Kuan-Ta Chen

2papers

2 Papers

CVMay 8, 2020
A Detailed Look At CNN-based Approaches In Facial Landmark Detection

Chih-Fan Hsu, Chia-Ching Lin, Ting-Yang Hung et al.

Facial landmark detection has been studied over decades. Numerous neural network (NN)-based approaches have been proposed for detecting landmarks, especially the convolutional neural network (CNN)-based approaches. In general, CNN-based approaches can be divided into regression and heatmap approaches. However, no research systematically studies the characteristics of different approaches. In this paper, we investigate both CNN-based approaches, generalize their advantages and disadvantages, and introduce a variation of the heatmap approach, a pixel-wise classification (PWC) model. To the best of our knowledge, using the PWC model to detect facial landmarks have not been comprehensively studied. We further design a hybrid loss function and a discrimination network for strengthening the landmarks' interrelationship implied in the PWC model to improve the detection accuracy without modifying the original model architecture. Six common facial landmark datasets, AFW, Helen, LFPW, 300-W, IBUG, and COFW are adopted to train or evaluate our model. A comprehensive evaluation is conducted and the result shows that the proposed model outperforms other models in all tested datasets.

SIFeb 26, 2017
Achievement and Friends: Key Factors of Player Retention Vary Across Player Levels in Online Multiplayer Games

Kunwoo Park, Meeyoung Cha, Haewoon Kwak et al.

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or abandon a game at different stages within the game, previous studies have looked at the retention problem from a snapshot view. This study, by analyzing in-game logs of 51,104 distinct individuals in an online multiplayer game, uniquely offers a multifaceted view of the retention problem over the players' virtual life phases. We find that key indicators of longevity change with the game level. Achievement features are important for players at the initial to the advanced phases, yet social features become the most predictive of longevity once players reach the highest level offered by the game. These findings have theoretical and practical implications for designing online games that are adaptive to meeting the players' needs.