84.1LGApr 27Code
AgenticCache: Cache-Driven Asynchronous Planning for Embodied AI AgentsHojoon Kim, Yuheng Wu, Thierry Tambe
Embodied AI agents increasingly rely on large language models (LLMs) for planning, yet per-step LLM calls impose severe latency and cost. In this paper, we show that embodied tasks exhibit strong plan locality, where the next plan is largely predictable from the current one. Building on this, we introduce AgenticCache, a planning framework that reuses cached plans to avoid per-step LLM calls. In AgenticCache, each agent queries a runtime cache of frequent plan transitions, while a background Cache Updater asynchronously calls the LLM to validate and refine cached entries. Across four multi-agent embodied benchmarks, AgenticCache improves task success rate by 22% on average across 12 configurations (4 benchmarks x 3 models), reduces simulation latency by 65%, and lowers token usage by 50%. Cache-based plan reuse thus offers a practical path to low-latency, low-cost embodied agents. Code is available at https://github.com/hojoonleokim/MLSys26_AgenticCache.
LGDec 28, 2024
DecDEC: A Systems Approach to Advancing Low-Bit LLM QuantizationYeonhong Park, Jake Hyun, Hojoon Kim et al.
Quantization of Large Language Models (LLMs) has recently gained popularity, particularly for on-device settings with limited hardware resources. While efficient, quantization inevitably degrades model quality, especially in aggressive low-bit settings such as 3-bit and 4-bit precision. In this paper, we propose DecDEC, an inference scheme that improves the quality of low-bit LLMs while preserving the key benefits of quantization: GPU memory savings and latency reduction. DecDEC stores the residual matrix -- the difference between full-precision and quantized weights -- in CPU, and dynamically fetches the residuals for only a small portion of the weights. This portion corresponds to the salient channels, marked by activation outliers, with the fetched residuals helping to correct quantization errors in these channels. Salient channels are identified dynamically at each decoding step by analyzing the input activations -- this enables adaptation to the dynamic nature of activation distribution, thus maximizing the effectiveness of error compensation. We demonstrate the effectiveness of DecDEC by augmenting state-of-the-art quantization methods. For example, DecDEC reduces the perplexity of a 3-bit Llama-3-8B-Instruct model from 10.15 to 9.12 -- outperforming its 3.5-bit counterpart -- while adding less than 0.0003\% to GPU memory usage and incurring only a 1.7\% inference slowdown on NVIDIA RTX 4050 Mobile.
DCJun 17, 2025
Déjà Vu: Efficient Video-Language Query Engine with Learning-based Inter-Frame Computation ReuseJinwoo Hwang, Daeun Kim, Sangyeop Lee et al.
Recently, Video-Language Models (VideoLMs) have demonstrated remarkable capabilities, offering significant potential for flexible and powerful video query systems. These models typically rely on Vision Transformers (ViTs), which process video frames individually to extract visual embeddings. However, generating embeddings for large-scale videos requires ViT inferencing across numerous frames, posing a major hurdle to real-world deployment and necessitating solutions for integration into scalable video data management systems. This paper introduces Déjà Vu, a video-language query engine that accelerates ViT-based VideoLMs by reusing computations across consecutive frames. At its core is ReuseViT, a modified ViT model specifically designed for VideoLM tasks, which learns to detect inter-frame reuse opportunities, striking an effective balance between accuracy and reuse. Although ReuseViT significantly reduces computation, these savings do not directly translate into performance gains on GPUs. To overcome this, Déjà Vu integrates memory-compute joint compaction techniques that convert the FLOP savings into tangible performance gains. Evaluations on three VideoLM tasks show that Déjà Vu accelerates embedding generation by up to a 2.64x within a 2% error bound, dramatically enhancing the practicality of VideoLMs for large-scale video analytics.