Jasmin Niess

HC
4papers
131citations
Novelty24%
AI Score18

4 Papers

HCMar 30, 2021
The Development and Validation of the Technology-Supported Reflection Inventory

Marit Bentvelzen, Jasmin Niess, Mikołaj P. Woźniak et al.

Reflection is an often addressed design goal in Human-Computer Interaction (HCI) research. An increasing number of artefacts for reflection have been developed in recent years. However, evaluating if and how an interactive technology helps a user reflect is still complex. This makes it difficult to compare artefacts (or prototypes) for reflection, impeding future design efforts. To address this issue, we developed the \emph{Technology-Supported Reflection Inventory} (TSRI), which is a scale that evaluates how effectively a system supports reflection. We first created a list of possible scale items based on past work in defining reflection. The items were then reviewed by experts. Next, we performed exploratory factor analysis to reduce the scale to its final length of nine items. Subsequently, we confirmed test-retest validity of our instrument, as well as its construct validity. The TSRI enables researchers and practitioners to compare prototypes designed to support reflection.

HCFeb 15, 2021
Creepy Technology: What Is It and How Do You Measure It?

Paweł W. Woźniak, Jakob Karolus, Florian Lang et al.

Interactive technologies are getting closer to our bodies and permeate the infrastructure of our homes. While such technologies offer many benefits, they can also cause an initial feeling of unease in users. It is important for Human-Computer Interaction to manage first impressions and avoid designing technologies that appear creepy. To that end, we developed the Perceived Creepiness of Technology Scale (PCTS), which measures how creepy a technology appears to a user in an initial encounter with a new artefact. The scale was developed based on past work on creepiness and a set of ten focus groups conducted with users from diverse backgrounds. We followed a structured process of analytically developing and validating the scale. The PCTS is designed to enable designers and researchers to quickly compare interactive technologies and ensure that they do not design technologies that produce initial feelings of creepiness in users.

CYJan 13, 2021
Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises

Daniel Diethei, Jasmin Niess, Carolin Stellmacher et al.

With the rise of COVID-19 cases globally, many countries released digital tools to mitigate the effects of the pandemic. In Germany the Robert Koch Institute (RKI) published the Corona-Data-Donation-App, a virtual citizen science (VCS) project, to establish an early warning system for the prediction of potential COVID-19 hotspots using data from wearable devices. While work on motivation for VCS projects in HCI often presents egoistic motives as prevailing, there is little research on such motives in crises situations. In this paper, we explore the socio-psychological processes and motivations to share personal data during a pandemic. Our findings indicate that collective motives dominated among app reviews (n=464) and in in-depth interviews (n=10). We contribute implications for future VCS tools in times of crises that highlight the importance of communication, transparency and responsibility.

HCApr 15, 2020
Embracing Companion Technologies

Jasmin Niess, Paweł W. Woźniak

As an increasing number of interactive devices offer human-like assistance, there is a growing need to understand the human experience of interactive agents. When interactive artefacts with human-like features become intertwined in our everyday experience, we need to make sure that they assume the right roles and contribute to our wellbeing. In this theoretical exploration, we propose a reframing of our understanding of interactions with everyday technologies by proposing the metaphor of digital companions. We employ the theory in the philosophy of empathy to propose a framework for understanding how users develop relationships with digital agents. The experiential framework for companion technologies provides connections between the users' psychological needs and companion-like features of interactive systems. Our work provides a theoretical basis for rethinking the user experience of everyday artefacts with a humanistic mindset and poses future challenges for HCI.