LGJun 2
PURGE: Projected Unlearning via Retain-Guided ErasureVedant Jawandhia, Daksh Ahuja, Ghufran Alam Siddiqui et al.
We propose PURGE, a machine unlearning algorithm built on a simple but an under-exploited observation: continual learning (CL) and machine unlearning (MU) which are fundamentally dual problems. CL tries to learn new tasks without forgetting old ones; MU tries to erase specific data without hurting retained performance representing the same underlying tension in opposite directions. PURGE leverages this duality by adapting gradient projection from A-GEM (Chaudhry et al., 2019) so that every unlearning step is constrained to not increase the retain-set loss. On top of this, it performs multi-layer representation erasure, pushing forget-set activations in intermediate layers towards the retain distribution to remove information from hidden representations rather than just suppressing it at the output. A key design choice is the retain-confusion target: rather than pushing forget outputs toward the uniform distribution, which we found to be surprisingly easy for membership inference attacks to detect, we instead target the model's natural confusion pattern on retain data. This makes the unlearned model hard to distinguish from one retrained from scratch. Two self-regulating stopping criteria (a retain-loss budget and a forget-accuracy target) let the algorithm decide on its own when to stop, removing the need for manual epoch tuning. In experiments on five datasets (CIFAR-10, MNIST, SVHN, STL10, PathMNIST) across 22 class-level forgetting tasks, PURGE consistently keeps retain accuracy above 96% while achieving MIA AUROC close to 0.5 (the ideal), outperforming gradient ascent, KL-uniform, and several published baselines on the privacy-utility frontier.
LGApr 11
Improved Sample Complexity For Diffusion Model Training Without Empirical Risk Minimizer AccessMudit Gaur, Prashant Trivedi, Sasidhar Kunapuli et al.
Diffusion models have demonstrated state-of-the-art performance across vision, language, and scientific domains. Despite their empirical success, prior theoretical analyses of the sample complexity suffer from poor scaling with input data dimension or rely on unrealistic assumptions such as access to exact empirical risk minimizers. In this work, we provide a principled analysis of score estimation, establishing a sample complexity bound of $\mathcal{O}(ε^{-4})$. Our approach leverages a structured decomposition of the score estimation error into statistical, approximation, and optimization errors, enabling us to eliminate the exponential dependence on neural network parameters that arises in prior analyses. It is the first such result that achieves sample complexity bounds without assuming access to the empirical risk minimizer of score function estimation loss.
LGDec 1, 2025
Generative Modeling with Continuous Flows: Sample Complexity of Flow MatchingMudit Gaur, Prashant Trivedi, Shuchin Aeron et al.
Flow matching has recently emerged as a promising alternative to diffusion-based generative models, offering faster sampling and simpler training by learning continuous flows governed by ordinary differential equations. Despite growing empirical success, the theoretical understanding of flow matching remains limited, particularly in terms of sample complexity results. In this work, we provide the first analysis of the sample complexity for flow-matching based generative models without assuming access to the empirical risk minimizer (ERM) of the loss function for estimating the velocity field. Under standard assumptions on the loss function for velocity field estimation and boundedness of the data distribution, we show that a sufficiently expressive neural network can learn a velocity field such that with $\mathcal{O}(ε^{-4})$ samples, such that the Wasserstein-2 distance between the learned and the true distribution is less than $\mathcal{O}(ε)$. The key technical idea is to decompose the velocity field estimation error into neural-network approximation error, statistical error due to the finite sample size, and optimization error due to the finite number of optimization steps for estimating the velocity field. Each of these terms are then handled via techniques that may be of independent interest.
LGJan 26, 2023
Multi-Agent Congestion Cost Minimization With Linear Function ApproximationsPrashant Trivedi, Nandyala Hemachandra
This work considers multiple agents traversing a network from a source node to the goal node. The cost to an agent for traveling a link has a private as well as a congestion component. The agent's objective is to find a path to the goal node with minimum overall cost in a decentralized way. We model this as a fully decentralized multi-agent reinforcement learning problem and propose a novel multi-agent congestion cost minimization (MACCM) algorithm. Our MACCM algorithm uses linear function approximations of transition probabilities and the global cost function. In the absence of a central controller and to preserve privacy, agents communicate the cost function parameters to their neighbors via a time-varying communication network. Moreover, each agent maintains its estimate of the global state-action value, which is updated via a multi-agent extended value iteration (MAEVI) sub-routine. We show that our MACCM algorithm achieves a sub-linear regret. The proof requires the convergence of cost function parameters, the MAEVI algorithm, and analysis of the regret bounds induced by the MAEVI triggering condition for each agent. We implement our algorithm on a two node network with multiple links to validate it. We first identify the optimal policy, the optimal number of agents going to the goal node in each period. We observe that the average regret is close to zero for 2 and 3 agents. The optimal policy captures the trade-off between the minimum cost of staying at a node and the congestion cost of going to the goal node. Our work is a generalization of learning the stochastic shortest path problem.
LGNov 6, 2025
Regret Lower Bounds for Decentralized Multi-Agent Stochastic Shortest Path ProblemsUtkarsh U. Chavan, Prashant Trivedi, Nandyala Hemachandra
Multi-agent systems (MAS) are central to applications such as swarm robotics and traffic routing, where agents must coordinate in a decentralized manner to achieve a common objective. Stochastic Shortest Path (SSP) problems provide a natural framework for modeling decentralized control in such settings. While the problem of learning in SSP has been extensively studied in single-agent settings, the decentralized multi-agent variant remains largely unexplored. In this work, we take a step towards addressing that gap. We study decentralized multi-agent SSPs (Dec-MASSPs) under linear function approximation, where the transition dynamics and costs are represented using linear models. Applying novel symmetry-based arguments, we identify the structure of optimal policies. Our main contribution is the first regret lower bound for this setting based on the construction of hard-to-learn instances for any number of agents, $n$. Our regret lower bound of $Ω(\sqrt{K})$, over $K$ episodes, highlights the inherent learning difficulty in Dec-MASSPs. These insights clarify the learning complexity of decentralized control and can further guide the design of efficient learning algorithms in multi-agent systems.
LGJan 7, 2025
Align-Pro: A Principled Approach to Prompt Optimization for LLM AlignmentPrashant Trivedi, Souradip Chakraborty, Avinash Reddy et al.
The alignment of large language models (LLMs) with human values is critical as these models become increasingly integrated into various societal and decision-making processes. Traditional methods, such as reinforcement learning from human feedback (RLHF), achieve alignment by fine-tuning model parameters, but these approaches are often computationally expensive and impractical when models are frozen or inaccessible for parameter modification. In contrast, prompt optimization is a viable alternative to RLHF for LLM alignment. While the existing literature has shown empirical promise of prompt optimization, its theoretical underpinning remains under-explored. We address this gap by formulating prompt optimization as an optimization problem and try to provide theoretical insights into the optimality of such a framework. To analyze the performance of the prompt optimization, we study theoretical suboptimality bounds and provide insights in terms of how prompt optimization depends upon the given prompter and target model. We also provide empirical validation through experiments on various datasets, demonstrating that prompt optimization can effectively align LLMs, even when parameter fine-tuning is not feasible.
LGMay 23, 2025
Improved Sample Complexity For Diffusion Model Training Without Empirical Risk Minimizer AccessMudit Gaur, Prashant Trivedi, Sasidhar Kunapuli et al.
Diffusion models have demonstrated state-of-the-art performance across vision, language, and scientific domains. Despite their empirical success, prior theoretical analyses of the sample complexity suffer from poor scaling with input data dimension or rely on unrealistic assumptions such as access to exact empirical risk minimizers. In this work, we provide a principled analysis of score estimation, establishing a sample complexity bound of $\mathcal{O}(ε^{-4})$. Our approach leverages a structured decomposition of the score estimation error into statistical, approximation, and optimization errors, enabling us to eliminate the exponential dependence on neural network parameters that arises in prior analyses. It is the first such result that achieves sample complexity bounds without assuming access to the empirical risk minimizer of score function estimation loss.
LGSep 3, 2021
Multi-agent Natural Actor-critic Reinforcement Learning AlgorithmsPrashant Trivedi, Nandyala Hemachandra
Multi-agent actor-critic algorithms are an important part of the Reinforcement Learning paradigm. We propose three fully decentralized multi-agent natural actor-critic (MAN) algorithms in this work. The objective is to collectively find a joint policy that maximizes the average long-term return of these agents. In the absence of a central controller and to preserve privacy, agents communicate some information to their neighbors via a time-varying communication network. We prove convergence of all the 3 MAN algorithms to a globally asymptotically stable set of the ODE corresponding to actor update; these use linear function approximations. We show that the Kullback-Leibler divergence between policies of successive iterates is proportional to the objective function's gradient. We observe that the minimum singular value of the Fisher information matrix is well within the reciprocal of the policy parameter dimension. Using this, we theoretically show that the optimal value of the deterministic variant of the MAN algorithm at each iterate dominates that of the standard gradient-based multi-agent actor-critic (MAAC) algorithm. To our knowledge, it is a first such result in multi-agent reinforcement learning (MARL). To illustrate the usefulness of our proposed algorithms, we implement them on a bi-lane traffic network to reduce the average network congestion. We observe an almost 25\% reduction in the average congestion in 2 MAN algorithms; the average congestion in another MAN algorithm is on par with the MAAC algorithm. We also consider a generic $15$ agent MARL; the performance of the MAN algorithms is again as good as the MAAC algorithm.
MLJan 12, 2020
Interpretable feature subset selection: A Shapley value based approachSandhya Tripathi, N. Hemachandra, Prashant Trivedi
For feature selection and related problems, we introduce the notion of classification game, a cooperative game, with features as players and hinge loss based characteristic function and relate a feature's contribution to Shapley value based error apportioning (SVEA) of total training error. Our major contribution is ($\star$) to show that for any dataset the threshold 0 on SVEA value identifies feature subset whose joint interactions for label prediction is significant or those features that span a subspace where the data is predominantly lying. In addition, our scheme ($\star$) identifies the features on which Bayes classifier doesn't depend but any surrogate loss function based finite sample classifier does; this contributes to the excess $0$-$1$ risk of such a classifier, ($\star$) estimates unknown true hinge risk of a feature, and ($\star$) relate the stability property of an allocation and negative valued SVEA by designing the analogue of core of classification game. Due to Shapley value's computationally expensive nature, we build on a known Monte Carlo based approximation algorithm that computes characteristic function (Linear Programs) only when needed. We address the potential sample bias problem in feature selection by providing interval estimates for SVEA values obtained from multiple sub-samples. We illustrate all the above aspects on various synthetic and real datasets and show that our scheme achieves better results than existing recursive feature elimination technique and ReliefF in most cases. Our theoretically grounded classification game in terms of well defined characteristic function offers interpretability (which we formalize in terms of final task) and explainability of our framework, including identification of important features.