CVMay 27
Embodied3DBench: Benchmarking Low-Level Embodied Spatial Intelligence of Vision Language ModelsJiyao Zhang, Mingxu Zhang, Yitong Peng et al.
Are current Vision Language Models (VLMs) ready to comprehend and reason about complex embodied interactions in 3D environments? We introduce Embodied3DBench, a robot-centric benchmark targeting low-level spatial intelligence in embodied 3D environments. To systematically evaluate these foundational perceptual capabilities, the benchmark includes 6 task categories divided into two core groups: Spatial Structural Understanding (Grounding, Spatial Relation Prediction, and Multi-view Correspondence) and Interaction-Oriented Perception (Affordance Prediction, Grasp Point Prediction, and Trajectory Prediction). The benchmark spans 12 subcategories and contains over 21k high-quality question-answer pairs. We evaluate 13 state-of-the-art models, and the results show that while current models exhibit relatively strong high-level spatial reasoning, such as understanding object-to-object positional relations, they remain fragile in interaction-oriented perception, highlighting a significant lack of robust 3D-aware interaction priors. To actively bridge this capability gap revealed by our benchmark, we further synthesize a large-scale training dataset comprising 1.3M QA pairs. Notably, fine-tuning on this dataset yields significant improvements in low-level spatial intelligence. Ultimately, Embodied3DBench fills a critical gap by providing both a systematic evaluation framework and a scalable data solution, setting a clear target for the development of interaction-aware multimodal systems.
SDSep 5, 2024
MetaBGM: Dynamic Soundtrack Transformation For Continuous Multi-Scene Experiences With Ambient Awareness And PersonalizationHaoxuan Liu, Zihao Wang, Haorong Hong et al.
This paper introduces MetaBGM, a groundbreaking framework for generating background music that adapts to dynamic scenes and real-time user interactions. We define multi-scene as variations in environmental contexts, such as transitions in game settings or movie scenes. To tackle the challenge of converting backend data into music description texts for audio generation models, MetaBGM employs a novel two-stage generation approach that transforms continuous scene and user state data into these texts, which are then fed into an audio generation model for real-time soundtrack creation. Experimental results demonstrate that MetaBGM effectively generates contextually relevant and dynamic background music for interactive applications.
SDJul 3, 2024
MuDiT & MuSiT: Alignment with Colloquial Expression in Description-to-Song GenerationZihao Wang, Haoxuan Liu, Jiaxing Yu et al.
Amid the rising intersection of generative AI and human artistic processes, this study probes the critical yet less-explored terrain of alignment in human-centric automatic song composition. We propose a novel task of Colloquial Description-to-Song Generation, which focuses on aligning the generated content with colloquial human expressions. This task is aimed at bridging the gap between colloquial language understanding and auditory expression within an AI model, with the ultimate goal of creating songs that accurately satisfy human auditory expectations and structurally align with musical norms. Current datasets are limited due to their narrow descriptive scope, semantic gaps and inaccuracies. To overcome data scarcity in this domain, we present the Caichong Music Dataset (CaiMD). CaiMD is manually annotated by both professional musicians and amateurs, offering diverse perspectives and a comprehensive understanding of colloquial descriptions. Unlike existing datasets pre-set with expert annotations or auto-generated ones with inherent biases, CaiMD caters more sufficiently to our purpose of aligning AI-generated music with widespread user-desired results. Moreover, we propose an innovative single-stage framework called MuDiT/MuSiT for enabling effective human-machine alignment in song creation. This framework not only achieves cross-modal comprehension between colloquial language and auditory music perceptions but also ensures generated songs align with user-desired results. MuDiT/MuSiT employs one DiT/SiT model for end-to-end generation of musical components like melody, harmony, rhythm, vocals, and instrumentation. The approach ensures harmonious sonic cohesiveness amongst all generated musical components, facilitating better resonance with human auditory expectations.
ROJun 16, 2025
ROSA: Harnessing Robot States for Vision-Language and Action AlignmentYuqing Wen, Kefan Gu, Haoxuan Liu et al.
Vision-Language-Action (VLA) models have recently made significant advance in multi-task, end-to-end robotic control, due to the strong generalization capabilities of Vision-Language Models (VLMs). A fundamental challenge in developing such models is effectively aligning the vision-language space with the robotic action space. Existing approaches typically rely on directly fine-tuning VLMs using expert demonstrations. However, this strategy suffers from a spatio-temporal gap, resulting in considerable data inefficiency and heavy reliance on human labor. Spatially, VLMs operate within a high-level semantic space, whereas robotic actions are grounded in low-level 3D physical space; temporally, VLMs primarily interpret the present, while VLA models anticipate future actions. To overcome these challenges, we propose a novel training paradigm, ROSA, which leverages robot state estimation to improve alignment between vision-language and action spaces. By integrating robot state estimation data obtained via an automated process, ROSA enables the VLA model to gain enhanced spatial understanding and self-awareness, thereby boosting performance and generalization. Extensive experiments in both simulated and real-world environments demonstrate the effectiveness of ROSA, particularly in low-data regimes.