Shangdong Yang

LG
h-index18
13papers
31citations
Novelty43%
AI Score52

13 Papers

LGOct 10, 2022
Learning Explicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning via Polarization Policy Gradient

Wubing Chen, Wenbin Li, Xiao Liu et al.

Cooperative multi-agent policy gradient (MAPG) algorithms have recently attracted wide attention and are regarded as a general scheme for the multi-agent system. Credit assignment plays an important role in MAPG and can induce cooperation among multiple agents. However, most MAPG algorithms cannot achieve good credit assignment because of the game-theoretic pathology known as \textit{centralized-decentralized mismatch}. To address this issue, this paper presents a novel method, \textit{\underline{M}ulti-\underline{A}gent \underline{P}olarization \underline{P}olicy \underline{G}radient} (MAPPG). MAPPG takes a simple but efficient polarization function to transform the optimal consistency of joint and individual actions into easily realized constraints, thus enabling efficient credit assignment in MAPG. Theoretically, we prove that individual policies of MAPPG can converge to the global optimum. Empirically, we evaluate MAPPG on the well-known matrix game and differential game, and verify that MAPPG can converge to the global optimum for both discrete and continuous action spaces. We also evaluate MAPPG on a set of StarCraft II micromanagement tasks and demonstrate that MAPPG outperforms the state-of-the-art MAPG algorithms.

LGMar 2, 2022
Keeping Minimal Experience to Achieve Efficient Interpretable Policy Distillation

Xiao Liu, Shuyang Liu, Wenbin Li et al.

Although deep reinforcement learning has become a universal solution for complex control tasks, its real-world applicability is still limited because lacking security guarantees for policies. To address this problem, we propose Boundary Characterization via the Minimum Experience Retention (BCMER), an end-to-end Interpretable Policy Distillation (IPD) framework. Unlike previous IPD approaches, BCMER distinguishes the importance of experiences and keeps a minimal but critical experience pool with almost no loss of policy similarity. Specifically, the proposed BCMER contains two basic steps. Firstly, we propose a novel multidimensional hyperspheres intersection (MHI) approach to divide experience points into boundary points and internal points, and reserve the crucial boundary points. Secondly, we develop a nearest-neighbor-based model to generate robust and interpretable decision rules based on the boundary points. Extensive experiments show that the proposed BCMER is able to reduce the amount of experience to 1.4%~19.1% (when the count of the naive experiences is 10k) and maintain high IPD performance. In general, the proposed BCMER is more suitable for the experience storage limited regime because it discovers the critical experience and eliminates redundant experience.

73.2AIMay 17
Behavior-Aware Auxiliary Corrections for Off-Policy Temporal-Difference Prediction

Xingguo Chen, Zhiang He, Yuchen Shen et al.

Temporal-difference learning with function approximation can be unstable under off-policy sampling. TDC stabilizes off-policy TD through an auxiliary covariance correction, and TDRC further regularizes this correction in a single-timescale recursion. This paper studies a behavior-aware replacement of the auxiliary covariance geometry in the linear prediction setting, which is the standard local model for understanding the feature-space dynamics of value-function approximation. We first replace the TDC auxiliary matrix (C) by the behavior Bellman matrix (A_μ), yielding BA-TDC, and then regularize the same behavior-aware equation to obtain BA-TDRC. This two-step construction separates the contribution of behavior-aware geometry from the contribution of regularization. The linear analysis also provides a tractable model for an auxiliary-geometry design question that arises in neural-network value approximation, where feature covariances and temporal transition matrices jointly shape the last-layer correction dynamics. We give a finite-state mean-system formulation, prove fixed-point preservation and almost-sure convergence under a Hurwitz stability condition on the instantiated mean system, and compare deterministic mean rates through the spectral radius of the exact linear error recursion. Experiments on the two-state counterexample, Baird's counterexample, Random Walk, and Boyan Chain show that the behavior-aware replacement can be highly beneficial by itself on some tasks, but that regularization is necessary for robust performance across harder settings.

73.5AIMay 16
Behavior-Induced Mirror-Prox Temporal-Difference Learning for Faster Off-Policy Prediction

Xingguo Chen, Yuchen Shen, Shangdong Yang et al.

Gradient temporal-difference methods provide stable off-policy prediction with linear function approximation, but their practical performance is strongly affected by the geometry induced by the auxiliary-variable metric. Existing Mirror-Prox TD methods typically use the feature covariance metric, whereas hybrid TD methods suggest that behavior-policy transition information can provide a more informative update geometry. This paper proposes a behavior-induced Mirror-Prox temporal-difference method, called STHTD-MP, which replaces the covariance metric in the primal-dual saddle-point formulation with the symmetric part of the behavior-policy Bellman matrix. The method keeps a single learning rate for the primal and auxiliary variables and applies a Mirror-Prox prediction-correction step to the resulting hybrid saddle-point operator. We provide a formal convergence analysis for fixed-policy linear prediction under standard stochastic approximation assumptions: the behavior-induced metric is positive definite, the joint mean system is Hurwitz, boundedness follows from a Lyapunov argument, and the stochastic recursion converges by the ODE method. We further derive projected-oracle ergodic gap bounds and an exact mean-operator comparison with GTD2-MP based on the spectral radius of the deterministic Mirror-Prox error matrix. The analysis shows that STHTD-MP can have a smaller mean contraction factor than GTD2-MP when the behavior-induced metric improves the saddle-point geometry. Exact numerical mean-operator analysis on two-state, Random Walk, and Boyan Chain benchmarks supports this condition, while Baird's counterexample is identified as a singular boundary case where the strict assumptions fail.

CVJun 19, 2025Code
AGC-Drive: A Large-Scale Dataset for Real-World Aerial-Ground Collaboration in Driving Scenarios

Yunhao Hou, Bochao Zou, Min Zhang et al.

By sharing information across multiple agents, collaborative perception helps autonomous vehicles mitigate occlusions and improve overall perception accuracy. While most previous work focus on vehicle-to-vehicle and vehicle-to-infrastructure collaboration, with limited attention to aerial perspectives provided by UAVs, which uniquely offer dynamic, top-down views to alleviate occlusions and monitor large-scale interactive environments. A major reason for this is the lack of high-quality datasets for aerial-ground collaborative scenarios. To bridge this gap, we present AGC-Drive, the first large-scale real-world dataset for Aerial-Ground Cooperative 3D perception. The data collection platform consists of two vehicles, each equipped with five cameras and one LiDAR sensor, and one UAV carrying a forward-facing camera and a LiDAR sensor, enabling comprehensive multi-view and multi-agent perception. Consisting of approximately 80K LiDAR frames and 360K images, the dataset covers 14 diverse real-world driving scenarios, including urban roundabouts, highway tunnels, and on/off ramps. Notably, 17% of the data comprises dynamic interaction events, including vehicle cut-ins, cut-outs, and frequent lane changes. AGC-Drive contains 350 scenes, each with approximately 100 frames and fully annotated 3D bounding boxes covering 13 object categories. We provide benchmarks for two 3D perception tasks: vehicle-to-vehicle collaborative perception and vehicle-to-UAV collaborative perception. Additionally, we release an open-source toolkit, including spatiotemporal alignment verification tools, multi-agent visualization systems, and collaborative annotation utilities. The dataset and code are available at https://github.com/PercepX/AGC-Drive.

11.6AIMar 24
Bitboard version of Tetris AI

Xingguo Chen, Pingshou Xiong, Zhenyu Luo et al.

The efficiency of game engines and policy optimization algorithms is crucial for training reinforcement learning (RL) agents in complex sequential decision-making tasks, such as Tetris. Existing Tetris implementations suffer from low simulation speeds, suboptimal state evaluation, and inefficient training paradigms, limiting their utility for large-scale RL research. To address these limitations, this paper proposes a high-performance Tetris AI framework based on bitboard optimization and improved RL algorithms. First, we redesign the Tetris game board and tetrominoes using bitboard representations, leveraging bitwise operations to accelerate core processes (e.g., collision detection, line clearing, and Dellacherie-Thiery Features extraction) and achieve a 53-fold speedup compared to OpenAI Gym-Tetris. Second, we introduce an afterstate-evaluating actor network that simplifies state value estimation by leveraging Tetris afterstate property, outperforming traditional action-value networks with fewer parameters. Third, we propose a buffer-optimized Proximal Policy Optimization (PPO) algorithm that balances sampling and update efficiency, achieving an average score of 3,829 on 10x10 grids within 3 minutes. Additionally, we develop a Python-Java interface compliant with the OpenAI Gym standard, enabling seamless integration with modern RL frameworks. Experimental results demonstrate that our framework enhances Tetris's utility as an RL benchmark by bridging low-level bitboard optimizations with high-level AI strategies, providing a sample-efficient and computationally lightweight solution for scalable sequential decision-making research.

GTAug 22, 2023
Efficient Last-iterate Convergence Algorithms in Solving Games

Linjian Meng, Youzhi Zhang, Zhenxing Ge et al.

To establish last-iterate convergence for Counterfactual Regret Minimization (CFR) algorithms in learning a Nash equilibrium (NE) of extensive-form games (EFGs), recent studies reformulate learning an NE of the original EFG as learning the NEs of a sequence of (perturbed) regularized EFGs. Consequently, proving last-iterate convergence in solving the original EFG reduces to proving last-iterate convergence in solving (perturbed) regularized EFGs. However, the empirical convergence rates of the algorithms in these studies are suboptimal, since they do not utilize Regret Matching (RM)-based CFR algorithms to solve perturbed EFGs, which are known the exceptionally fast empirical convergence rates. Additionally, since solving multiple perturbed regularized EFGs is required, fine-tuning across all such games is infeasible, making parameter-free algorithms highly desirable. In this paper, we prove that CFR$^+$, a classical parameter-free RM-based CFR algorithm, achieves last-iterate convergence in learning an NE of perturbed regularized EFGs. Leveraging CFR$^+$ to solve perturbed regularized EFGs, we get Reward Transformation CFR$^+$ (RTCFR$^+$). Importantly, we extend prior work on the parameter-free property of CFR$^+$, enhancing its stability, which is crucial for the empirical convergence of RTCFR$^+$. Experiments show that RTCFR$^+$ significantly outperforms existing algorithms with theoretical last-iterate convergence guarantees.

CVMay 25, 2025Code
DISTA-Net: Dynamic Closely-Spaced Infrared Small Target Unmixing

Shengdong Han, Shangdong Yang, Xin Zhang et al.

Resolving closely-spaced small targets in dense clusters presents a significant challenge in infrared imaging, as the overlapping signals hinder precise determination of their quantity, sub-pixel positions, and radiation intensities. While deep learning has advanced the field of infrared small target detection, its application to closely-spaced infrared small targets has not yet been explored. This gap exists primarily due to the complexity of separating superimposed characteristics and the lack of an open-source infrastructure. In this work, we propose the Dynamic Iterative Shrinkage Thresholding Network (DISTA-Net), which reconceptualizes traditional sparse reconstruction within a dynamic framework. DISTA-Net adaptively generates convolution weights and thresholding parameters to tailor the reconstruction process in real time. To the best of our knowledge, DISTA-Net is the first deep learning model designed specifically for the unmixing of closely-spaced infrared small targets, achieving superior sub-pixel detection accuracy. Moreover, we have established the first open-source ecosystem to foster further research in this field. This ecosystem comprises three key components: (1) CSIST-100K, a publicly available benchmark dataset; (2) CSO-mAP, a custom evaluation metric for sub-pixel detection; and (3) GrokCSO, an open-source toolkit featuring DISTA-Net and other models. Our code and dataset are available at https://github.com/GrokCV/GrokCSO.

24.8AIMay 2
Regularized Centered Emphatic Temporal Difference Learning

Xingguo Chen, Chaohui Wu, Jinguo Ye et al.

Off-policy temporal-difference (TD) learning with function approximation faces a structural tradeoff among stability, projection geometry, and variance control. Emphatic TD (ETD) improves the off-policy projection geometry through follow-on emphasis, but the follow-on trace can have high variance. We revisit this tradeoff through Bellman-error centering. Although centering naturally removes a common drift term from TD errors, we show that a naive centered emphatic extension introduces an auxiliary coupling that can destroy the positive-definiteness of the ETD key matrix. We propose \emph{Regularized Emphatic Temporal-Difference Learning} (RETD), which preserves the follow-on trace and regularizes only the auxiliary centering recursion, corresponding to lifting the lower-right block of the coupled key matrix from \(1\) to \(1+c\). We derive the RETD core matrix, prove convergence under a conservative sufficient regularization condition, and evaluate the method on diagnostic linear off-policy prediction tasks. The experiments show that RETD avoids the instability of naive centered emphatic learning, preserves favorable emphatic geometry, and exhibits a robust intermediate regime for the regularization parameter \(c\) across the diagnostics.

LGMar 26, 2025
Model-Based Offline Reinforcement Learning with Adversarial Data Augmentation

Hongye Cao, Fan Feng, Jing Huo et al.

Model-based offline Reinforcement Learning (RL) constructs environment models from offline datasets to perform conservative policy optimization. Existing approaches focus on learning state transitions through ensemble models, rollouting conservative estimation to mitigate extrapolation errors. However, the static data makes it challenging to develop a robust policy, and offline agents cannot access the environment to gather new data. To address these challenges, we introduce Model-based Offline Reinforcement learning with AdversariaL data augmentation (MORAL). In MORAL, we replace the fixed horizon rollout by employing adversaria data augmentation to execute alternating sampling with ensemble models to enrich training data. Specifically, this adversarial process dynamically selects ensemble models against policy for biased sampling, mitigating the optimistic estimation of fixed models, thus robustly expanding the training data for policy optimization. Moreover, a differential factor is integrated into the adversarial process for regularization, ensuring error minimization in extrapolations. This data-augmented optimization adapts to diverse offline tasks without rollout horizon tuning, showing remarkable applicability. Extensive experiments on D4RL benchmark demonstrate that MORAL outperforms other model-based offline RL methods in terms of policy learning and sample efficiency.

LGFeb 5, 2025
Bellman Error Centering

Xingguo Chen, Yu Gong, Shangdong Yang et al.

This paper revisits the recently proposed reward centering algorithms including simple reward centering (SRC) and value-based reward centering (VRC), and points out that SRC is indeed the reward centering, while VRC is essentially Bellman error centering (BEC). Based on BEC, we provide the centered fixpoint for tabular value functions, as well as the centered TD fixpoint for linear value function approximation. We design the on-policy CTD algorithm and the off-policy CTDC algorithm, and prove the convergence of both algorithms. Finally, we experimentally validate the stability of our proposed algorithms. Bellman error centering facilitates the extension to various reinforcement learning algorithms.

LGNov 10, 2024
A Variance Minimization Approach to Temporal-Difference Learning

Xingguo Chen, Yu Gong, Shangdong Yang et al.

Fast-converging algorithms are a contemporary requirement in reinforcement learning. In the context of linear function approximation, the magnitude of the smallest eigenvalue of the key matrix is a major factor reflecting the convergence speed. Traditional value-based RL algorithms focus on minimizing errors. This paper introduces a variance minimization (VM) approach for value-based RL instead of error minimization. Based on this approach, we proposed two objectives, the Variance of Bellman Error (VBE) and the Variance of Projected Bellman Error (VPBE), and derived the VMTD, VMTDC, and VMETD algorithms. We provided proofs of their convergence and optimal policy invariance of the variance minimization. Experimental studies validate the effectiveness of the proposed algorithms.

LGJan 22, 2022
Online Attentive Kernel-Based Temporal Difference Learning

Guang Yang, Xingguo Chen, Shangdong Yang et al.

With rising uncertainty in the real world, online Reinforcement Learning (RL) has been receiving increasing attention due to its fast learning capability and improving data efficiency. However, online RL often suffers from complex Value Function Approximation (VFA) and catastrophic interference, creating difficulty for the deep neural network to be applied to an online RL algorithm in a fully online setting. Therefore, a simpler and more adaptive approach is introduced to evaluate value function with the kernel-based model. Sparse representations are superior at handling interference, indicating that competitive sparse representations should be learnable, non-prior, non-truncated and explicit when compared with current sparse representation methods. Moreover, in learning sparse representations, attention mechanisms are utilized to represent the degree of sparsification, and a smooth attentive function is introduced into the kernel-based VFA. In this paper, we propose an Online Attentive Kernel-Based Temporal Difference (OAKTD) algorithm using two-timescale optimization and provide convergence analysis of our proposed algorithm. Experimental evaluations showed that OAKTD outperformed several Online Kernel-based Temporal Difference (OKTD) learning algorithms in addition to the Temporal Difference (TD) learning algorithm with Tile Coding on public Mountain Car, Acrobot, CartPole and Puddle World tasks.