Mihaela Rosca

ML
h-index9
13papers
1,573citations
Novelty43%
AI Score31

13 Papers

5.9MLJul 11, 2023
Implicit regularisation in stochastic gradient descent: from single-objective to two-player games

Mihaela Rosca, Marc Peter Deisenroth

Recent years have seen many insights on deep learning optimisation being brought forward by finding implicit regularisation effects of commonly used gradient-based optimisers. Understanding implicit regularisation can not only shed light on optimisation dynamics, but it can also be used to improve performance and stability across problem domains, from supervised learning to two-player games such as Generative Adversarial Networks. An avenue for finding such implicit regularisation effects has been quantifying the discretisation errors of discrete optimisers via continuous-time flows constructed by backward error analysis (BEA). The current usage of BEA is not without limitations, since not all the vector fields of continuous-time flows obtained using BEA can be written as a gradient, hindering the construction of modified losses revealing implicit regularisers. In this work, we provide a novel approach to use BEA, and show how our approach can be used to construct continuous-time flows with vector fields that can be written as gradients. We then use this to find previously unknown implicit regularisation effects, such as those induced by multiple stochastic gradient descent steps while accounting for the exact data batches used in the updates, and in generally differentiable two-player games.

2.0LGJul 9, 2023
Investigating the Edge of Stability Phenomenon in Reinforcement Learning

Rares Iordan, Marc Peter Deisenroth, Mihaela Rosca

Recent progress has been made in understanding optimisation dynamics in neural networks trained with full-batch gradient descent with momentum with the uncovering of the edge of stability phenomenon in supervised learning. The edge of stability phenomenon occurs as the leading eigenvalue of the Hessian reaches the divergence threshold of the underlying optimisation algorithm for a quadratic loss, after which it starts oscillating around the threshold, and the loss starts to exhibit local instability but decreases over long time frames. In this work, we explore the edge of stability phenomenon in reinforcement learning (RL), specifically off-policy Q-learning algorithms across a variety of data regimes, from offline to online RL. Our experiments reveal that, despite significant differences to supervised learning, such as non-stationarity of the data distribution and the use of bootstrapping, the edge of stability phenomenon can be present in off-policy deep RL. Unlike supervised learning, however, we observe strong differences depending on the underlying loss, with DQN -- using a Huber loss -- showing a strong edge of stability effect that we do not observe with C51 -- using a cross entropy loss. Our results suggest that, while neural network structure can lead to optimisation dynamics that transfer between problem domains, certain aspects of deep RL optimisation can differentiate it from domains such as supervised learning.

9.3CLOct 29, 2016Code
Sequence-to-sequence neural network models for transliteration

Mihaela Rosca, Thomas Breuel

Transliteration is a key component of machine translation systems and software internationalization. This paper demonstrates that neural sequence-to-sequence models obtain state of the art or close to state of the art results on existing datasets. In an effort to make machine transliteration accessible, we open source a new Arabic to English transliteration dataset and our trained models.

2.3MLOct 21, 2023
On discretisation drift and smoothness regularisation in neural network training

Mihaela Claudia Rosca

The deep learning recipe of casting real-world problems as mathematical optimisation and tackling the optimisation by training deep neural networks using gradient-based optimisation has undoubtedly proven to be a fruitful one. The understanding behind why deep learning works, however, has lagged behind its practical significance. We aim to make steps towards an improved understanding of deep learning with a focus on optimisation and model regularisation. We start by investigating gradient descent (GD), a discrete-time algorithm at the basis of most popular deep learning optimisation algorithms. Understanding the dynamics of GD has been hindered by the presence of discretisation drift, the numerical integration error between GD and its often studied continuous-time counterpart, the negative gradient flow (NGF). To add to the toolkit available to study GD, we derive novel continuous-time flows that account for discretisation drift. Unlike the NGF, these new flows can be used to describe learning rate specific behaviours of GD, such as training instabilities observed in supervised learning and two-player games. We then translate insights from continuous time into mitigation strategies for unstable GD dynamics, by constructing novel learning rate schedules and regularisers that do not require additional hyperparameters. Like optimisation, smoothness regularisation is another pillar of deep learning's success with wide use in supervised learning and generative modelling. Despite their individual significance, the interactions between smoothness regularisation and optimisation have yet to be explored. We find that smoothness regularisation affects optimisation across multiple deep learning domains, and that incorporating smoothness regularisation in reinforcement learning leads to a performance boost that can be recovered using adaptions to optimisation methods.

13.8MLMay 28, 2021Code
Discretization Drift in Two-Player Games

Mihaela Rosca, Yan Wu, Benoit Dherin et al.

Gradient-based methods for two-player games produce rich dynamics that can solve challenging problems, yet can be difficult to stabilize and understand. Part of this complexity originates from the discrete update steps given by simultaneous or alternating gradient descent, which causes each player to drift away from the continuous gradient flow -- a phenomenon we call discretization drift. Using backward error analysis, we derive modified continuous dynamical systems that closely follow the discrete dynamics. These modified dynamics provide an insight into the notorious challenges associated with zero-sum games, including Generative Adversarial Networks. In particular, we identify distinct components of the discretization drift that can alter performance and in some cases destabilize the game. Finally, quantifying discretization drift allows us to identify regularizers that explicitly cancel harmful forms of drift or strengthen beneficial forms of drift, and thus improve performance of GAN training.

24.4LGMay 11, 2021Code
Spectral Normalisation for Deep Reinforcement Learning: an Optimisation Perspective

Florin Gogianu, Tudor Berariu, Mihaela Rosca et al.

Most of the recent deep reinforcement learning advances take an RL-centric perspective and focus on refinements of the training objective. We diverge from this view and show we can recover the performance of these developments not by changing the objective, but by regularising the value-function estimator. Constraining the Lipschitz constant of a single layer using spectral normalisation is sufficient to elevate the performance of a Categorical-DQN agent to that of a more elaborated \rainbow{} agent on the challenging Atari domain. We conduct ablation studies to disentangle the various effects normalisation has on the learning dynamics and show that is sufficient to modulate the parameter updates to recover most of the performance of spectral normalisation. These findings hint towards the need to also focus on the neural component and its learning dynamics to tackle the peculiarities of Deep Reinforcement Learning.

20.8MLDec 14, 2020
A case for new neural network smoothness constraints

Mihaela Rosca, Theophane Weber, Arthur Gretton et al.

How sensitive should machine learning models be to input changes? We tackle the question of model smoothness and show that it is a useful inductive bias which aids generalization, adversarial robustness, generative modeling and reinforcement learning. We explore current methods of imposing smoothness constraints and observe they lack the flexibility to adapt to new tasks, they don't account for data modalities, they interact with losses, architectures and optimization in ways not yet fully understood. We conclude that new advances in the field are hinging on finding ways to incorporate data, tasks and learning into our definitions of smoothness.

40.5MLJun 25, 2019Code
Monte Carlo Gradient Estimation in Machine Learning

Shakir Mohamed, Mihaela Rosca, Michael Figurnov et al.

This paper is a broad and accessible survey of the methods we have at our disposal for Monte Carlo gradient estimation in machine learning and across the statistical sciences: the problem of computing the gradient of an expectation of a function with respect to parameters defining the distribution that is integrated; the problem of sensitivity analysis. In machine learning research, this gradient problem lies at the core of many learning problems, in supervised, unsupervised and reinforcement learning. We will generally seek to rewrite such gradients in a form that allows for Monte Carlo estimation, allowing them to be easily and efficiently used and analysed. We explore three strategies--the pathwise, score function, and measure-valued gradient estimators--exploring their historical development, derivation, and underlying assumptions. We describe their use in other fields, show how they are related and can be combined, and expand on their possible generalisations. Wherever Monte Carlo gradient estimators have been derived and deployed in the past, important advances have followed. A deeper and more widely-held understanding of this problem will lead to further advances, and it is these advances that we wish to support.

24.6LGMay 16, 2019
Deep Compressed Sensing

Yan Wu, Mihaela Rosca, Timothy Lillicrap

Compressed sensing (CS) provides an elegant framework for recovering sparse signals from compressed measurements. For example, CS can exploit the structure of natural images and recover an image from only a few random measurements. CS is flexible and data efficient, but its application has been restricted by the strong assumption of sparsity and costly reconstruction process. A recent approach that combines CS with neural network generators has removed the constraint of sparsity, but reconstruction remains slow. Here we propose a novel framework that significantly improves both the performance and speed of signal recovery by jointly training a generator and the optimisation process for reconstruction via meta-learning. We explore training the measurements with different objectives, and derive a family of models based on minimising measurement errors. We show that Generative Adversarial Nets (GANs) can be viewed as a special case in this family of models. Borrowing insights from the CS perspective, we develop a novel way of improving GANs using gradient information from the discriminator.

17.8LGJun 28, 2018
Learning Implicit Generative Models with the Method of Learned Moments

Suman Ravuri, Shakir Mohamed, Mihaela Rosca et al.

We propose a method of moments (MoM) algorithm for training large-scale implicit generative models. Moment estimation in this setting encounters two problems: it is often difficult to define the millions of moments needed to learn the model parameters, and it is hard to determine which properties are useful when specifying moments. To address the first issue, we introduce a moment network, and define the moments as the network's hidden units and the gradient of the network's output with the respect to its parameters. To tackle the second problem, we use asymptotic theory to highlight desiderata for moments -- namely they should minimize the asymptotic variance of estimated model parameters -- and introduce an objective to learn better moments. The sequence of objectives created by this Method of Learned Moments (MoLM) can train high-quality neural image samplers. On CIFAR-10, we demonstrate that MoLM-trained generators achieve significantly higher Inception Scores and lower Frechet Inception Distances than those trained with gradient penalty-regularized and spectrally-normalized adversarial objectives. These generators also achieve nearly perfect Multi-Scale Structural Similarity Scores on CelebA, and can create high-quality samples of 128x128 images.

26.4MLFeb 19, 2018
Distribution Matching in Variational Inference

Mihaela Rosca, Balaji Lakshminarayanan, Shakir Mohamed

With the increasingly widespread deployment of generative models, there is a mounting need for a deeper understanding of their behaviors and limitations. In this paper, we expose the limitations of Variational Autoencoders (VAEs), which consistently fail to learn marginal distributions in both latent and visible spaces. We show this to be a consequence of learning by matching conditional distributions, and the limitations of explicit model and posterior distributions. It is popular to consider Generative Adversarial Networks (GANs) as a means of overcoming these limitations, leading to hybrids of VAEs and GANs. We perform a large-scale evaluation of several VAE-GAN hybrids and analyze the implications of class probability estimation for learning distributions. While promising, we conclude that at present, VAE-GAN hybrids have limited applicability: they are harder to scale, evaluate, and use for inference compared to VAEs; and they do not improve over the generation quality of GANs.

30.2MLOct 23, 2017
Many Paths to Equilibrium: GANs Do Not Need to Decrease a Divergence At Every Step

William Fedus, Mihaela Rosca, Balaji Lakshminarayanan et al.

Generative adversarial networks (GANs) are a family of generative models that do not minimize a single training criterion. Unlike other generative models, the data distribution is learned via a game between a generator (the generative model) and a discriminator (a teacher providing training signal) that each minimize their own cost. GANs are designed to reach a Nash equilibrium at which each player cannot reduce their cost without changing the other players' parameters. One useful approach for the theory of GANs is to show that a divergence between the training distribution and the model distribution obtains its minimum value at equilibrium. Several recent research directions have been motivated by the idea that this divergence is the primary guide for the learning process and that every step of learning should decrease the divergence. We show that this view is overly restrictive. During GAN training, the discriminator provides learning signal in situations where the gradients of the divergences between distributions would not be useful. We provide empirical counterexamples to the view of GAN training as divergence minimization. Specifically, we demonstrate that GANs are able to learn distributions in situations where the divergence minimization point of view predicts they would fail. We also show that gradient penalties motivated from the divergence minimization perspective are equally helpful when applied in other contexts in which the divergence minimization perspective does not predict they would be helpful. This contributes to a growing body of evidence that GAN training may be more usefully viewed as approaching Nash equilibria via trajectories that do not necessarily minimize a specific divergence at each step.

33.4MLJun 15, 2017
Variational Approaches for Auto-Encoding Generative Adversarial Networks

Mihaela Rosca, Balaji Lakshminarayanan, David Warde-Farley et al.

Auto-encoding generative adversarial networks (GANs) combine the standard GAN algorithm, which discriminates between real and model-generated data, with a reconstruction loss given by an auto-encoder. Such models aim to prevent mode collapse in the learned generative model by ensuring that it is grounded in all the available training data. In this paper, we develop a principle upon which auto-encoders can be combined with generative adversarial networks by exploiting the hierarchical structure of the generative model. The underlying principle shows that variational inference can be used a basic tool for learning, but with the in- tractable likelihood replaced by a synthetic likelihood, and the unknown posterior distribution replaced by an implicit distribution; both synthetic likelihoods and implicit posterior distributions can be learned using discriminators. This allows us to develop a natural fusion of variational auto-encoders and generative adversarial networks, combining the best of both these methods. We describe a unified objective for optimization, discuss the constraints needed to guide learning, connect to the wide range of existing work, and use a battery of tests to systematically and quantitatively assess the performance of our method.