Mingxin Yang

CV
h-index5
3papers
115citations
Novelty62%
AI Score46

3 Papers

39.9CVJun 18, 2025
Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang et al.

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.

20.4CVSep 16, 2025
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu et al.

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

6.2CVNov 21, 2025
MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis

Di Luo, Shuhui Yang, Mingxin Yang et al.

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods lack a unified representation bridging natural image appearance and PBR properties, leading to fragmented task-specific pipelines and inability to leverage large-scale RGB image data. We present MatPedia, a foundation model built upon a novel joint RGB-PBR representation that compactly encodes materials into two interdependent latents: one for RGB appearance and one for the four PBR maps encoding complementary physical properties. By formulating them as a 5-frame sequence and employing video diffusion architectures, MatPedia naturally captures their correlations while transferring visual priors from RGB generation models. This joint representation enables a unified framework handling multiple material tasks--text-to-material generation, image-to-material generation, and intrinsic decomposition--within a single architecture. Trained on MatHybrid-410K, a mixed corpus combining PBR datasets with large-scale RGB images, MatPedia achieves native $1024\times1024$ synthesis that substantially surpasses existing approaches in both quality and diversity.