RONov 6, 2025
Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot LearningMayank Mittal, Pascal Roth, James Tigue et al. · nvidia
We present Isaac Lab, the natural successor to Isaac Gym, which extends the paradigm of GPU-native robotics simulation into the era of large-scale multi-modal learning. Isaac Lab combines high-fidelity GPU parallel physics, photorealistic rendering, and a modular, composable architecture for designing environments and training robot policies. Beyond physics and rendering, the framework integrates actuator models, multi-frequency sensor simulation, data collection pipelines, and domain randomization tools, unifying best practices for reinforcement and imitation learning at scale within a single extensible platform. We highlight its application to a diverse set of challenges, including whole-body control, cross-embodiment mobility, contact-rich and dexterous manipulation, and the integration of human demonstrations for skill acquisition. Finally, we discuss upcoming integration with the differentiable, GPU-accelerated Newton physics engine, which promises new opportunities for scalable, data-efficient, and gradient-based approaches to robot learning. We believe Isaac Lab's combination of advanced simulation capabilities, rich sensing, and data-center scale execution will help unlock the next generation of breakthroughs in robotics research.
ROMay 7, 2022
Factory: Fast Contact for Robotic AssemblyYashraj Narang, Kier Storey, Iretiayo Akinola et al.
Robotic assembly is one of the oldest and most challenging applications of robotics. In other areas of robotics, such as perception and grasping, simulation has rapidly accelerated research progress, particularly when combined with modern deep learning. However, accurately, efficiently, and robustly simulating the range of contact-rich interactions in assembly remains a longstanding challenge. In this work, we present Factory, a set of physics simulation methods and robot learning tools for such applications. We achieve real-time or faster simulation of a wide range of contact-rich scenes, including simultaneous simulation of 1000 nut-and-bolt interactions. We provide $60$ carefully-designed part models, 3 robotic assembly environments, and 7 robot controllers for training and testing virtual robots. Finally, we train and evaluate proof-of-concept reinforcement learning policies for nut-and-bolt assembly. We aim for Factory to open the doors to using simulation for robotic assembly, as well as many other contact-rich applications in robotics. Please see https://sites.google.com/nvidia.com/factory for supplementary content, including videos.
ROOct 26, 2023
MimicGen: A Data Generation System for Scalable Robot Learning using Human DemonstrationsAjay Mandlekar, Soroush Nasiriany, Bowen Wen et al.
Imitation learning from a large set of human demonstrations has proved to be an effective paradigm for building capable robot agents. However, the demonstrations can be extremely costly and time-consuming to collect. We introduce MimicGen, a system for automatically synthesizing large-scale, rich datasets from only a small number of human demonstrations by adapting them to new contexts. We use MimicGen to generate over 50K demonstrations across 18 tasks with diverse scene configurations, object instances, and robot arms from just ~200 human demonstrations. We show that robot agents can be effectively trained on this generated dataset by imitation learning to achieve strong performance in long-horizon and high-precision tasks, such as multi-part assembly and coffee preparation, across broad initial state distributions. We further demonstrate that the effectiveness and utility of MimicGen data compare favorably to collecting additional human demonstrations, making it a powerful and economical approach towards scaling up robot learning. Datasets, simulation environments, videos, and more at https://mimicgen.github.io .
ROJun 16, 2023
Learning to Summarize and Answer Questions about a Virtual Robot's Past ActionsChad DeChant, Iretiayo Akinola, Daniel Bauer
When robots perform long action sequences, users will want to easily and reliably find out what they have done. We therefore demonstrate the task of learning to summarize and answer questions about a robot agent's past actions using natural language alone. A single system with a large language model at its core is trained to both summarize and answer questions about action sequences given ego-centric video frames of a virtual robot and a question prompt. To enable training of question answering, we develop a method to automatically generate English-language questions and answers about objects, actions, and the temporal order in which actions occurred during episodes of robot action in the virtual environment. Training one model to both summarize and answer questions enables zero-shot transfer of representations of objects learned through question answering to improved action summarization. % involving objects not seen in training to summarize.
ROOct 16, 2025
VT-Refine: Learning Bimanual Assembly with Visuo-Tactile Feedback via Simulation Fine-TuningBinghao Huang, Jie Xu, Iretiayo Akinola et al.
Humans excel at bimanual assembly tasks by adapting to rich tactile feedback -- a capability that remains difficult to replicate in robots through behavioral cloning alone, due to the suboptimality and limited diversity of human demonstrations. In this work, we present VT-Refine, a visuo-tactile policy learning framework that combines real-world demonstrations, high-fidelity tactile simulation, and reinforcement learning to tackle precise, contact-rich bimanual assembly. We begin by training a diffusion policy on a small set of demonstrations using synchronized visual and tactile inputs. This policy is then transferred to a simulated digital twin equipped with simulated tactile sensors and further refined via large-scale reinforcement learning to enhance robustness and generalization. To enable accurate sim-to-real transfer, we leverage high-resolution piezoresistive tactile sensors that provide normal force signals and can be realistically modeled in parallel using GPU-accelerated simulation. Experimental results show that VT-Refine improves assembly performance in both simulation and the real world by increasing data diversity and enabling more effective policy fine-tuning. Our project page is available at https://binghao-huang.github.io/vt_refine/.
SYDec 9, 2023
Signatures Meet Dynamic Programming: Generalizing Bellman Equations for Trajectory FollowingMotoya Ohnishi, Iretiayo Akinola, Jie Xu et al.
Path signatures have been proposed as a powerful representation of paths that efficiently captures the path's analytic and geometric characteristics, having useful algebraic properties including fast concatenation of paths through tensor products. Signatures have recently been widely adopted in machine learning problems for time series analysis. In this work we establish connections between value functions typically used in optimal control and intriguing properties of path signatures. These connections motivate our novel control framework with signature transforms that efficiently generalizes the Bellman equation to the space of trajectories. We analyze the properties and advantages of the framework, termed signature control. In particular, we demonstrate that (i) it can naturally deal with varying/adaptive time steps; (ii) it propagates higher-level information more efficiently than value function updates; (iii) it is robust to dynamical system misspecification over long rollouts. As a specific case of our framework, we devise a model predictive control method for path tracking. This method generalizes integral control, being suitable for problems with unknown disturbances. The proposed algorithms are tested in simulation, with differentiable physics models including typical control and robotics tasks such as point-mass, curve following for an ant model, and a robotic manipulator.
ROAug 21, 2025
Neural Robot DynamicsJie Xu, Eric Heiden, Iretiayo Akinola et al.
Accurate and efficient simulation of modern robots remains challenging due to their high degrees of freedom and intricate mechanisms. Neural simulators have emerged as a promising alternative to traditional analytical simulators, capable of efficiently predicting complex dynamics and adapting to real-world data; however, existing neural simulators typically require application-specific training and fail to generalize to novel tasks and/or environments, primarily due to inadequate representations of the global state. In this work, we address the problem of learning generalizable neural simulators for robots that are structured as articulated rigid bodies. We propose NeRD (Neural Robot Dynamics), learned robot-specific dynamics models for predicting future states for articulated rigid bodies under contact constraints. NeRD uniquely replaces the low-level dynamics and contact solvers in an analytical simulator and employs a robot-centric and spatially-invariant simulation state representation. We integrate the learned NeRD models as an interchangeable backend solver within a state-of-the-art robotics simulator. We conduct extensive experiments to show that the NeRD simulators are stable and accurate over a thousand simulation steps; generalize across tasks and environment configurations; enable policy learning exclusively in a neural engine; and, unlike most classical simulators, can be fine-tuned from real-world data to bridge the gap between simulation and reality.
ROOct 23, 2025
The Reality Gap in Robotics: Challenges, Solutions, and Best PracticesElie Aljalbout, Jiaxu Xing, Angel Romero et al. · mit, nvidia
Machine learning has facilitated significant advancements across various robotics domains, including navigation, locomotion, and manipulation. Many such achievements have been driven by the extensive use of simulation as a critical tool for training and testing robotic systems prior to their deployment in real-world environments. However, simulations consist of abstractions and approximations that inevitably introduce discrepancies between simulated and real environments, known as the reality gap. These discrepancies significantly hinder the successful transfer of systems from simulation to the real world. Closing this gap remains one of the most pressing challenges in robotics. Recent advances in sim-to-real transfer have demonstrated promising results across various platforms, including locomotion, navigation, and manipulation. By leveraging techniques such as domain randomization, real-to-sim transfer, state and action abstractions, and sim-real co-training, many works have overcome the reality gap. However, challenges persist, and a deeper understanding of the reality gap's root causes and solutions is necessary. In this survey, we present a comprehensive overview of the sim-to-real landscape, highlighting the causes, solutions, and evaluation metrics for the reality gap and sim-to-real transfer.
ROMar 31, 2022
Model Predictive Control for Fluid Human-to-Robot HandoversWei Yang, Balakumar Sundaralingam, Chris Paxton et al.
Human-robot handover is a fundamental yet challenging task in human-robot interaction and collaboration. Recently, remarkable progressions have been made in human-to-robot handovers of unknown objects by using learning-based grasp generators. However, how to responsively generate smooth motions to take an object from a human is still an open question. Specifically, planning motions that take human comfort into account is not a part of the human-robot handover process in most prior works. In this paper, we propose to generate smooth motions via an efficient model-predictive control (MPC) framework that integrates perception and complex domain-specific constraints into the optimization problem. We introduce a learning-based grasp reachability model to select candidate grasps which maximize the robot's manipulability, giving it more freedom to satisfy these constraints. Finally, we integrate a neural net force/torque classifier that detects contact events from noisy data. We conducted human-to-robot handover experiments on a diverse set of objects with several users (N=4) and performed a systematic evaluation of each module. The study shows that the users preferred our MPC approach over the baseline system by a large margin. More results and videos are available at https://sites.google.com/nvidia.com/mpc-for-handover.
RODec 9, 2021
Assistive Tele-op: Leveraging Transformers to Collect Robotic Task DemonstrationsHenry M. Clever, Ankur Handa, Hammad Mazhar et al.
Sharing autonomy between robots and human operators could facilitate data collection of robotic task demonstrations to continuously improve learned models. Yet, the means to communicate intent and reason about the future are disparate between humans and robots. We present Assistive Tele-op, a virtual reality (VR) system for collecting robot task demonstrations that displays an autonomous trajectory forecast to communicate the robot's intent. As the robot moves, the user can switch between autonomous and manual control when desired. This allows users to collect task demonstrations with both a high success rate and with greater ease than manual teleoperation systems. Our system is powered by transformers, which can provide a window of potential states and actions far into the future -- with almost no added computation time. A key insight is that human intent can be injected at any location within the transformer sequence if the user decides that the model-predicted actions are inappropriate. At every time step, the user can (1) do nothing and allow autonomous operation to continue while observing the robot's future plan sequence, or (2) take over and momentarily prescribe a different set of actions to nudge the model back on track. We host the videos and other supplementary material at https://sites.google.com/view/assistive-teleop.
ROSep 21, 2021
Geometric Fabrics: Generalizing Classical Mechanics to Capture the Physics of BehaviorKarl Van Wyk, Mandy Xie, Anqi Li et al.
Classical mechanical systems are central to controller design in energy shaping methods of geometric control. However, their expressivity is limited by position-only metrics and the intimate link between metric and geometry. Recent work on Riemannian Motion Policies (RMPs) has shown that shedding these restrictions results in powerful design tools, but at the expense of theoretical stability guarantees. In this work, we generalize classical mechanics to what we call geometric fabrics, whose expressivity and theory enable the design of systems that outperform RMPs in practice. Geometric fabrics strictly generalize classical mechanics forming a new physics of behavior by first generalizing them to Finsler geometries and then explicitly bending them to shape their behavior while maintaining stability. We develop the theory of fabrics and present both a collection of controlled experiments examining their theoretical properties and a set of robot system experiments showing improved performance over a well-engineered and hardened implementation of RMPs, our current state-of-the-art in controller design.
ROMar 26, 2021
Visionary: Vision architecture discovery for robot learningIretiayo Akinola, Anelia Angelova, Yao Lu et al.
We propose a vision-based architecture search algorithm for robot manipulation learning, which discovers interactions between low dimension action inputs and high dimensional visual inputs. Our approach automatically designs architectures while training on the task - discovering novel ways of combining and attending image feature representations with actions as well as features from previous layers. The obtained new architectures demonstrate better task success rates, in some cases with a large margin, compared to a recent high performing baseline. Our real robot experiments also confirm that it improves grasping performance by 6%. This is the first approach to demonstrate a successful neural architecture search and attention connectivity search for a real-robot task.
ROMar 24, 2021
CLAMGen: Closed-Loop Arm Motion Generation via Multi-view Vision-Based RLIretiayo Akinola, Zizhao Wang, Peter Allen
We propose a vision-based reinforcement learning (RL) approach for closed-loop trajectory generation in an arm reaching problem. Arm trajectory generation is a fundamental robotics problem which entails finding collision-free paths to move the robot's body (e.g. arm) in order to satisfy a goal (e.g. place end-effector at a point). While classical methods typically require the model of the environment to solve a planning, search or optimization problem, learning-based approaches hold the promise of directly mapping from observations to robot actions. However, learning a collision-avoidance policy using RL remains a challenge for various reasons, including, but not limited to, partial observability, poor exploration, low sample efficiency, and learning instabilities. To address these challenges, we present a residual-RL method that leverages a greedy goal-reaching RL policy as the base to improve exploration, and the base policy is augmented with residual state-action values and residual actions learned from images to avoid obstacles. Further more, we introduce novel learning objectives and techniques to improve 3D understanding from multiple image views and sample efficiency of our algorithm. Compared to RL baselines, our method achieves superior performance in terms of success rate.
ROMar 18, 2021
Dynamic Grasping with Reachability and Motion AwarenessIretiayo Akinola, Jingxi Xu, Shuran Song et al.
Grasping in dynamic environments presents a unique set of challenges. A stable and reachable grasp can become unreachable and unstable as the target object moves, motion planning needs to be adaptive and in real time, the delay in computation makes prediction necessary. In this paper, we present a dynamic grasping framework that is reachability-aware and motion-aware. Specifically, we model the reachability space of the robot using a signed distance field which enables us to quickly screen unreachable grasps. Also, we train a neural network to predict the grasp quality conditioned on the current motion of the target. Using these as ranking functions, we quickly filter a large grasp database to a few grasps in real time. In addition, we present a seeding approach for arm motion generation that utilizes solution from previous time step. This quickly generates a new arm trajectory that is close to the previous plan and prevents fluctuation. We implement a recurrent neural network (RNN) for modelling and predicting the object motion. Our extensive experiments demonstrate the importance of each of these components and we validate our pipeline on a real robot.
ROAug 11, 2020
Maximizing BCI Human Feedback using Active LearningZizhao Wang, Junyao Shi, Iretiayo Akinola et al.
Recent advancements in \textit{Learning from Human Feedback} present an effective way to train robot agents via inputs from non-expert humans, without a need for a specially designed reward function. However, this approach needs a human to be present and attentive during robot learning to provide evaluative feedback. In addition, the amount of feedback needed grows with the level of task difficulty and the quality of human feedback might decrease over time because of fatigue. To overcome these limitations and enable learning more robot tasks with higher complexities, there is a need to maximize the quality of expensive feedback received and reduce the amount of human cognitive involvement required. In this work, we present an approach that uses active learning to smartly choose queries for the human supervisor based on the uncertainty of the robot and effectively reduces the amount of feedback needed to learn a given task. We also use a novel multiple buffer system to improve robustness to feedback noise and guard against catastrophic forgetting as the robot learning evolves. This makes it possible to learn tasks with more complexity using lesser amounts of human feedback compared to previous methods. We demonstrate the utility of our proposed method on a robot arm reaching task where the robot learns to reach a location in 3D without colliding with obstacles. Our approach is able to learn this task faster, with less human feedback and cognitive involvement, compared to previous methods that do not use active learning.
ROFeb 21, 2020
Learning Precise 3D Manipulation from Multiple Uncalibrated CamerasIretiayo Akinola, Jacob Varley, Dmitry Kalashnikov
In this work, we present an effective multi-view approach to closed-loop end-to-end learning of precise manipulation tasks that are 3D in nature. Our method learns to accomplish these tasks using multiple statically placed but uncalibrated RGB camera views without building an explicit 3D representation such as a pointcloud or voxel grid. This multi-camera approach achieves superior task performance on difficult stacking and insertion tasks compared to single-view baselines. Single view robotic agents struggle from occlusion and challenges in estimating relative poses between points of interest. While full 3D scene representations (voxels or pointclouds) are obtainable from registered output of multiple depth sensors, several challenges complicate operating off such explicit 3D representations. These challenges include imperfect camera calibration, poor depth maps due to object properties such as reflective surfaces, and slower inference speeds over 3D representations compared to 2D images. Our use of static but uncalibrated cameras does not require camera-robot or camera-camera calibration making the proposed approach easy to setup and our use of \textit{sensor dropout} during training makes it resilient to the loss of camera-views after deployment.
ROOct 1, 2019
Accelerated Robot Learning via Human Brain SignalsIretiayo Akinola, Zizhao Wang, Junyao Shi et al.
In reinforcement learning (RL), sparse rewards are a natural way to specify the task to be learned. However, most RL algorithms struggle to learn in this setting since the learning signal is mostly zeros. In contrast, humans are good at assessing and predicting the future consequences of actions and can serve as good reward/policy shapers to accelerate the robot learning process. Previous works have shown that the human brain generates an error-related signal, measurable using electroencephelography (EEG), when the human perceives the task being done erroneously. In this work, we propose a method that uses evaluative feedback obtained from human brain signals measured via scalp EEG to accelerate RL for robotic agents in sparse reward settings. As the robot learns the task, the EEG of a human observer watching the robot attempts is recorded and decoded into noisy error feedback signal. From this feedback, we use supervised learning to obtain a policy that subsequently augments the behavior policy and guides exploration in the early stages of RL. This bootstraps the RL learning process to enable learning from sparse reward. Using a robotic navigation task as a test bed, we show that our method achieves a stable obstacle-avoidance policy with high success rate, outperforming learning from sparse rewards only that struggles to achieve obstacle avoidance behavior or fails to advance to the goal.
ROSep 10, 2019
MAT: Multi-Fingered Adaptive Tactile Grasping via Deep Reinforcement LearningBohan Wu, Iretiayo Akinola, Jacob Varley et al.
Vision-based grasping systems typically adopt an open-loop execution of a planned grasp. This policy can fail due to many reasons, including ubiquitous calibration error. Recovery from a failed grasp is further complicated by visual occlusion, as the hand is usually occluding the vision sensor as it attempts another open-loop regrasp. This work presents MAT, a tactile closed-loop method capable of realizing grasps provided by a coarse initial positioning of the hand above an object. Our algorithm is a deep reinforcement learning (RL) policy optimized through the clipped surrogate objective within a maximum entropy RL framework to balance exploitation and exploration. The method utilizes tactile and proprioceptive information to act through both fine finger motions and larger regrasp movements to execute stable grasps. A novel curriculum of action motion magnitude makes learning more tractable and helps turn common failure cases into successes. Careful selection of features that exhibit small sim-to-real gaps enables this tactile grasping policy, trained purely in simulation, to transfer well to real world environments without the need for additional learning. Experimentally, this methodology improves over a vision-only grasp success rate substantially on a multi-fingered robot hand. When this methodology is used to realize grasps from coarse initial positions provided by a vision-only planner, the system is made dramatically more robust to calibration errors in the camera-robot transform.
ROMar 8, 2019
Pixel-Attentive Policy Gradient for Multi-Fingered Grasping in Cluttered ScenesBohan Wu, Iretiayo Akinola, Peter K. Allen
Recent advances in on-policy reinforcement learning (RL) methods enabled learning agents in virtual environments to master complex tasks with high-dimensional and continuous observation and action spaces. However, leveraging this family of algorithms in multi-fingered robotic grasping remains a challenge due to large sim-to-real fidelity gaps and the high sample complexity of on-policy RL algorithms. This work aims to bridge these gaps by first reinforcement-learning a multi-fingered robotic grasping policy in simulation that operates in the pixel space of the input: a single depth image. Using a mapping from pixel space to Cartesian space according to the depth map, this method transfers to the real world with high fidelity and introduces a novel attention mechanism that substantially improves grasp success rate in cluttered environments. Finally, the direct-generative nature of this method allows learning of multi-fingered grasps that have flexible end-effector positions, orientations and rotations, as well as all degrees of freedom of the hand.
ROJun 29, 2018
Workspace Aware Online Grasp PlanningIretiayo Akinola, Jacob Varley, Boyuan Chen et al.
This work provides a framework for a workspace aware online grasp planner. This framework greatly improves the performance of standard online grasp planning algorithms by incorporating a notion of reachability into the online grasp planning process. Offline, a database of hundreds of thousands of unique end-effector poses were queried for feasability. At runtime, our grasp planner uses this database to bias the hand towards reachable end-effector configurations. The bias keeps the grasp planner in accessible regions of the planning scene so that the resulting grasps are tailored to the situation at hand. This results in a higher percentage of reachable grasps, a higher percentage of successful grasp executions, and a reduced planning time. We also present experimental results using simulated and real environments.