Grzegorz Malczyk

RO
h-index34
4papers
64citations
Novelty50%
AI Score46

4 Papers

RONov 6, 2025
Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning

Mayank Mittal, Pascal Roth, James Tigue et al. · nvidia

We present Isaac Lab, the natural successor to Isaac Gym, which extends the paradigm of GPU-native robotics simulation into the era of large-scale multi-modal learning. Isaac Lab combines high-fidelity GPU parallel physics, photorealistic rendering, and a modular, composable architecture for designing environments and training robot policies. Beyond physics and rendering, the framework integrates actuator models, multi-frequency sensor simulation, data collection pipelines, and domain randomization tools, unifying best practices for reinforcement and imitation learning at scale within a single extensible platform. We highlight its application to a diverse set of challenges, including whole-body control, cross-embodiment mobility, contact-rich and dexterous manipulation, and the integration of human demonstrations for skill acquisition. Finally, we discuss upcoming integration with the differentiable, GPU-accelerated Newton physics engine, which promises new opportunities for scalable, data-efficient, and gradient-based approaches to robot learning. We believe Isaac Lab's combination of advanced simulation capabilities, rich sensing, and data-center scale execution will help unlock the next generation of breakthroughs in robotics research.

ROJun 3
Generalization of World Models under Environmental Variability for Vision-based Quadrotor Navigation

Luca Zanatta, Grzegorz Malczyk, Kostas Alexis

World models, learned generative models that predict how an environment evolves, have become a promising tool for sample-efficient robot learning. Yet how robust they are to environmental variability remains poorly understood. To address this, we conduct a systematic study using vision-based quadrotor navigation as a testbed problem, training DreamerV3-based world models under varying levels of environmental randomness and evaluating them across all levels through cross-environment validation, spanning both Self-Supervised Learning (SSL) pretraining and Reinforcement Learning (RL) fine-tuning. We then deploy all world models and associated navigation policies on a real quadrotor in unseen environments, including an open-loop run where the model receives just 2.5s of real sensory input before all sensors are cut off, leaving the system to navigate entirely in imagination over a 12m traverse. Our results show that world model robustness during SSL pretraining is a strong predictor of sim-to-real transfer: every model that generalized well in cross-environment SSL validation deployed successfully in the real world, passing through gaps as narrow as 0.67m, whereas the model that dominated simulation policy evaluation failed on the real platform. We further identify (a) the discrete latent size and (b) the training-sequence length as the dominant factors governing world model quality.

ROMar 23
Cross-Modal Reinforcement Learning for Navigation with Degraded Depth Measurements

Omkar Sawant, Luca Zanatta, Grzegorz Malczyk et al.

This paper presents a cross-modal learning framework that exploits complementary information from depth and grayscale images for robust navigation. We introduce a Cross-Modal Wasserstein Autoencoder that learns shared latent representations by enforcing cross-modal consistency, enabling the system to infer depth-relevant features from grayscale observations when depth measurements are corrupted. The learned representations are integrated with a Reinforcement Learning-based policy for collision-free navigation in unstructured environments when depth sensors experience degradation due to adverse conditions such as poor lighting or reflective surfaces. Simulation and real-world experiments demonstrate that our approach maintains robust performance under significant depth degradation and successfully transfers to real environments.

ROMar 5, 2025
Olympus: A Jumping Quadruped for Planetary Exploration Utilizing Reinforcement Learning for In-Flight Attitude Control

Jørgen Anker Olsen, Grzegorz Malczyk, Kostas Alexis

Exploring planetary bodies with lower gravity, such as the moon and Mars, allows legged robots to utilize jumping as an efficient form of locomotion thus giving them a valuable advantage over traditional rovers for exploration. Motivated by this fact, this paper presents the design, simulation, and learning-based "in-flight" attitude control of Olympus, a jumping legged robot tailored to the gravity of Mars. First, the design requirements are outlined followed by detailing how simulation enabled optimizing the robot's design - from its legs to the overall configuration - towards high vertical jumping, forward jumping distance, and in-flight attitude reorientation. Subsequently, the reinforcement learning policy used to track desired in-flight attitude maneuvers is presented. Successfully crossing the sim2real gap, extensive experimental studies of attitude reorientation tests are demonstrated.