Antoine Richard

RO
h-index34
11papers
99citations
Novelty39%
AI Score40

11 Papers

RONov 6, 2025
Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning

Mayank Mittal, Pascal Roth, James Tigue et al. · nvidia

We present Isaac Lab, the natural successor to Isaac Gym, which extends the paradigm of GPU-native robotics simulation into the era of large-scale multi-modal learning. Isaac Lab combines high-fidelity GPU parallel physics, photorealistic rendering, and a modular, composable architecture for designing environments and training robot policies. Beyond physics and rendering, the framework integrates actuator models, multi-frequency sensor simulation, data collection pipelines, and domain randomization tools, unifying best practices for reinforcement and imitation learning at scale within a single extensible platform. We highlight its application to a diverse set of challenges, including whole-body control, cross-embodiment mobility, contact-rich and dexterous manipulation, and the integration of human demonstrations for skill acquisition. Finally, we discuss upcoming integration with the differentiable, GPU-accelerated Newton physics engine, which promises new opportunities for scalable, data-efficient, and gradient-based approaches to robot learning. We believe Isaac Lab's combination of advanced simulation capabilities, rich sensing, and data-center scale execution will help unlock the next generation of breakthroughs in robotics research.

ROSep 16, 2023Code
OmniLRS: A Photorealistic Simulator for Lunar Robotics

Antoine Richard, Junnosuke Kamohara, Kentaro Uno et al.

Developing algorithms for extra-terrestrial robotic exploration has always been challenging. Along with the complexity associated with these environments, one of the main issues remains the evaluation of said algorithms. With the regained interest in lunar exploration, there is also a demand for quality simulators that will enable the development of lunar robots. % In this paper, we explain how we built a Lunar simulator based on Isaac Sim, Nvidia's robotic simulator. In this paper, we propose Omniverse Lunar Robotic-Sim (OmniLRS) that is a photorealistic Lunar simulator based on Nvidia's robotic simulator. This simulation provides fast procedural environment generation, multi-robot capabilities, along with synthetic data pipeline for machine-learning applications. It comes with ROS1 and ROS2 bindings to control not only the robots, but also the environments. This work also performs sim-to-real rock instance segmentation to show the effectiveness of our simulator for image-based perception. Trained on our synthetic data, a yolov8 model achieves performance close to a model trained on real-world data, with 5% performance gap. When finetuned with real data, the model achieves 14% higher average precision than the model trained on real-world data, demonstrating our simulator's photorealism.% to realize sim-to-real. The code is fully open-source, accessible here: https://github.com/AntoineRichard/LunarSim, and comes with demonstrations.

ROOct 6, 2023
DRIFT: Deep Reinforcement Learning for Intelligent Floating Platforms Trajectories

Matteo El-Hariry, Antoine Richard, Vivek Muralidharan et al.

This investigation introduces a novel deep reinforcement learning-based suite to control floating platforms in both simulated and real-world environments. Floating platforms serve as versatile test-beds to emulate micro-gravity environments on Earth, useful to test autonomous navigation systems for space applications. Our approach addresses the system and environmental uncertainties in controlling such platforms by training policies capable of precise maneuvers amid dynamic and unpredictable conditions. Leveraging Deep Reinforcement Learning (DRL) techniques, our suite achieves robustness, adaptability, and good transferability from simulation to reality. Our deep reinforcement learning framework provides advantages such as fast training times, large-scale testing capabilities, rich visualization options, and ROS bindings for integration with real-world robotic systems. Being open access, our suite serves as a comprehensive platform for practitioners who want to replicate similar research in their own simulated environments and labs.

ROSep 16, 2025Code
Unleashing the Power of Discrete-Time State Representation: Ultrafast Target-based IMU-Camera Spatial-Temporal Calibration

Junlin Song, Antoine Richard, Miguel Olivares-Mendez

Visual-inertial fusion is crucial for a large amount of intelligent and autonomous applications, such as robot navigation and augmented reality. To bootstrap and achieve optimal state estimation, the spatial-temporal displacements between IMU and cameras must be calibrated in advance. Most existing calibration methods adopt continuous-time state representation, more specifically the B-spline. Despite these methods achieve precise spatial-temporal calibration, they suffer from high computational cost caused by continuous-time state representation. To this end, we propose a novel and extremely efficient calibration method that unleashes the power of discrete-time state representation. Moreover, the weakness of discrete-time state representation in temporal calibration is tackled in this paper. With the increasing production of drones, cellphones and other visual-inertial platforms, if one million devices need calibration around the world, saving one minute for the calibration of each device means saving 2083 work days in total. To benefit both the research and industry communities, our code will be open-source.

ROMay 20, 2025Code
RoboRAN: A Unified Robotics Framework for Reinforcement Learning-Based Autonomous Navigation

Matteo El-Hariry, Antoine Richard, Ricard M. Castan et al.

Autonomous robots must navigate and operate in diverse environments, from terrestrial and aquatic settings to aerial and space domains. While Reinforcement Learning (RL) has shown promise in training policies for specific autonomous robots, existing frameworks and benchmarks are often constrained to unique platforms, limiting generalization and fair comparisons across different mobility systems. In this paper, we present a multi-domain framework for training, evaluating and deploying RL-based navigation policies across diverse robotic platforms and operational environments. Our work presents four key contributions: (1) a scalable and modular framework, facilitating seamless robot-task interchangeability and reproducible training pipelines; (2) sim-to-real transfer demonstrated through real-world experiments with multiple robots, including a satellite robotic simulator, an unmanned surface vessel, and a wheeled ground vehicle; (3) the release of the first open-source API for deploying Isaac Lab-trained policies to real robots, enabling lightweight inference and rapid field validation; and (4) uniform tasks and metrics for cross-medium evaluation, through a unified evaluation testbed to assess performance of navigation tasks in diverse operational conditions (aquatic, terrestrial and space). By ensuring consistency between simulation and real-world deployment, RoboRAN lowers the barrier to developing adaptable RL-based navigation strategies. Its modular design enables straightforward integration of new robots and tasks through predefined templates, fostering reproducibility and extension to diverse domains. To support the community, we release RoboRAN as open-source.

ROFeb 23, 2025
Improving Monocular Visual-Inertial Initialization with Structureless Visual-Inertial Bundle Adjustment

Junlin Song, Antoine Richard, Miguel Olivares-Mendez

Monocular visual inertial odometry (VIO) has facilitated a wide range of real-time motion tracking applications, thanks to the small size of the sensor suite and low power consumption. To successfully bootstrap VIO algorithms, the initialization module is extremely important. Most initialization methods rely on the reconstruction of 3D visual point clouds. These methods suffer from high computational cost as state vector contains both motion states and 3D feature points. To address this issue, some researchers recently proposed a structureless initialization method, which can solve the initial state without recovering 3D structure. However, this method potentially compromises performance due to the decoupled estimation of rotation and translation, as well as linear constraints. To improve its accuracy, we propose novel structureless visual-inertial bundle adjustment to further refine previous structureless solution. Extensive experiments on real-world datasets show our method significantly improves the VIO initialization accuracy, while maintaining real-time performance.

ROMar 1, 2024
Joint Spatial-Temporal Calibration for Camera and Global Pose Sensor

Junlin Song, Antoine Richard, Miguel Olivares-Mendez

In robotics, motion capture systems have been widely used to measure the accuracy of localization algorithms. Moreover, this infrastructure can also be used for other computer vision tasks, such as the evaluation of Visual (-Inertial) SLAM dynamic initialization, multi-object tracking, or automatic annotation. Yet, to work optimally, these functionalities require having accurate and reliable spatial-temporal calibration parameters between the camera and the global pose sensor. In this study, we provide two novel solutions to estimate these calibration parameters. Firstly, we design an offline target-based method with high accuracy and consistency. Spatial-temporal parameters, camera intrinsic, and trajectory are optimized simultaneously. Then, we propose an online target-less method, eliminating the need for a calibration target and enabling the estimation of time-varying spatial-temporal parameters. Additionally, we perform detailed observability analysis for the target-less method. Our theoretical findings regarding observability are validated by simulation experiments and provide explainable guidelines for calibration. Finally, the accuracy and consistency of two proposed methods are evaluated with hand-held real-world datasets where traditional hand-eye calibration method do not work.

ROFeb 20, 2021
How To Train Your HERON

Antoine Richard, Stephanie Aravecchia, Thomas Schillaci et al.

In this paper we apply Deep Reinforcement Learning (Deep RL) and Domain Randomization to solve a navigation task in a natural environment relying solely on a 2D laser scanner. We train a model-based RL agent in simulation to follow lake and river shores and apply it on a real Unmanned Surface Vehicle in a zero-shot setup. We demonstrate that even though the agent has not been trained in the real world, it can fulfill its task successfully and adapt to changes in the robot's environment and dynamics. Finally, we show that the RL agent is more robust, faster, and more accurate than a state-aware Model-Predictive-Controller.

CVOct 5, 2020
A Study on Trees's Knots Prediction from their Bark Outer-Shape

Mejri Mohamed, Antoine Richard, Cedric Pradalier

In the industry, the value of wood-logs strongly depends on their internal structure and more specifically on the knots' distribution inside the trees. As of today, CT-scanners are the prevalent tool to acquire accurate images of the trees internal structure. However, CT-scanners are expensive, and slow, making their use impractical for most industrial applications. Knowing where the knots are within a tree could improve the efficiency of the overall tree industry by reducing waste and improving the quality of wood-logs by-products. In this paper we evaluate different deep-learning based architectures to predict the internal knots distribution of a tree from its outer-shape, something that has never been done before. Three types of techniques based on Convolutional Neural Networks (CNN) will be studied. The architectures are tested on both real and synthetic CT-scanned trees. With these experiments, we demonstrate that CNNs can be used to predict internal knots distribution based on the external surface of the trees. The goal being to show that these inexpensive and fast methods could be used to replace the CT-scanners. Additionally, we look into the performance of several off-the-shelf object-detectors to detect knots inside CT-scanned images. This method is used to autonomously label part of our real CT-scanned trees alleviating the need to manually segment the whole of the images.

CVFeb 11, 2020
A Survey On 3D Inner Structure Prediction from its Outer Shape

Mohamed Mejri, Antoine Richard, Cédric Pradalier

The analysis of the internal structure of trees is highly important for both forest experts, biological scientists, and the wood industry. Traditionally, CT-scanners are considered as the most efficient way to get an accurate inner representation of the tree. However, this method requires an important investment and reduces the cost-effectiveness of this operation. Our goal is to design neural-network-based methods to predict the internal density of the tree from its external bark shape. This paper compares different image-to-image(2D), volume-to-volume(3D) and Convolutional Long Short Term Memory based neural network architectures in the context of the prediction of the defect distribution inside trees from their external bark shape. Those models are trained on a synthetic dataset of 1800 CT-scanned look-like volumetric structures of the internal density of the trees and their corresponding external surface.

CVApr 1, 2019
Semantic Nearest Neighbor Fields Monocular Edge Visual-Odometry

Xiaolong Wu, Assia Benbihi, Antoine Richard et al.

Recent advances in deep learning for edge detection and segmentation opens up a new path for semantic-edge-based ego-motion estimation. In this work, we propose a robust monocular visual odometry (VO) framework using category-aware semantic edges. It can reconstruct large-scale semantic maps in challenging outdoor environments. The core of our approach is a semantic nearest neighbor field that facilitates a robust data association of edges across frames using semantics. This significantly enlarges the convergence radius during tracking phases. The proposed edge registration method can be easily integrated into direct VO frameworks to estimate photometrically, geometrically, and semantically consistent camera motions. Different types of edges are evaluated and extensive experiments demonstrate that our proposed system outperforms state-of-art indirect, direct, and semantic monocular VO systems.