Hirohisa Watanabe

LG
3papers
35citations
Novelty47%
AI Score22

3 Papers

LGJul 27, 2021
A Low-Cost Neural ODE with Depthwise Separable Convolution for Edge Domain Adaptation on FPGAs

Hiroki Kawakami, Hirohisa Watanabe, Keisuke Sugiura et al.

High-performance deep neural network (DNN)-based systems are in high demand in edge environments. Due to its high computational complexity, it is challenging to deploy DNNs on edge devices with strict limitations on computational resources. In this paper, we derive a compact while highly-accurate DNN model, termed dsODENet, by combining recently-proposed parameter reduction techniques: Neural ODE (Ordinary Differential Equation) and DSC (Depthwise Separable Convolution). Neural ODE exploits a similarity between ResNet and ODE, and shares most of weight parameters among multiple layers, which greatly reduces the memory consumption. We apply dsODENet to a domain adaptation as a practical use case with image classification datasets. We also propose a resource-efficient FPGA-based design for dsODENet, where all the parameters and feature maps except for pre- and post-processing layers can be mapped onto on-chip memories. It is implemented on Xilinx ZCU104 board and evaluated in terms of domain adaptation accuracy, inference speed, FPGA resource utilization, and speedup rate compared to a software counterpart. The results demonstrate that dsODENet achieves comparable or slightly better domain adaptation accuracy compared to our baseline Neural ODE implementation, while the total parameter size without pre- and post-processing layers is reduced by 54.2% to 79.8%. Our FPGA implementation accelerates the inference speed by 23.8 times.

LGDec 31, 2020
Accelerating ODE-Based Neural Networks on Low-Cost FPGAs

Hirohisa Watanabe, Hiroki Matsutani

ODENet is a deep neural network architecture in which a stacking structure of ResNet is implemented with an ordinary differential equation (ODE) solver. It can reduce the number of parameters and strike a balance between accuracy and performance by selecting a proper solver. It is also possible to improve the accuracy while keeping the same number of parameters on resource-limited edge devices. In this paper, using Euler method as an ODE solver, a part of ODENet is implemented as a dedicated logic on a low-cost FPGA (Field-Programmable Gate Array) board, such as PYNQ-Z2 board. As ODENet variants, reduced ODENets (rODENets) each of which heavily uses a part of ODENet layers and reduces/eliminates some layers differently are proposed and analyzed for low-cost FPGA implementation. They are evaluated in terms of parameter size, accuracy, execution time, and resource utilization on the FPGA. The results show that an overall execution time of an rODENet variant is improved by up to 2.66 times compared to a pure software execution while keeping a comparable accuracy to the original ODENet.

LGMay 10, 2020
An FPGA-Based On-Device Reinforcement Learning Approach using Online Sequential Learning

Hirohisa Watanabe, Mineto Tsukada, Hiroki Matsutani

DQN (Deep Q-Network) is a method to perform Q-learning for reinforcement learning using deep neural networks. DQNs require a large buffer and batch processing for an experience replay and rely on a backpropagation based iterative optimization, making them difficult to be implemented on resource-limited edge devices. In this paper, we propose a lightweight on-device reinforcement learning approach for low-cost FPGA devices. It exploits a recently proposed neural-network based on-device learning approach that does not rely on the backpropagation method but uses OS-ELM (Online Sequential Extreme Learning Machine) based training algorithm. In addition, we propose a combination of L2 regularization and spectral normalization for the on-device reinforcement learning so that output values of the neural network can be fit into a certain range and the reinforcement learning becomes stable. The proposed reinforcement learning approach is designed for PYNQ-Z1 board as a low-cost FPGA platform. The evaluation results using OpenAI Gym demonstrate that the proposed algorithm and its FPGA implementation complete a CartPole-v0 task 29.77x and 89.40x faster than a conventional DQN-based approach when the number of hidden-layer nodes is 64.