Bakir Lačević

LG
h-index15
5papers
1,008citations
Novelty46%
AI Score32

5 Papers

4.7ROJun 29
Online Generation of Collision-Free Trajectories in Dynamic Environments

Nermin Covic, Bakir Lacevic

In this paper, we present an online method for converting an arbitrary geometric path, represented by a sequence of states, and generated by any planner (e.g., sampling-based planners such as RRT or PRM, search-based planners such as ARA*, etc.), into a kinematically feasible, jerk-limited trajectory. The method generates a sequence of quintic/quartic splines that can be discretized at a user-specified control rate and streamed to a low-level robot controller. Our approach enables real-time adaptation to environmental changes and can be re-invoked at any instant to generate a new trajectory from the robot's current state to a desired target state or sequence of states. Under a bounded-obstacle-velocity assumption, the method provides conditional stopping-safety guarantees over a finite time interval in dynamic environments, while allowing bounded geometric deviation from the original path. Kinematic constraints, including jerk limits, are explicitly considered. We validate the approach in a comparative simulation study against a competing method, demonstrating favorable behavior w.r.t. smoothness, computational time, and real-time performance, particularly with frequent target-state changes (up to 1 [kHz]). Real-robot experiments demonstrate applicability in real-world scenarios, including scenarios with a human as an obstacle.

2.3AIJun 7, 2024Code
SLOPE: Search with Learned Optimal Pruning-based Expansion

Davor Bokan, Zlatan Ajanovic, Bakir Lacevic

Heuristic search is often used for motion planning and pathfinding problems, for finding the shortest path in a graph while also promising completeness and optimal efficiency. The drawback is it's space complexity, specifically storing all expanded child nodes in memory and sorting large lists of active nodes, which can be a problem in real-time scenarios with limited on-board computation. To combat this, we present the Search with Learned Optimal Pruning-based Expansion (SLOPE), which, learns the distance of a node from a possible optimal path, unlike other approaches that learn a cost-to-go value. The unfavored nodes are then pruned according to the said distance, which in turn reduces the size of the open list. This ensures that the search explores only the region close to optimal paths while lowering memory and computational costs. Unlike traditional learning methods, our approach is orthogonal to estimating cost-to-go heuristics, offering a complementary strategy for improving search efficiency. We demonstrate the effectiveness of our approach evaluating it as a standalone search method and in conjunction with learned heuristic functions, achieving comparable-or-better node expansion metrics, while lowering the number of child nodes in the open list. Our code is available at https://github.com/dbokan1/SLOPE.

3.2ROJul 1, 2025
Search-Based Robot Motion Planning With Distance-Based Adaptive Motion Primitives

Benjamin Kraljusic, Zlatan Ajanovic, Nermin Covic et al.

This work proposes a motion planning algorithm for robotic manipulators that combines sampling-based and search-based planning methods. The core contribution of the proposed approach is the usage of burs of free configuration space (C-space) as adaptive motion primitives within the graph search algorithm. Due to their feature to adaptively expand in free C-space, burs enable more efficient exploration of the configuration space compared to fixed-sized motion primitives, significantly reducing the time to find a valid path and the number of required expansions. The algorithm is implemented within the existing SMPL (Search-Based Motion Planning Library) library and evaluated through a series of different scenarios involving manipulators with varying number of degrees-of-freedom (DoF) and environment complexity. Results demonstrate that the bur-based approach outperforms fixed-primitive planning in complex scenarios, particularly for high DoF manipulators, while achieving comparable performance in simpler scenarios.

3.4LGJun 6, 2019
A novel approach to model exploration for value function learning

Zlatan Ajanovic, Halil Beglerovic, Bakir Lacevic

Planning and Learning are complementary approaches. Planning relies on deliberative reasoning about the current state and sequence of future reachable states to solve the problem. Learning, on the other hand, is focused on improving system performance based on experience or available data. Learning to improve the performance of planning based on experience in similar, previously solved problems, is ongoing research. One approach is to learn Value function (cost-to-go) which can be used as heuristics for speeding up search-based planning. Existing approaches in this direction use the results of the previous search for learning the heuristics. In this work, we present a search-inspired approach of systematic model exploration for the learning of the value function which does not stop when a plan is available but rather prolongs search such that not only resulting optimal path is used but also extended region around the optimal path. This, in turn, improves both the efficiency and robustness of successive planning. Additionally, the effect of losing admissibility by using ML heuristic is managed by bounding ML with other admissible heuristics.

2.2LGMay 25, 2018
Safe learning-based optimal motion planning for automated driving

Zlatan Ajanovic, Bakir Lacevic, Georg Stettinger et al.

This paper presents preliminary work on learning the search heuristic for the optimal motion planning for automated driving in urban traffic. Previous work considered search-based optimal motion planning framework (SBOMP) that utilized numerical or model-based heuristics that did not consider dynamic obstacles. Optimal solution was still guaranteed since dynamic obstacles can only increase the cost. However, significant variations in the search efficiency are observed depending whether dynamic obstacles are present or not. This paper introduces machine learning (ML) based heuristic that takes into account dynamic obstacles, thus adding to the performance consistency for achieving real-time implementation.