88.5SDMar 31Code
Audio Language Model for Deepfake Detection Grounded in Acoustic Chain-of-ThoughtRunkun Chen, Yixiong Fang, Pengyu Chang et al.
Deepfake speech detection systems are often limited to binary classification tasks and struggle to generate interpretable reasoning or provide context-rich explanations for their decisions. These models primarily extract latent embeddings for authenticity detection but fail to leverage structured acoustic evidence such as prosodic, spectral, and physiological attributes in a meaningful manner. This paper introduces CoLMbo-DF, a Feature-Guided Audio Language Model that addresses these limitations by integrating robust deepfake detection with explicit acoustic chain-of-thought reasoning. By injecting structured textual representations of low-level acoustic features directly into the model prompt, our approach grounds the model's reasoning in interpretable evidence and improves detection accuracy. To support this framework, we introduce a novel dataset of audio pairs paired with chain-of-thought annotations. Experiments show that our method, trained on a lightweight open-source language model, significantly outperforms existing audio language model baselines despite its smaller scale, marking a significant advancement in explainable deepfake speech detection.
AIFeb 11
GameDevBench: Evaluating Agentic Capabilities Through Game DevelopmentWayne Chi, Yixiong Fang, Arnav Yayavaram et al.
Despite rapid progress on coding agents, progress on their multimodal counterparts has lagged behind. A key challenge is the scarcity of evaluation testbeds that combine the complexity of software development with the need for deep multimodal understanding. Game development provides such a testbed as agents must navigate large, dense codebases while manipulating intrinsically multimodal assets such as shaders, sprites, and animations within a visual game scene. We present GameDevBench, the first benchmark for evaluating agents on game development tasks. GameDevBench consists of 132 tasks derived from web and video tutorials. Tasks require significant multimodal understanding and are complex -- the average solution requires over three times the amount of lines of code and file changes compared to prior software development benchmarks. Agents still struggle with game development, with the best agent solving only 54.5% of tasks. We find a strong correlation between perceived task difficulty and multimodal complexity, with success rates dropping from 46.9% on gameplay-oriented tasks to 31.6% on 2D graphics tasks. To improve multimodal capability, we introduce two simple image and video-based feedback mechanisms for agents. Despite their simplicity, these methods consistently improve performance, with the largest change being an increase in Claude Sonnet 4.5's performance from 33.3% to 47.7%. We release GameDevBench publicly to support further research into agentic game development.
AIJun 19, 2025
ML-Master: Towards AI-for-AI via Integration of Exploration and ReasoningZexi Liu, Yuzhu Cai, Xinyu Zhu et al.
As AI capabilities advance toward and potentially beyond human-level performance, a natural transition emerges where AI-driven development becomes more efficient than human-centric approaches. A promising pathway toward this transition lies in AI-for-AI (AI4AI), which leverages AI techniques to automate and optimize the design, training, and deployment of AI systems themselves. While LLM-based agents have shown the potential to realize AI4AI, they are often unable to fully leverage the experience accumulated by agents during the exploration of solutions in the reasoning process, leading to inefficiencies and suboptimal performance. To address this limitation, we propose ML-Master, a novel AI4AI agent that seamlessly integrates exploration and reasoning by employing a selectively scoped memory mechanism. This approach allows ML-Master to efficiently combine diverse insights from parallel solution trajectories with analytical reasoning, guiding further exploration without overwhelming the agent with excessive context. We evaluate ML-Master on the MLE-Bench, where it achieves a 29.3% average medal rate, significantly surpassing existing methods, particularly in medium-complexity tasks, while accomplishing this superior performance within a strict 12-hour time constraint-half the 24-hour limit used by previous baselines. These results demonstrate ML-Master's potential as a powerful tool for advancing AI4AI.