Liangkai Zhang

CV
4papers
266citations
Novelty60%
AI Score48

4 Papers

CVJun 1Code
Cosmos 3: Omnimodal World Models for Physical AI

Aditi, Niket Agarwal, Arslan Ali et al.

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .

CVDec 18, 2020
Objectron: A Large Scale Dataset of Object-Centric Videos in the Wild with Pose Annotations

Adel Ahmadyan, Liangkai Zhang, Jianing Wei et al.

3D object detection has recently become popular due to many applications in robotics, augmented reality, autonomy, and image retrieval. We introduce the Objectron dataset to advance the state of the art in 3D object detection and foster new research and applications, such as 3D object tracking, view synthesis, and improved 3D shape representation. The dataset contains object-centric short videos with pose annotations for nine categories and includes 4 million annotated images in 14,819 annotated videos. We also propose a new evaluation metric, 3D Intersection over Union, for 3D object detection. We demonstrate the usefulness of our dataset in 3D object detection tasks by providing baseline models trained on this dataset. Our dataset and evaluation source code are available online at http://www.objectron.dev

CVJun 23, 2020
Instant 3D Object Tracking with Applications in Augmented Reality

Adel Ahmadyan, Tingbo Hou, Jianing Wei et al.

Tracking object poses in 3D is a crucial building block for Augmented Reality applications. We propose an instant motion tracking system that tracks an object's pose in space (represented by its 3D bounding box) in real-time on mobile devices. Our system does not require any prior sensory calibration or initialization to function. We employ a deep neural network to detect objects and estimate their initial 3D pose. Then the estimated pose is tracked using a robust planar tracker. Our tracker is capable of performing relative-scale 9-DoF tracking in real-time on mobile devices. By combining use of CPU and GPU efficiently, we achieve 26-FPS+ performance on mobile devices.

CVMar 7, 2020
MobilePose: Real-Time Pose Estimation for Unseen Objects with Weak Shape Supervision

Tingbo Hou, Adel Ahmadyan, Liangkai Zhang et al.

In this paper, we address the problem of detecting unseen objects from RGB images and estimating their poses in 3D. We propose two mobile friendly networks: MobilePose-Base and MobilePose-Shape. The former is used when there is only pose supervision, and the latter is for the case when shape supervision is available, even a weak one. We revisit shape features used in previous methods, including segmentation and coordinate map. We explain when and why pixel-level shape supervision can improve pose estimation. Consequently, we add shape prediction as an intermediate layer in the MobilePose-Shape, and let the network learn pose from shape. Our models are trained on mixed real and synthetic data, with weak and noisy shape supervision. They are ultra lightweight that can run in real-time on modern mobile devices (e.g. 36 FPS on Galaxy S20). Comparing with previous single-shot solutions, our method has higher accuracy, while using a significantly smaller model (2~3% in model size or number of parameters).