noise Ratio (SNR)", which results in worse performance with lower SNR. Prior works have addressed this challenge using sophisticated techniques. In this paper, we propose a no-frills TVG model that consists of two core modules, namely multi-scale neighboring attention and zoom-in boundary detection. The multi-scale neighboring attention restricts each video token to only aggregate visual contexts from its neighbor, enabling the extraction of the most distinguishing information with multi-scale feature hierarchies from high-ratio noises. The zoom-in boundary detection then focuses on local-wise discrimination of the selected top candidates for fine-grained grounding adjustment. With an end-to-end training strategy, our model achieves competitive performance on different TVG benchmarks, while also having the advantage of faster inference speed and lighter model parameters, thanks to its lightweight architecture.
CLApr 20Code
ComPASS: Towards Personalized Agentic Social Support via Tool-Augmented CompanionshipZhaopei Huang, Yanfeng Jia, Jiayi Zhao et al.
Developing compassionate interactive systems requires agents to not only understand user emotions but also provide diverse, substantive support. While recent works explore empathetic dialogue generation, they remain limited in response form and content, struggling to satisfy diverse needs across users and contexts. To address this, we explore empowering agents with external tools to execute diverse actions. Grounded in the psychological concept of "social support", this paradigm delivers substantive, human-like companionship. Specifically, we first design a dozen user-centric tools simulating various multimedia applications, which can cover different types of social support behaviors in human-agent interaction scenarios. We then construct ComPASS-Bench, the first personalized social support benchmark for LLM-based agents, via multi-step automated synthesis and manual refinement. Based on ComPASS-Bench, we further synthesize tool use records to fine-tune the Qwen3-8B model, yielding a task-specific ComPASS-Qwen. Comprehensive evaluations across two settings reveal that while the evaluated LLMs can generate valid tool-calling requests with high success rates, significant gaps remain in final response quality. Moreover, tool-augmented responses achieve better overall performance than directly producing conversational empathy. Notably, our trained ComPASS-Qwen demonstrates substantial improvements over its base model, achieving comparable performance to several large-scale models. Our code and data are available at https://github.com/hzp3517/ComPASS.
MMJul 31, 2023
Visual Captioning at Will: Describing Images and Videos Guided by a Few Stylized SentencesDingyi Yang, Hongyu Chen, Xinglin Hou et al.
Stylized visual captioning aims to generate image or video descriptions with specific styles, making them more attractive and emotionally appropriate. One major challenge with this task is the lack of paired stylized captions for visual content, so most existing works focus on unsupervised methods that do not rely on parallel datasets. However, these approaches still require training with sufficient examples that have style labels, and the generated captions are limited to predefined styles. To address these limitations, we explore the problem of Few-Shot Stylized Visual Captioning, which aims to generate captions in any desired style, using only a few examples as guidance during inference, without requiring further training. We propose a framework called FS-StyleCap for this task, which utilizes a conditional encoder-decoder language model and a visual projection module. Our two-step training scheme proceeds as follows: first, we train a style extractor to generate style representations on an unlabeled text-only corpus. Then, we freeze the extractor and enable our decoder to generate stylized descriptions based on the extracted style vector and projected visual content vectors. During inference, our model can generate desired stylized captions by deriving the style representation from user-supplied examples. Our automatic evaluation results for few-shot sentimental visual captioning outperform state-of-the-art approaches and are comparable to models that are fully trained on labeled style corpora. Human evaluations further confirm our model s ability to handle multiple styles.
CVMar 12, 2023
Accommodating Audio Modality in CLIP for Multimodal ProcessingLudan Ruan, Anwen Hu, Yuqing Song et al.
Multimodal processing has attracted much attention lately especially with the success of pre-training. However, the exploration has mainly focused on vision-language pre-training, as introducing more modalities can greatly complicate model design and optimization. In this paper, we extend the stateof-the-art Vision-Language model CLIP to accommodate the audio modality for Vision-Language-Audio multimodal processing. Specifically, we apply inter-modal and intra-modal contrastive learning to explore the correlation between audio and other modalities in addition to the inner characteristics of the audio modality. Moreover, we further design an audio type token to dynamically learn different audio information type for different scenarios, as both verbal and nonverbal heterogeneous information is conveyed in general audios. Our proposed CLIP4VLA model is validated in different downstream tasks including video retrieval and video captioning, and achieves the state-of-the-art performance on the benchmark datasets of MSR-VTT, VATEX, and Audiocaps.
CVApr 17Code
RefereeBench: Are Video MLLMs Ready to be Multi-Sport RefereesYichen Xu, Yuanhang Liu, Chuhan Wang et al.
While Multimodal Large Language Models (MLLMs) excel at generic video understanding, their ability to support specialized, rule-grounded decision-making remains insufficiently explored. In this paper, we introduce RefereeBench, the first large-scale benchmark for evaluating MLLMs as automatic sports referees. Spanning 11 sports with 925 curated videos and 6,475 QA pairs, RefereeBench evaluates five core officiating abilities: foul existence, foul and penalty classification, foul and penalty reasoning, entity perception, and temporal grounding. The benchmark is fully human-annotated to ensure high-quality annotations grounded in authentic officiating logic and multimodal evidence. Extensive evaluations of state-of-the-art MLLMs show that even the strongest models, such as Doubao-Seed-1.8 and Gemini-3-Pro, achieve only around 60% accuracy, while the strongest open-source model, Qwen3-VL, reaches only 47%. These results indicate that current models remain far from being reliable sports referees. Further analysis shows that while models can often identify incidents and involved entities, they struggle with rule application and temporal grounding, and frequently over-call fouls on normal clips. Our benchmark highlights the need for future MLLMs that better integrate domain knowledge and multimodal understanding, advancing trustworthy AI-assisted officiating and broader multimodal decision-making.
CVAug 21, 2023
Explore and Tell: Embodied Visual Captioning in 3D EnvironmentsAnwen Hu, Shizhe Chen, Liang Zhang et al.
While current visual captioning models have achieved impressive performance, they often assume that the image is well-captured and provides a complete view of the scene. In real-world scenarios, however, a single image may not offer a good viewpoint, hindering fine-grained scene understanding. To overcome this limitation, we propose a novel task called Embodied Captioning, which equips visual captioning models with navigation capabilities, enabling them to actively explore the scene and reduce visual ambiguity from suboptimal viewpoints. Specifically, starting at a random viewpoint, an agent must navigate the environment to gather information from different viewpoints and generate a comprehensive paragraph describing all objects in the scene. To support this task, we build the ET-Cap dataset with Kubric simulator, consisting of 10K 3D scenes with cluttered objects and three annotated paragraphs per scene. We propose a Cascade Embodied Captioning model (CaBOT), which comprises of a navigator and a captioner, to tackle this task. The navigator predicts which actions to take in the environment, while the captioner generates a paragraph description based on the whole navigation trajectory. Extensive experiments demonstrate that our model outperforms other carefully designed baselines. Our dataset, codes and models are available at https://aim3-ruc.github.io/ExploreAndTell.
CLJun 23, 2023
Learning Descriptive Image Captioning via Semipermeable Maximum Likelihood EstimationZihao Yue, Anwen Hu, Liang Zhang et al.
Image captioning aims to describe visual content in natural language. As 'a picture is worth a thousand words', there could be various correct descriptions for an image. However, with maximum likelihood estimation as the training objective, the captioning model is penalized whenever its prediction mismatches with the label. For instance, when the model predicts a word expressing richer semantics than the label, it will be penalized and optimized to prefer more concise expressions, referred to as conciseness optimization. In contrast, predictions that are more concise than labels lead to richness optimization. Such conflicting optimization directions could eventually result in the model generating general descriptions. In this work, we introduce Semipermeable MaxImum Likelihood Estimation (SMILE), which allows richness optimization while blocking conciseness optimization, thus encouraging the model to generate longer captions with more details. Extensive experiments on two mainstream image captioning datasets MSCOCO and Flickr30K demonstrate that SMILE significantly enhances the descriptiveness of generated captions. We further provide in-depth investigations to facilitate a better understanding of how SMILE works.
CLMay 29, 2022
Generalizing Multimodal Pre-training into Multilingual via Language AcquisitionLiang Zhang, Anwen Hu, Qin Jin
English-based Vision-Language Pre-training (VLP) has achieved great success in various downstream tasks. Some efforts have been taken to generalize this success to non-English languages through Multilingual Vision-Language Pre-training (M-VLP). However, due to the large number of languages, M-VLP models often require huge computing resources and cannot be flexibly extended to new languages. In this work, we propose a \textbf{M}ulti\textbf{L}ingual \textbf{A}cquisition (MLA) framework that can easily generalize a monolingual Vision-Language Pre-training model into multilingual. Specifically, we design a lightweight language acquisition encoder based on state-of-the-art monolingual VLP models. We further propose a two-stage training strategy to optimize the language acquisition encoder, namely the Native Language Transfer stage and the Language Exposure stage. With much less multilingual training data and computing resources, our model achieves state-of-the-art performance on multilingual image-text and video-text retrieval benchmarks.
CVApr 28, 2023
Knowledge Enhanced Model for Live Video Comment GenerationJieting Chen, Junkai Ding, Wenping Chen et al.
Live video commenting is popular on video media platforms, as it can create a chatting atmosphere and provide supplementary information for users while watching videos. Automatically generating live video comments can improve user experience and enable human-like generation for bot chatting. Existing works mostly focus on short video datasets while ignoring other important video types such as long videos like movies. In this work, we collect a new Movie Live Comments (MovieLC) dataset to support research on live video comment generation for long videos. We also propose a knowledge enhanced generation model inspired by the divergent and informative nature of live video comments. Our model adopts a pre-training encoder-decoder framework and incorporates external knowledge. Extensive experiments show that both objective metrics and human evaluation demonstrate the effectiveness of our proposed model. The MovieLC dataset and our code will be released.
AIMar 7, 2025Code
WritingBench: A Comprehensive Benchmark for Generative WritingYuning Wu, Jiahao Mei, Ming Yan et al.
Recent advancements in large language models (LLMs) have significantly enhanced text generation capabilities, yet evaluating their performance in generative writing remains a challenge. Existing benchmarks primarily focus on generic text generation or limited in writing tasks, failing to capture the diverse requirements of high-quality written contents across various domains. To bridge this gap, we present WritingBench, a comprehensive benchmark designed to evaluate LLMs across 6 core writing domains and 100 subdomains, encompassing creative, persuasive, informative, and technical writing. We further propose a query-dependent evaluation framework that empowers LLMs to dynamically generate instance-specific assessment criteria. This framework is complemented by a fine-tuned critic model for criteria-aware scoring, enabling evaluations in style, format and length. The framework's validity is further demonstrated by its data curation capability, which enables 7B-parameter models to approach state-of-the-art (SOTA) performance. We open-source the benchmark, along with evaluation tools and modular framework components, to advance the development of LLMs in writing.
CVApr 25, 2024Code
TinyChart: Efficient Chart Understanding with Visual Token Merging and Program-of-Thoughts LearningLiang Zhang, Anwen Hu, Haiyang Xu et al.
Charts are important for presenting and explaining complex data relationships. Recently, multimodal large language models (MLLMs) have shown remarkable capabilities in various chart understanding tasks. However, the sheer size of these models in terms of parameters and computational requirements limits their use in resource-constrained environments. In this paper, we present TinyChart, an efficient MLLM for chart understanding with only 3B parameters. TinyChart overcomes two key challenges in efficient chart understanding: (1) reduce the burden of learning numerical computations through a Program-of-Thoughts (PoT) learning strategy, which trains the model to generate Python programs for numerical calculations, and (2) reduce lengthy vision feature sequences produced by the vision transformer for high-resolution images through a Vision Token Merging module, which gradually merges most similar vision tokens. Extensive experiments demonstrate that our 3B TinyChart achieves SOTA performance on a variety of chart understanding benchmarks including ChartQA, Chart-to-Text, Chart-to-Table, OpenCQA, and ChartX. It outperforms several chart understanding MLLM with up to 13B parameters such as ChartLlama and ChartAst, and close-sourced general-purpose MLLM GPT-4V on ChartQA. It also demonstrates its superior efficiency with higher throughput during inference due to a smaller model scale and more efficient vision encoding. Our code and model are available at https://github.com/X-PLUG/mPLUG-DocOwl/tree/main/TinyChart.
CVMar 9, 2024Code
POV: Prompt-Oriented View-Agnostic Learning for Egocentric Hand-Object Interaction in the Multi-View WorldBoshen Xu, Sipeng Zheng, Qin Jin
We humans are good at translating third-person observations of hand-object interactions (HOI) into an egocentric view. However, current methods struggle to replicate this ability of view adaptation from third-person to first-person. Although some approaches attempt to learn view-agnostic representation from large-scale video datasets, they ignore the relationships among multiple third-person views. To this end, we propose a Prompt-Oriented View-agnostic learning (POV) framework in this paper, which enables this view adaptation with few egocentric videos. Specifically, We introduce interactive masking prompts at the frame level to capture fine-grained action information, and view-aware prompts at the token level to learn view-agnostic representation. To verify our method, we establish two benchmarks for transferring from multiple third-person views to the egocentric view. Our extensive experiments on these benchmarks demonstrate the efficiency and effectiveness of our POV framework and prompt tuning techniques in terms of view adaptation and view generalization. Our code is available at \url{https://github.com/xuboshen/pov_acmmm2023}.
CVDec 26, 2024Code
Reversed in Time: A Novel Temporal-Emphasized Benchmark for Cross-Modal Video-Text RetrievalYang Du, Yuqi Liu, Qin Jin
Cross-modal (e.g. image-text, video-text) retrieval is an important task in information retrieval and multimodal vision-language understanding field. Temporal understanding makes video-text retrieval more challenging than image-text retrieval. However, we find that the widely used video-text benchmarks have shortcomings in comprehensively assessing abilities of models, especially in temporal understanding, causing large-scale image-text pre-trained models can already achieve comparable zero-shot performance with video-text pre-trained models. In this paper, we introduce RTime, a novel temporal-emphasized video-text retrieval dataset. We first obtain videos of actions or events with significant temporality, and then reverse these videos to create harder negative samples. We then recruit annotators to judge the significance and reversibility of candidate videos, and write captions for qualified videos. We further adopt GPT-4 to extend more captions based on human-written captions. Our RTime dataset currently consists of 21k videos with 10 captions per video, totalling about 122 hours. Based on RTime, we propose three retrieval benchmark tasks: RTime-Origin, RTime-Hard, and RTime-Binary. We further enhance the use of harder-negatives in model training, and benchmark a variety of video-text models on RTime. Extensive experiment analysis proves that RTime indeed poses new and higher challenges to video-text retrieval. We release our RTime dataset https://github.com/qyr0403/Reversed-in-Time to further advance video-text retrieval and multimodal understanding research.
CLMay 17, 2024Code
ECR-Chain: Advancing Generative Language Models to Better Emotion-Cause Reasoners through Reasoning ChainsZhaopei Huang, Jinming Zhao, Qin Jin
Understanding the process of emotion generation is crucial for analyzing the causes behind emotions. Causal Emotion Entailment (CEE), an emotion-understanding task, aims to identify the causal utterances in a conversation that stimulate the emotions expressed in a target utterance. However, current works in CEE mainly focus on modeling semantic and emotional interactions in conversations, neglecting the exploration of the emotion-generation process. This hinders the models from deeply understanding emotions, restricting their ability to produce explainable predictions. In this work, inspired by the emotion generation process of "stimulus-appraisal-emotion" in the cognitive appraisal theory, we introduce a step-by-step reasoning method, Emotion-Cause Reasoning Chain (ECR-Chain), to infer the stimulus from the target emotional expressions in conversations. Specifically, we first introduce the ECR-Chain to ChatGPT via few-shot prompting, which significantly improves its performance on the CEE task. We further propose an automated construction process to utilize ChatGPT in building an ECR-Chain set, which can enhance the reasoning abilities of smaller models through supervised training and assist the Vicuna-7B model in achieving state-of-the-art CEE performance. Moreover, our methods can enable these generative language models to effectively perform emotion-cause reasoning in an explainable manner. Our code, data and more details are at https://github.com/hzp3517/ECR-Chain.
CLAug 26, 2024
What Makes a Good Story and How Can We Measure It? A Comprehensive Survey of Story EvaluationDingyi Yang, Qin Jin
With the development of artificial intelligence, particularly the success of Large Language Models (LLMs), the quantity and quality of automatically generated stories have significantly increased. This has led to the need for automatic story evaluation to assess the generative capabilities of computing systems and analyze the quality of both automatic-generated and human-written stories. Evaluating a story can be more challenging than other generation evaluation tasks. While tasks like machine translation primarily focus on assessing the aspects of fluency and accuracy, story evaluation demands complex additional measures such as overall coherence, character development, interestingness, etc. This requires a thorough review of relevant research. In this survey, we first summarize existing storytelling tasks, including text-to-text, visual-to-text, and text-to-visual. We highlight their evaluation challenges, identify various human criteria to measure stories, and present existing benchmark datasets. Then, we propose a taxonomy to organize evaluation metrics that have been developed or can be adopted for story evaluation. We also provide descriptions of these metrics, along with the discussion of their merits and limitations. Later, we discuss the human-AI collaboration for story evaluation and generation. Finally, we suggest potential future research directions, extending from story evaluation to general evaluations.
CVApr 20
EgoEsportsQA: An Egocentric Video Benchmark for Perception and Reasoning in EsportsJianzhe Ma, Zhonghao Cao, Shangkui Chen et al.
While video large language models (Video-LLMs) excel in understanding slow-paced, real-world egocentric videos, their capabilities in high-velocity, information-dense virtual environments remain under-explored. Existing benchmarks focus on daily activities, yet lack a rigorous testbed for evaluating fast, rule-bound reasoning in virtual scenarios. To fill this gap, we introduce EgoEsportsQA, a pioneering video question-answering (QA) benchmark for grounding perception and reasoning in expert esports knowledge. We curate 1,745 high-quality QA pairs from professional matches across 3 first-person shooter games via a scalable six-stage pipeline. These questions are structured into a two-dimensional decoupled taxonomy: 11 sub-tasks in the cognitive capability dimension (covering perception and reasoning levels) and 6 sub-tasks in the esports knowledge dimension. Comprehensive evaluations of state-of-the-art Video-LLMs reveal that current models still fail to achieve satisfactory performance, with the best model only 71.58%. The results expose notable gaps across both axes: models exhibit stronger capabilities in basic visual perception than in deep tactical reasoning, and they grasp overall macro-progression better than fine-grained micro-operations. Extensive ablation experiments demonstrate the intrinsic weaknesses of current Video-LLM architectures. Further analysis suggests that our dataset not only reveals the connections between real-world and virtual egocentric domains, but also offers guidance for optimizing downstream esports applications, thereby fostering the future advancement of Video-LLMs in various egocentric environments.
CVApr 23, 2024Code
Think-Program-reCtify: 3D Situated Reasoning with Large Language ModelsQingrong He, Kejun Lin, Shizhe Chen et al.
This work addresses the 3D situated reasoning task which aims to answer questions given egocentric observations in a 3D environment. The task remains challenging as it requires comprehensive 3D perception and complex reasoning skills. End-to-end models trained on supervised data for 3D situated reasoning suffer from data scarcity and generalization ability. Inspired by the recent success of leveraging large language models (LLMs) for visual reasoning, we propose LLM-TPC, a novel framework that leverages the planning, tool usage, and reflection capabilities of LLMs through a ThinkProgram-reCtify loop. The Think phase first decomposes the compositional question into a sequence of steps, and then the Program phase grounds each step to a piece of code and calls carefully designed 3D visual perception modules. Finally, the Rectify phase adjusts the plan and code if the program fails to execute. Experiments and analysis on the SQA3D benchmark demonstrate the effectiveness, interpretability and robustness of our method. Our code is publicly available at https://qingrongh.github.io/LLM-TPC/.
CVMar 9, 2024Code
SPAFormer: Sequential 3D Part Assembly with TransformersBoshen Xu, Sipeng Zheng, Qin Jin
We introduce SPAFormer, an innovative model designed to overcome the combinatorial explosion challenge in the 3D Part Assembly (3D-PA) task. This task requires accurate prediction of each part's poses in sequential steps. As the number of parts increases, the possible assembly combinations increase exponentially, leading to a combinatorial explosion that severely hinders the efficacy of 3D-PA. SPAFormer addresses this problem by leveraging weak constraints from assembly sequences, effectively reducing the solution space's complexity. Since the sequence of parts conveys construction rules similar to sentences structured through words, our model explores both parallel and autoregressive generation. We further strengthen SPAFormer through knowledge enhancement strategies that utilize the attributes of parts and their sequence information, enabling it to capture the inherent assembly pattern and relationships among sequentially ordered parts. We also construct a more challenging benchmark named PartNet-Assembly covering 21 varied categories to more comprehensively validate the effectiveness of SPAFormer. Extensive experiments demonstrate the superior generalization capabilities of SPAFormer, particularly with multi-tasking and in scenarios requiring long-horizon assembly. Code is available at https://github.com/xuboshen/SPAFormer.
MMApr 17
MCSC-Bench: Multimodal Context-to-Script Creation for Realistic Video ProductionHuanran Hu, Zihui Ren, Dingyi Yang et al.
Real-world video creation often involves a complex reasoning workflow of selecting relevant shots from noisy materials, planning missing shots for narrative completeness, and organizing them into coherent storylines. However, existing benchmarks focus on isolated sub-tasks and lack support for evaluating this full process. To address this gap, we propose Multimodal Context-to-Script Creation (MCSC), a new task that transforms noisy multimodal inputs and user instructions into structured, executable video scripts. We further introduce MCSC-Bench, the first large-scale MCSC dataset, comprising 11K+ well-annotated videos. Each sample includes: (1) redundant multimodal materials and user instructions; (2) a coherent, production-ready script containing material-based shots, newly planned shots (with shooting instructions), and shot-aligned voiceovers. MCSC-Bench supports comprehensive evaluation across material selection, narrative planning, and conditioned script generation, and includes both in-domain and out-of-domain test sets. Experiments show that current multimodal LLMs struggle with structure-aware reasoning under long contexts, highlighting the challenges posed by our benchmark. Models trained on MCSC-Bench achieve SOTA performance, with an 8B model surpassing Gemini-2.5-Pro, and generalize to out-of-domain scenarios. Downstream video generation guided by the generated scripts further validates the practical value of MCSC. Datasets will be public soon.
MMAug 25, 2024
Unveiling Visual Biases in Audio-Visual Localization BenchmarksLiangyu Chen, Zihao Yue, Boshen Xu et al.
Audio-Visual Source Localization (AVSL) aims to localize the source of sound within a video. In this paper, we identify a significant issue in existing benchmarks: the sounding objects are often easily recognized based solely on visual cues, which we refer to as visual bias. Such biases hinder these benchmarks from effectively evaluating AVSL models. To further validate our hypothesis regarding visual biases, we examine two representative AVSL benchmarks, VGG-SS and EpicSounding-Object, where the vision-only models outperform all audiovisual baselines. Our findings suggest that existing AVSL benchmarks need further refinement to facilitate audio-visual learning.
CVJul 25, 2025Code
ChartM$^3$: Benchmarking Chart Editing with Multimodal InstructionsDonglu Yang, Liang Zhang, Zihao Yue et al.
Charts are a fundamental visualization format widely used in data analysis across research and industry. While enabling users to edit charts based on high-level intentions is of great practical value, existing methods primarily rely on natural language instructions, which are often too ambiguous to support fine-grained editing. In this work, we introduce a novel paradigm for multimodal chart editing, where user intent is expressed through a combination of natural language and visual indicators that explicitly highlight the elements to be modified. To support this paradigm, we present Chart$\text{M}^3$, a new benchmark for Multimodal chart editing with Multi-level complexity and Multi-perspective evaluation. Chart$\text{M}^3$ contains 1,000 samples spanning four levels of editing difficulty. Each sample includes triplets in the form of (chart, code, multimodal instructions). To comprehensively evaluate chart editing models, Chart$\text{M}^3$ provides metrics that assess both visual appearance and code correctness. Our benchmark reveals significant limitations in current multimodal large language models (MLLMs), including GPT-4o, particularly in their ability to interpret and act on visual indicators. To address this, we construct Chart$\text{M}^3$-Train, a large-scale training set with 24,000 multimodal chart editing samples. Fine-tuning MLLMs on this dataset leads to substantial improvements, demonstrating the importance of multimodal supervision in building practical chart editing systems. Our datasets, codes, and evaluation tools are available at https://github.com/MLrollIT/ChartM3. %https://github.com/MLrollIT/ChartM3Our datasets, codes, and evaluation tools are available at https://github.com/yaolinli/VCE.
CLJul 16, 2025Code
A Survey of Deep Learning for Geometry Problem SolvingJianzhe Ma, Wenxuan Wang, Qin Jin
Geometry problem solving, a crucial aspect of mathematical reasoning, is vital across various domains, including education, the assessment of AI's mathematical abilities, and multimodal capability evaluation. The recent surge in deep learning technologies, particularly the emergence of multimodal large language models, has significantly accelerated research in this area. This paper provides a survey of the applications of deep learning in geometry problem solving, including (i) a comprehensive summary of the relevant tasks in geometry problem solving; (ii) a thorough review of related deep learning methods; (iii) a detailed analysis of evaluation metrics and methods; and (iv) a critical discussion of the current challenges and future directions that can be explored. Our objective is to offer a comprehensive and practical reference of deep learning for geometry problem solving, thereby fostering further advancements in this field. We create a continuously updated list of papers on GitHub: https://github.com/majianz/dl4gps.
CVMar 19, 2025Code
EgoDTM: Towards 3D-Aware Egocentric Video-Language PretrainingBoshen Xu, Yuting Mei, Xinbi Liu et al.
Egocentric video-language pretraining has significantly advanced video representation learning. Humans perceive and interact with a fully 3D world, developing spatial awareness that extends beyond text-based understanding. However, most previous works learn from 1D text or 2D visual cues, such as bounding boxes, which inherently lack 3D understanding. To bridge this gap, we introduce EgoDTM, an Egocentric Depth- and Text-aware Model, jointly trained through large-scale 3D-aware video pretraining and video-text contrastive learning. EgoDTM incorporates a lightweight 3D-aware decoder to efficiently learn 3D-awareness from pseudo depth maps generated by depth estimation models. To further facilitate 3D-aware video pretraining, we enrich the original brief captions with hand-object visual cues by organically combining several foundation models. Extensive experiments demonstrate EgoDTM's superior performance across diverse downstream tasks, highlighting its superior 3D-aware visual understanding. Our code will be released at https://github.com/xuboshen/EgoDTM.
CVMay 11
StreamPro: From Reactive Perception to Proactive Decision-Making in Streaming VideoAo Li, Zihan Xiao, Zihao Yue et al.
Proactive streaming video understanding requires models to continuously process video streams and decide when to respond, rather than merely what to respond. This naturally introduces a decision-making problem under partial observations, where models must balance early prediction against sufficient evidence. However, existing benchmarks largely follow a "see-then-answer" paradigm, where responses are triggered only after explicit evidence appears, effectively reducing proactive reasoning to delayed perception. As a result, they fail to evaluate a model's ability to make timely and reliable decisions under incomplete observations. Moreover, training proactive models is inherently challenging due to the extreme imbalance between silence and response signals in streaming trajectories, as well as the need to jointly optimize response correctness and timing. To address these challenges, we introduce StreamPro-Bench, a new benchmark that evaluates streaming models from three complementary perspectives: Perception Understanding, Temporal Reasoning, and Proactive Agency, where the last measures a model's ability to make early yet reliable decisions under partial observations. We further propose StreamPro, a two-stage training framework for proactive learning. First, we introduce CB-Stream Loss to mitigate the severe supervision imbalance during supervised fine-tuning (SFT). Then, we apply Group Relative Policy Optimization (GRPO) with a multi-grained reward design that involves both turn-level and trajectory-level rewards. Experiments show that StreamPro significantly improves proactive performance. On StreamPro-Bench, it achieves 41.5, substantially outperforming the previous best (10.4), while also maintaining strong performance on real-time streaming benchmarks, achieving 78.9 on StreamingBench-RTVU.
CLDec 14, 2025Code
What Matters in Evaluating Book-Length Stories? A Systematic Study of Long Story EvaluationDingyi Yang, Qin Jin
In this work, we conduct systematic research in a challenging area: the automatic evaluation of book-length stories (>100K tokens). Our study focuses on two key questions: (1) understanding which evaluation aspects matter most to readers, and (2) exploring effective methods for evaluating lengthy stories. We introduce the first large-scale benchmark, LongStoryEval, comprising 600 newly published books with an average length of 121K tokens (maximum 397K). Each book includes its average rating and multiple reader reviews, presented as critiques organized by evaluation aspects. By analyzing all user-mentioned aspects, we propose an evaluation criteria structure and conduct experiments to identify the most significant aspects among the 8 top-level criteria. For evaluation methods, we compare the effectiveness of three types: aggregation-based, incremental-updated, and summary-based evaluations. Our findings reveal that aggregation- and summary-based evaluations perform better, with the former excelling in detail assessment and the latter offering greater efficiency. Building on these insights, we further propose NovelCritique, an 8B model that leverages the efficient summary-based framework to review and score stories across specified aspects. NovelCritique outperforms commercial models like GPT-4o in aligning with human evaluations. Our datasets and codes are available at https://github.com/DingyiYang/LongStoryEval.
CVOct 28, 2025Code
VC4VG: Optimizing Video Captions for Text-to-Video GenerationYang Du, Zhuoran Lin, Kaiqiang Song et al.
Recent advances in text-to-video (T2V) generation highlight the critical role of high-quality video-text pairs in training models capable of producing coherent and instruction-aligned videos. However, strategies for optimizing video captions specifically for T2V training remain underexplored. In this paper, we introduce VC4VG (Video Captioning for Video Generation), a comprehensive caption optimization framework tailored to the needs of T2V models. We begin by analyzing caption content from a T2V perspective, decomposing the essential elements required for video reconstruction into multiple dimensions, and proposing a principled caption design methodology. To support evaluation, we construct VC4VG-Bench, a new benchmark featuring fine-grained, multi-dimensional, and necessity-graded metrics aligned with T2V-specific requirements. Extensive T2V fine-tuning experiments demonstrate a strong correlation between improved caption quality and video generation performance, validating the effectiveness of our approach. We release all benchmark tools and code at https://github.com/alimama-creative/VC4VG to support further research.
CVOct 23, 2025Code
UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-ReasoningLiangyu Chen, Hanzhang Zhou, Chenglin Cai et al.
GUI grounding, which maps natural-language instructions to actionable UI elements, is a core capability of GUI agents. Prior works largely treats instructions as a static proxy for user intent, overlooking the impact of instruction diversity and quality on grounding performance. Through a careful investigation of existing grounding datasets, we find a 23.3% flaw rate in their instructions and show that inference-time exploitation of instruction diversity yields up to a substantial 76% relative performance improvement. In this paper, we introduce the Instruction-as-Reasoning paradigm, treating instructions as dynamic analytical pathways that offer distinct perspectives and enabling the model to select the most effective pathway during reasoning. To achieve this, we propose a two-stage training framework: supervised fine-tuning (SFT) on synthesized, diverse instructions to instill multi-perspective reasoning, followed by reinforcement learning (RL) to optimize pathway selection and composition. Our resulting models, UI-Ins-7B and UI-Ins-32B, achieve state-of-the-art results on five challenging grounding benchmarks and exhibit emergent reasoning, selectively composing and synthesizing novel instruction pathways at inference. In particular, UI-Ins-32B attains the best grounding accuracy, scoring 87.3% on UI-I2E-Bench, 57.0% on ScreenSpot-Pro, and 84.9% on MMBench-GUI L2. Furthermore, our model demonstrates strong agentic potential, achieving a 74.1% success rate on AndroidWorld using UI-Ins-7B as the executor. Our in-depth analysis reveals additional insights such as how reasoning can be formulated to enhance rather than hinder grounding performance, and how our method mitigates policy collapse in the SFT+RL framework. All code and model checkpoints will be publicly released in https://github.com/alibaba/UI-Ins.
SDOct 2, 2025Code
SingMOS-Pro: An Comprehensive Benchmark for Singing Quality AssessmentYuxun Tang, Lan Liu, Wenhao Feng et al.
Singing voice generation progresses rapidly, yet evaluating singing quality remains a critical challenge. Human subjective assessment, typically in the form of listening tests, is costly and time consuming, while existing objective metrics capture only limited perceptual aspects. In this work, we introduce SingMOS-Pro, a dataset for automatic singing quality assessment. Building on our preview version SingMOS, which provides only overall ratings, SingMOS-Pro expands annotations of the additional part to include lyrics, melody, and overall quality, offering broader coverage and greater diversity. The dataset contains 7,981 singing clips generated by 41 models across 12 datasets, spanning from early systems to recent advances. Each clip receives at least five ratings from professional annotators, ensuring reliability and consistency. Furthermore, we explore how to effectively utilize MOS data annotated under different standards and benchmark several widely used evaluation methods from related tasks on SingMOS-Pro, establishing strong baselines and practical references for future research. The dataset can be accessed at https://huggingface.co/datasets/TangRain/SingMOS-Pro.
CVJun 24, 2024Code
UBiSS: A Unified Framework for Bimodal Semantic Summarization of VideosYuting Mei, Linli Yao, Qin Jin
With the surge in the amount of video data, video summarization techniques, including visual-modal(VM) and textual-modal(TM) summarization, are attracting more and more attention. However, unimodal summarization inevitably loses the rich semantics of the video. In this paper, we focus on a more comprehensive video summarization task named Bimodal Semantic Summarization of Videos (BiSSV). Specifically, we first construct a large-scale dataset, BIDS, in (video, VM-Summary, TM-Summary) triplet format. Unlike traditional processing methods, our construction procedure contains a VM-Summary extraction algorithm aiming to preserve the most salient content within long videos. Based on BIDS, we propose a Unified framework UBiSS for the BiSSV task, which models the saliency information in the video and generates a TM-summary and VM-summary simultaneously. We further optimize our model with a list-wise ranking-based objective to improve its capacity to capture highlights. Lastly, we propose a metric, $NDCG_{MS}$, to provide a joint evaluation of the bimodal summary. Experiments show that our unified framework achieves better performance than multi-stage summarization pipelines. Code and data are available at https://github.com/MeiYutingg/UBiSS.
CLJun 16, 2024Code
ESCoT: Towards Interpretable Emotional Support Dialogue SystemsTenggan Zhang, Xinjie Zhang, Jinming Zhao et al.
Understanding the reason for emotional support response is crucial for establishing connections between users and emotional support dialogue systems. Previous works mostly focus on generating better responses but ignore interpretability, which is extremely important for constructing reliable dialogue systems. To empower the system with better interpretability, we propose an emotional support response generation scheme, named $\textbf{E}$motion-Focused and $\textbf{S}$trategy-Driven $\textbf{C}$hain-$\textbf{o}$f-$\textbf{T}$hought ($\textbf{ESCoT}$), mimicking the process of $\textit{identifying}$, $\textit{understanding}$, and $\textit{regulating}$ emotions. Specially, we construct a new dataset with ESCoT in two steps: (1) $\textit{Dialogue Generation}$ where we first generate diverse conversation situations, then enhance dialogue generation using richer emotional support strategies based on these situations; (2) $\textit{Chain Supplement}$ where we focus on supplementing selected dialogues with elements such as emotion, stimuli, appraisal, and strategy reason, forming the manually verified chains. Additionally, we further develop a model to generate dialogue responses with better interpretability. We also conduct extensive experiments and human evaluations to validate the effectiveness of the proposed ESCoT and generated dialogue responses. Our data and code are available at $\href{https://github.com/TeigenZhang/ESCoT}{https://github.com/TeigenZhang/ESCoT}$.
CVMar 19, 2024Code
mPLUG-DocOwl 1.5: Unified Structure Learning for OCR-free Document UnderstandingAnwen Hu, Haiyang Xu, Jiabo Ye et al.
Structure information is critical for understanding the semantics of text-rich images, such as documents, tables, and charts. Existing Multimodal Large Language Models (MLLMs) for Visual Document Understanding are equipped with text recognition ability but lack general structure understanding abilities for text-rich document images. In this work, we emphasize the importance of structure information in Visual Document Understanding and propose the Unified Structure Learning to boost the performance of MLLMs. Our Unified Structure Learning comprises structure-aware parsing tasks and multi-grained text localization tasks across 5 domains: document, webpage, table, chart, and natural image. To better encode structure information, we design a simple and effective vision-to-text module H-Reducer, which can not only maintain the layout information but also reduce the length of visual features by merging horizontal adjacent patches through convolution, enabling the LLM to understand high-resolution images more efficiently. Furthermore, by constructing structure-aware text sequences and multi-grained pairs of texts and bounding boxes for publicly available text-rich images, we build a comprehensive training set DocStruct4M to support structure learning. Finally, we construct a small but high-quality reasoning tuning dataset DocReason25K to trigger the detailed explanation ability in the document domain. Our model DocOwl 1.5 achieves state-of-the-art performance on 10 visual document understanding benchmarks, improving the SOTA performance of MLLMs with a 7B LLM by more than 10 points in 5/10 benchmarks. Our codes, models, and datasets are publicly available at https://github.com/X-PLUG/mPLUG-DocOwl/tree/main/DocOwl1.5.
CVMay 20, 2023Code
Movie101: A New Movie Understanding BenchmarkZihao Yue, Qi Zhang, Anwen Hu et al.
To help the visually impaired enjoy movies, automatic movie narrating systems are expected to narrate accurate, coherent, and role-aware plots when there are no speaking lines of actors. Existing works benchmark this challenge as a normal video captioning task via some simplifications, such as removing role names and evaluating narrations with ngram-based metrics, which makes it difficult for automatic systems to meet the needs of real application scenarios. To narrow this gap, we construct a large-scale Chinese movie benchmark, named Movie101. Closer to real scenarios, the Movie Clip Narrating (MCN) task in our benchmark asks models to generate role-aware narration paragraphs for complete movie clips where no actors are speaking. External knowledge, such as role information and movie genres, is also provided for better movie understanding. Besides, we propose a new metric called Movie Narration Score (MNScore) for movie narrating evaluation, which achieves the best correlation with human evaluation. Our benchmark also supports the Temporal Narration Grounding (TNG) task to investigate clip localization given text descriptions. For both two tasks, our proposed methods well leverage external knowledge and outperform carefully designed baselines. The dataset and codes are released at https://github.com/yuezih/Movie101.
CVMay 15, 2023Code
Edit As You Wish: Video Caption Editing with Multi-grained User ControlLinli Yao, Yuanmeng Zhang, Ziheng Wang et al.
Automatically narrating videos in natural language complying with user requests, i.e. Controllable Video Captioning task, can help people manage massive videos with desired intentions. However, existing works suffer from two shortcomings: 1) the control signal is single-grained which can not satisfy diverse user intentions; 2) the video description is generated in a single round which can not be further edited to meet dynamic needs. In this paper, we propose a novel \textbf{V}ideo \textbf{C}aption \textbf{E}diting \textbf{(VCE)} task to automatically revise an existing video description guided by multi-grained user requests. Inspired by human writing-revision habits, we design the user command as a pivotal triplet \{\textit{operation, position, attribute}\} to cover diverse user needs from coarse-grained to fine-grained. To facilitate the VCE task, we \textit{automatically} construct an open-domain benchmark dataset named VATEX-EDIT and \textit{manually} collect an e-commerce dataset called EMMAD-EDIT. We further propose a specialized small-scale model (i.e., OPA) compared with two generalist Large Multi-modal Models to perform an exhaustive analysis of the novel task. For evaluation, we adopt comprehensive metrics considering caption fluency, command-caption consistency, and video-caption alignment. Experiments reveal the task challenges of fine-grained multi-modal semantics understanding and processing. Our datasets, codes, and evaluation tools are available at https://github.com/yaolinli/VCE.