Renato Martins

CV
h-index15
7papers
165citations
Novelty47%
AI Score31

7 Papers

6.5CVMar 22, 2022
Learning Geodesic-Aware Local Features from RGB-D Images

Guilherme Potje, Renato Martins, Felipe Cadar et al.

Most of the existing handcrafted and learning-based local descriptors are still at best approximately invariant to affine image transformations, often disregarding deformable surfaces. In this paper, we take one step further by proposing a new approach to compute descriptors from RGB-D images (where RGB refers to the pixel color brightness and D stands for depth information) that are invariant to isometric non-rigid deformations, as well as to scale changes and rotation. Our proposed description strategies are grounded on the key idea of learning feature representations on undistorted local image patches using surface geodesics. We design two complementary local descriptors strategies to compute geodesic-aware features efficiently: one efficient binary descriptor based on handcrafted binary tests (named GeoBit), and one learning-based descriptor (GeoPatch) with convolutional neural networks (CNNs) to compute features. In different experiments using real and publicly available RGB-D data benchmarks, they consistently outperforms state-of-the-art handcrafted and learning-based image and RGB-D descriptors in matching scores, as well as in object retrieval and non-rigid surface tracking experiments, with comparable processing times. We also provide to the community a new dataset with accurate matching annotations of RGB-D images of different objects (shirts, cloths, paintings, bags), subjected to strong non-rigid deformations, for evaluation benchmark of deformable surface correspondence algorithms.

2.6CVAug 29, 2022Code
A Practical Calibration Method for RGB Micro-Grid Polarimetric Cameras

Joaquin Rodriguez, Lew Lew-Yan-Voon, Renato Martins et al.

Polarimetric imaging has been applied in a growing number of applications in robotic vision (ex. underwater navigation, glare removal, de-hazing, object classification, and depth estimation). One can find on the market RGB Polarization cameras that can capture both color and polarimetric state of the light in a single snapshot. Due to the sensor's characteristic dispersion, and the use of lenses, it is crucial to calibrate these types of cameras so as to obtain correct polarization measurements. The calibration methods that have been developed so far are either not adapted to this type of cameras, or they require complex equipment and time consuming experiments in strict setups. In this paper, we propose a new method to overcome the need for complex optical systems to efficiently calibrate these cameras. We show that the proposed calibration method has several advantages such as that any user can easily calibrate the camera using a uniform, linearly polarized light source without any a priori knowledge of its polarization state, and with a limited number of acquisitions. We will make our calibration code publicly available.

2.8CVDec 22, 2023Code
Pola4All: survey of polarimetric applications and an open-source toolkit to analyze polarization

Joaquin Rodriguez, Lew-Fock-Chong Lew-Yan-Voon, Renato Martins et al.

Polarization information of the light can provide rich cues for computer vision and scene understanding tasks, such as the type of material, pose, and shape of the objects. With the advent of new and cheap polarimetric sensors, this imaging modality is becoming accessible to a wider public for solving problems such as pose estimation, 3D reconstruction, underwater navigation, and depth estimation. However, we observe several limitations regarding the usage of this sensorial modality, as well as a lack of standards and publicly available tools to analyze polarization images. Furthermore, although polarization camera manufacturers usually provide acquisition tools to interface with their cameras, they rarely include processing algorithms that make use of the polarization information. In this paper, we review recent advances in applications that involve polarization imaging, including a comprehensive survey of recent advances on polarization for vision and robotics perception tasks. We also introduce a complete software toolkit that provides common standards to communicate with and process information from most of the existing micro-grid polarization cameras on the market. The toolkit also implements several image processing algorithms for this modality, and it is publicly available on GitHub: https://github.com/vibot-lab/Pola4all_JEI_2023.

5.6CVNov 20, 2021Code
Extracting Deformation-Aware Local Features by Learning to Deform

Guilherme Potje, Renato Martins, Felipe Cadar et al.

Despite the advances in extracting local features achieved by handcrafted and learning-based descriptors, they are still limited by the lack of invariance to non-rigid transformations. In this paper, we present a new approach to compute features from still images that are robust to non-rigid deformations to circumvent the problem of matching deformable surfaces and objects. Our deformation-aware local descriptor, named DEAL, leverages a polar sampling and a spatial transformer warping to provide invariance to rotation, scale, and image deformations. We train the model architecture end-to-end by applying isometric non-rigid deformations to objects in a simulated environment as guidance to provide highly discriminative local features. The experiments show that our method outperforms state-of-the-art handcrafted, learning-based image, and RGB-D descriptors in different datasets with both real and realistic synthetic deformable objects in still images. The source code and trained model of the descriptor are publicly available at https://www.verlab.dcc.ufmg.br/descriptors/neurips2021.

8.0CVMar 29, 2021
A Shape-Aware Retargeting Approach to Transfer Human Motion and Appearance in Monocular Videos

Thiago L. Gomes, Renato Martins, João Ferreira et al.

Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts where most end-to-end learning-based retargeting methods still perform poorly. Transferring human appearance from one actor to another is only ensured when a strict setup has been complied, which is generally built considering their training regime's specificities. In this work, we propose a shape-aware approach based on a hybrid image-based rendering technique that exhibits competitive visual retargeting quality compared to state-of-the-art neural rendering approaches. The formulation leverages the user body shape into the retargeting while considering physical constraints of the motion in 3D and the 2D image domain. We also present a new video retargeting benchmark dataset composed of different videos with annotated human motions to evaluate the task of synthesizing people's videos, which can be used as a common base to improve tracking the progress in the field. The dataset and its evaluation protocols are designed to evaluate retargeting methods in more general and challenging conditions. Our method is validated in several experiments, comprising publicly available videos of actors with different shapes, motion types, and camera setups. The dataset and retargeting code are publicly available to the community at: https://www.verlab.dcc.ufmg.br/retargeting-motion.

17.0GRNov 25, 2020Code
Learning to dance: A graph convolutional adversarial network to generate realistic dance motions from audio

João P. Ferreira, Thiago M. Coutinho, Thiago L. Gomes et al.

Synthesizing human motion through learning techniques is becoming an increasingly popular approach to alleviating the requirement of new data capture to produce animations. Learning to move naturally from music, i.e., to dance, is one of the more complex motions humans often perform effortlessly. Each dance movement is unique, yet such movements maintain the core characteristics of the dance style. Most approaches addressing this problem with classical convolutional and recursive neural models undergo training and variability issues due to the non-Euclidean geometry of the motion manifold structure.In this paper, we design a novel method based on graph convolutional networks to tackle the problem of automatic dance generation from audio information. Our method uses an adversarial learning scheme conditioned on the input music audios to create natural motions preserving the key movements of different music styles. We evaluate our method with three quantitative metrics of generative methods and a user study. The results suggest that the proposed GCN model outperforms the state-of-the-art dance generation method conditioned on music in different experiments. Moreover, our graph-convolutional approach is simpler, easier to be trained, and capable of generating more realistic motion styles regarding qualitative and different quantitative metrics. It also presented a visual movement perceptual quality comparable to real motion data.

2.3CVMar 13, 2020
Extending Maps with Semantic and Contextual Object Information for Robot Navigation: a Learning-Based Framework using Visual and Depth Cues

Renato Martins, Dhiego Bersan, Mario F. M. Campos et al.

This paper addresses the problem of building augmented metric representations of scenes with semantic information from RGB-D images. We propose a complete framework to create an enhanced map representation of the environment with object-level information to be used in several applications such as human-robot interaction, assistive robotics, visual navigation, or in manipulation tasks. Our formulation leverages a CNN-based object detector (Yolo) with a 3D model-based segmentation technique to perform instance semantic segmentation, and to localize, identify, and track different classes of objects in the scene. The tracking and positioning of semantic classes is done with a dictionary of Kalman filters in order to combine sensor measurements over time and then providing more accurate maps. The formulation is designed to identify and to disregard dynamic objects in order to obtain a medium-term invariant map representation. The proposed method was evaluated with collected and publicly available RGB-D data sequences acquired in different indoor scenes. Experimental results show the potential of the technique to produce augmented semantic maps containing several objects (notably doors). We also provide to the community a dataset composed of annotated object classes (doors, fire extinguishers, benches, water fountains) and their positioning, as well as the source code as ROS packages.