Hansol Lim

CV
h-index12
3papers
8citations
Novelty42%
AI Score36

3 Papers

7.6CVSep 9, 2024
LiDAR-3DGS: LiDAR Reinforced 3D Gaussian Splatting for Multimodal Radiance Field Rendering

Hansol Lim, Hanbeom Chang, Jongseong Brad Choi et al.

In this paper, we explore the capabilities of multimodal inputs to 3D Gaussian Splatting (3DGS) based Radiance Field Rendering. We present LiDAR-3DGS, a novel method of reinforcing 3DGS inputs with LiDAR generated point clouds to significantly improve the accuracy and detail of 3D models. We demonstrate a systematic approach of LiDAR reinforcement to 3DGS to enable capturing of important features such as bolts, apertures, and other details that are often missed by image-based features alone. These details are crucial for engineering applications such as remote monitoring and maintenance. Without modifying the underlying 3DGS algorithm, we demonstrate that even a modest addition of LiDAR generated point cloud significantly enhances the perceptual quality of the models. At 30k iterations, the model generated by our method resulted in an increase of 7.064% in PSNR and 0.565% in SSIM, respectively. Since the LiDAR used in this research was a commonly used commercial-grade device, the improvements observed were modest and can be further enhanced with higher-grade LiDAR systems. Additionally, these improvements can be supplementary to other derivative works of Radiance Field Rendering and also provide a new insight for future LiDAR and computer vision integrated modeling.

5.7CVMay 6
PRISM: Color-Stratified Point Cloud Sampling

Hansol Lim, Minhyeok Im, Jongseong Brad Choi

We present PRISM, a novel color-guided stratified sampling method for RGB-LiDAR point clouds. Our approach is motivated by the observation that unique scene features often exhibit chromatic diversity while repetitive, redundant features are homogeneous in color. Conventional downsampling methods (Random Sampling, Voxel Grid, Normal Space Sampling) enforce spatial uniformity while ignoring this photometric content. In contrast, PRISM allocates sampling density proportional to chromatic diversity. By treating RGB color space as the stratification domain and imposing a maximum capacity k per color bin, the method preserves texture-rich regions with high color variation while substantially reducing visually homogeneous surfaces. This shifts the sampling space from spatial coverage to visual complexity to produce sparser point clouds that retain essential features for 3D reconstruction tasks.

1.2GRApr 8, 2025
Micro-splatting: Multistage Isotropy-informed Covariance Regularization Optimization for High-Fidelity 3D Gaussian Splatting

Jee Won Lee, Hansol Lim, Sooyeun Yang et al.

High-fidelity 3D Gaussian Splatting methods excel at capturing fine textures but often overlook model compactness, resulting in massive splat counts, bloated memory, long training, and complex post-processing. We present Micro-Splatting: Two-Stage Adaptive Growth and Refinement, a unified, in-training pipeline that preserves visual detail while drastically reducing model complexity without any post-processing or auxiliary neural modules. In Stage I (Growth), we introduce a trace-based covariance regularization to maintain near-isotropic Gaussians, mitigating low-pass filtering in high-frequency regions and improving spherical-harmonic color fitting. We then apply gradient-guided adaptive densification that subdivides splats only in visually complex regions, leaving smooth areas sparse. In Stage II (Refinement), we prune low-impact splats using a simple opacity-scale importance score and merge redundant neighbors via lightweight spatial and feature thresholds, producing a lean yet detail-rich model. On four object-centric benchmarks, Micro-Splatting reduces splat count and model size by up to 60% and shortens training by 20%, while matching or surpassing state-of-the-art PSNR, SSIM, and LPIPS in real-time rendering. These results demonstrate that Micro-Splatting delivers both compactness and high fidelity in a single, efficient, end-to-end framework.