17.0ROFeb 23, 2023
To the Noise and Back: Diffusion for Shared AutonomyTakuma Yoneda, Luzhe Sun, Ge Yang et al.
Shared autonomy is an operational concept in which a user and an autonomous agent collaboratively control a robotic system. It provides a number of advantages over the extremes of full-teleoperation and full-autonomy in many settings. Traditional approaches to shared autonomy rely on knowledge of the environment dynamics, a discrete space of user goals that is known a priori, or knowledge of the user's policy -- assumptions that are unrealistic in many domains. Recent works relax some of these assumptions by formulating shared autonomy with model-free deep reinforcement learning (RL). In particular, they no longer need knowledge of the goal space (e.g., that the goals are discrete or constrained) or environment dynamics. However, they need knowledge of a task-specific reward function to train the policy. Unfortunately, such reward specification can be a difficult and brittle process. On top of that, the formulations inherently rely on human-in-the-loop training, and that necessitates them to prepare a policy that mimics users' behavior. In this paper, we present a new approach to shared autonomy that employs a modulation of the forward and reverse diffusion process of diffusion models. Our approach does not assume known environment dynamics or the space of user goals, and in contrast to previous work, it does not require any reward feedback, nor does it require access to the user's policy during training. Instead, our framework learns a distribution over a space of desired behaviors. It then employs a diffusion model to translate the user's actions to a sample from this distribution. Crucially, we show that it is possible to carry out this process in a manner that preserves the user's control authority. We evaluate our framework on a series of challenging continuous control tasks, and analyze its ability to effectively correct user actions while maintaining their autonomy.
Evolutionary System Prompt Learning can Facilitate Reinforcement Learning for LLMsLunjun Zhang, Ryan Chen, Bradly C. Stadie
Building agentic systems that can autonomously self-improve from experience is a longstanding goal of AI. Large language models (LLMs) today primarily self-improve via two mechanisms: self-reflection for context updates, and reinforcement learning (RL) for weight updates. In this work, we propose Evolutionary System Prompt Learning (E-SPL), a method for jointly improving model contexts and model weights. In each RL iteration, E-SPL selects multiple system prompts and runs rollouts with each in parallel. It applies RL updates to model weights conditioned on each system prompt, and evolutionary updates to the system prompt population via LLM-driven mutation and crossover. Each system prompt has a TrueSkill rating for evolutionary selection, updated from relative performance within each RL iteration batch. E-SPL encourages a natural division between declarative knowledge encoded in prompts and procedural knowledge encoded in weights, resulting in improved performance across reasoning and agentic tasks. For instance, in an easy-to-hard (AIME $\rightarrow$ BeyondAIME) generalization setting, E-SPL improves RL success rate from 38.8% $\rightarrow$ 45.1% while also outperforming reflective prompt evolution (40.0%). Overall, our results show that coupling reinforcement learning with system prompt evolution yields consistent gains in sample efficiency and generalization. Code: https://github.com/LunjunZhang/E-SPL
9.6AINov 10, 2025
AIA Forecaster: Technical ReportRohan Alur, Bradly C. Stadie, Daniel Kang et al.
This technical report describes the AIA Forecaster, a Large Language Model (LLM)-based system for judgmental forecasting using unstructured data. The AIA Forecaster approach combines three core elements: agentic search over high-quality news sources, a supervisor agent that reconciles disparate forecasts for the same event, and a set of statistical calibration techniques to counter behavioral biases in large language models. On the ForecastBench benchmark (Karger et al., 2024), the AIA Forecaster achieves performance equal to human superforecasters, surpassing prior LLM baselines. In addition to reporting on ForecastBench, we also introduce a more challenging forecasting benchmark sourced from liquid prediction markets. While the AIA Forecaster underperforms market consensus on this benchmark, an ensemble combining AIA Forecaster with market consensus outperforms consensus alone, demonstrating that our forecaster provides additive information. Our work establishes a new state of the art in AI forecasting and provides practical, transferable recommendations for future research. To the best of our knowledge, this is the first work that verifiably achieves expert-level forecasting at scale.
Wonderful Team: Zero-Shot Physical Task Planning with Visual LLMsZidan Wang, Rui Shen, Bradly Stadie
We introduce Wonderful Team, a multi-agent Vision Large Language Model (VLLM) framework for executing high-level robotic planning in a zero-shot regime. In our context, zero-shot high-level planning means that for a novel environment, we provide a VLLM with an image of the robot's surroundings and a task description, and the VLLM outputs the sequence of actions necessary for the robot to complete the task. Unlike previous methods for high-level visual planning for robotic manipulation, our method uses VLLMs for the entire planning process, enabling a more tightly integrated loop between perception, control, and planning. As a result, Wonderful Team's performance on real-world semantic and physical planning tasks often exceeds methods that rely on separate vision systems. For example, we see an average 40% success rate improvement on VimaBench over prior methods such as NLaP, an average 30% improvement over Trajectory Generators on tasks from the Trajectory Generator paper, including drawing and wiping a plate, and an average 70% improvement over Trajectory Generators on a new set of semantic reasoning tasks including environment rearrangement with implicit linguistic constraints. We hope these results highlight the rapid improvements of VLLMs in the past year, and motivate the community to consider VLLMs as an option for some high-level robotic planning problems in the future.
1.8LGSep 26, 2022
Understanding Hindsight Goal Relabeling from a Divergence Minimization PerspectiveLunjun Zhang, Bradly C. Stadie
Hindsight goal relabeling has become a foundational technique in multi-goal reinforcement learning (RL). The essential idea is that any trajectory can be seen as a sub-optimal demonstration for reaching its final state. Intuitively, learning from those arbitrary demonstrations can be seen as a form of imitation learning (IL). However, the connection between hindsight goal relabeling and imitation learning is not well understood. In this paper, we propose a novel framework to understand hindsight goal relabeling from a divergence minimization perspective. Recasting the goal reaching problem in the IL framework not only allows us to derive several existing methods from first principles, but also provides us with the tools from IL to improve goal reaching algorithms. Experimentally, we find that under hindsight relabeling, Q-learning outperforms behavioral cloning (BC). Yet, a vanilla combination of both hurts performance. Concretely, we see that the BC loss only helps when selectively applied to actions that get the agent closer to the goal according to the Q-function. Our framework also explains the puzzling phenomenon wherein a reward of (-1, 0) results in significantly better performance than a (0, 1) reward for goal reaching.
13.1LGMay 13
TEMPO: Temporal Enforcement via Mode-Separated Policy Optimization for Trustworthy LLM BacktestingZeyu Zhang, Bradly C. Stadie
Backtesting large language models on historical events requires reasoning exclusively from information available before a specified cutoff date. Yet models routinely leak post-cutoff knowledge from pre-training into their reasoning, inflating apparent accuracy and undermining evaluation validity. Prompt-based constraints fail when suppressed content is causally related to the prediction, and knowledge unlearning cannot address this problem because temporal compliance is instance-specific: the same fact may be legitimate evidence for one cutoff date and a violation for another. Rather than erasing knowledge, the model must learn temporal discipline: selecting evidence conditioned on each instance's cutoff date. We propose TEMPO (Temporal Enforcement via Mode-separated Policy Optimization), which trains this discipline via two contributions: (1) a two-mode reward where a leakage mode drives post-cutoff claims to zero as a hard prerequisite before a performance mode optimizes task performance; and (2) a GRPO-based training pipeline that enables the model to discover temporally valid reasoning strategies. We prove that training monotonically decreases leakage, converges to the leak-free optimum, and improves task performance once compliance is achieved. On three prediction tasks and two models, TEMPO reduces leakage from 2~13% to 0.6~3.7% across all conditions, with task performance improving 6~13% where strong pre-cutoff signals exist and maintained where the prediction task is inherently difficult from valid information alone.
4.4AIFeb 19
All Leaks Count, Some Count More: Interpretable Temporal Contamination Detection in LLM BacktestingZeyu Zhang, Ryan Chen, Bradly C. Stadie
To evaluate whether LLMs can accurately predict future events, we need the ability to \textit{backtest} them on events that have already resolved. This requires models to reason only with information available at a specified past date. Yet LLMs may inadvertently leak post-cutoff knowledge encoded during training, undermining the validity of retrospective evaluation. We introduce a claim-level framework for detecting and quantifying this \emph{temporal knowledge leakage}. Our approach decomposes model rationales into atomic claims and categorizes them by temporal verifiability, then applies \textit{Shapley values} to measure each claim's contribution to the prediction. This yields the \textbf{Shapley}-weighted \textbf{D}ecision-\textbf{C}ritical \textbf{L}eakage \textbf{R}ate (\textbf{Shapley-DCLR}), an interpretable metric that captures what fraction of decision-driving reasoning derives from leaked information. Building on this framework, we propose \textbf{Time}-\textbf{S}upervised \textbf{P}rediction with \textbf{E}xtracted \textbf{C}laims (\textbf{TimeSPEC}), which interleaves generation with claim verification and regeneration to proactively filter temporal contamination -- producing predictions where every supporting claim can be traced to sources available before the cutoff date. Experiments on 350 instances spanning U.S. Supreme Court case prediction, NBA salary estimation, and stock return ranking reveal substantial leakage in standard prompting baselines. TimeSPEC reduces Shapley-DCLR while preserving task performance, demonstrating that explicit, interpretable claim-level verification outperforms prompt-based temporal constraints for reliable backtesting.
7.1LGOct 3, 2025
D2 Actor Critic: Diffusion Actor Meets Distributional CriticLunjun Zhang, Shuo Han, Hanrui Lyu et al.
We introduce D2AC, a new model-free reinforcement learning (RL) algorithm designed to train expressive diffusion policies online effectively. At its core is a policy improvement objective that avoids the high variance of typical policy gradients and the complexity of backpropagation through time. This stable learning process is critically enabled by our second contribution: a robust distributional critic, which we design through a fusion of distributional RL and clipped double Q-learning. The resulting algorithm is highly effective, achieving state-of-the-art performance on a benchmark of eighteen hard RL tasks, including Humanoid, Dog, and Shadow Hand domains, spanning both dense-reward and goal-conditioned RL scenarios. Beyond standard benchmarks, we also evaluate a biologically motivated predator-prey task to examine the behavioral robustness and generalization capacity of our approach.
9.4LGMay 18, 2025
Of Mice and Machines: A Comparison of Learning Between Real World Mice and RL AgentsShuo Han, German Espinosa, Junda Huang et al.
Recent advances in reinforcement learning (RL) have demonstrated impressive capabilities in complex decision-making tasks. This progress raises a natural question: how do these artificial systems compare to biological agents, which have been shaped by millions of years of evolution? To help answer this question, we undertake a comparative study of biological mice and RL agents in a predator-avoidance maze environment. Through this analysis, we identify a striking disparity: RL agents consistently demonstrate a lack of self-preservation instinct, readily risking ``death'' for marginal efficiency gains. These risk-taking strategies are in contrast to biological agents, which exhibit sophisticated risk-assessment and avoidance behaviors. Towards bridging this gap between the biological and artificial, we propose two novel mechanisms that encourage more naturalistic risk-avoidance behaviors in RL agents. Our approach leads to the emergence of naturalistic behaviors, including strategic environment assessment, cautious path planning, and predator avoidance patterns that closely mirror those observed in biological systems.
4.1LGMay 17, 2025
LAMP: Extracting Locally Linear Decision Surfaces from LLM World ModelsRyan Chen, Youngmin Ko, Zeyu Zhang et al.
We introduce LAMP (Linear Attribution Mapping Probe), a method that shines light onto a black-box language model's decision surface and studies how reliably a model maps its stated reasons to its predictions through a locally linear model approximating the decision surface. LAMP treats the model's own self-reported explanations as a coordinate system and fits a locally linear surrogate that links those weights to the model's output. By doing so, it reveals which stated factors steer the model's decisions, and by how much. We apply LAMP to three tasks: sentiment analysis, controversial-topic detection, and safety-prompt auditing. Across these tasks, LAMP reveals that many LLMs exhibit locally linear decision landscapes. In addition, these surfaces correlate with human judgments on explanation quality and, on a clinical case-file data set, aligns with expert assessments. Since LAMP operates without requiring access to model gradients, logits, or internal activations, it serves as a practical and lightweight framework for auditing proprietary language models, and enabling assessment of whether a model behaves consistently with the explanations it provides.
9.2LGDec 15, 2021
Invariance Through Latent AlignmentTakuma Yoneda, Ge Yang, Matthew R. Walter et al.
A robot's deployment environment often involves perceptual changes that differ from what it has experienced during training. Standard practices such as data augmentation attempt to bridge this gap by augmenting source images in an effort to extend the support of the training distribution to better cover what the agent might experience at test time. In many cases, however, it is impossible to know test-time distribution-shift a priori, making these schemes infeasible. In this paper, we introduce a general approach, called Invariance Through Latent Alignment (ILA), that improves the test-time performance of a visuomotor control policy in deployment environments with unknown perceptual variations. ILA performs unsupervised adaptation at deployment-time by matching the distribution of latent features on the target domain to the agent's prior experience, without relying on paired data. Although simple, we show that this idea leads to surprising improvements on a variety of challenging adaptation scenarios, including changes in lighting conditions, the content in the scene, and camera poses. We present results on calibrated control benchmarks in simulation -- the distractor control suite -- and a physical robot under a sim-to-real setup.
World Model as a Graph: Learning Latent Landmarks for PlanningLunjun Zhang, Ge Yang, Bradly C. Stadie
Planning - the ability to analyze the structure of a problem in the large and decompose it into interrelated subproblems - is a hallmark of human intelligence. While deep reinforcement learning (RL) has shown great promise for solving relatively straightforward control tasks, it remains an open problem how to best incorporate planning into existing deep RL paradigms to handle increasingly complex environments. One prominent framework, Model-Based RL, learns a world model and plans using step-by-step virtual rollouts. This type of world model quickly diverges from reality when the planning horizon increases, thus struggling at long-horizon planning. How can we learn world models that endow agents with the ability to do temporally extended reasoning? In this work, we propose to learn graph-structured world models composed of sparse, multi-step transitions. We devise a novel algorithm to learn latent landmarks that are scattered (in terms of reachability) across the goal space as the nodes on the graph. In this same graph, the edges are the reachability estimates distilled from Q-functions. On a variety of high-dimensional continuous control tasks ranging from robotic manipulation to navigation, we demonstrate that our method, named L3P, significantly outperforms prior work, and is oftentimes the only method capable of leveraging both the robustness of model-free RL and generalization of graph-search algorithms. We believe our work is an important step towards scalable planning in reinforcement learning.
Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement LearningSilviu Pitis, Harris Chan, Stephen Zhao et al.
What goals should a multi-goal reinforcement learning agent pursue during training in long-horizon tasks? When the desired (test time) goal distribution is too distant to offer a useful learning signal, we argue that the agent should not pursue unobtainable goals. Instead, it should set its own intrinsic goals that maximize the entropy of the historical achieved goal distribution. We propose to optimize this objective by having the agent pursue past achieved goals in sparsely explored areas of the goal space, which focuses exploration on the frontier of the achievable goal set. We show that our strategy achieves an order of magnitude better sample efficiency than the prior state of the art on long-horizon multi-goal tasks including maze navigation and block stacking.
14.0LGNov 30, 2019
One-Shot Pruning of Recurrent Neural Networks by Jacobian Spectrum EvaluationMatthew Shunshi Zhang, Bradly Stadie
Recent advances in the sparse neural network literature have made it possible to prune many large feed forward and convolutional networks with only a small quantity of data. Yet, these same techniques often falter when applied to the problem of recovering sparse recurrent networks. These failures are quantitative: when pruned with recent techniques, RNNs typically obtain worse performance than they do under a simple random pruning scheme. The failures are also qualitative: the distribution of active weights in a pruned LSTM or GRU network tend to be concentrated in specific neurons and gates, and not well dispersed across the entire architecture. We seek to rectify both the quantitative and qualitative issues with recurrent network pruning by introducing a new recurrent pruning objective derived from the spectrum of the recurrent Jacobian. Our objective is data efficient (requiring only 64 data points to prune the network), easy to implement, and produces 95% sparse GRUs that significantly improve on existing baselines. We evaluate on sequential MNIST, Billion Words, and Wikitext.
14.7MLAug 23, 2018
Transfer Learning for Estimating Causal Effects using Neural NetworksSören R. Künzel, Bradly C. Stadie, Nikita Vemuri et al.
We develop new algorithms for estimating heterogeneous treatment effects, combining recent developments in transfer learning for neural networks with insights from the causal inference literature. By taking advantage of transfer learning, we are able to efficiently use different data sources that are related to the same underlying causal mechanisms. We compare our algorithms with those in the extant literature using extensive simulation studies based on large-scale voter persuasion experiments and the MNIST database. Our methods can perform an order of magnitude better than existing benchmarks while using a fraction of the data.
Some Considerations on Learning to Explore via Meta-Reinforcement LearningBradly C. Stadie, Ge Yang, Rein Houthooft et al.
We consider the problem of exploration in meta reinforcement learning. Two new meta reinforcement learning algorithms are suggested: E-MAML and E-$\text{RL}^2$. Results are presented on a novel environment we call `Krazy World' and a set of maze environments. We show E-MAML and E-$\text{RL}^2$ deliver better performance on tasks where exploration is important.
Evolved Policy GradientsRein Houthooft, Richard Y. Chen, Phillip Isola et al.
We propose a metalearning approach for learning gradient-based reinforcement learning (RL) algorithms. The idea is to evolve a differentiable loss function, such that an agent, which optimizes its policy to minimize this loss, will achieve high rewards. The loss is parametrized via temporal convolutions over the agent's experience. Because this loss is highly flexible in its ability to take into account the agent's history, it enables fast task learning. Empirical results show that our evolved policy gradient algorithm (EPG) achieves faster learning on several randomized environments compared to an off-the-shelf policy gradient method. We also demonstrate that EPG's learned loss can generalize to out-of-distribution test time tasks, and exhibits qualitatively different behavior from other popular metalearning algorithms.
45.7AIMar 21, 2017
One-Shot Imitation LearningYan Duan, Marcin Andrychowicz, Bradly C. Stadie et al.
Imitation learning has been commonly applied to solve different tasks in isolation. This usually requires either careful feature engineering, or a significant number of samples. This is far from what we desire: ideally, robots should be able to learn from very few demonstrations of any given task, and instantly generalize to new situations of the same task, without requiring task-specific engineering. In this paper, we propose a meta-learning framework for achieving such capability, which we call one-shot imitation learning. Specifically, we consider the setting where there is a very large set of tasks, and each task has many instantiations. For example, a task could be to stack all blocks on a table into a single tower, another task could be to place all blocks on a table into two-block towers, etc. In each case, different instances of the task would consist of different sets of blocks with different initial states. At training time, our algorithm is presented with pairs of demonstrations for a subset of all tasks. A neural net is trained that takes as input one demonstration and the current state (which initially is the initial state of the other demonstration of the pair), and outputs an action with the goal that the resulting sequence of states and actions matches as closely as possible with the second demonstration. At test time, a demonstration of a single instance of a new task is presented, and the neural net is expected to perform well on new instances of this new task. The use of soft attention allows the model to generalize to conditions and tasks unseen in the training data. We anticipate that by training this model on a much greater variety of tasks and settings, we will obtain a general system that can turn any demonstrations into robust policies that can accomplish an overwhelming variety of tasks. Videos available at https://bit.ly/nips2017-oneshot .
Third-Person Imitation LearningBradly C. Stadie, Pieter Abbeel, Ilya Sutskever
Reinforcement learning (RL) makes it possible to train agents capable of achieving sophisticated goals in complex and uncertain environments. A key difficulty in reinforcement learning is specifying a reward function for the agent to optimize. Traditionally, imitation learning in RL has been used to overcome this problem. Unfortunately, hitherto imitation learning methods tend to require that demonstrations are supplied in the first-person: the agent is provided with a sequence of states and a specification of the actions that it should have taken. While powerful, this kind of imitation learning is limited by the relatively hard problem of collecting first-person demonstrations. Humans address this problem by learning from third-person demonstrations: they observe other humans perform tasks, infer the task, and accomplish the same task themselves. In this paper, we present a method for unsupervised third-person imitation learning. Here third-person refers to training an agent to correctly achieve a simple goal in a simple environment when it is provided a demonstration of a teacher achieving the same goal but from a different viewpoint; and unsupervised refers to the fact that the agent receives only these third-person demonstrations, and is not provided a correspondence between teacher states and student states. Our methods primary insight is that recent advances from domain confusion can be utilized to yield domain agnostic features which are crucial during the training process. To validate our approach, we report successful experiments on learning from third-person demonstrations in a pointmass domain, a reacher domain, and inverted pendulum.
47.4AIJul 3, 2015
Incentivizing Exploration In Reinforcement Learning With Deep Predictive ModelsBradly C. Stadie, Sergey Levine, Pieter Abbeel
Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical in higher dimensions due to their reliance on enumerating the state-action space. Hence, exploration in complex domains is often performed with simple epsilon-greedy methods. In this paper, we consider the challenging Atari games domain, which requires processing raw pixel inputs and delayed rewards. We evaluate several more sophisticated exploration strategies, including Thompson sampling and Boltzman exploration, and propose a new exploration method based on assigning exploration bonuses from a concurrently learned model of the system dynamics. By parameterizing our learned model with a neural network, we are able to develop a scalable and efficient approach to exploration bonuses that can be applied to tasks with complex, high-dimensional state spaces. In the Atari domain, our method provides the most consistent improvement across a range of games that pose a major challenge for prior methods. In addition to raw game-scores, we also develop an AUC-100 metric for the Atari Learning domain to evaluate the impact of exploration on this benchmark.