Jekan Thangavelautham

RO
h-index2
3papers
50citations
Novelty43%
AI Score21

3 Papers

3.5ROMar 19, 2019
A Spring Propelled Extreme Environment Robot for Off-World Cave Exploration

Steven Morad, Thomas Dailey, Leonard Vance et al.

Pits on the Moon and Mars are intriguing geological formations that have yet to be explored. These geological formations can provide protection from harsh diurnal temperature variations, ionizing radiation, and meteorite impacts. Some have proposed that these underground formations are well-suited as human outposts. Some theorize that the Martian pits may harbor remnants of past life. Unfortunately, these geo-logical formations have been off-limits to conventional wheeled rovers and lander systems due to their collapsed ceiling or 'skylight' entrances. In this paper, a new low-cost method to explore these pits is presented using the Spring Propelled Extreme Environment Robot (SPEER). The SPEER consists of a launch system that flings disposable spherical microbots through skylights into the pits. The microbots are low-cost and composed of aluminium Al-6061 disposable spheres with an array of adapted COTS sensors and a solid rocket motor for soft landing.By moving most control authority to the launcher, the microbots become very simple, lightweight, and low-cost. We present a preliminary design of the microbots that can be built today using commercial components for under 500 USD. The microbots have a total mass of 1 kg, with more than 750 g available for a science instrument. In this paper, we present the design, dynamics and control, and operation of these microbots. This is followed by initial feasibility studies of the SPEER system by simulating exploration of a known Lunar pit in Mare Tranquillitatis.

1.7ROSep 14, 2017
An Information Theoretic Approach to Sample Acquisition and Perception in Planetary Robotics

Garrett Fleetwood, Jekan Thangavelautham

An important and emerging component of planetary exploration is sample retrieval and return to Earth. Obtaining and analyzing rock samples can provide unprecedented insight into the geology, geo-history and prospects for finding past life and water. Current methods of exploration rely on mission scientists to identify objects of interests and this presents major operational challenges. Finding objects of interests will require systematic and efficient methods to quickly and correctly evaluate the importance of hundreds if not thousands of samples so that the most interesting are saved for further analysis by the mission scientists. In this paper, we propose an automated information theoretic approach to identify shapes of interests using a library of predefined interesting shapes. These predefined shapes maybe human input or samples that are then extrapolated by the shape matching system using the Superformula to judge the importance of newly obtained objects. Shape samples are matched to a library of shapes using the eigenfaces approach enabling categorization and prioritization of the sample. The approach shows robustness to simulated sensor noise of up to 20%. The effect of shape parameters and rotational angle on shape matching accuracy has been analyzed. The approach shows significant promise and efforts are underway in testing the algorithm with real rock samples.

2.6LGJan 26, 2017
FPGA Architecture for Deep Learning and its application to Planetary Robotics

Pranay Gankidi, Jekan Thangavelautham

Autonomous control systems onboard planetary rovers and spacecraft benefit from having cognitive capabilities like learning so that they can adapt to unexpected situations in-situ. Q-learning is a form of reinforcement learning and it has been efficient in solving certain class of learning problems. However, embedded systems onboard planetary rovers and spacecraft rarely implement learning algorithms due to the constraints faced in the field, like processing power, chip size, convergence rate and costs due to the need for radiation hardening. These challenges present a compelling need for a portable, low-power, area efficient hardware accelerator to make learning algorithms practical onboard space hardware. This paper presents a FPGA implementation of Q-learning with Artificial Neural Networks (ANN). This method matches the massive parallelism inherent in neural network software with the fine-grain parallelism of an FPGA hardware thereby dramatically reducing processing time. Mars Science Laboratory currently uses Xilinx-Space-grade Virtex FPGA devices for image processing, pyrotechnic operation control and obstacle avoidance. We simulate and program our architecture on a Xilinx Virtex 7 FPGA. The architectural implementation for a single neuron Q-learning and a more complex Multilayer Perception (MLP) Q-learning accelerator has been demonstrated. The results show up to a 43-fold speed up by Virtex 7 FPGAs compared to a conventional Intel i5 2.3 GHz CPU. Finally, we simulate the proposed architecture using the Symphony simulator and compiler from Xilinx, and evaluate the performance and power consumption.