LGJun 9, 2023
A Unified Model and Dimension for Interactive EstimationNataly Brukhim, Miroslav Dudik, Aldo Pacchiano et al.
We study an abstract framework for interactive learning called interactive estimation in which the goal is to estimate a target from its "similarity'' to points queried by the learner. We introduce a combinatorial measure called dissimilarity dimension which largely captures learnability in our model. We present a simple, general, and broadly-applicable algorithm, for which we obtain both regret and PAC generalization bounds that are polynomial in the new dimension. We show that our framework subsumes and thereby unifies two classic learning models: statistical-query learning and structured bandits. We also delineate how the dissimilarity dimension is related to well-known parameters for both frameworks, in some cases yielding significantly improved analyses.
LGMar 3
Trade-offs in Ensembling, Merging and Routing Among Parameter-Efficient ExpertsSanae Lotfi, Lucas Caccia, Alessandro Sordoni et al.
While large language models (LLMs) fine-tuned with lightweight adapters achieve strong performance across diverse tasks, their performance on individual tasks depends on the fine-tuning strategy. Fusing independently trained models with different strengths has shown promise for multi-task learning through three main strategies: ensembling, which combines outputs from independent models; merging, which fuses model weights via parameter averaging; and routing, which integrates models in an input-dependent fashion. However, many design decisions in these approaches remain understudied, and the relative benefits of more sophisticated ensembling, merging and routing techniques are not fully understood. We empirically evaluate their trade-offs, addressing two key questions: What are the advantages of going beyond uniform ensembling or merging? And does the flexibility of routing justify its complexity? Our findings indicate that non-uniform ensembling and merging improve performance, but routing offers even greater gains. To mitigate the computational cost of routing, we analyze expert selection techniques, showing that clustering and greedy subset selection can maintain reasonable performance with minimal overhead. These insights advance our understanding of model fusion for multi-task learning.
LGJun 17, 2025
On the Hardness of Bandit LearningNataly Brukhim, Aldo Pacchiano, Miroslav Dudik et al.
We study the task of bandit learning, also known as best-arm identification, under the assumption that the true reward function f belongs to a known, but arbitrary, function class F. We seek a general theory of bandit learnability, akin to the PAC framework for classification. Our investigation is guided by the following two questions: (1) which classes F are learnable, and (2) how they are learnable. For example, in the case of binary PAC classification, learnability is fully determined by a combinatorial dimension - the VC dimension- and can be attained via a simple algorithmic principle, namely, empirical risk minimization (ERM). In contrast to classical learning-theoretic results, our findings reveal limitations of learning in structured bandits, offering insights into the boundaries of bandit learnability. First, for the question of "which", we show that the paradigm of identifying the learnable classes via a dimension-like quantity fails for bandit learning. We give a simple proof demonstrating that no combinatorial dimension can characterize bandit learnability, even in finite classes, following a standard definition of dimension introduced by Ben-David et al. (2019). For the question of "how", we prove a computational hardness result: we construct a reward function class for which at most two queries are needed to find the optimal action, yet no algorithm can do so in polynomial time unless RP=NP. We also prove that this class admits efficient algorithms for standard algorithmic operations often considered in learning theory, such as an ERM. This implies that computational hardness is in this case inherent to the task of bandit learning. Beyond these results, we investigate additional themes such as learning under noise, trade-offs between noise models, and the relationship between query complexity and regret minimization.
LGJan 26, 2024
A structured regression approach for evaluating model performance across intersectional subgroupsChristine Herlihy, Kimberly Truong, Alexandra Chouldechova et al.
Disaggregated evaluation is a central task in AI fairness assessment, where the goal is to measure an AI system's performance across different subgroups defined by combinations of demographic or other sensitive attributes. The standard approach is to stratify the evaluation data across subgroups and compute performance metrics separately for each group. However, even for moderately-sized evaluation datasets, sample sizes quickly get small once considering intersectional subgroups, which greatly limits the extent to which intersectional groups are included in analysis. In this work, we introduce a structured regression approach to disaggregated evaluation that we demonstrate can yield reliable system performance estimates even for very small subgroups. We provide corresponding inference strategies for constructing confidence intervals and explore how goodness-of-fit testing can yield insight into the structure of fairness-related harms experienced by intersectional groups. We evaluate our approach on two publicly available datasets, and several variants of semi-synthetic data. The results show that our method is considerably more accurate than the standard approach, especially for small subgroups, and demonstrate how goodness-of-fit testing helps identify the key factors that drive differences in performance.
LGJun 9, 2020
Constrained episodic reinforcement learning in concave-convex and knapsack settingsKianté Brantley, Miroslav Dudik, Thodoris Lykouris et al.
We propose an algorithm for tabular episodic reinforcement learning with constraints. We provide a modular analysis with strong theoretical guarantees for settings with concave rewards and convex constraints, and for settings with hard constraints (knapsacks). Most of the previous work in constrained reinforcement learning is limited to linear constraints, and the remaining work focuses on either the feasibility question or settings with a single episode. Our experiments demonstrate that the proposed algorithm significantly outperforms these approaches in existing constrained episodic environments.
LGJun 21, 2019
Reinforcement Learning with Convex ConstraintsSobhan Miryoosefi, Kianté Brantley, Hal Daumé et al.
In standard reinforcement learning (RL), a learning agent seeks to optimize the overall reward. However, many key aspects of a desired behavior are more naturally expressed as constraints. For instance, the designer may want to limit the use of unsafe actions, increase the diversity of trajectories to enable exploration, or approximate expert trajectories when rewards are sparse. In this paper, we propose an algorithmic scheme that can handle a wide class of constraints in RL tasks: specifically, any constraints that require expected values of some vector measurements (such as the use of an action) to lie in a convex set. This captures previously studied constraints (such as safety and proximity to an expert), but also enables new classes of constraints (such as diversity). Our approach comes with rigorous theoretical guarantees and only relies on the ability to approximately solve standard RL tasks. As a result, it can be easily adapted to work with any model-free or model-based RL. In our experiments, we show that it matches previous algorithms that enforce safety via constraints, but can also enforce new properties that these algorithms do not incorporate, such as diversity.
MLDec 4, 2016
Optimal and Adaptive Off-policy Evaluation in Contextual BanditsYu-Xiang Wang, Alekh Agarwal, Miroslav Dudik
We study the off-policy evaluation problem---estimating the value of a target policy using data collected by another policy---under the contextual bandit model. We consider the general (agnostic) setting without access to a consistent model of rewards and establish a minimax lower bound on the mean squared error (MSE). The bound is matched up to constants by the inverse propensity scoring (IPS) and doubly robust (DR) estimators. This highlights the difficulty of the agnostic contextual setting, in contrast with multi-armed bandits and contextual bandits with access to a consistent reward model, where IPS is suboptimal. We then propose the SWITCH estimator, which can use an existing reward model (not necessarily consistent) to achieve a better bias-variance tradeoff than IPS and DR. We prove an upper bound on its MSE and demonstrate its benefits empirically on a diverse collection of data sets, often outperforming prior work by orders of magnitude.
LGFeb 20, 2015
Contextual Semibandits via Supervised Learning OraclesAkshay Krishnamurthy, Alekh Agarwal, Miroslav Dudik
We study an online decision making problem where on each round a learner chooses a list of items based on some side information, receives a scalar feedback value for each individual item, and a reward that is linearly related to this feedback. These problems, known as contextual semibandits, arise in crowdsourcing, recommendation, and many other domains. This paper reduces contextual semibandits to supervised learning, allowing us to leverage powerful supervised learning methods in this partial-feedback setting. Our first reduction applies when the mapping from feedback to reward is known and leads to a computationally efficient algorithm with near-optimal regret. We show that this algorithm outperforms state-of-the-art approaches on real-world learning-to-rank datasets, demonstrating the advantage of oracle-based algorithms. Our second reduction applies to the previously unstudied setting when the linear mapping from feedback to reward is unknown. Our regret guarantees are superior to prior techniques that ignore the feedback.
LGOct 30, 2013
Para-active learningAlekh Agarwal, Leon Bottou, Miroslav Dudik et al.
Training examples are not all equally informative. Active learning strategies leverage this observation in order to massively reduce the number of examples that need to be labeled. We leverage the same observation to build a generic strategy for parallelizing learning algorithms. This strategy is effective because the search for informative examples is highly parallelizable and because we show that its performance does not deteriorate when the sifting process relies on a slightly outdated model. Parallel active learning is particularly attractive to train nonlinear models with non-linear representations because there are few practical parallel learning algorithms for such models. We report preliminary experiments using both kernel SVMs and SGD-trained neural networks.
LGOct 16, 2012
Sample-efficient Nonstationary Policy Evaluation for Contextual BanditsMiroslav Dudik, Dumitru Erhan, John Langford et al.
We present and prove properties of a new offline policy evaluator for an exploration learning setting which is superior to previous evaluators. In particular, it simultaneously and correctly incorporates techniques from importance weighting, doubly robust evaluation, and nonstationary policy evaluation approaches. In addition, our approach allows generating longer histories by careful control of a bias-variance tradeoff, and further decreases variance by incorporating information about randomness of the target policy. Empirical evidence from synthetic and realworld exploration learning problems shows the new evaluator successfully unifies previous approaches and uses information an order of magnitude more efficiently.
LOMay 9, 2012
First-Order Mixed Integer Linear ProgrammingGeoffrey Gordon, Sue Ann Hong, Miroslav Dudik
Mixed integer linear programming (MILP) is a powerful representation often used to formulate decision-making problems under uncertainty. However, it lacks a natural mechanism to reason about objects, classes of objects, and relations. First-order logic (FOL), on the other hand, excels at reasoning about classes of objects, but lacks a rich representation of uncertainty. While representing propositional logic in MILP has been extensively explored, no theory exists yet for fully combining FOL with MILP. We propose a new representation, called first-order programming or FOP, which subsumes both FOL and MILP. We establish formal methods for reasoning about first order programs, including a sound and complete lifted inference procedure for integer first order programs. Since FOP can offer exponential savings in representation and proof size compared to FOL, and since representations and proofs are never significantly longer in FOP than in FOL, we anticipate that inference in FOP will be more tractable than inference in FOL for corresponding problems.