CVJan 9, 2022Code
Glance and Focus Networks for Dynamic Visual RecognitionGao Huang, Yulin Wang, Kangchen Lv et al.
Spatial redundancy widely exists in visual recognition tasks, i.e., discriminative features in an image or video frame usually correspond to only a subset of pixels, while the remaining regions are irrelevant to the task at hand. Therefore, static models which process all the pixels with an equal amount of computation result in considerable redundancy in terms of time and space consumption. In this paper, we formulate the image recognition problem as a sequential coarse-to-fine feature learning process, mimicking the human visual system. Specifically, the proposed Glance and Focus Network (GFNet) first extracts a quick global representation of the input image at a low resolution scale, and then strategically attends to a series of salient (small) regions to learn finer features. The sequential process naturally facilitates adaptive inference at test time, as it can be terminated once the model is sufficiently confident about its prediction, avoiding further redundant computation. It is worth noting that the problem of locating discriminant regions in our model is formulated as a reinforcement learning task, thus requiring no additional manual annotations other than classification labels. GFNet is general and flexible as it is compatible with any off-the-shelf backbone models (such as MobileNets, EfficientNets and TSM), which can be conveniently deployed as the feature extractor. Extensive experiments on a variety of image classification and video recognition tasks and with various backbone models demonstrate the remarkable efficiency of our method. For example, it reduces the average latency of the highly efficient MobileNet-V3 on an iPhone XS Max by 1.3x without sacrificing accuracy. Code and pre-trained models are available at https://github.com/blackfeather-wang/GFNet-Pytorch.
CVOct 11, 2020Code
Glance and Focus: a Dynamic Approach to Reducing Spatial Redundancy in Image ClassificationYulin Wang, Kangchen Lv, Rui Huang et al.
The accuracy of deep convolutional neural networks (CNNs) generally improves when fueled with high resolution images. However, this often comes at a high computational cost and high memory footprint. Inspired by the fact that not all regions in an image are task-relevant, we propose a novel framework that performs efficient image classification by processing a sequence of relatively small inputs, which are strategically selected from the original image with reinforcement learning. Such a dynamic decision process naturally facilitates adaptive inference at test time, i.e., it can be terminated once the model is sufficiently confident about its prediction and thus avoids further redundant computation. Notably, our framework is general and flexible as it is compatible with most of the state-of-the-art light-weighted CNNs (such as MobileNets, EfficientNets and RegNets), which can be conveniently deployed as the backbone feature extractor. Experiments on ImageNet show that our method consistently improves the computational efficiency of a wide variety of deep models. For example, it further reduces the average latency of the highly efficient MobileNet-V3 on an iPhone XS Max by 20% without sacrificing accuracy. Code and pre-trained models are available at https://github.com/blackfeather-wang/GFNet-Pytorch.
ROJun 17, 2025
GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic ManipulationYing Chai, Litao Deng, Ruizhi Shao et al.
Accurate scene perception is critical for vision-based robotic manipulation. Existing approaches typically follow either a Vision-to-Action (V-A) paradigm, predicting actions directly from visual inputs, or a Vision-to-3D-to-Action (V-3D-A) paradigm, leveraging intermediate 3D representations. However, these methods often struggle with action inaccuracies due to the complexity and dynamic nature of manipulation scenes. In this paper, we adopt a V-4D-A framework that enables direct action reasoning from motion-aware 4D representations via a Gaussian Action Field (GAF). GAF extends 3D Gaussian Splatting (3DGS) by incorporating learnable motion attributes, allowing 4D modeling of dynamic scenes and manipulation actions. To learn time-varying scene geometry and action-aware robot motion, GAF provides three interrelated outputs: reconstruction of the current scene, prediction of future frames, and estimation of init action via Gaussian motion. Furthermore, we employ an action-vision-aligned denoising framework, conditioned on a unified representation that combines the init action and the Gaussian perception, both generated by the GAF, to further obtain more precise actions. Extensive experiments demonstrate significant improvements, with GAF achieving +11.5385 dB PSNR, +0.3864 SSIM and -0.5574 LPIPS improvements in reconstruction quality, while boosting the average +7.3% success rate in robotic manipulation tasks over state-of-the-art methods.
CVApr 22, 2020
Graph-based Kinship Reasoning NetworkWanhua Li, Yingqiang Zhang, Kangchen Lv et al.
In this paper, we propose a graph-based kinship reasoning (GKR) network for kinship verification, which aims to effectively perform relational reasoning on the extracted features of an image pair. Unlike most existing methods which mainly focus on how to learn discriminative features, our method considers how to compare and fuse the extracted feature pair to reason about the kin relations. The proposed GKR constructs a star graph called kinship relational graph where each peripheral node represents the information comparison in one feature dimension and the central node is used as a bridge for information communication among peripheral nodes. Then the GKR performs relational reasoning on this graph with recursive message passing. Extensive experimental results on the KinFaceW-I and KinFaceW-II datasets show that the proposed GKR outperforms the state-of-the-art methods.