CVAug 10, 2022
Neural Mesh-Based GraphicsShubhendu Jena, Franck Multon, Adnane Boukhayma
We revisit NPBG, the popular approach to novel view synthesis that introduced the ubiquitous point feature neural rendering paradigm. We are interested in particular in data-efficient learning with fast view synthesis. We achieve this through a view-dependent mesh-based denser point descriptor rasterization, in addition to a foreground/background scene rendering split, and an improved loss. By training solely on a single scene, we outperform NPBG, which has been trained on ScanNet and then scene finetuned. We also perform competitively with respect to the state-of-the-art method SVS, which has been trained on the full dataset (DTU and Tanks and Temples) and then scene finetuned, in spite of their deeper neural renderer.
CVJul 24, 2022
Learning Generalizable Light Field Networks from Few ImagesQian Li, Franck Multon, Adnane Boukhayma
We explore a new strategy for few-shot novel view synthesis based on a neural light field representation. Given a target camera pose, an implicit neural network maps each ray to its target pixel's color directly. The network is conditioned on local ray features generated by coarse volumetric rendering from an explicit 3D feature volume. This volume is built from the input images using a 3D ConvNet. Our method achieves competitive performances on synthetic and real MVS data with respect to state-of-the-art neural radiance field based competition, while offering a 100 times faster rendering.
GRMay 7
3DSS: 3D Surface Splatting for Inverse RenderingMae Younes, Adnane Boukhayma
We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is that the surface separation problem at the heart of surface splatting admits a direct formulation in terms of the reconstruction kernels themselves. From this foundation we derive a coverage-based compositing model whose per-layer opacity arises directly from the accumulated Elliptical Weighted Average reconstruction weight, yielding anti-aliased silhouettes and informative visibility gradients at sparsely covered edges. Combined with forward microfacet shading under co-optimized HDR environment lighting and density-aware adaptive refinement, 3DSS jointly recovers shape, spatially-varying BRDF materials, and illumination. Because the optimized representation is a set of oriented surface samples, it bridges natively to mesh-based workflows via surface reconstruction from oriented point cloud methods. We evaluate 3DSS against mesh-based, implicit, and Gaussian-splatting baselines across geometry reconstruction, novel-view synthesis, and novel-illumination relighting.
CVJul 9, 2022
Few 'Zero Level Set'-Shot Learning of Shape Signed Distance Functions in Feature SpaceAmine Ouasfi, Adnane Boukhayma
We explore a new idea for learning based shape reconstruction from a point cloud, based on the recently popularized implicit neural shape representations. We cast the problem as a few-shot learning of implicit neural signed distance functions in feature space, that we approach using gradient based meta-learning. We use a convolutional encoder to build a feature space given the input point cloud. An implicit decoder learns to predict signed distance values given points represented in this feature space. Setting the input point cloud, i.e. samples from the target shape function's zero level set, as the support (i.e. context) in few-shot learning terms, we train the decoder such that it can adapt its weights to the underlying shape of this context with a few (5) tuning steps. We thus combine two types of implicit neural network conditioning mechanisms simultaneously for the first time, namely feature encoding and meta-learning. Our numerical and qualitative evaluation shows that in the context of implicit reconstruction from a sparse point cloud, our proposed strategy, i.e. meta-learning in feature space, outperforms existing alternatives, namely standard supervised learning in feature space, and meta-learning in euclidean space, while still providing fast inference.
CVJul 19, 2024
SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric LinearizationMae Younes, Amine Ouasfi, Adnane Boukhayma
We present a novel approach for recovering 3D shape and view dependent appearance from a few colored images, enabling efficient 3D reconstruction and novel view synthesis. Our method learns an implicit neural representation in the form of a Signed Distance Function (SDF) and a radiance field. The model is trained progressively through ray marching enabled volumetric rendering, and regularized with learning-free multi-view stereo (MVS) cues. Key to our contribution is a novel implicit neural shape function learning strategy that encourages our SDF field to be as linear as possible near the level-set, hence robustifying the training against noise emanating from the supervision and regularization signals. Without using any pretrained priors, our method, called SparseCraft, achieves state-of-the-art performances both in novel-view synthesis and reconstruction from sparse views in standard benchmarks, while requiring less than 10 minutes for training.
CVNov 21, 2023
Robustifying Generalizable Implicit Shape Networks with a Tunable Non-Parametric ModelAmine Ouasfi, Adnane Boukhayma
Feedforward generalizable models for implicit shape reconstruction from unoriented point cloud present multiple advantages, including high performance and inference speed. However, they still suffer from generalization issues, ranging from underfitting the input point cloud, to misrepresenting samples outside of the training data distribution, or with toplogies unseen at training. We propose here an efficient mechanism to remedy some of these limitations at test time. We combine the inter-shape data prior of the network with an intra-shape regularization prior of a Nyström Kernel Ridge Regression, that we further adapt by fitting its hyperprameters to the current shape. The resulting shape function defined in a shape specific Reproducing Kernel Hilbert Space benefits from desirable stability and efficiency properties and grants a shape adaptive expressiveness-robustness trade-off. We demonstrate the improvement obtained through our method with respect to baselines and the state-of-the-art using synthetic and real data.
CVNov 20, 2023
Mixing-Denoising Generalizable Occupancy NetworksAmine Ouasfi, Adnane Boukhayma
While current state-of-the-art generalizable implicit neural shape models rely on the inductive bias of convolutions, it is still not entirely clear how properties emerging from such biases are compatible with the task of 3D reconstruction from point cloud. We explore an alternative approach to generalizability in this context. We relax the intrinsic model bias (i.e. using MLPs to encode local features as opposed to convolutions) and constrain the hypothesis space instead with an auxiliary regularization related to the reconstruction task, i.e. denoising. The resulting model is the first only-MLP locally conditioned implicit shape reconstruction from point cloud network with fast feed forward inference. Point cloud borne features and denoising offsets are predicted from an exclusively MLP-made network in a single forward pass. A decoder predicts occupancy probabilities for queries anywhere in space by pooling nearby features from the point cloud order-invariantly, guided by denoised relative positional encoding. We outperform the state-of-the-art convolutional method while using half the number of model parameters.
CVAug 27, 2024
Few-Shot Unsupervised Implicit Neural Shape Representation Learning with Spatial AdversariesAmine Ouasfi, Adnane Boukhayma
Implicit Neural Representations have gained prominence as a powerful framework for capturing complex data modalities, encompassing a wide range from 3D shapes to images and audio. Within the realm of 3D shape representation, Neural Signed Distance Functions (SDF) have demonstrated remarkable potential in faithfully encoding intricate shape geometry. However, learning SDFs from sparse 3D point clouds in the absence of ground truth supervision remains a very challenging task. While recent methods rely on smoothness priors to regularize the learning, our method introduces a regularization term that leverages adversarial samples around the shape to improve the learned SDFs. Through extensive experiments and evaluations, we illustrate the efficacy of our proposed method, highlighting its capacity to improve SDF learning with respect to baselines and the state-of-the-art using synthetic and real data.
CVAug 27, 2024
GeoTransfer : Generalizable Few-Shot Multi-View Reconstruction via Transfer LearningShubhendu Jena, Franck Multon, Adnane Boukhayma
This paper presents a novel approach for sparse 3D reconstruction by leveraging the expressive power of Neural Radiance Fields (NeRFs) and fast transfer of their features to learn accurate occupancy fields. Existing 3D reconstruction methods from sparse inputs still struggle with capturing intricate geometric details and can suffer from limitations in handling occluded regions. On the other hand, NeRFs excel in modeling complex scenes but do not offer means to extract meaningful geometry. Our proposed method offers the best of both worlds by transferring the information encoded in NeRF features to derive an accurate occupancy field representation. We utilize a pre-trained, generalizable state-of-the-art NeRF network to capture detailed scene radiance information, and rapidly transfer this knowledge to train a generalizable implicit occupancy network. This process helps in leveraging the knowledge of the scene geometry encoded in the generalizable NeRF prior and refining it to learn occupancy fields, facilitating a more precise generalizable representation of 3D space. The transfer learning approach leads to a dramatic reduction in training time, by orders of magnitude (i.e. from several days to 3.5 hrs), obviating the need to train generalizable sparse surface reconstruction methods from scratch. Additionally, we introduce a novel loss on volumetric rendering weights that helps in the learning of accurate occupancy fields, along with a normal loss that helps in global smoothing of the occupancy fields. We evaluate our approach on the DTU dataset and demonstrate state-of-the-art performance in terms of reconstruction accuracy, especially in challenging scenarios with sparse input data and occluded regions. We furthermore demonstrate the generalization capabilities of our method by showing qualitative results on the Blended MVS dataset without any retraining.
CVSep 12, 2024
SPARK: Self-supervised Personalized Real-time Monocular Face CaptureKelian Baert, Shrisha Bharadwaj, Fabien Castan et al.
Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of identities, lighting conditions and poses by leveraging large image datasets of human faces. These methods however suffer from clear limitations in that the underlying parametric face model only provides a coarse estimation of the face shape, thereby limiting their practical applicability in tasks that require precise 3D reconstruction (aging, face swapping, digital make-up, ...). In this paper, we propose a method for high-precision 3D face capture taking advantage of a collection of unconstrained videos of a subject as prior information. Our proposal builds on a two stage approach. We start with the reconstruction of a detailed 3D face avatar of the person, capturing both precise geometry and appearance from a collection of videos. We then use the encoder from a pre-trained monocular face reconstruction method, substituting its decoder with our personalized model, and proceed with transfer learning on the video collection. Using our pre-estimated image formation model, we obtain a more precise self-supervision objective, enabling improved expression and pose alignment. This results in a trained encoder capable of efficiently regressing pose and expression parameters in real-time from previously unseen images, which combined with our personalized geometry model yields more accurate and high fidelity mesh inference. Through extensive qualitative and quantitative evaluation, we showcase the superiority of our final model as compared to state-of-the-art baselines, and demonstrate its generalization ability to unseen pose, expression and lighting.
CVDec 9, 2025
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian AvatarsKelian Baert, Mae Younes, Francois Bourel et al.
Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effects, videoconferencing, and virtual reality. This, however, comes with the lack of intuitive editability offered by traditional triangle mesh-based methods. In contrast, we propose a method that combines the accuracy and fidelity of 2D Gaussian Splatting with the intuitiveness of UV texture mapping. By embedding each canonical Gaussian primitive's local frame into a patch in the UV space of a template mesh in a computationally efficient manner, we reconstruct continuous editable material head textures from a single monocular video on a conventional UV domain. Furthermore, we leverage an efficient physically based reflectance model to enable relighting and editing of these intrinsic material maps. Through extensive comparisons with state-of-the-art methods, we demonstrate the accuracy of our reconstructions, the quality of our relighting results, and the ability to provide intuitive controls for modifying an avatar's appearance and geometry via texture mapping without additional optimization.
CVApr 3, 2024
Unsupervised Occupancy Learning from Sparse Point CloudAmine Ouasfi, Adnane Boukhayma
Implicit Neural Representations have gained prominence as a powerful framework for capturing complex data modalities, encompassing a wide range from 3D shapes to images and audio. Within the realm of 3D shape representation, Neural Signed Distance Functions (SDF) have demonstrated remarkable potential in faithfully encoding intricate shape geometry. However, learning SDFs from 3D point clouds in the absence of ground truth supervision remains a very challenging task. In this paper, we propose a method to infer occupancy fields instead of SDFs as they are easier to learn from sparse inputs. We leverage a margin-based uncertainty measure to differentially sample from the decision boundary of the occupancy function and supervise the sampled boundary points using the input point cloud. We further stabilize the optimization process at the early stages of the training by biasing the occupancy function towards minimal entropy fields while maximizing its entropy at the input point cloud. Through extensive experiments and evaluations, we illustrate the efficacy of our proposed method, highlighting its capacity to improve implicit shape inference with respect to baselines and the state-of-the-art using synthetic and real data.
CVMay 4, 2025
SparSplat: Fast Multi-View Reconstruction with Generalizable 2D Gaussian SplattingShubhendu Jena, Shishir Reddy Vutukur, Adnane Boukhayma
Recovering 3D information from scenes via multi-view stereo reconstruction (MVS) and novel view synthesis (NVS) is inherently challenging, particularly in scenarios involving sparse-view setups. The advent of 3D Gaussian Splatting (3DGS) enabled real-time, photorealistic NVS. Following this, 2D Gaussian Splatting (2DGS) leveraged perspective accurate 2D Gaussian primitive rasterization to achieve accurate geometry representation during rendering, improving 3D scene reconstruction while maintaining real-time performance. Recent approaches have tackled the problem of sparse real-time NVS using 3DGS within a generalizable, MVS-based learning framework to regress 3D Gaussian parameters. Our work extends this line of research by addressing the challenge of generalizable sparse 3D reconstruction and NVS jointly, and manages to perform successfully at both tasks. We propose an MVS-based learning pipeline that regresses 2DGS surface element parameters in a feed-forward fashion to perform 3D shape reconstruction and NVS from sparse-view images. We further show that our generalizable pipeline can benefit from preexisting foundational multi-view deep visual features. The resulting model attains the state-of-the-art results on the DTU sparse 3D reconstruction benchmark in terms of Chamfer distance to ground-truth, as-well as state-of-the-art NVS. It also demonstrates strong generalization on the BlendedMVS and Tanks and Temples datasets. We note that our model outperforms the prior state-of-the-art in feed-forward sparse view reconstruction based on volume rendering of implicit representations, while offering an almost 2 orders of magnitude higher inference speed.
CVJan 19, 2025
ProKeR: A Kernel Perspective on Few-Shot Adaptation of Large Vision-Language ModelsYassir Bendou, Amine Ouasfi, Vincent Gripon et al.
The growing popularity of Contrastive Language-Image Pretraining (CLIP) has led to its widespread application in various visual downstream tasks. To enhance CLIP's effectiveness and versatility, efficient few-shot adaptation techniques have been widely adopted. Among these approaches, training-free methods, particularly caching methods exemplified by Tip-Adapter, have gained attention for their lightweight adaptation without the need for additional fine-tuning. In this paper, we revisit Tip-Adapter from a kernel perspective, showing that caching methods function as local adapters and are connected to a well-established kernel literature. Drawing on this insight, we offer a theoretical understanding of how these methods operate and suggest multiple avenues for enhancing the Tip-Adapter baseline. Notably, our analysis shows the importance of incorporating global information in local adapters. Therefore, we subsequently propose a global method that learns a proximal regularizer in a reproducing kernel Hilbert space (RKHS) using CLIP as a base learner. Our method, which we call ProKeR (Proximal Kernel ridge Regression), has a closed form solution and achieves state-of-the-art performances across 11 datasets in the standard few-shot adaptation benchmark.
CVDec 20, 2024
Toward Robust Neural Reconstruction from Sparse Point SetsAmine Ouasfi, Shubhendu Jena, Eric Marchand et al.
We consider the challenging problem of learning Signed Distance Functions (SDF) from sparse and noisy 3D point clouds. In contrast to recent methods that depend on smoothness priors, our method, rooted in a distributionally robust optimization (DRO) framework, incorporates a regularization term that leverages samples from the uncertainty regions of the model to improve the learned SDFs. Thanks to tractable dual formulations, we show that this framework enables a stable and efficient optimization of SDFs in the absence of ground truth supervision. Using a variety of synthetic and real data evaluations from different modalities, we show that our DRO based learning framework can improve SDF learning with respect to baselines and the state-of-the-art methods.
CVMay 4, 2025
Sparfels: Fast Reconstruction from Sparse Unposed ImageryShubhendu Jena, Amine Ouasfi, Mae Younes et al.
We present a method for Sparse view reconstruction with surface element splatting that runs within 3 minutes on a consumer grade GPU. While few methods address sparse radiance field learning from noisy or unposed sparse cameras, shape recovery remains relatively underexplored in this setting. Several radiance and shape learning test-time optimization methods address the sparse posed setting by learning data priors or using combinations of external monocular geometry priors. Differently, we propose an efficient and simple pipeline harnessing a single recent 3D foundation model. We leverage its various task heads, notably point maps and camera initializations to instantiate a bundle adjusting 2D Gaussian Splatting (2DGS) model, and image correspondences to guide camera optimization midst 2DGS training. Key to our contribution is a novel formulation of splatted color variance along rays, which can be computed efficiently. Reducing this moment in training leads to more accurate shape reconstructions. We demonstrate state-of-the-art performances in the sparse uncalibrated setting in reconstruction and novel view benchmarks based on established multi-view datasets.
GRJun 16, 2025
TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian SplattingMae Younes, Adnane Boukhayma
Gaussian Splatting have demonstrated remarkable novel view synthesis performance at high rendering frame rates. Optimization-based inverse rendering within complex capture scenarios remains however a challenging problem. A particular case is modelling complex surface light interactions for highly reflective scenes, which results in intricate high frequency specular radiance components. We hypothesize that such challenging settings can benefit from increased representation power. We hence propose a method that tackles this issue through a geometrically and physically grounded Gaussian Splatting borne radiance field, where normals and material properties are spatially variable in the primitive's local space. Using per-primitive texture maps for this purpose, we also propose to harness the GPU hardware to accelerate rendering at test time via unified material texture atlas.
GRJun 12, 2025
Anti-Aliased 2D Gaussian SplattingMae Younes, Adnane Boukhayma
2D Gaussian Splatting (2DGS) has recently emerged as a promising method for novel view synthesis and surface reconstruction, offering better view-consistency and geometric accuracy than volumetric 3DGS. However, 2DGS suffers from severe aliasing artifacts when rendering at different sampling rates than those used during training, limiting its practical applications in scenarios requiring camera zoom or varying fields of view. We identify that these artifacts stem from two key limitations: the lack of frequency constraints in the representation and an ineffective screen-space clamping approach. To address these issues, we present AA-2DGS, an anti-aliased formulation of 2D Gaussian Splatting that maintains its geometric benefits while significantly enhancing rendering quality across different scales. Our method introduces a world-space flat smoothing kernel that constrains the frequency content of 2D Gaussian primitives based on the maximal sampling frequency from training views, effectively eliminating high-frequency artifacts when zooming in. Additionally, we derive a novel object-space Mip filter by leveraging an affine approximation of the ray-splat intersection mapping, which allows us to efficiently apply proper anti-aliasing directly in the local space of each splat.
CVApr 4, 2025
D-Garment: Physics-Conditioned Latent Diffusion for Dynamic Garment DeformationsAntoine Dumoulin, Adnane Boukhayma, Laurence Boissieux et al.
Adjusting and deforming 3D garments to body shapes, body motion, and cloth material is an important problem in virtual and augmented reality. Applications are numerous, ranging from virtual change rooms to the entertainment and gaming industry. This problem is challenging as garment dynamics influence geometric details such as wrinkling patterns, which depend on physical input including the wearer's body shape and motion, as well as cloth material features. Existing work studies learning-based modeling techniques to generate garment deformations from example data, and physics-inspired simulators to generate realistic garment dynamics. We propose here a learning-based approach trained on data generated with a physics-based simulator. Compared to prior work, our 3D generative model learns garment deformations for loose cloth geometry, especially for large deformations and dynamic wrinkles driven by body motion and cloth material. Furthermore, the model can be efficiently fitted to observations captured using vision sensors. We propose to leverage the capability of diffusion models to learn fine-scale detail: we model the 3D garment in a 2D parameter space, and learn a latent diffusion model using this representation independent from the mesh resolution. This allows to condition global and local geometric information with body and material information. We quantitatively and qualitatively evaluate our method on both simulated data and data captured with a multi-view acquisition platform. Compared to strong baselines, our method is more accurate in terms of Chamfer distance.
CVFeb 11, 2025
Few-Shot Multi-Human Neural Rendering Using Geometry ConstraintsQian li, Victoria Fernàndez Abrevaya, Franck Multon et al.
We present a method for recovering the shape and radiance of a scene consisting of multiple people given solely a few images. Multi-human scenes are complex due to additional occlusion and clutter. For single-human settings, existing approaches using implicit neural representations have achieved impressive results that deliver accurate geometry and appearance. However, it remains challenging to extend these methods for estimating multiple humans from sparse views. We propose a neural implicit reconstruction method that addresses the inherent challenges of this task through the following contributions: First, we propose to use geometry constraints by exploiting pre-computed meshes using a human body model (SMPL). Specifically, we regularize the signed distances using the SMPL mesh and leverage bounding boxes for improved rendering. Second, we propose a ray regularization scheme to minimize rendering inconsistencies, and a saturation regularization for robust optimization in variable illumination. Extensive experiments on both real and synthetic datasets demonstrate the benefits of our approach and show state-of-the-art performance against existing neural reconstruction methods.
CVNov 9, 2021
Monocular Human Shape and Pose with Dense Mesh-borne Local Image FeaturesShubhendu Jena, Franck Multon, Adnane Boukhayma
We propose to improve on graph convolution based approaches for human shape and pose estimation from monocular input, using pixel-aligned local image features. Given a single input color image, existing graph convolutional network (GCN) based techniques for human shape and pose estimation use a single convolutional neural network (CNN) generated global image feature appended to all mesh vertices equally to initialize the GCN stage, which transforms a template T-posed mesh into the target pose. In contrast, we propose for the first time the idea of using local image features per vertex. These features are sampled from the CNN image feature maps by utilizing pixel-to-mesh correspondences generated with DensePose. Our quantitative and qualitative results on standard benchmarks show that using local features improves on global ones and leads to competitive performances with respect to the state-of-the-art.
CVSep 3, 2021
Neural Human Deformation TransferJean Basset, Adnane Boukhayma, Stefanie Wuhrer et al.
We consider the problem of human deformation transfer, where the goal is to retarget poses between different characters. Traditional methods that tackle this problem require a clear definition of the pose, and use this definition to transfer poses between characters. In this work, we take a different approach and transform the identity of a character into a new identity without modifying the character's pose. This offers the advantage of not having to define equivalences between 3D human poses, which is not straightforward as poses tend to change depending on the identity of the character performing them, and as their meaning is highly contextual. To achieve the deformation transfer, we propose a neural encoder-decoder architecture where only identity information is encoded and where the decoder is conditioned on the pose. We use pose independent representations, such as isometry-invariant shape characteristics, to represent identity features. Our model uses these features to supervise the prediction of offsets from the deformed pose to the result of the transfer. We show experimentally that our method outperforms state-of-the-art methods both quantitatively and qualitatively, and generalises better to poses not seen during training. We also introduce a fine-tuning step that allows to obtain competitive results for extreme identities, and allows to transfer simple clothing.
CVMar 23, 2021
Dual Mesh Convolutional Networks for Human Shape CorrespondenceNitika Verma, Adnane Boukhayma, Jakob Verbeek et al.
Convolutional networks have been extremely successful for regular data structures such as 2D images and 3D voxel grids. The transposition to meshes is, however, not straight-forward due to their irregular structure. We explore how the dual, face-based representation of triangular meshes can be leveraged as a data structure for graph convolutional networks. In the dual mesh, each node (face) has a fixed number of neighbors, which makes the networks less susceptible to overfitting on the mesh topology, and also al-lows the use of input features that are naturally defined over faces, such as surface normals and face areas. We evaluate the dual approach on the shape correspondence task on theFaust human shape dataset and variants of it with differ-ent mesh topologies. Our experiments show that results of graph convolutional networks improve when defined over the dual rather than primal mesh. Moreover, our models that explicitly leverage the neighborhood regularity of dual meshes allow improving results further while being more robust to changes in the mesh topology.
CVMar 21, 2020
Cross-modal Deep Face Normals with Deactivable Skip ConnectionsVictoria Fernandez Abrevaya, Adnane Boukhayma, Philip H. S. Torr et al.
We present an approach for estimating surface normals from in-the-wild color images of faces. While data-driven strategies have been proposed for single face images, limited available ground truth data makes this problem difficult. To alleviate this issue, we propose a method that can leverage all available image and normal data, whether paired or not, thanks to a novel cross-modal learning architecture. In particular, we enable additional training with single modality data, either color or normal, by using two encoder-decoder networks with a shared latent space. The proposed architecture also enables face details to be transferred between the image and normal domains, given paired data, through skip connections between the image encoder and normal decoder. Core to our approach is a novel module that we call deactivable skip connections, which allows integrating both the auto-encoded and image-to-normal branches within the same architecture that can be trained end-to-end. This allows learning of a rich latent space that can accurately capture the normal information. We compare against state-of-the-art methods and show that our approach can achieve significant improvements, both quantitative and qualitative, with natural face images.
LGFeb 21, 2019
Domain Partitioning NetworkBotos Csaba, Adnane Boukhayma, Viveka Kulharia et al.
Standard adversarial training involves two agents, namely a generator and a discriminator, playing a mini-max game. However, even if the players converge to an equilibrium, the generator may only recover a part of the target data distribution, in a situation commonly referred to as mode collapse. In this work, we present the Domain Partitioning Network (DoPaNet), a new approach to deal with mode collapse in generative adversarial learning. We employ multiple discriminators, each encouraging the generator to cover a different part of the target distribution. To ensure these parts do not overlap and collapse into the same mode, we add a classifier as a third agent in the game. The classifier decides which discriminator the generator is trained against for each sample. Through experiments on toy examples and real images, we show the merits of DoPaNet in covering the real distribution and its superiority with respect to the competing methods. Besides, we also show that we can control the modes from which samples are generated using DoPaNet.
CVFeb 10, 2019
A Decoupled 3D Facial Shape Model by Adversarial TrainingVictoria Fernandez Abrevaya, Adnane Boukhayma, Stefanie Wuhrer et al.
Data-driven generative 3D face models are used to compactly encode facial shape data into meaningful parametric representations. A desirable property of these models is their ability to effectively decouple natural sources of variation, in particular identity and expression. While factorized representations have been proposed for that purpose, they are still limited in the variability they can capture and may present modeling artifacts when applied to tasks such as expression transfer. In this work, we explore a new direction with Generative Adversarial Networks and show that they contribute to better face modeling performances, especially in decoupling natural factors, while also achieving more diverse samples. To train the model we introduce a novel architecture that combines a 3D generator with a 2D discriminator that leverages conventional CNNs, where the two components are bridged by a geometry mapping layer. We further present a training scheme, based on auxiliary classifiers, to explicitly disentangle identity and expression attributes. Through quantitative and qualitative results on standard face datasets, we illustrate the benefits of our model and demonstrate that it outperforms competing state of the art methods in terms of decoupling and diversity.
CVFeb 9, 2019
3D Hand Shape and Pose from Images in the WildAdnane Boukhayma, Rodrigo de Bem, Philip H. S. Torr
We present in this work the first end-to-end deep learning based method that predicts both 3D hand shape and pose from RGB images in the wild. Our network consists of the concatenation of a deep convolutional encoder, and a fixed model-based decoder. Given an input image, and optionally 2D joint detections obtained from an independent CNN, the encoder predicts a set of hand and view parameters. The decoder has two components: A pre-computed articulated mesh deformation hand model that generates a 3D mesh from the hand parameters, and a re-projection module controlled by the view parameters that projects the generated hand into the image domain. We show that using the shape and pose prior knowledge encoded in the hand model within a deep learning framework yields state-of-the-art performance in 3D pose prediction from images on standard benchmarks, and produces geometrically valid and plausible 3D reconstructions. Additionally, we show that training with weak supervision in the form of 2D joint annotations on datasets of images in the wild, in conjunction with full supervision in the form of 3D joint annotations on limited available datasets allows for good generalization to 3D shape and pose predictions on images in the wild.
CVApr 17, 2018
DGPose: Deep Generative Models for Human Body AnalysisRodrigo de Bem, Arnab Ghosh, Thalaiyasingam Ajanthan et al.
Deep generative modelling for human body analysis is an emerging problem with many interesting applications. However, the latent space learned by such approaches is typically not interpretable, resulting in less flexibility. In this work, we present deep generative models for human body analysis in which the body pose and the visual appearance are disentangled. Such a disentanglement allows independent manipulation of pose and appearance, and hence enables applications such as pose-transfer without specific training for such a task. Our proposed models, the Conditional-DGPose and the Semi-DGPose, have different characteristics. In the first, body pose labels are taken as conditioners, from a fully-supervised training set. In the second, our structured semi-supervised approach allows for pose estimation to be performed by the model itself and relaxes the need for labelled data. Therefore, the Semi-DGPose aims for the joint understanding and generation of people in images. It is not only capable of mapping images to interpretable latent representations but also able to map these representations back to the image space. We compare our models with relevant baselines, the ClothNet-Body and the Pose Guided Person Generation networks, demonstrating their merits on the Human3.6M, ChictopiaPlus and DeepFashion benchmarks.