Frédéric Osterrath

h-index3
2papers
55citations

2 Papers

2.6LGNov 18, 2024Code
Introducing Milabench: Benchmarking Accelerators for AI

Pierre Delaunay, Xavier Bouthillier, Olivier Breuleux et al.

AI workloads, particularly those driven by deep learning, are introducing novel usage patterns to high-performance computing (HPC) systems that are not comprehensively captured by standard HPC benchmarks. As one of the largest academic research centers dedicated to deep learning, Mila identified the need to develop a custom benchmarking suite to address the diverse requirements of its community, which consists of over 1,000 researchers. This report introduces Milabench, the resulting benchmarking suite. Its design was informed by an extensive literature review encompassing 867 papers, as well as surveys conducted with Mila researchers. This rigorous process led to the selection of 26 primary benchmarks tailored for procurement evaluations, alongside 16 optional benchmarks for in-depth analysis. We detail the design methodology, the structure of the benchmarking suite, and provide performance evaluations using GPUs from NVIDIA, AMD, and Intel. The Milabench suite is open source and can be accessed at github.com/mila-iqia/milabench.

4.2LGAug 10, 2020Code
DeepDrummer : Generating Drum Loops using Deep Learning and a Human in the Loop

Guillaume Alain, Maxime Chevalier-Boisvert, Frederic Osterrath et al.

DeepDrummer is a drum loop generation tool that uses active learning to learn the preferences (or current artistic intentions) of a human user from a small number of interactions. The principal goal of this tool is to enable an efficient exploration of new musical ideas. We train a deep neural network classifier on audio data and show how it can be used as the core component of a system that generates drum loops based on few prior beliefs as to how these loops should be structured. We aim to build a system that can converge to meaningful results even with a limited number of interactions with the user. This property enables our method to be used from a cold start situation (no pre-existing dataset), or starting from a collection of audio samples provided by the user. In a proof of concept study with 25 participants, we empirically demonstrate that DeepDrummer is able to converge towards the preference of our subjects after a small number of interactions.