Xinkai Liang

h-index3
2papers
27citations

2 Papers

5.5ROJul 15
Min-Max Regret Task Allocation and Planning of Heterogeneous Multi-Robot System in Partially Known Environments

Xinkai Liang, Huixuan Chan, Ying Liu et al.

Efficient task allocation for large-scale Heterogeneous Multi-Robot Systems (HMRS) is critical, yet dealing with complex temporal logic tasks in partially known environment (PKE) remains a computational bottleneck. Existing approaches often struggle to balance exploring uncertain regions and exploiting known resources, while also suffering from exponential computational complexity. To address these issues, this paper presents a robust planning framework that simultaneously handles high-level logical constraints and environmental uncertainty without sacrificing scalability. We formulate the problem as a min-max regret optimization, proposing a Region-Binding Atomic Proposition (RbAP) to capture resource uncertainty within the automaton structure. To solve this, we propose the Extended Planning Decision Tree (E-PDT) equipped with a novel Regret-based Branch-and-Bound (BnB) strategy. Unlike traditional methods that rely on prior probabilities or worst-case analysis, our approach dynamically prunes suboptimal policies, effectively balancing the need for information gathering (exploration) and task completion (exploitation). Theoretical analysis confirms the feasibility and completeness of our approach. Extensive numerical and physical experiments demonstrate that the proposed framework achieves near-linear scalability with respect to the number of robots and types, significantly outperforming MILP-based baselines in both solution quality and computational efficiency.

8.7CVFeb 21, 2024
Flexible Physical Camouflage Generation Based on a Differential Approach

Yang Li, Wenyi Tan, Tingrui Wang et al.

This study introduces a novel approach to neural rendering, specifically tailored for adversarial camouflage, within an extensive 3D rendering framework. Our method, named FPA, goes beyond traditional techniques by faithfully simulating lighting conditions and material variations, ensuring a nuanced and realistic representation of textures on a 3D target. To achieve this, we employ a generative approach that learns adversarial patterns from a diffusion model. This involves incorporating a specially designed adversarial loss and covert constraint loss to guarantee the adversarial and covert nature of the camouflage in the physical world. Furthermore, we showcase the effectiveness of the proposed camouflage in sticker mode, demonstrating its ability to cover the target without compromising adversarial information. Through empirical and physical experiments, FPA exhibits strong performance in terms of attack success rate and transferability. Additionally, the designed sticker-mode camouflage, coupled with a concealment constraint, adapts to the environment, yielding diverse styles of texture. Our findings highlight the versatility and efficacy of the FPA approach in adversarial camouflage applications.