CLOct 27, 2023
InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological InterviewsXintao Wang, Yunze Xiao, Jen-tse Huang et al.
Role-playing agents (RPAs), powered by large language models, have emerged as a flourishing field of applications. However, a key challenge lies in assessing whether RPAs accurately reproduce the personas of target characters, namely their character fidelity. Existing methods mainly focus on the knowledge and linguistic patterns of characters. This paper, instead, introduces a novel perspective to evaluate the personality fidelity of RPAs with psychological scales. Overcoming drawbacks of previous self-report assessments on RPAs, we propose InCharacter, namely Interviewing Character agents for personality tests. Experiments include various types of RPAs and LLMs, covering 32 distinct characters on 14 widely used psychological scales. The results validate the effectiveness of InCharacter in measuring RPA personalities. Then, with InCharacter, we show that state-of-the-art RPAs exhibit personalities highly aligned with the human-perceived personalities of the characters, achieving an accuracy up to 80.7%.
ROMay 25
Data-Driven Optimization of Tactile Sensor Configurations for Efficient Dexterous ManipulationHaoran Guo, Haoyang Wang, Zhengxiong Li et al.
Tactile sensing is critical for learning-based dexterous manipulation, yet principled guidelines for sensor placement remain largely absent. While dense sensor arrays provide rich contact feedback, they impose significant hardware costs and can even degrade policy performance by introducing redundant or conflicting inputs. This paper presents the first systematic framework for quantifying the contribution of individual tactile sensors to deep reinforcement learning (DRL) policy performance. We propose a two-stage approach: a coarse empirical pruning phase that reduces the sensor count on the Shadow Hand from 92 to 21 while retaining 93\% task performance, followed by a fine-grained active learning phase that combines Gaussian Process Regression (GPR) with Lasso regression to rank the functional importance of each remaining sensor. Our analysis reveals that sensors on the thumb, ring finger, and little finger dominate manipulation performance, while middle-finger sensors exhibit negative contributions -- actively degrading policy learning. Ablation studies across three manipulation tasks (block, egg, and pen) confirm that a 14-sensor configuration preserves over 90\% of the full-array performance. Zero-shot transfer experiments on two novel objects and cross-platform validation on the Allegro and Leap Hand further demonstrate that the identified importance rankings generalize across tasks and robot morphologies. These findings establish quantitative deployment guidelines that enable practitioners to select cost-effective sensor configurations with predictable performance trade-offs.
CLJun 18, 2025Code
AgentGroupChat-V2: Divide-and-Conquer Is What LLM-Based Multi-Agent System NeedZhouhong Gu, Xiaoxuan Zhu, Yin Cai et al.
Large language model based multi-agent systems have demonstrated significant potential in social simulation and complex task resolution domains. However, current frameworks face critical challenges in system architecture design, cross-domain generalizability, and performance guarantees, particularly as task complexity and number of agents increases. We introduces AgentGroupChat-V2, a novel framework addressing these challenges through three core innovations: (1) a divide-and-conquer fully parallel architecture that decomposes user queries into hierarchical task forest structures enabling dependency management and distributed concurrent processing. (2) an adaptive collaboration engine that dynamically selects heterogeneous LLM combinations and interaction modes based on task characteristics. (3) agent organization optimization strategies combining divide-and-conquer approaches for efficient problem decomposition. Extensive experiments demonstrate AgentGroupChat-V2's superior performance across diverse domains, achieving 91.50% accuracy on GSM8K (exceeding the best baseline by 5.6 percentage points), 30.4% accuracy on competition-level AIME (nearly doubling other methods), and 79.20% pass@1 on HumanEval. Performance advantages become increasingly pronounced with higher task difficulty, particularly on Level 5 MATH problems where improvements exceed 11 percentage points compared to state-of-the-art baselines. These results confirm that AgentGroupChat-V2 provides a comprehensive solution for building efficient, general-purpose LLM multi-agent systems with significant advantages in complex reasoning scenarios. Code is available at https://github.com/MikeGu721/AgentGroupChat-V2.
NCFeb 22
CRCC: Contrast-Based Robust Cross-Subject and Cross-Site Representation Learning for EEGXiaobin Wong, Zhonghua Zhao, Haoran Guo et al.
EEG-based neural decoding models often fail to generalize across acquisition sites due to structured, site-dependent biases implicitly exploited during training. We reformulate cross-site clinical EEG learning as a bias-factorized generalization problem, in which domain shifts arise from multiple interacting sources. We identify three fundamental bias factors and propose a general training framework that mitigates their influence through data standardization and representation-level constraints. We construct a standardized multi-site EEG benchmark for Major Depressive Disorder and introduce CRCC, a two-stage training paradigm combining encoder-decoder pretraining with joint fine-tuning via cross-subject/site contrastive learning and site-adversarial optimization. CRCC consistently outperforms state-of-the-art baselines and achieves a 10.7 percentage-point improvement in balanced accuracy under strict zero-shot site transfer, demonstrating robust generalization to unseen environments.
CLFeb 13, 2025
CoSER: Coordinating LLM-Based Persona Simulation of Established RolesXintao Wang, Heng Wang, Yifei Zhang et al.
Role-playing language agents (RPLAs) have emerged as promising applications of large language models (LLMs). However, simulating established characters presents a challenging task for RPLAs, due to the lack of authentic character datasets and nuanced evaluation methods using such data. In this paper, we present CoSER, a collection of a high-quality dataset, open models, and an evaluation protocol towards effective RPLAs of established characters. The CoSER dataset covers 17,966 characters from 771 renowned books. It provides authentic dialogues with real-world intricacies, as well as diverse data types such as conversation setups, character experiences and internal thoughts. Drawing from acting methodology, we introduce given-circumstance acting for training and evaluating role-playing LLMs, where LLMs sequentially portray multiple characters in book scenes. Using our dataset, we develop CoSER 8B and CoSER 70B, i.e., advanced open role-playing LLMs built on LLaMA-3.1 models. Extensive experiments demonstrate the value of the CoSER dataset for RPLA training, evaluation and retrieval. Moreover, CoSER 70B exhibits state-of-the-art performance surpassing or matching GPT-4o on our evaluation and three existing benchmarks, i.e., achieving 75.80% and 93.47% accuracy on the InCharacter and LifeChoice benchmarks respectively.
CLOct 17, 2024
Think Thrice Before You Act: Progressive Thought Refinement in Large Language ModelsChengyu Du, Jinyi Han, Yizhou Ying et al.
Recent advancements in large language models (LLMs) have demonstrated that progressive refinement, rather than providing a single answer, results in more accurate and thoughtful outputs. However, existing methods often rely heavily on supervision signals to evaluate previous responses, making it difficult to assess output quality in more open-ended scenarios effectively. Additionally, these methods are typically designed for specific tasks, which limits their generalization to new domains. To address these limitations, we propose Progressive Thought Refinement (PTR), a framework that enables LLMs to refine their responses progressively. PTR operates in two phases: (1) Thought data construction stage: We propose a weak and strong model collaborative selection strategy to build a high-quality progressive refinement dataset to ensure logical consistency from thought to answers, and the answers are gradually refined in each round. (2) Thought-Mask Fine-Tuning Phase: We design a training structure to mask the "thought" and adjust loss weights to encourage LLMs to refine prior thought, teaching them to implicitly understand "how to improve" rather than "what is correct." Experimental results show that PTR significantly enhances LLM performance across ten diverse tasks (avg. from 49.6% to 53.5%) without task-specific fine-tuning. Notably, in more open-ended tasks, LLMs also demonstrate substantial improvements in the quality of responses beyond mere accuracy, suggesting that PTR truly teaches LLMs to self-improve over time.
AIMar 20, 2024
AgentGroupChat: An Interactive Group Chat Simulacra For Better Eliciting Emergent BehaviorZhouhong Gu, Xiaoxuan Zhu, Haoran Guo et al.
Language significantly influences the formation and evolution of Human emergent behavior, which is crucial in understanding collective intelligence within human societies. Considering that the study of how language affects human behavior needs to put it into the dynamic scenarios in which it is used, we introduce AgentGroupChat in this paper, a simulation that delves into the complex role of language in shaping collective behavior through interactive debate scenarios. Central to this simulation are characters engaging in dynamic conversation interactions. To enable simulation, we introduce the Verbal Strategist Agent, utilizing large language models to enhance interaction strategies by incorporating elements of persona and action. We set four narrative scenarios based on AgentGroupChat to demonstrate the simulation's capacity to mimic complex language use in group dynamics. Evaluations focus on aligning agent behaviors with human expectations and the emergence of collective behaviors within the simulation. Results reveal that emergent behaviors materialize from a confluence of factors: a conducive environment for extensive information exchange, characters with diverse traits, high linguistic comprehension, and strategic adaptability. During discussions on ``the impact of AI on humanity'' in AgentGroupChat simulation, philosophers commonly agreed that ``AI could enhance societal welfare with judicious limitations'' and even come to a conclusion that ``the essence of true intelligence encompasses understanding the necessity to constrain self abilities''. Additionally, in the competitive domain of casting for primary roles in films in AgentGroupChat, certain actors were ready to reduce their remuneration or accept lesser roles, motivated by their deep-seated desire to contribute to the project.
ROMar 11, 2025
Adaptive Anomaly Recovery for Telemanipulation: A Diffusion Model Approach to Vision-Based TrackingHaoyang Wang, Haoran Guo, Lingfeng Tao et al.
Dexterous telemanipulation critically relies on the continuous and stable tracking of the human operator's commands to ensure robust operation. Vison-based tracking methods are widely used but have low stability due to anomalies such as occlusions, inadequate lighting, and loss of sight. Traditional filtering, regression, and interpolation methods are commonly used to compensate for explicit information such as angles and positions. These approaches are restricted to low-dimensional data and often result in information loss compared to the original high-dimensional image and video data. Recent advances in diffusion-based approaches, which can operate on high-dimensional data, have achieved remarkable success in video reconstruction and generation. However, these methods have not been fully explored in continuous control tasks in robotics. This work introduces the Diffusion-Enhanced Telemanipulation (DET) framework, which incorporates the Frame-Difference Detection (FDD) technique to identify and segment anomalies in video streams. These anomalous clips are replaced after reconstruction using diffusion models, ensuring robust telemanipulation performance under challenging visual conditions. We validated this approach in various anomaly scenarios and compared it with the baseline methods. Experiments show that DET achieves an average RMSE reduction of 17.2% compared to the cubic spline and 51.1% compared to FFT-based interpolation for different occlusion durations.
LGNov 30, 2021
CO-SNE: Dimensionality Reduction and Visualization for Hyperbolic DataYunhui Guo, Haoran Guo, Stella Yu
Hyperbolic space can naturally embed hierarchies that often exist in real-world data and semantics. While high-dimensional hyperbolic embeddings lead to better representations, most hyperbolic models utilize low-dimensional embeddings, due to non-trivial optimization and visualization of high-dimensional hyperbolic data. We propose CO-SNE, which extends the Euclidean space visualization tool, t-SNE, to hyperbolic space. Like t-SNE, it converts distances between data points to joint probabilities and tries to minimize the Kullback-Leibler divergence between the joint probabilities of high-dimensional data $X$ and low-dimensional embedding $Y$. However, unlike Euclidean space, hyperbolic space is inhomogeneous: A volume could contain a lot more points at a location far from the origin. CO-SNE thus uses hyperbolic normal distributions for $X$ and hyperbolic \underline{C}auchy instead of t-SNE's Student's t-distribution for $Y$, and it additionally seeks to preserve $X$'s individual distances to the \underline{O}rigin in $Y$. We apply CO-SNE to naturally hyperbolic data and supervisedly learned hyperbolic features. Our results demonstrate that CO-SNE deflates high-dimensional hyperbolic data into a low-dimensional space without losing their hyperbolic characteristics, significantly outperforming popular visualization tools such as PCA, t-SNE, UMAP, and HoroPCA which is also designed for hyperbolic data.