Alex Fukunaga

AI
h-index4
17papers
395citations
Novelty47%
AI Score45

17 Papers

19.6AIJun 1
Evaluation of Baseline Methods for IDD-based SSD External Memory Search

Yuki Suzuki, Alex Fukunaga

Many difficult search problems cannot be solved by algorithms such as A* using only RAM. Search algorithms which use external memory such as SSDs and HDDs with much higher capacity than RAM have been proposed in previous work, but previous work has focused on delayed duplicate detection approaches, as well as complex immediate duplicate detection (IDD) methods, and relatively simple methods for IDD have not been systematically studied. In addition, the effect of OS-level mechanisms for managing and speeding up accesses to external memory, such as page caches, has not been studied. This paper addresses these gaps in the literature by evaluating and analyzing the performance of simple baseline approaches for IDD-based A*.

AIJun 6, 2023
Learning Search-Space Specific Heuristics Using Neural Networks

Yu Liu, Ryo Kuroiwa, Alex Fukunaga

We propose and evaluate a system which learns a neuralnetwork heuristic function for forward search-based, satisficing classical planning. Our system learns distance-to-goal estimators from scratch, given a single PDDL training instance. Training data is generated by backward regression search or by backward search from given or guessed goal states. In domains such as the 24-puzzle where all instances share the same search space, such heuristics can also be reused across all instances in the domain. We show that this relatively simple system can perform surprisingly well, sometimes competitive with well-known domain-independent heuristics.

AIJun 20, 2023
Plausibility-Based Heuristics for Latent Space Classical Planning

Yuta Takata, Alex Fukunaga

Recent work on LatPlan has shown that it is possible to learn models for domain-independent classical planners from unlabeled image data. Although PDDL models acquired by LatPlan can be solved using standard PDDL planners, the resulting latent-space plan may be invalid with respect to the underlying, ground-truth domain (e.g., the latent-space plan may include hallucinatory/invalid states). We propose Plausibility-Based Heuristics, which are domain-independent plausibility metrics which can be computed for each state evaluated during search and uses as a heuristic function for best-first search. We show that PBH significantly increases the number of valid found plans on image-based tile puzzle and Towers of Hanoi domains.

AIAug 11, 2024
Decoupling Generation and Evaluation for Parallel Greedy Best-First Search(extended version)

Takumi Shimoda, Alex Fukunaga

In order to understand and control the search behavior of parallel search, recent work has proposed a class of constrained parallel greedy best-first search algorithms which only expands states that satisfy some constraint.However, enforcing such constraints can be costly, as threads must be waiting idly until a state that satisfies the expansion constraint is available. We propose an improvement to constrained parallel search which decouples state generation and state evaluation and significantly improves state evaluation rate, resulting in better search performance.

AIFeb 12, 2024
On the Transit Obfuscation Problem

Hideaki Takahashi, Alex Fukunaga

Concealing an intermediate point on a route or visible from a route is an important goal in some transportation and surveillance scenarios. This paper studies the Transit Obfuscation Problem, the problem of traveling from some start location to an end location while "covering" a specific transit point that needs to be concealed from adversaries. We propose the notion of transit anonymity, a quantitative guarantee of the anonymity of a specific transit point, even with a powerful adversary with full knowledge of the path planning algorithm. We propose and evaluate planning/search algorithms that satisfy this anonymity criterion.

NEJun 17, 2025
Is Selection All You Need in Differential Evolution?

Tomofumi Kitamura, Alex Fukunaga

Differential Evolution (DE) is a widely used evolutionary algorithm for black-box optimization problems. However, in modern DE implementations, a major challenge lies in the limited population diversity caused by the fixed population size enforced by the generational replacement. Population size is a critical control parameter that significantly affects DE performance. Larger populations inherently contain a more diverse set of individuals, thereby facilitating broader exploration of the search space. Conversely, when the maximum evaluation budgets is constrained, smaller populations focusing on a limited number of promising candidates may be more suitable. Many state-of-the-art DE variants incorporate an archive mechanism, in which a subset of discarded individuals is preserved in an archive during generation replacement and reused in mutation operations. However, maintaining what is essentially a secondary population via an archive introduces additional design considerations, such as policies for insertion, deletion, and appropriate sizing. To address these limitations, we propose a novel DE framework called Unbounded Differential Evolution (UDE), which adds all generated candidates to the population without discarding any individual based on fitness. Unlike conventional DE, which removes inferior individuals during generational replacement, UDE eliminates replacement altogether, along with the associated complexities of archive management and dynamic population sizing. UDE represents a fundamentally new approach to DE, relying solely on selection mechanisms and enabling a more straightforward yet powerful search algorithm.

DSDec 16, 2024
Parallel Greedy Best-First Search with a Bound on Expansions Relative to Sequential Search

Takumi Shimoda, Alex Fukunaga

Parallelization of non-admissible search algorithms such as GBFS poses a challenge because straightforward parallelization can result in search behavior which significantly deviates from sequential search. Previous work proposed PUHF, a parallel search algorithm which is constrained to only expand states that can be expanded by some tie-breaking strategy for GBFS. We show that despite this constraint, the number of states expanded by PUHF is not bounded by a constant multiple of the number of states expanded by sequential GBFS with the worst-case tie-breaking strategy. We propose and experimentally evaluate One Bench At a Time (OBAT), a parallel greedy search which guarantees that the number of states expanded is within a constant factor of the number of states expanded by sequential GBFS with some tie-breaking policy.

AIJun 30, 2021
Classical Planning in Deep Latent Space

Masataro Asai, Hiroshi Kajino, Alex Fukunaga et al.

Current domain-independent, classical planners require symbolic models of the problem domain and instance as input, resulting in a knowledge acquisition bottleneck. Meanwhile, although deep learning has achieved significant success in many fields, the knowledge is encoded in a subsymbolic representation which is incompatible with symbolic systems such as planners. We propose Latplan, an unsupervised architecture combining deep learning and classical planning. Given only an unlabeled set of image pairs showing a subset of transitions allowed in the environment (training inputs), Latplan learns a complete propositional PDDL action model of the environment. Later, when a pair of images representing the initial and the goal states (planning inputs) is given, Latplan finds a plan to the goal state in a symbolic latent space and returns a visualized plan execution. We evaluate Latplan using image-based versions of 6 planning domains: 8-puzzle, 15-Puzzle, Blocksworld, Sokoban and Two variations of LightsOut.

NEOct 5, 2020
TPAM: A Simulation-Based Model for Quantitatively Analyzing Parameter Adaptation Methods

Ryoji Tanabe, Alex Fukunaga

While a large number of adaptive Differential Evolution (DE) algorithms have been proposed, their Parameter Adaptation Methods (PAMs) are not well understood. We propose a Target function-based PAM simulation (TPAM) framework for evaluating the tracking performance of PAMs. The proposed TPAM simulation framework measures the ability of PAMs to track predefined target parameters, thus enabling quantitative analysis of the adaptive behavior of PAMs. We evaluate the tracking performance of PAMs of widely used five adaptive DEs (jDE, EPSDE, JADE, MDE, and SHADE) on the proposed TPAM, and show that TPAM can provide important insights on PAMs, e.g., why the PAM of SHADE performs better than that of JADE, and under what conditions the PAM of EPSDE fails at parameter adaptation.

NEOct 2, 2020
Reviewing and Benchmarking Parameter Control Methods in Differential Evolution

Ryoji Tanabe, Alex Fukunaga

Many Differential Evolution (DE) algorithms with various parameter control methods (PCMs) have been proposed. However, previous studies usually considered PCMs to be an integral component of a complex DE algorithm. Thus the characteristics and performance of each method are poorly understood. We present an in-depth review of 24 PCMs for the scale factor and crossover rate in DE and a large scale benchmarking study. We carefully extract the 24 PCMs from their original, complex algorithms and describe them according to a systematic manner. Our review facilitates the understanding of similarities and differences between existing, representative PCMs. The performance of DEs with the 24 PCMs and 16 variation operators is investigated on 24 black-box benchmark functions. Our benchmarking results reveal which methods exhibit high performance when embedded in a standardized framework under 16 different conditions, independent from their original, complex algorithms. We also investigate how much room there is for further improvement of PCMs by comparing the 24 methods with an oracle-based model, which can be considered to be a conservative lower bound on the performance of an optimal method.

NEOct 2, 2020
How Far Are We From an Optimal, Adaptive DE?

Ryoji Tanabe, Alex Fukunaga

We consider how an (almost) optimal parameter adaptation process for an adaptive DE might behave, and compare the behavior and performance of this approximately optimal process to that of existing, adaptive mechanisms for DE. An optimal parameter adaptation process is an useful notion for analyzing the parameter adaptation methods in adaptive DE as well as other adaptive evolutionary algorithms, but it cannot be known generally. Thus, we propose a Greedy Approximate Oracle method (GAO) which approximates an optimal parameter adaptation process. We compare the behavior of GAODE, a DE algorithm with GAO, to typical adaptive DEs on six benchmark functions and the BBOB benchmarks, and show that GAO can be used to (1) explore how much room for improvement there is in the performance of the adaptive DEs, and (2) obtain hints for developing future, effective parameter adaptation methods for adaptive DEs.

AIAug 16, 2017
A Survey of Parallel A*

Alex Fukunaga, Adi Botea, Yuu Jinnai et al.

A* is a best-first search algorithm for finding optimal-cost paths in graphs. A* benefits significantly from parallelism because in many applications, A* is limited by memory usage, so distributed memory implementations of A* that use all of the aggregate memory on the cluster enable problems that can not be solved by serial, single-machine implementations to be solved. We survey approaches to parallel A*, focusing on decentralized approaches to A* which partition the state space among processors. We also survey approaches to parallel, limited-memory variants of A* such as parallel IDA*.

AIJun 10, 2017
On Hash-Based Work Distribution Methods for Parallel Best-First Search

Yuu Jinnai, Alex Fukunaga

Parallel best-first search algorithms such as Hash Distributed A* (HDA*) distribute work among the processes using a global hash function. We analyze the search and communication overheads of state-of-the-art hash-based parallel best-first search algorithms, and show that although Zobrist hashing, the standard hash function used by HDA*, achieves good load balance for many domains, it incurs significant communication overhead since almost all generated nodes are transferred to a different processor than their parents. We propose Abstract Zobrist hashing, a new work distribution method for parallel search which, instead of computing a hash value based on the raw features of a state, uses a feature projection function to generate a set of abstract features which results in a higher locality, resulting in reduced communications overhead. We show that Abstract Zobrist hashing outperforms previous methods on search domains using hand-coded, domain specific feature projection functions. We then propose GRAZHDA*, a graph-partitioning based approach to automatically generating feature projection functions. GRAZHDA* seeks to approximate the partitioning of the actual search space graph by partitioning the domain transition graph, an abstraction of the state space graph. We show that GRAZHDA* outperforms previous methods on domain-independent planning.

AIMay 8, 2017
Block-Parallel IDA* for GPUs (Extended Manuscript)

Satoru Horie, Alex Fukunaga

We investigate GPU-based parallelization of Iterative-Deepening A* (IDA*). We show that straightforward thread-based parallelization techniques which were previously proposed for massively parallel SIMD processors perform poorly due to warp divergence and load imbalance. We propose Block-Parallel IDA* (BPIDA*), which assigns the search of a subtree to a block (a group of threads with access to fast shared memory) rather than a thread. On the 15-puzzle, BPIDA* on a NVIDIA GRID K520 with 1536 CUDA cores achieves a speedup of 4.98 compared to a highly optimized sequential IDA* implementation on a Xeon E5-2670 core.

AIApr 29, 2017
Classical Planning in Deep Latent Space: Bridging the Subsymbolic-Symbolic Boundary

Masataro Asai, Alex Fukunaga

Current domain-independent, classical planners require symbolic models of the problem domain and instance as input, resulting in a knowledge acquisition bottleneck. Meanwhile, although deep learning has achieved significant success in many fields, the knowledge is encoded in a subsymbolic representation which is incompatible with symbolic systems such as planners. We propose LatPlan, an unsupervised architecture combining deep learning and classical planning. Given only an unlabeled set of image pairs showing a subset of transitions allowed in the environment (training inputs), and a pair of images representing the initial and the goal states (planning inputs), LatPlan finds a plan to the goal state in a symbolic latent space and returns a visualized plan execution. The contribution of this paper is twofold: (1) State Autoencoder, which finds a propositional state representation of the environment using a Variational Autoencoder. It generates a discrete latent vector from the images, based on which a PDDL model can be constructed and then solved by an off-the-shelf planner. (2) Action Autoencoder / Discriminator, a neural architecture which jointly finds the action symbols and the implicit action models (preconditions/effects), and provides a successor function for the implicit graph search. We evaluate LatPlan using image-based versions of 3 planning domains: 8-puzzle, Towers of Hanoi and LightsOut.

AIMar 11, 2017
Axioms in Model-based Planners

Shuwa Miura, Alex Fukunaga

Axioms can be used to model derived predicates in domain- independent planning models. Formulating models which use axioms can sometimes result in problems with much smaller search spaces and shorter plans than the original model. Previous work on axiom-aware planners focused solely on state- space search planners. We propose axiom-aware planners based on answer set programming and integer programming. We evaluate them on PDDL domains with axioms and show that they can exploit additional expressivity of axioms.

AIJan 16, 2012
Evaluation of a Simple, Scalable, Parallel Best-First Search Strategy

Akihiro Kishimoto, Alex Fukunaga, Adi Botea

Large-scale, parallel clusters composed of commodity processors are increasingly available, enabling the use of vast processing capabilities and distributed RAM to solve hard search problems. We investigate Hash-Distributed A* (HDA*), a simple approach to parallel best-first search that asynchronously distributes and schedules work among processors based on a hash function of the search state. We use this approach to parallelize the A* algorithm in an optimal sequential version of the Fast Downward planner, as well as a 24-puzzle solver. The scaling behavior of HDA* is evaluated experimentally on a shared memory, multicore machine with 8 cores, a cluster of commodity machines using up to 64 cores, and large-scale high-performance clusters, using up to 2400 processors. We show that this approach scales well, allowing the effective utilization of large amounts of distributed memory to optimally solve problems which require terabytes of RAM. We also compare HDA* to Transposition-table Driven Scheduling (TDS), a hash-based parallelization of IDA*, and show that, in planning, HDA* significantly outperforms TDS. A simple hybrid which combines HDA* and TDS to exploit strengths of both algorithms is proposed and evaluated.