CVAug 26, 2022Code
VMFormer: End-to-End Video Matting with TransformerJiachen Li, Vidit Goel, Marianna Ohanyan et al. · gatech
Video matting aims to predict the alpha mattes for each frame from a given input video sequence. Recent solutions to video matting have been dominated by deep convolutional neural networks (CNN) for the past few years, which have become the de-facto standard for both academia and industry. However, they have inbuilt inductive bias of locality and do not capture global characteristics of an image due to the CNN-based architectures. They also lack long-range temporal modeling considering computational costs when dealing with feature maps of multiple frames. In this paper, we propose VMFormer: a transformer-based end-to-end method for video matting. It makes predictions on alpha mattes of each frame from learnable queries given a video input sequence. Specifically, it leverages self-attention layers to build global integration of feature sequences with short-range temporal modeling on successive frames. We further apply queries to learn global representations through cross-attention in the transformer decoder with long-range temporal modeling upon all queries. In the prediction stage, both queries and corresponding feature maps are used to make the final prediction of alpha matte. Experiments show that VMFormer outperforms previous CNN-based video matting methods on the composited benchmarks. To our best knowledge, it is the first end-to-end video matting solution built upon a full vision transformer with predictions on the learnable queries. The project is open-sourced at https://chrisjuniorli.github.io/project/VMFormer/
IVJun 9, 2022
VideoINR: Learning Video Implicit Neural Representation for Continuous Space-Time Super-ResolutionZeyuan Chen, Yinbo Chen, Jingwen Liu et al. · gatech, ibm-research
Videos typically record the streaming and continuous visual data as discrete consecutive frames. Since the storage cost is expensive for videos of high fidelity, most of them are stored in a relatively low resolution and frame rate. Recent works of Space-Time Video Super-Resolution (STVSR) are developed to incorporate temporal interpolation and spatial super-resolution in a unified framework. However, most of them only support a fixed up-sampling scale, which limits their flexibility and applications. In this work, instead of following the discrete representations, we propose Video Implicit Neural Representation (VideoINR), and we show its applications for STVSR. The learned implicit neural representation can be decoded to videos of arbitrary spatial resolution and frame rate. We show that VideoINR achieves competitive performances with state-of-the-art STVSR methods on common up-sampling scales and significantly outperforms prior works on continuous and out-of-training-distribution scales. Our project page is at http://zeyuan-chen.com/VideoINR/ .
CVJul 31, 2023
Interactive Neural PaintingElia Peruzzo, Willi Menapace, Vidit Goel et al. · gatech
In the last few years, Neural Painting (NP) techniques became capable of producing extremely realistic artworks. This paper advances the state of the art in this emerging research domain by proposing the first approach for Interactive NP. Considering a setting where a user looks at a scene and tries to reproduce it on a painting, our objective is to develop a computational framework to assist the users creativity by suggesting the next strokes to paint, that can be possibly used to complete the artwork. To accomplish such a task, we propose I-Paint, a novel method based on a conditional transformer Variational AutoEncoder (VAE) architecture with a two-stage decoder. To evaluate the proposed approach and stimulate research in this area, we also introduce two novel datasets. Our experiments show that our approach provides good stroke suggestions and compares favorably to the state of the art. Additional details, code and examples are available at https://helia95.github.io/inp-website.
CVNov 7, 2023Code
Video Instance MattingJiachen Li, Roberto Henschel, Vidit Goel et al.
Conventional video matting outputs one alpha matte for all instances appearing in a video frame so that individual instances are not distinguished. While video instance segmentation provides time-consistent instance masks, results are unsatisfactory for matting applications, especially due to applied binarization. To remedy this deficiency, we propose Video Instance Matting~(VIM), that is, estimating alpha mattes of each instance at each frame of a video sequence. To tackle this challenging problem, we present MSG-VIM, a Mask Sequence Guided Video Instance Matting neural network, as a novel baseline model for VIM. MSG-VIM leverages a mixture of mask augmentations to make predictions robust to inaccurate and inconsistent mask guidance. It incorporates temporal mask and temporal feature guidance to improve the temporal consistency of alpha matte predictions. Furthermore, we build a new benchmark for VIM, called VIM50, which comprises 50 video clips with multiple human instances as foreground objects. To evaluate performances on the VIM task, we introduce a suitable metric called Video Instance-aware Matting Quality~(VIMQ). Our proposed model MSG-VIM sets a strong baseline on the VIM50 benchmark and outperforms existing methods by a large margin. The project is open-sourced at https://github.com/SHI-Labs/VIM.
CVMar 30, 2023
PAIR-Diffusion: A Comprehensive Multimodal Object-Level Image EditorVidit Goel, Elia Peruzzo, Yifan Jiang et al.
Generative image editing has recently witnessed extremely fast-paced growth. Some works use high-level conditioning such as text, while others use low-level conditioning. Nevertheless, most of them lack fine-grained control over the properties of the different objects present in the image, i.e. object-level image editing. In this work, we tackle the task by perceiving the images as an amalgamation of various objects and aim to control the properties of each object in a fine-grained manner. Out of these properties, we identify structure and appearance as the most intuitive to understand and useful for editing purposes. We propose PAIR Diffusion, a generic framework that can enable a diffusion model to control the structure and appearance properties of each object in the image. We show that having control over the properties of each object in an image leads to comprehensive editing capabilities. Our framework allows for various object-level editing operations on real images such as reference image-based appearance editing, free-form shape editing, adding objects, and variations. Thanks to our design, we do not require any inversion step. Additionally, we propose multimodal classifier-free guidance which enables editing images using both reference images and text when using our approach with foundational diffusion models. We validate the above claims by extensively evaluating our framework on both unconditional and foundational diffusion models. Please refer to https://vidit98.github.io/publication/conference-paper/pair_diff.html for code and model release.
CVJun 19, 2021Code
MSN: Efficient Online Mask Selection Network for Video Instance SegmentationVidit Goel, Jiachen Li, Shubhika Garg et al.
In this work we present a novel solution for Video Instance Segmentation(VIS), that is automatically generating instance level segmentation masks along with object class and tracking them in a video. Our method improves the masks from segmentation and propagation branches in an online manner using the Mask Selection Network (MSN) hence limiting the noise accumulation during mask tracking. We propose an effective design of MSN by using patch-based convolutional neural network. The network is able to distinguish between very subtle differences between the masks and choose the better masks out of the associated masks accurately. Further, we make use of temporal consistency and process the video sequences in both forward and reverse manner as a post processing step to recover lost objects. The proposed method can be used to adapt any video object segmentation method for the task of VIS. Our method achieves a score of 49.1 mAP on 2021 YouTube-VIS Challenge and was ranked third place among more than 30 global teams. Our code will be available at https://github.com/SHI-Labs/Mask-Selection-Networks.
CVApr 11, 2024
OpenBias: Open-set Bias Detection in Text-to-Image Generative ModelsMoreno D'Incà, Elia Peruzzo, Massimiliano Mancini et al. · gatech
Text-to-image generative models are becoming increasingly popular and accessible to the general public. As these models see large-scale deployments, it is necessary to deeply investigate their safety and fairness to not disseminate and perpetuate any kind of biases. However, existing works focus on detecting closed sets of biases defined a priori, limiting the studies to well-known concepts. In this paper, we tackle the challenge of open-set bias detection in text-to-image generative models presenting OpenBias, a new pipeline that identifies and quantifies the severity of biases agnostically, without access to any precompiled set. OpenBias has three stages. In the first phase, we leverage a Large Language Model (LLM) to propose biases given a set of captions. Secondly, the target generative model produces images using the same set of captions. Lastly, a Vision Question Answering model recognizes the presence and extent of the previously proposed biases. We study the behavior of Stable Diffusion 1.5, 2, and XL emphasizing new biases, never investigated before. Via quantitative experiments, we demonstrate that OpenBias agrees with current closed-set bias detection methods and human judgement.
CVDec 16, 2024
Wonderland: Navigating 3D Scenes from a Single ImageHanwen Liang, Junli Cao, Vidit Goel et al.
How can one efficiently generate high-quality, wide-scope 3D scenes from arbitrary single images? Existing methods suffer several drawbacks, such as requiring multi-view data, time-consuming per-scene optimization, distorted geometry in occluded areas, and low visual quality in backgrounds. Our novel 3D scene reconstruction pipeline overcomes these limitations to tackle the aforesaid challenge. Specifically, we introduce a large-scale reconstruction model that leverages latents from a video diffusion model to predict 3D Gaussian Splattings of scenes in a feed-forward manner. The video diffusion model is designed to create videos precisely following specified camera trajectories, allowing it to generate compressed video latents that encode multi-view information while maintaining 3D consistency. We train the 3D reconstruction model to operate on the video latent space with a progressive learning strategy, enabling the efficient generation of high-quality, wide-scope, and generic 3D scenes. Extensive evaluations across various datasets affirm that our model significantly outperforms existing single-view 3D scene generation methods, especially with out-of-domain images. Thus, we demonstrate for the first time that a 3D reconstruction model can effectively be built upon the latent space of a diffusion model in order to realize efficient 3D scene generation.
CVJan 4, 2024
VASE: Object-Centric Appearance and Shape Manipulation of Real VideosElia Peruzzo, Vidit Goel, Dejia Xu et al. · gatech
Recently, several works tackled the video editing task fostered by the success of large-scale text-to-image generative models. However, most of these methods holistically edit the frame using the text, exploiting the prior given by foundation diffusion models and focusing on improving the temporal consistency across frames. In this work, we introduce a framework that is object-centric and is designed to control both the object's appearance and, notably, to execute precise and explicit structural modifications on the object. We build our framework on a pre-trained image-conditioned diffusion model, integrate layers to handle the temporal dimension, and propose training strategies and architectural modifications to enable shape control. We evaluate our method on the image-driven video editing task showing similar performance to the state-of-the-art, and showcasing novel shape-editing capabilities. Further details, code and examples are available on our project page: https://helia95.github.io/vase-website/
CVFeb 5, 2025
Towards Physical Understanding in Video Generation: A 3D Point Regularization ApproachYunuo Chen, Junli Cao, Vidit Goel et al.
We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video dataset, PointVid, is then used to fine-tune a latent diffusion model, enabling it to track 2D objects with 3D Cartesian coordinates. Building on this, we regularize the shape and motion of objects in the video to eliminate undesired artifacts, e.g., non-physical deformation. Consequently, we enhance the quality of generated RGB videos and alleviate common issues like object morphing, which are prevalent in current video models due to a lack of shape awareness. With our 3D augmentation and regularization, our model is capable of handling contact-rich scenarios such as task-oriented videos, where 3D information is essential for perceiving shape and motion of interacting solids. Our method can be seamlessly integrated into existing video diffusion models to improve their visual plausibility.
CVJun 18, 2025
4Real-Video-V2: Fused View-Time Attention and Feedforward Reconstruction for 4D Scene GenerationChaoyang Wang, Ashkan Mirzaei, Vidit Goel et al.
We propose the first framework capable of computing a 4D spatio-temporal grid of video frames and 3D Gaussian particles for each time step using a feed-forward architecture. Our architecture has two main components, a 4D video model and a 4D reconstruction model. In the first part, we analyze current 4D video diffusion architectures that perform spatial and temporal attention either sequentially or in parallel within a two-stream design. We highlight the limitations of existing approaches and introduce a novel fused architecture that performs spatial and temporal attention within a single layer. The key to our method is a sparse attention pattern, where tokens attend to others in the same frame, at the same timestamp, or from the same viewpoint. In the second part, we extend existing 3D reconstruction algorithms by introducing a Gaussian head, a camera token replacement algorithm, and additional dynamic layers and training. Overall, we establish a new state of the art for 4D generation, improving both visual quality and reconstruction capability.
GRJun 27, 2024
Lightweight Predictive 3D Gaussian SplatsJunli Cao, Vidit Goel, Chaoyang Wang et al.
Recent approaches representing 3D objects and scenes using Gaussian splats show increased rendering speed across a variety of platforms and devices. While rendering such representations is indeed extremely efficient, storing and transmitting them is often prohibitively expensive. To represent large-scale scenes, one often needs to store millions of 3D Gaussians, occupying gigabytes of disk space. This poses a very practical limitation, prohibiting widespread adoption.Several solutions have been proposed to strike a balance between disk size and rendering quality, noticeably reducing the visual quality. In this work, we propose a new representation that dramatically reduces the hard drive footprint while featuring similar or improved quality when compared to the standard 3D Gaussian splats. When compared to other compact solutions, ours offers higher quality renderings with significantly reduced storage, being able to efficiently run on a mobile device in real-time. Our key observation is that nearby points in the scene can share similar representations. Hence, only a small ratio of 3D points needs to be stored. We introduce an approach to identify such points which are called parent points. The discarded points called children points along with attributes can be efficiently predicted by tiny MLPs.
CVApr 26, 2020
IROS 2019 Lifelong Robotic Vision Challenge -- Lifelong Object Recognition ReportQi She, Fan Feng, Qi Liu et al.
This report summarizes IROS 2019-Lifelong Robotic Vision Competition (Lifelong Object Recognition Challenge) with methods and results from the top $8$ finalists (out of over~$150$ teams). The competition dataset (L)ifel(O)ng (R)obotic V(IS)ion (OpenLORIS) - Object Recognition (OpenLORIS-object) is designed for driving lifelong/continual learning research and application in robotic vision domain, with everyday objects in home, office, campus, and mall scenarios. The dataset explicitly quantifies the variants of illumination, object occlusion, object size, camera-object distance/angles, and clutter information. Rules are designed to quantify the learning capability of the robotic vision system when faced with the objects appearing in the dynamic environments in the contest. Individual reports, dataset information, rules, and released source code can be found at the project homepage: "https://lifelong-robotic-vision.github.io/competition/".