BrackishMOT: The Brackish Multi-Object Tracking DatasetMalte Pedersen, Daniel Lehotský, Ivan Nikolov et al.
There exist no publicly available annotated underwater multi-object tracking (MOT) datasets captured in turbid environments. To remedy this we propose the BrackishMOT dataset with focus on tracking schools of small fish, which is a notoriously difficult MOT task. BrackishMOT consists of 98 sequences captured in the wild. Alongside the novel dataset, we present baseline results by training a state-of-the-art tracker. Additionally, we propose a framework for creating synthetic sequences in order to expand the dataset. The framework consists of animated fish models and realistic underwater environments. We analyse the effects of including synthetic data during training and show that a combination of real and synthetic underwater training data can enhance tracking performance. Links to code and data can be found at https://www.vap.aau.dk/brackishmot
InTraGen: Trajectory-controlled Video Generation for Object InteractionsZuhao Liu, Aleksandar Yanev, Ahmad Mahmood et al.
Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V) generation is one such approach, enabling video creation from text descriptions only. Yet, due to the inherent ambiguity in texts and the limited temporal information offered by text prompts, researchers have explored additional control signals like trajectory-guided systems, for more accurate T2V generation. Nonetheless, methods to evaluate whether T2V models can generate realistic interactions between multiple objects are lacking. We introduce InTraGen, a pipeline for improved trajectory-based generation of object interaction scenarios. We propose 4 new datasets and a novel trajectory quality metric to evaluate the performance of the proposed InTraGen. To achieve object interaction, we introduce a multi-modal interaction encoding pipeline with an object ID injection mechanism that enriches object-environment interactions. Our results demonstrate improvements in both visual fidelity and quantitative performance. Code and datasets are available at https://github.com/insait-institute/InTraGen
3.6CVJun 5, 2025
Generating Synthetic Stereo Datasets using 3D Gaussian Splatting and Expert Knowledge TransferFilip Slezak, Magnus K. Gjerde, Joakim B. Haurum et al.
In this paper, we introduce a 3D Gaussian Splatting (3DGS)-based pipeline for stereo dataset generation, offering an efficient alternative to Neural Radiance Fields (NeRF)-based methods. To obtain useful geometry estimates, we explore utilizing the reconstructed geometry from the explicit 3D representations as well as depth estimates from the FoundationStereo model in an expert knowledge transfer setup. We find that when fine-tuning stereo models on 3DGS-generated datasets, we demonstrate competitive performance in zero-shot generalization benchmarks. When using the reconstructed geometry directly, we observe that it is often noisy and contains artifacts, which propagate noise to the trained model. In contrast, we find that the disparity estimates from FoundationStereo are cleaner and consequently result in a better performance on the zero-shot generalization benchmarks. Our method highlights the potential for low-cost, high-fidelity dataset creation and fast fine-tuning for deep stereo models. Moreover, we also reveal that while the latest Gaussian Splatting based methods have achieved superior performance on established benchmarks, their robustness falls short in challenging in-the-wild settings warranting further exploration.