6.9ETMay 13
Embodied Neurocomputation: A Framework for Interfacing Biological Neural Cultures with Scaled Task-Driven ValidationJohnson Zhou, Daniel Tanneberg, Forough Habibollahi et al.
Biological neural networks (BNNs) have been established as a powerful and adaptive substrate that offer the potential for incredibly energy and data efficient information processing with distinct learning mechanisms. Yet a core challenge to utilizing BNN for neurocomputation is determining the optimal encoding and decoding mechanisms between the traditional silicon computing interface and the living biology. Here, we propose an Embodied Neurocomputation framework as a systems-level approach to this multi-variable optimization encoding/decoding problem. We operationalize this approach through the first large-scale parameter optimization of encoding configurations for a BNN agent performing closed-loop navigation along an odor-style gradient in a simulated grid-world. Despite the relative simplicity of the task, the biological interactions gave rise to a massive multi-combinatorial search space for optimal parameters. By considering how the components of the system are interconnected and parameterized, we evaluated approximately 1,300 parameter combinations, over 4,000 hours of real-time agent-environment interactions, to identify 12 configurations that consistently demonstrated learning across multiple episodes. These configurations achieved significantly higher task performances than optimized silicon-based DQN agents under the same interaction budget. These findings represent an initial step toward robust and scalable goal-oriented learning using BNNs. Our framework establishes a foundation for applying task-driven neurocomputing and supports the development of field-wide benchmarks. In the long term, this work supports the development of hybrid bio-silicon architectures capable of efficient, adaptive and real-time computation, including the potential for robotic control applications.
5.9NCDec 6, 2023
Active Inference and Intentional BehaviourKarl J. Friston, Tommaso Salvatori, Takuya Isomura et al.
Recent advances in theoretical biology suggest that basal cognition and sentient behaviour are emergent properties of in vitro cell cultures and neuronal networks, respectively. Such neuronal networks spontaneously learn structured behaviours in the absence of reward or reinforcement. In this paper, we characterise this kind of self-organisation through the lens of the free energy principle, i.e., as self-evidencing. We do this by first discussing the definitions of reactive and sentient behaviour in the setting of active inference, which describes the behaviour of agents that model the consequences of their actions. We then introduce a formal account of intentional behaviour, that describes agents as driven by a preferred endpoint or goal in latent state-spaces. We then investigate these forms of (reactive, sentient, and intentional) behaviour using simulations. First, we simulate the aforementioned in vitro experiments, in which neuronal cultures spontaneously learn to play Pong, by implementing nested, free energy minimising processes. The simulations are then used to deconstruct the ensuing predictive behaviour, leading to the distinction between merely reactive, sentient, and intentional behaviour, with the latter formalised in terms of inductive planning. This distinction is further studied using simple machine learning benchmarks (navigation in a grid world and the Tower of Hanoi problem), that show how quickly and efficiently adaptive behaviour emerges under an inductive form of active inference.
5.8AIAug 9, 2025
Simulating Biological Intelligence: Active Inference with Experiment-Informed Generative ModelAswin Paul, Moein Khajehnejad, Forough Habibollahi et al.
With recent and rapid advancements in artificial intelligence (AI), understanding the foundation of purposeful behaviour in autonomous agents is crucial for developing safe and efficient systems. While artificial neural networks have dominated the path to AI, recent studies are exploring the potential of biologically based systems, such as networks of living biological neuronal networks. Along with promises of high power and data efficiency, these systems may also inform more explainable and biologically plausible models. In this work, we propose a framework rooted in active inference, a general theory of behaviour, to model decision-making in embodied agents. Using experiment-informed generative models, we simulate decision-making processes in a simulated game-play environment, mirroring experimental setups that use biological neurons. Our results demonstrate learning in these agents, providing insights into the role of memory-based learning and predictive planning in intelligent decision-making. This work contributes to the growing field of explainable AI by offering a biologically grounded and scalable approach to understanding purposeful behaviour in agents.