Sebastián Castro

RO
h-index10
3papers
32citations
Novelty50%
AI Score30

3 Papers

3.3AIJan 17, 2025Code
ForestProtector: An IoT Architecture Integrating Machine Vision and Deep Reinforcement Learning for Efficient Wildfire Monitoring

Kenneth Bonilla-Ormachea, Horacio Cuizaga, Edwin Salcedo et al.

Early detection of forest fires is crucial to minimizing the environmental and socioeconomic damage they cause. Indeed, a fire's duration directly correlates with the difficulty and cost of extinguishing it. For instance, a fire burning for 1 minute might require 1 liter of water to extinguish, while a 2-minute fire could demand 100 liters, and a 10-minute fire might necessitate 1,000 liters. On the other hand, existing fire detection systems based on novel technologies (e.g., remote sensing, PTZ cameras, UAVs) are often expensive and require human intervention, making continuous monitoring of large areas impractical. To address this challenge, this work proposes a low-cost forest fire detection system that utilizes a central gateway device with computer vision capabilities to monitor a 360° field of view for smoke at long distances. A deep reinforcement learning agent enhances surveillance by dynamically controlling the camera's orientation, leveraging real-time sensor data (smoke levels, ambient temperature, and humidity) from distributed IoT devices. This approach enables automated wildfire monitoring across expansive areas while reducing false positives.

4.0ROFeb 3, 2022
Technical Report: A Hierarchical Deliberative-Reactive System Architecture for Task and Motion Planning in Partially Known Environments

Vasileios Vasilopoulos, Sebastian Castro, William Vega-Brown et al.

We describe a task and motion planning architecture for highly dynamic systems that combines a domain-independent sampling-based deliberative planning algorithm with a global reactive planner. We leverage the recent development of a reactive, vector field planner that provides guarantees of reachability to large regions of the environment even in the face of unknown or unforeseen obstacles. The reachability guarantees can be formalized using contracts that allow a deliberative planner to reason purely in terms of those contracts and synthesize a plan by choosing a sequence of reactive behaviors and their target configurations, without evaluating specific motion plans between targets. This reduces both the search depth at which plans will be found, and the number of samples required to ensure a plan exists, while crucially preserving correctness guarantees. The result is reduced computational cost of synthesizing plans, and increased robustness of generated plans to actuator noise, model misspecification, or unknown obstacles. Simulation studies show that our hierarchical planning and execution architecture can solve complex navigation and rearrangement tasks, even when faced with narrow passageways or incomplete world information.

13.8ROApr 21, 2021
Learning and Planning for Temporally Extended Tasks in Unknown Environments

Christopher Bradley, Adam Pacheck, Gregory J. Stein et al.

We propose a novel planning technique for satisfying tasks specified in temporal logic in partially revealed environments. We define high-level actions derived from the environment and the given task itself, and estimate how each action contributes to progress towards completing the task. As the map is revealed, we estimate the cost and probability of success of each action from images and an encoding of that action using a trained neural network. These estimates guide search for the minimum-expected-cost plan within our model. Our learned model is structured to generalize across environments and task specifications without requiring retraining. We demonstrate an improvement in total cost in both simulated and real-world experiments compared to a heuristic-driven baseline.