AIDec 27, 2025
Beyond Isolated Investor: Predicting Startup Success via Roleplay-Based Collective AgentsZhongyang Liu, Haoyu Pei, Xiangyi Xiao et al.
Due to the high value and high failure rate of startups, predicting their success has become a critical challenge across interdisciplinary research. Existing approaches typically model success prediction from the perspective of a single decision-maker, overlooking the collective dynamics of investor groups that dominate real-world venture capital (VC) decisions. In this paper, we propose SimVC-CAS, a novel collective agent system that simulates VC decision-making as a multi-agent interaction process. By designing role-playing agents and a GNN-based supervised interaction module, we reformulate startup financing prediction as a group decision-making task, capturing both enterprise fundamentals and the behavioral dynamics of potential investor networks. Each agent embodies an investor with unique traits and preferences, enabling heterogeneous evaluation and realistic information exchange through a graph-structured co-investment network. Using real-world data from PitchBook and under strict data leakage controls, we show that SimVC-CAS significantly improves predictive accuracy while providing interpretable, multiperspective reasoning, for example, approximately 25% relative improvement with respect to average precision@10. SimVC-CAS also sheds light on other complex group decision scenarios.
CVJun 16, 2025Code
Micro-macro Gaussian Splatting with Enhanced Scalability for Unconstrained Scene ReconstructionYihui Li, Chengxin Lv, Hongyu Yang et al.
Reconstructing 3D scenes from unconstrained image collections poses significant challenges due to variations in appearance. In this paper, we propose Scalable Micro-macro Wavelet-based Gaussian Splatting (SMW-GS), a novel method that enhances 3D reconstruction across diverse scales by decomposing scene representations into global, refined, and intrinsic components. SMW-GS incorporates the following innovations: Micro-macro Projection, which enables Gaussian points to sample multi-scale details with improved diversity; and Wavelet-based Sampling, which refines feature representations using frequency-domain information to better capture complex scene appearances. To achieve scalability, we further propose a large-scale scene promotion strategy, which optimally assigns camera views to scene partitions by maximizing their contributions to Gaussian points, achieving consistent and high-quality reconstructions even in expansive environments. Extensive experiments demonstrate that SMW-GS significantly outperforms existing methods in both reconstruction quality and scalability, particularly excelling in large-scale urban environments with challenging illumination variations. Project is available at https://github.com/Kidleyh/SMW-GS.
CVMar 24
Gau-Occ: Geometry-Completed Gaussians for Multi-Modal 3D Occupancy PredictionChengxin Lv, Yihui Li, Hongyu Yang et al.
3D semantic occupancy prediction is crucial for autonomous driving. While multi-modal fusion improves accuracy over vision-only methods, it typically relies on computationally expensive dense voxel or BEV tensors. We present Gau-Occ, a multi-modal framework that bypasses dense volumetric processing by modeling the scene as a compact collection of semantic 3D Gaussians. To ensure geometric completeness, we propose a LiDAR Completion Diffuser (LCD) that recovers missing structures from sparse LiDAR to initialize robust Gaussian anchors. Furthermore, we introduce Gaussian Anchor Fusion (GAF), which efficiently integrates multi-view image semantics via geometry-aligned 2D sampling and cross-modal alignment. By refining these compact Gaussian descriptors, Gau-Occ captures both spatial consistency and semantic discriminability. Extensive experiments across challenging benchmarks demonstrate that Gau-Occ achieves state-of-the-art performance with significant computational efficiency.
CVJan 24, 2025
Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained ImagesYihui Li, Chengxin Lv, Hongyu Yang et al.
3D reconstruction from unconstrained image collections presents substantial challenges due to varying appearances and transient occlusions. In this paper, we introduce Micro-macro Wavelet-based Gaussian Splatting (MW-GS), a novel approach designed to enhance 3D reconstruction by disentangling scene representations into global, refined, and intrinsic components. The proposed method features two key innovations: Micro-macro Projection, which allows Gaussian points to capture details from feature maps across multiple scales with enhanced diversity; and Wavelet-based Sampling, which leverages frequency domain information to refine feature representations and significantly improve the modeling of scene appearances. Additionally, we incorporate a Hierarchical Residual Fusion Network to seamlessly integrate these features. Extensive experiments demonstrate that MW-GS delivers state-of-the-art rendering performance, surpassing existing methods.
CVMar 13
Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic PropagationShifeng Chen, Yihui Li, Jun Liao et al.
Recent advances in 3D scene editing using NeRF and 3DGS enable high-quality static scene editing. In contrast, dynamic scene editing remains challenging, as methods that directly extend 2D diffusion models to 4D often produce motion artifacts, temporal flickering, and inconsistent style propagation. We introduce Catalyst4D, a framework that transfers high-quality 3D edits to dynamic 4D Gaussian scenes while maintaining spatial and temporal coherence. At its core, Anchor-based Motion Guidance (AMG) builds a set of structurally stable and spatially representative anchors from both original and edited Gaussians. These anchors serve as robust region-level references, and their correspondences are established via optimal transport to enable consistent deformation propagation without cross-region interference or motion drift. Complementarily, Color Uncertainty-guided Appearance Refinement (CUAR) preserves temporal appearance consistency by estimating per-Gaussian color uncertainty and selectively refining regions prone to occlusion-induced artifacts. Extensive experiments demonstrate that Catalyst4D achieves temporally stable, high-fidelity dynamic scene editing and outperforms existing methods in both visual quality and motion coherence.
ARApr 4
Efficient Solving for Dynamic Data Structure Constraint Satisfaction ProblemNanbing Li, Weijie Peng, Jin Luo et al.
Functional verification plays a central role in ensuring the correctness of modern integrated circuit designs, where constrained-random verification is widely adopted to generate diverse stimuli under high-level constraints. In industrial verification environments, constraint solving increasingly involves dynamic data structures whose shape and content are determined at runtime, causing the sets of variables and constraint instances to evolve across solver invocations, which in turn leads to substantial overhead when nested and high-dimensional structures repeatedly expand across solves. We formalize this class of problems as the Dynamic Data Structure Constraint Satisfaction Problem (D2SCSP),which captures the interaction between dynamic data structure expansion and constraint evaluation. We propose a dependency-guided problem partitioning framework combined with an incremental encoding and constraint activation mechanism, enabling reuse of solver state and encodings across multiple solves. The framework is integrated into an industrial SystemVerilog verification flow and implemented in the commercial simulator VeriSim. Experimental results on industrial benchmarks demonstrate significant performance improvements, achieving an average speedup of 24.80x over a baseline and 1.72x over a state-of-the-art commercial simulator, highlighting the practicality of the approach for real-world verification workflows.
AIDec 6, 2024
Question Answering for Decisionmaking in Green Building Design: A Multimodal Data Reasoning Method Driven by Large Language ModelsYihui Li, Xiaoyue Yan, Hao Zhou et al.
In recent years, the critical role of green buildings in addressing energy consumption and environmental issues has become widely acknowledged. Research indicates that over 40% of potential energy savings can be achieved during the early design stage. Therefore, decision-making in green building design (DGBD), which is based on modeling and performance simulation, is crucial for reducing building energy costs. However, the field of green building encompasses a broad range of specialized knowledge, which involves significant learning costs and results in low decision-making efficiency. Many studies have already applied artificial intelligence (AI) methods to this field. Based on previous research, this study innovatively integrates large language models with DGBD, creating GreenQA, a question answering framework for multimodal data reasoning. Utilizing Retrieval Augmented Generation, Chain of Thought, and Function Call methods, GreenQA enables multimodal question answering, including weather data analysis and visualization, retrieval of green building cases, and knowledge query. Additionally, this study conducted a user survey using the GreenQA web platform. The results showed that 96% of users believed the platform helped improve design efficiency. This study not only effectively supports DGBD but also provides inspiration for AI-assisted design.
CVJul 29, 2020
A SLAM Map Restoration Algorithm Based on Submaps and an Undirected Connected GraphZongqian Zhan, Wenjie Jian, Yihui Li et al.
Many visual simultaneous localization and mapping (SLAM) systems have been shown to be accurate and robust, and have real-time performance capabilities on both indoor and ground datasets. However, these methods can be problematic when dealing with aerial frames captured by a camera mounted on an unmanned aerial vehicle (UAV) because the flight height of the UAV can be difficult to control and is easily affected by the environment.To cope with the case of lost tracking, many visual SLAM systems employ a relocalization strategy. This involves the tracking thread continuing the online working by inspecting the connections between the subsequent new frames and the generated map before the tracking was lost. To solve the missing map problem, which is an issue in many applications , after the tracking is lost, based on monocular visual SLAM, we present a method of reconstructing a complete global map of UAV datasets by sequentially merging the submaps via the corresponding undirected connected graph. Specifically, submaps are repeatedly generated, from the initialization process to the place where the tracking is lost, and a corresponding undirected connected graph is built by considering these submaps as nodes and the common map points within two submaps as edges. The common map points are then determined by the bag-of-words (BoW) method, and the submaps are merged if they are found to be connected with the online map in the undirect connected graph. To demonstrate the performance of the proposed method, we first investigated the performance on a UAV dataset, and the experimental results showed that, in the case of several tracking failures, the integrity of the mapping was significantly better than that of the current mainstream SLAM method.
CVMar 11, 2020
A Graph Attention Spatio-temporal Convolutional Network for 3D Human Pose Estimation in VideoJunfa Liu, Juan Rojas, Zhijun Liang et al.
Spatio-temporal information is key to resolve occlusion and depth ambiguity in 3D pose estimation. Previous methods have focused on either temporal contexts or local-to-global architectures that embed fixed-length spatio-temporal information. To date, there have not been effective proposals to simultaneously and flexibly capture varying spatio-temporal sequences and effectively achieves real-time 3D pose estimation. In this work, we improve the learning of kinematic constraints in the human skeleton: posture, local kinematic connections, and symmetry by modeling local and global spatial information via attention mechanisms. To adapt to single- and multi-frame estimation, the dilated temporal model is employed to process varying skeleton sequences. Also, importantly, we carefully design the interleaving of spatial semantics with temporal dependencies to achieve a synergistic effect. To this end, we propose a simple yet effective graph attention spatio-temporal convolutional network (GAST-Net) that comprises of interleaved temporal convolutional and graph attention blocks. Experiments on two challenging benchmark datasets (Human3.6M and HumanEva-I) and YouTube videos demonstrate that our approach effectively mitigates depth ambiguity and self-occlusion, generalizes to half upper body estimation, and achieves competitive performance on 2D-to-3D video pose estimation. Code, video, and supplementary information is available at: \href{http://www.juanrojas.net/gast/}{http://www.juanrojas.net/gast/}